Jeff Minter's Unity Cancelled 64
An anonymous reader writes "This morning, Jeff Minter officially announced the end of development on his game "Unity", which was to be published by Lionhead Studios. The post included a press release which claimed that Minter "would not be able to finish Unity in an acceptable time frame". Minter is well known as the mad genius behind Llamasoft and creator of such games as Attack of the Mutant Camels, Llamatron, and Tempest 2000. Unity was to be an "abstract shooter" based on Minter's research into lightsynths and interactive graphic musical accompaniment.
Did the fact that the GameCube is nearing the end of its lifecycle contribute to the cancellation of the game, or are trippy music/shooters (ala REZ) just too weird to attain mainstream success?"
Re:Both! (Score:3, Insightful)
(plus a minute amount of piracy compared to Dreamcast, PS2, and XboX)
I bought all 10 games. (Score:1, Troll)
Which is basically what the gamecube is like. It's a nice system, but it has soooo few platform specific good games. It feels like a dead system because it has such big lulls between blockbusting games.
Re:Both! (Score:2, Insightful)
Besides, we're talking about an abstract shooter developed by Jeff Minter, not exactly something that'll outsell Madden.
Ah, guess I shouldn't feed a troll but whatever.
Re:Both! (Score:3, Insightful)
And here you will see the japanese sales charts. [gamersmark.com] For this year the GC sales are about 25% of the PS2 sales.
So judging by sales numbers, about 20% cares about the GC because they own one. It is the #2 home console world wide you know.
Re:Both! (Score:2)
Re:Both! (Score:2)
All I was trying to say is that the GameCube console has very respectable sales figures.
Re:Both! (Score:1)
tempest (Score:2)
I literlay played it untill my hands were bleeding.
Re:tempest (Score:2)
Wait a second, did I just get a first post?
Probably screws up my karma or something.
Re:tempest (Score:2, Funny)
Dude, this post is a REPLY. I think the commonly used phrase here is: YOU FAIL IT.
Sorry (Score:1, Funny)
Oh sad day.. (Score:2, Insightful)
Re:Oh sad day.. (Score:2)
Re:Oh sad day.. (Score:2, Insightful)
Jeff's post says nothing of the sort. The story submitter didn't even say that. Are you trying to troll all the Nintendo fanboys around here? The Gamecube is approaching the end of its lifecycle because in about one year the Revolution will be on store shelves. That's a lot of time, really, except that Unity was in production for two years already and was still nowhere near complete. That sounds like a pretty good reason to cancel t
Re:Oh sad day.. (Score:2, Insightful)
Besides... everything is dying. Everything.
Think about that.
Re:Oh sad day.. (Score:2)
Jeff Minter = Yak [wikipedia.org].
Re:Oh sad day.. (Score:1)
It's better to have a worth word, so the "dying" phase is when something is decreasing to death.
There is at least a "raise" and "apogee" phase before.
I thought it's common knowledge, but I must be new here
If it's the main reason, too bad he cannot adapt and finish it for the PS3 or something.
The most obvious risk here, is to have another Duke Nukem Forever...
Re:Oh sad day.. (Score:1)
Do we have confirmation from Netcraft?
Re:Oh sad day.. (Score:1)
Re:Oh sad day.. (Score:1)
the main reason is that Gamecube is dying
Oh, really? Has netcraft confirmed?
(BTW, my gamecube looks pretty healthy...)
What Unity Is (Was) (Score:3)
I still remember reading about (I believe it was) Attack of the Mutant Camels [btinternet.co.uk] in Antic/Angalog magazine during the early '80s. Unity's cancellation may be disappointing, but the fact that Jeff Minter is still involved in the industry after 20 years is, IMO, nothing put a positive.
___________________________________
Inago Rage - Create and Fight [inagorage.com]
Re:What Unity Is (Was) (Score:1)
Those screenshots are from the VLM 3, not the actual game. There's a few screens from the game itself here [medwaypvb.com]. Doesn't look all that different from the VLM shots, except it's in a tube and with a little spaceship flying around. There were a few shakycam gameplay videos out there which showed a bit more (including actual combat and some side-scrolling sections), but I never once got a sense of what t
GameCube and the End (Score:1)
Besides, who decided to make this game for the GameCube in the first place? Don't get me wrong, I love my 'Cube, but you're developing a game for a
Re:GameCube and the End (Score:1)
A port of this would probably involve an awful lot of work.
Pretty sad but understandable why this was cancelled. And I just bought a Cube 2 days ago, one of the main reasons for doing so was that Unity was because I thought Unity was going to be coming out for it.
Re:GameCube and the End (Score:2)
Good point. In fact, two of the Gamecube's best games were late N64 games that they decided to release for the gamecube instead: Animal Crossing and Eternal Darkness: Sanity's Requiem.
Re:GameCube and the End (Score:1)
As for why he chose the Gamecube... just look at his track record
Re:GameCube and the End (Score:2)
Not so sure I agree, I recall playing Mister Minters wonderful Llamatron as a young man on the Amiga 500.
YLFIRe:GameCube and the End (Score:1)
Re:GameCube and the End (Score:1)
Peter M. is a twat... (Score:2)
and that in turn follows Lionhead raising a fairly big amount of venture capital a couple of months ago
(see here: http://www.eurogamer.net/article.php?article_id=5 6 983 ).
Peter is the real problem, he is a bit like the British games industry's own Ozzy Osbourn, only without the swearing drugs, and hair
Knowing people who work for him, arises an impression of the talented, tortured design
Re:Peter M. is a twat... (Score:2)
If either one was likely to make money, it would have been carried on...
Re:Minter's touch of death... (Score:2)
Probably "researching" trippy graphics.
Disappointment (Score:1)
When I saw the last videos, I was just amazed, sure this would be one incredible game, and probably break new ground.
Too bad... I really would love to find a new, trippy, unique game.
Re:Disappointment (Score:2)
Ah well. Back to ZANAC.
Sales have never been an issue for Llamasoft (Score:2)
Re:Sales have never been an issue for Llamasoft (Score:1)
Trippy games (Score:2)
As long as there is marijuana and home video game systems, these type of games have a guaranteed audience!
REZ (Score:2)
Re:REZ (Score:1)
Rez wins! (Score:2)
The PS2 games played were: Soul Calibur II, Beatmania IIDX 8th Style, Amplitude, and Rez. Rez had the pick-up-and play quality and was extremely "trippy" on the big screen. Soul Calibur II was 2nd place.
I'm not sure it's fair to discount Rez, it just didn't get the exposure it needed.