Half-Life 2 Deathmatch Confirmed 470
Satertek writes "Following up a previous post, a teaser was posted on the Steam website with the image HL2DM.jpg entitled 'Soon', confirming rumors of a Half-Life 2 Multiplayer Deathmatch game. It was also brought up on the forums by Valve. It will be released alongside the SDK sometime this week." Update: 12/01 13:49 GMT by T : Since this was written, "this week" has turned into "now"; the update was released last night.
The Details (Score:5, Informative)
A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.
Included in this update:
Half-Life 2: Deathmatch
* New multiplayer game featuring physics simulation system
Half-Life 2/Source SDK
* Includes game code needed to create Half-Life 2/Source MODs
* Ability to edit Half-Life 2 maps
* Maya model exporter
* 3d Studio Max model exporter source code
* Sample MOD with vehicles
Source Updates
* HTTP and non-HTTP map auto downloading functionality
* Enhanced dedicated server logging capabilities
* Various tweaks and fixes
*Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.
Was there any reason- (Score:4, Interesting)
-thewldisntenuff
Re:Was there any reason- (Score:3, Insightful)
Re:Was there any reason- (Score:2, Interesting)
So, if it's that easy to support, why not just make that support official?
Re:Was there any reason- (Score:2, Interesting)
1. game gets released
2. game gets cracked and dumped onto a gazillion ftp servers
3. pirates play single player.
4. multiplayer gets released through steam which renders the game crack patch for the original useless.
5. ppl that play pirated single player still want deathmatch, a % of those wont be able to find new and updated hackes/cracks whateveryouwanna call it
6 they buy the game.
7 profit !
Re:Was there any reason- (Score:4, Insightful)
Re:Was there any reason- (Score:3, Insightful)
Re:Was there any reason- (Score:4, Insightful)
The whole online activation thing for offline play, as well as lies and deceptions, and basically terrible treatment of loyal fans and customers, has led to a lot of ill will among geeks.
Re:Was there any reason- (Score:5, Insightful)
It's basically the same thing that motivates ill will towards redhat. Well, besides the fact that it sucks. They provided us this single platform that came in different flavors and let us all beta test it for them, then they decided to make the enterprise level version a separate product and support the desktop version of redhat (now called fedora, of course) very poorly, making no effort whatsoever to make it stable.
Quite similarly, Valve made a sequel to one of the best-loved first person shooters of all time, and it has ended up loaded with so-called copy protection that will turn out to be ineffectual in the long run (maybe not that long) and that has made it impossible for many of the people who are keeping them in business to actually play the game. Treating every customer like a potential criminal is a good way to chase people off towards someone who doesn't do so.
Re:Was there any reason- (Score:3, Insightful)
The few days where I had the HL2 box sit 2-feet next to me, and I couldn't install it cause Steam doesn't let me. That was awefully unnecessary.
Re:Was there any reason- (Score:5, Insightful)
The few days where I had the HL2 box sit 2-feet next to me, and I couldn't install it cause Steam doesn't let me. That was awefully unnecessary.
Flip side of this: Half-life 2 is the only game I have that lets me play without digging out a cd and patches itself while I'm at work.
Re:Was there any reason- (Score:3, Insightful)
You say that Steam has made it impossible for m
Re:Was there any reason- (Score:4, Insightful)
Have you used steam? I have had no problems with it whatsoever. The main complaints seem to be:
1) I can't pirate the game as easily
2) I couldn't play the game for a day because the Steam servers were overloaded on the first day.
So at worst you had to "purchase" the game (oooh the horror!) and could not play on the first day. Wow, you've been terribly mistreated...... If you're pirating the damn game they have every right to ban you. Online activation is also very easy and the game says on the box that it requires you to be online.
Honestly, the only people that I've seen that are mad about this are people that were trying to pirate the game. No matter what you seem to think, it's clear that recent online activation makes it much harder for normal users to pirate games. I see no problem in them wanting to stop piracy especially when it really barely affects you. Online activation, if you haven't noticed, has been a lot more difficult to crack in recent games.
Re:Was there any reason- (Score:3, Interesting)
"I guess that after the way Valve has treated its customers, a lot of people don't see the problem in screwing Valve."
I really do see your point, but I think the logic it's predicated on is faulty.
Valve can't *do* anything to you, unless you buy their product, and that's a decision* you get to make. And FWIW, I haven't bought a game in years, but I don't dress myself up in the shreds of a moral tit-for-tat. I just play the warezed version and enjoy them.
* The only entity that can forcibly *do* anyth
Re:Was there any reason- (Score:2)
This little trick may have netted a few more licenses - which is OK, but it may also have done more to alienate their legit customers.
IANAHCG (I am not a hard core gamer) but did play HL2 last weekend. The multiplayer mode for four people didn't include a co-operative mode, so we ended up playing the slayer game for a few hours. Seems to me, as a casual gamer, most of these FPS games are almost exactly the sam
Because Steam is a mess (Score:3, Insightful)
Once you pay for the game and bring it home...
* It REQUIRES YOU to create a steam account just to install. They were honest and revealed in the EULA that they required an email and that they would share "some information" with third parties. So... You just gave them over $50 and they are now trying to hustle you for an email so they can sell it for a nickel?
* Once the game is "installed", you must "unlock" it in or
Re:Because Steam is a mess (Score:3, Insightful)
By your logic... what is this:
* It REQUIRES YOU to create a user account.
* You need to *install* the game, which takes as long as installing & unlocking HL2
* You must be online to play the game, because that's where the content is
* The updates are distributed through a bittorrent client, which sucks your bandwidth dry.
* A disk drive is probably not necessary, but HL2, if purchased through steam, does not either.
* Just for fun, go to their web site and try to figure out how to submit a bug.
* All
Re:Because Steam is a mess (Score:3, Insightful)
Re:Was there any reason- (Score:3, Insightful)
The fact is, no matter what Valve did, there is no justification to download the game illegally. Talk bad about Valve, d
Re:Was there any reason- (Score:5, Insightful)
They did include some completely revamped thing called 'Counter-Strike: Source', however. Apparently the original is fairly popular...
Re:Was there any reason- (Score:2)
Re:Was there any reason- (Score:2)
It's hard enough getting TF players to play better-looking versions of 2fort4 because there's always something wrong with it. Gotta stick with the one that looks like it was made by an 8-year-old.
Sorry for my harse languadge...
Yeah,
Re:Was there any reason- (Score:5, Insightful)
very very good reason (Score:3, Interesting)
Too much lag... (Score:5, Interesting)
Whereas I'm getting around 60FPS in the single player game, the amount of crap (i.e. radiators, filing cabinates, chairs) that's being thrown around in the game really slows the game down and makes it jump around and stutter. I've also been experiencing quite bad lagging on the few servers I've tried.
It also appears that there's only two maps included... Well, that or every server admin out there has already decided that they'll only put two particular maps on rotation. (I may be wrong, I haven't checked this out properly yet.)
All in all, a nice addition, but either my computer or the game could do with some optimisation before it becomes playable.
15 minute review (Score:2)
I miss the limpet mines from HL1. There was something magical about planting them in out of the way places, waiting for that special little boom.
Re:Too much lag... (Score:5, Funny)
I wish there was a moron filter on the interlink.
Re:Too much lag... (Score:2)
Re:Too much lag... (Score:2, Interesting)
The way it is
Servers (Score:3, Interesting)
Honestly, I had a blast playing it this morning... lots of action... people improvising with the gravity gun all over the place; there's nothing quite so cool as getting kills with a thrown filing cabinet. People were very good-humored about it too. Getting fragged with a filing cabinet is new/different/cool... without the humiliation of ge
Re:Too much lag... (Score:2, Insightful)
Re:Too much lag... (Score:2)
After playing the game... (Score:5, Funny)
Re:After playing the game... (Score:2)
Re:After playing the game... (Score:2, Informative)
I know but a lot of the time they get modded insightful or interesting also
Re:After playing the game... (Score:3, Insightful)
HL2DM (Score:5, Informative)
Weapons are pretty much the same as HL2SP/HL1DM. You've got your machine gun, grenades, crossbow (hell yeah). The only new one like I say is the Gravity Gun so you can mess with the physics.
It's a nice alternative to CS:S for those who don't enjoy it. However it's quite fast paced, and I think we need bigger levels before we can fully appreciate it. But, nice one Valve.
Re:HL2DM (Score:2)
Just the thought of a spinning space heater speeding towards my face at 60 MPH makes me laugh.
Re:HL2DM (Score:2)
Re:HL2DM (Score:2)
Also, you can't throw other players.
Re:HL2DM (Score:2)
if it doesnt have a bag of headcrabs for me to fling then it's worthless.
nothing like hearing someone giggle that they pressed the airstrike button and sealed you out start screaming because you flung as many headcrabs as him under the door as you could.
you are dead, but he's scraming like a little girl and wasting all his ammo...
THAT is priceless at a lan party.
Re:HL2DM (Score:2)
Re:HL2DM (Score:2)
They are good, but not spectacular.
Why they haven't added them to CS:Source I don't know. Maybe they want you to buy Condition Zero (or a HL2 package that includes it).
totally humiliating (Score:5, Funny)
Huge performance drop- in single player! (Score:5, Interesting)
I havent had any of the problems I see others mentioning about multiplayer performance hits- deathmatch has run just as smoothly for me as singleplayer, but all at only 50fps. I dont understand this, performance has been cut sharply in half, and the framerate is now noticeable
Anyone else experience this?
Re:Huge Performance Drop In SP! (Score:2, Informative)
You do not just have one object being thrown around, but 2-20 now. The physics calculations the source engine was doing before has now gone up over 1500%. This all adds up to more CPU and
Re:Huge Performance Drop In SP! (Score:3, Insightful)
He isn't complaining about a frame rate hit in multiplayer compared to single player. He's complaining about a frame rate hit in single player since installing death match.
The physics calculations the source engine was doing before has now gone up over 1500%.
You only want to be told where things are.
Your local machine only calculates your local physics. The machine of each other player calculates their local physics. It's distributed computing. No need for everyone to c
Re:Huge performance drop- in single player! (Score:2, Informative)
I have posted an analysis of this issue with some performance graphs [blep.net] illustrating the problem and have forwarded it all to Valve.
Re:Huge performance drop- in single player! (Score:2)
Re:Huge performance drop- in single player! (Score:2)
Re:Huge performance drop- in single player! (Score:2)
That's also why they can give you a headache. You're sitting with a strobe light that's at the same frequency you see at.
With games it's a little different. If you play a game at 60fps then your eyes and the game are 1:1 with frames. 30fps gives your eyes two cycles to see one frame of the game. You won't necessarily notice jumpiness but it's obvious that it's not "real"
Doom III (Score:5, Informative)
The mod maker Orange Smoothie [orangesmoothie.org] has done nothing with the Doom 3 engine:
D3M: In general the whole Doom3 community is eagerly awaiting a modification that will bring Doom3 to the well known glory of Q3A for example. From your personal view, are you convinced to fulfill this task?
derean: Absolutely not, OSP for Quake3 has had hundreds and hundreds of man hours put into it by rhea and there is no way I could hope to put as much time into Doom3 as he did in Quake3. We can however provide a solid basis for future work and that's what we've set out to do.
May be 3D engines and SDKs are too complicated? Or was every body waiting the Half-Life 2 SDK?
I don't have a clue.
Re:Doom III (Score:2)
Perosnally, I am waiting for ID software to release the source code to Quake III (and presumably anything else on the same engine that they have the rights to release), although the engine is a little dated it would probobly be a very good base point for anyone wanting to build an FPS.
I wouldn't say so (Score:2, Insightful)
Running out of steam (Score:3, Insightful)
I bought a retail copy of HL2. But I've ended up with HL2, the other game the name of which escapes me at this moment, an SDK and now HL2 multiplayer with the hope of future map downloads, map editors plus additional games and demos. I think thats quite neat.
BUT... if every computer games company starts doing this it won't be so neat - trying to work out which of the dozen client programs do what!
Team Fortress 2 (Score:3, Informative)
Who is Zonk? (Score:2, Interesting)
To all those decrying it (Score:5, Insightful)
But some people LIKE death match. And it's a solid foundation for modders.
Yes, it's not as refined as UT2K4 or whatever
Do any of these other games have a GRAVITY GUN? No? Well let's continue then.
Yes, it's pretty laggy
Play with less people or on a really good server. I played one where the lag was good enough to be able to toss grenades back, and that was pretty awesome.
Yes, there are two maps out there
They're leaving it to the community here. I'm planning on making a map myself in a little while, actually.
remember, HL2 only came out two weeks ago, and we didn't even know that HL2DM existed for certain until last night.
brought down all other VALVe games... (Score:3, Insightful)
Steam Subscription Fee? (Score:4, Insightful)
Valve and their ridiculous Steam system can take their business elsewhere. My brother bought half-life 2 and had to wait six hours over a 50k to even play the damn game. Now he can't have a no CD crack, can't resell the game, and (so he tells me) can't get unofficial mods for the game without being booted). He bought an over the shelf game, no EULA at all( That legal joke in the manual does not count. "By opening the box containing this agreement you agree to all these terms etc...." WTF! Not to mention he was too young to be party to any such agreement). Valve seem to want it both ways. They want the ease of an over the counter product, and yet still wish to licence this product once the sale is made. They are two completely different things. I can understand the need for security against warez, but you can't just apply an essentially illegal practice either(i.e. get kids to sign EULAs, after they buy the product). It's just dishonest.
Not to mention that the EULA is ridiclously open ended anyway. Valve can disable unofficial modders accounts, disable people they don't like(i.e. people who complain), disable people who exploit bugs etc... . And how easy will it charge a subscription fee for online play and then disable users to play on "unofficial"(free) servers where Valve isn't getting a slice.
Will Valve do all this? Maybe.
Will companies who follow Valves' example do this?
I can feel the fans flames beginning to rise. Just because Half-Life 2 is good doesn't excuse this. Remember, this is why so many moved to FOSS. EULAs and their ilk. As a long time game player, I'm personally deeply offended by this kind of anti-player, anti-consumer behaviour creeping into the industry. I guess in some ways, I still want the games I purchased over the counter to actually belong to me, and not just own a (possibly temporary) licence.
Re:Steam Subscription Fee? (Score:5, Insightful)
Valve and their ridiculous Steam system can take their business elsewhere.
Um... actually, no, its you who can take your business elsewhere... and since from the sounds of things, you've already bought the game... or atleast your family member did... guess that part aint true either.
Not to mention he was too young to be party to any such agreement
Hmmm... if thats the case, he wasnt old enough to buy the game in the first place ( it is rated M ).
Re:Steam Subscription Fee? (Score:2)
No. The M Rating is an optional system without any legal basis. It is entirely an 'honor system'. Contracts, on the other hand, are highly statutory, and very specific on issues of age. Children who are "infantile" are not capable of agreeing to contracts. That said, any child for whom HL2 is appropriate should be more than old enough to meet the requirement.
The truth though is that the contract
Re:Steam Subscription Fee? (Score:4, Insightful)
Re:Steam Subscription Fee? (Score:5, Insightful)
I can feel the Publishers' ire beginning to rise. Just because Half-Life 2 is good doesn't excuse this copying. Remember, this is why so many publishers moved to copy protection, EULAs and their ilk. As a long time game publisher, I'm personally deeply offended by this kind of anti-publisher, anti-creative behaviour creeping into the players' actions. I guess in some ways, I still want the games I try to sell over the counter to actually be bought by more than 50 percent of the people who play them, and not just sell a licence to hundreds of people at a time.
Ever wondered why the copy-protection measures are so much more draconian in games than elsewhere? It's because people who play games are quite happy to copy them, and it's extremely difficult to make money from them.
Re:Steam Subscription Fee? (Score:2, Insightful)
Hah... please take off your tinfoil hat. How many customers do you think this would piss off? Do you think Valve is so out of touch (clearly indicated by how terrible the game is... cough) that they would do that sort of thing to their customers?
y brother bought half-life 2 and had to wait six hours over a 50k to even pla
Re:Steam Subscription Fee? (Score:5, Insightful)
I love that I can buy a game without going to a store.
I love that I can download the game to as many computers as I want (at work, at home) and play it anywhere with my personal license (username and passowrd.)
I love that I can run a linux-based game server myself, modify the rules on it myself with perl scripts, and not pay extra money for that right.
I love that STEAM creates an authentication mechanism so I can uniquely identify 1337 h4x0r 12-year-old idiots and ban them for life when they cause trouble on my server.
I love that a small software company can break the large game publishers channel control and sell direct. Guess what, Vivendi? You're dead, and you just don't realize it yet. Muhahaha.
Cheers.
Re:Steam Subscription Fee? (Score:3, Insightful)
Do you love the fact that Valve can break your copy of the game after you've purchased it any time they like?
Re:Steam Subscription Fee? (Score:5, Insightful)
Re:Steam Subscription Fee? (Score:2)
All I see is whining about Steam, with every possible evil prediction tacked on Valve.
The problem here is that people like to bitch because Valve has found a solution that works to enable easy distribution direct to gamers and gives warezers a hard time.
I like how people here immediately assume the worst and do nothing but bitch. As if every company was by default evil, and will always act with evil intentions against their users.
Gimme a fucking break.
Re:Steam Subscription Fee? (Score:2)
Re:Steam Subscription Fee? (Score:2)
Among competitive gamers there is a shorthand for these people, they're often called "cheaters." In the estimation of a large part of the user community, banning these people is just fine, and having a looming threat of these people losing their $50 or whatever is also just fine.
I agree with most of the remainder of what you said. I don't think fears of Steam suddenly changing to a subscription model and pulling existing HL2 users into this model are very well-founded, thoug
Mods (Score:3, Insightful)
Possible solution.. (Score:3, Insightful)
steam://validate/320
it will get Steam to validate your HL2DM files, it fixed the problem on mine.. may take a little while though!
Half life 3 (Score:2, Funny)
Re:Half life 3 (Score:2, Insightful)
When do we get object manipulation in CS? (Score:2)
I'm finding CS:S just doesn't hold a candle to games like RTCW when it comes to variety.. every run is identical with little strategy involved (might be different in
Replying to some previous posts... (Score:2, Interesting)
Some dude said that no other game has a gravity gun [fileplanet.com], well doom3 has it, just download the mod from planetdoom.com
Now about doom3 modding and mapping check doom3world [doom3world.org] and take a look at this very interesting project [doom3world.org].
I think a lot of people have missed the point... (Score:5, Interesting)
This multiplayer and movable objects is really what HL2 is all about. The build options are really very striking.
I played deathmatch, but it really isn't what it is all about. Deathmatch is a taste to show the community what it is really all about. Imagine a capture game with breachable walls and doorways, and people slapping up chickenwire and "nailing" wall objects to keep the windows from getting naded, things like that. The piles of junk to keep the attacker options down, and the attackers blowing debris to get to it. rfare, they are urban-like warfare on a map that only looks like urban warfare on the outside. When you can use a couch for cover and move it to hide, then we will be happier. Much happier. Deathmatch is too fast. Counter Strike is aggavatingly fast. It gives you no time to give an option about outplaying your opponent. With objects and physics, you will soon be able to do it.
Look, most of you are crabbing this one... but if it was team deathmatch with liftable steel plate barriers, and sticky mines, you would be screaming like a monkey at the top of your lungs with joy. Don't worry. It's coming. Either by Valve in a week or two or by some modders. Some things are just downright obvious. Movable barriers, wall covers, breachable areas, and everything like that is coming, it is just a matter of who is going to do it.
But why stop there?
The good news is it isn't going to stop there. With an independent physics based system, imagine the "space marine" fantasies that we always had as a kid. You and some buddies online blowing out an airlock and gravity catapulting your way through a chain of asteroids to infiltrate a stranded mothership.
Right now we are playing with standard physics settings, what is going to happen when they start messing with those settings? "Woot, I say, my good fellow, woot indeed."
IMHO, Valve solved the largest problem and my biggest gripe with 3D video games when they made a physics engine that wasn't so wonky it made me laugh. It is simply a matter of time before the next killer multiplayer comes out, and it isn't going to look like CS. I personally can't wait to flip someone's minitank with my little Somali street trash barrier. But hey, keep griping, you'll shut up soon enough when you throw someone through a building in a superhero mod.
Toilet? (Score:5, Funny)
Re:Not what I wanted. (Score:3, Funny)
You misspelled Tribes. Granted, Onslaught isn't an exact replica of Tribes' gameplay, it shares more in common than it differs.
Re:Not what I wanted. (Score:2)
However, since the Vengeance team decided to piss in the face of the Linux Tribes players by failing to even produce a port of the dedicated server, my interest in and loyalty to Tribes has waned.
Re:Not what I wanted. (Score:2)
Re:Not what I wanted. (Score:2, Insightful)
Re:Not what I wanted. (Score:2)
Hell, I'll do it myself. It's going to be "like BF1942, Wolf:ET, Joint Ops and Counter Strike, only better"
Could someone make me some weapon models and crappy concept drawings that I could put on a web page?
Re:Yeah but... (Score:2)
Also; Remember that UT2k4 has been out for quite a long time now. While it has a very strong community, a lot of people have lost interest, so HL2DM could be quite a refreshing change for them.
Re:Yeah but... (Score:2)
HL1 lived quite a long time, but I don't know that 2 will last as long, especially with the way it acts with nvidia cards in dx9. It's kinda sad. Multiplayer is an afterthought in alot of these games, and I've yet to see any real efforts to put together "structured" cooperative games. (I'd love to play through HL2 with a friend.)
Sigh
Re:Yeah but... (Score:2)
who cares?
Uh... the several million people who have already bought HL2 or are considering it? I don't think anybody's buying HL2 strictly for the HL2 DM multiplayer, but it's a fun bonus.
I already own UT2004, Doom3, and HL2 - and I definitely care.
Re:1st Prize $5000, 2nd-3rd $3000 Map competition (Score:5, Insightful)
Map-making can be a great way to show off your design skills if you want to break into the gaming industry.
Re:1st Prize $5000, 2nd-3rd $3000 Map competition (Score:2)
Texture's actually take up a much larger chunk of time, atleast in "pro" level mods.
Re:1st Prize $5000, 2nd-3rd $3000 Map competition (Score:2)
On the other hand, there are many ametur mappers who can and do create professional quality maps for fun and would be more than happy to recieve some money in return.
Actually the biggest motivator for many people, myself included, (yes, I am a mapper entering this contest)
Re:LET DOWN (Score:2)
Having said that, I agree with you about the levels. I've told my friends again and again that when it comes to multiplayer, Valve will just leave it to the community, because they're not *that* dedicated. They can make great SP games (case in point; HL1 and, uh..
Re:Team Fortress (Score:2)
CJC
Re:Hey, tell me if this is sufficient (Score:2)
Re:Hey, tell me if this is sufficient (Score:2)
Re:Hopefully all the server problems have been fix (Score:4, Interesting)
I never had problems with Steam before, but now those complaints from two weeks ago hold a lot more weight. I couldn't even play single-player or Counterstrike.
Re:Party Pooper (Score:2, Insightful)
I much prefer CS:S. I hadn't played CS in over 2 years, but it's all coming back now, and it's just as much fun as ever :)
Re:Party Pooper (Score:2)
It's not an automatic download (Score:3, Informative)
You have to put in some effort to download it, it's not automatic.
Re:Rocket Crowbar! (Score:2, Informative)
Re:Travel Sickness (Score:2)