New Command & Conquer Game In Development 77
jujubees writes "Worthplaying is reporting that EA's Mark Skaggs has sent out a newsletter to long time Command & Conquer fans quietly announcing that the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals is working on an all-new Command & Conquer product." From the article: "You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals. Expect us to leverage and continue to evolve this powerful engine as we start work on our new Command & Conquer game."
The original... (Score:3, Interesting)
I still like the original C&C and Red Alert. I'd be interested in seeing versions of those that actually run on XP without you having to hack them (or better still, Linux).
I did have RA working under Wine for a while, but it doesn't seem to want to at the moment. :-(
-- Steve
Re:The original... (Score:1, Informative)
http://holarse.wue.de/freecnc/index.php [holarse.wue.de]
Re:The original... (Score:1, Redundant)
I'm interested to know what the problems are you have seen. I have Red Alert 2 and Generals, and both work flawlessly under XP. However I've not tried them since I've installed SP2.
Re:The original... (Score:1)
Re:The original... (Score:1)
C&C 95 over TCP/IP in XP! (Score:2)
Re:The original... (Score:2)
Please Please Please... (Score:2, Interesting)
Re:Please Please Please... (Score:1)
Next they will be talking about partnering with strategic enterprises to form key synergies and maximize the potential of their core infrastructure.
Meanwhile, somewhere a couple geeks in a garage are burning a little venture capital (along with a loan from a rich uncle) to come up with something way cooler than these peopl
Re:Please Please Please... (Score:2, Funny)
Only with like... you know... an actual AI? Besides the usual problems of "What the heck are my guys doing trying to walk through that wall instead of around it?" Red Alert's AI players didn't know the meaning of the word "amphibious."
Want to reduce the AIs to token players? Create a map where everybody starts on their own island. For laughs, put some bridges between them to blow up, and point and laugh as you see their men and tanks run up to the bre
Re:Please Please Please... (Score:1, Flamebait)
EA destroyed Command and Conquer. Red Alert 2 was still is the greatest of all strategy games. For every move, there was a countermove. For every unit, there was a weakness, for every strategy, there was a counterstrategy. The game was fast, fun, frantic and solid.
Contrast to Generals. Slow, glitchy, uncustomisable. And stragtey? Just build tanks, tanks, tanks. No brain required. And the racism! I think this game has to be the most racist gae ever made. It's the only game I've ever seen with a ELSPA "D
Alright, it's a popular franchise... (Score:1)
Next we'll be seeing Command and Conquer: Fall 2005, with the all new spring 2006 lineup of soldiers!
*fondly and sadly remembers when he used to enjoy Command and Conquer*
Re:Alright, it's a popular franchise... (Score:2)
Command and Conquer: Yeah, Its Still Dune II.
I mean really, alarm bells should go off when you release a re-make of your first title in the series (Dune 2000) and it plays almost exactly like your latest release (Tiberium Sun).
I enjoyed Dune II. I thought Command and Conquer was okay. When Red Alert came out, I pretty much had accepted what Westwood was doing: new engine, same game. Its like EA Sports titles, but an RTS.
N generations later, and they still suck c
I don't get all the hate. (Score:2)
Re:I don't get all the hate. (Score:1)
You are a general for X group. An unidentified voice tells you your enemies are in X, doing X, and you must kill them all to accomplish X. This continues throughout ALL THREE campaigns until the game is over.
There are NO characters, other than your special commando guys who never talk to you except to acknowledge your commands. Even the weak string of objectives that make up the "story" are boring and pretty much recycled from earlier C&C games.
Blow up X with my c
Re:I don't get all the hate. (Score:2)
Rob
Re:I don't get all the hate. (Score:1)
Did you actually play the single-player game? (Score:2, Insightful)
Supposedly the storyline involved China becoming a military power after the fall of the Soviet Union complete
Ahhh....I've been expecting you (Score:2)
Re:Ahhh....I've been expecting you (Score:1)
Re:Ahhh....I've been expecting you (Score:1)
RTS RIP (Score:1)
Re:RTS RIP (Score:2, Informative)
Re:RTS RIP (Score:2)
Re:RTS RIP (Score:1)
Also, I did play some of the single player campaigns in C&C:Generals and I can honestly say that the AI absolutely sucked
Re:RTS RIP (Score:1)
I was also dissapointed in Dawn of War. The campaign left me indifferent, and my college intranet's high fluctuation in usage, and thus ping rate, leaves me unable to play online most of the time. Also, the game was unbalanced o
I hope they bring back James Earl Jones.. (Score:2)
Nostalgia ain't what it used to be... (Score:1)
Is it only me, or did ONLY the original C&C series and Total Annihilation have a non-pre-determined "to hit" factor built-in when it comes to RTSs ?
I mean, except those two, have you ever had a game where you could actually EVADE a shot with skilled control ? Any game where (with excrciating and painstaking carefulness) you could destroy a piece of heavy armor with a single bazooka (or equivalent
Re:Nostalgia ain't what it used to be... (Score:3, Interesting)
Re:Nostalgia ain't what it used to be... (Score:1)
If you want to have even more fun, download the UberHack for it. It makes multiplayer far, far more interesting than it already was.
UberHack info [rakrent.com]
Re:Nostalgia ain't what it used to be... (Score:2)
Well... (Score:2)
Re:Nostalgia ain't what it used to be... (Score:1)
Re:Nostalgia ain't what it used to be... (Score:1)
There comes a point when players have so many options, which the AI also has to use to seem realistic, that they just can't keep up in clicks per second. Hotkeys help, but in a game like Rome: Total War, you really have to allow the player to pause the game in order to use the options you'v
Red Alert 3 (Score:1)
I still play Generals:Zero Hour online with friends and we are still having fun, but could've been even more fun if EA released a patch that addressed the connection problems and scud bugs..
Not the same team (Score:3)
It's not the same team. C&C Generals was the first C&C game to be designed by a team that had nothing to do with what used to be Westwood. This is one of the reasons that Generals strayed so far from the traditional C&C gameplay style... it's not really a C&C game.
Hopefully, however, they do mean that they will revisit the traditional C&C style gameplay for the new game. Otherwise, while they might produce a great game, it still won't be a C&C game.
And this time they promise.... (Score:2)
Seriously - I looked forward to various new C&C games, then was constantly dissapointed to discover they hadn't actually fixed simple things like pathfinding.
Re:And this time they promise.... (Score:2)
This has bothered me for a long time. What's the difficult problem of pathfinding AI? Almost all games have with pathfinding have problems. There was only one RTS I can remember that handled this in a graceful fashion. The Starship Troopers RTS (yeah I know) would show you the path your units would take before you committed to moving them there. On the ground, what looked like cables would appear between your units and their destination.
At least show us the path and let us work around the problem, if
Re:And this time they promise.... (Score:2)
FWIW, there is a way to do this in C&C Generals (and Zero Hour). I believe that if you alt-click, it will show the path, and set waypoints for your units .
Re:And this time they promise.... (Score:2)
Re:And this time they promise.... (Score:2)
Just a straight line...but you can be fairly certain about the path if you drop in enough waypoints.
Re:And this time they promise.... (Score:2)
Re:And this time they promise.... (Score:2)
It's NP complete, Pathing is a "difficult" problem. Doing true pathing is exstremly hard. So complex maps will always result in bad pathing. War 3 gets by this by making fairly straightforward maps where pathign isn't a huge issues and they use lots of "cheats". But when you have complex maps or a convuluted base structure your going to have lots of pathing problems. If you find a way to do it in a reasonably scaling time, then you will have broken np compl
I remember (Score:1)
2D to 3D (Score:1)
I have a C&C Collection - what to play? (Score:2)
C&C
C&C: Red Alert
C&C: Tiberian Sun
C&C:Red Alert 2
Once finals are over, which of these should I play over the break? And why, if I may ask?
Re:I have a C&C Collection - what to play? (Score:3, Informative)
Why?
-Great playability
-Balanced units
-Many different ways to wrek havok on the enemy
-Great graphics
-Last good C&C game on the market
-Awesome network play! Best multiplayer RTS I've played
I would also recommend getting the expansion pack Yuri's Revenge as it adds more single player missions and a whole new race.
Re:I have a C&C Collection - what to play? (Score:1)
Re:I have a C&C Collection - what to play? (Score:2)
Re:I have a C&C Collection - what to play? (Score:1)
C&C: Red Alert has dated graphics, but the gameplay is still surprisingly solid. Play as the Soviets, you'll be rewarded with excellent cutscenes courtesy of Comrade Stalin.
C&C: Tiberian Sun does not significantly advance the series' graphics, despite being 4 years newer than RA. Surprise
Re:I have a C&C Collection - what to play? (Score:2)
Re:I have a C&C Collection - what to play? (Score:2)
Rob
Re:I have a C&C Collection - what to play? (Score:1)
NOD's story is cool if you want to see yourself rise through the ranks, and see Kane's devious global media malipulation first hand.
GDI's story, in my opinion, is more fun, because you get these awesome "oh crap" moments, as GDI loses funding and support, and Kane penetrates your command structure to a frightening degree. I won't give you sp
While I was a fan but EA is evil (Score:1)
Rest of his comment (Score:5, Funny)
Oh? (Score:2)
Sage engine NOT new (Score:2)
I think this is wrong. Emperor: Battle for Dune [mobygames.com] (also by Westwood) used it first in May of 2001. Either that, or something that looks and behaves exactly the same; same 3d base, same building construction, same camera controls. Why would they create a new engine that works just like the one they already have?
Also, the original Dune game was the first to use the engine for C&C Tiberi
The First Red Alert was the crown jewel (Score:1)
Fix the fucking bugs, please (Score:4, Informative)
BEST. MULTIPLAYER. EVER.
The implementation of "generals" for each side that have, for example, better air force and no tanks, or very strong infantry but few vehicles, makes for a much more fun experience than just 3 sides, with the same types of units/functions on each. Whether we played against the computer on teams, or against each other, we were sure to have hours of fun.
But then the bugs started showing up. For some strange reason, we would always get the "network mismatch" (or whatever) error popping up when we were half way through the game, and would be forced to quit. EA never even attempted to fix it. The most they did was to release a patch that, among other things, changed the text of the error message, without fixing the problem itself. The problem wasn't any of us.. we checked our bandwidth usage, we tried other games, etc... everything pointed to shitty coding by good ol' EA and their 80 hour work weeks.
We tried over and over to get the game to work (it was that fun), but it would always error out and piss us off. Fucking shame.
Make sure this doesn't happen again, EA!
Re:Fix the fucking bugs, please (Score:2)
It's called Progen and it's a good old-fashioned TSR.
you can find it here or just google for it.
http://www.deezire.net/modules.php?name=News&fi
Enjoy
Re:Fix the fucking bugs, please (Score:1)
Thanks.
Are they going to fix the control scheme? (Score:2)
Well hello there... (Score:2)
What actually happened.... (Score:1)