America's Army - FPS Psych Experiment 75
dory writes "Newsreview has up a story from October on America's Army and the way the military is using it. The piece discusses a clan, the Army's research mentality and implementations, as well as some MRI studies on gamers." From the article: "The Army has been collecting player information in a vast relational database system called "Andromeda," Wardynski said, which recruiters will be able to use to look up a player's statistics if one of them shows up in a recruiting office. A version of America's Army now in development will take that a step further, allowing players to create a "persistent" online alter-ego, one that steadily progresses through the virtual ranks by taking additional training or specialized missions, generating valuable data along the way."
Advice to 17 and 18 year olds (Score:5, Funny)
Re:Advice to 17 and 18 year olds (Score:2)
Re:Advice to 17 and 18 year olds (Score:2)
so... do teamkillers get labled as suspected terrorists?
i've passed on this for other fps's.. can you do anything approaching rocket-jumping? spawn-camping? telefragging?
has anyone ever considered that this might be an OUTLET for violent behavior.. that is.. someone who would have been interested to do it for real is satiated by the virtual? "no, sarge, i don't think i want to go out there, i just want to get back home to my videogames."
Re:Advice to 17 and 18 year olds (Score:2)
Well I stil got constant calls from recruits, I'm guessing because of my sat scores or whatnot. They continued to mail me, but they did stop calling me after I told the recruiter that "honestly, I really don't like this country very much".
Disclaimer, this was 8 year
Re:Advice to 17 and 18 year olds (Score:2, Funny)
They said I would be perfect for the Air Force.
Re:Advice to 17 and 18 year olds (Score:1)
still, each phone call takes about 5 minutes on average, because those buggers are getting pretty desperate.
Re:Advice to 17 and 18 year olds (Score:2)
Re:Advice to 17 and 18 year olds (Score:1, Insightful)
Re:Advice to 17 and 18 year olds (Score:2)
Re:Advice to 17 and 18 year olds (Score:1)
Re:Advice to 17 and 18 year olds (Score:1)
Re:Advice to 17 and 18 year olds (Score:2)
Re:Advice to 17 and 18 year olds (Score:2)
*** silence ***
Sargeant (consluting top line of report containing soldiers ranked lowest to highest by combat aptitude): OK, then, it looks like it'll be you.
My friend Ender... (Score:4, Funny)
More like the other game in the book (Score:4, Interesting)
Re:More like the other game in the book (Score:1)
Didnt you get the memo?
The new official slogan of the American Army is:
"You go to war with the Army you have, not the Army you might want or wish to have"
Everybody....Repeat after me now:
You go to war with the Army you have, not the Army you might want or wish to have....
You go to war with the Army you have, not the Army you might want or wish to have....
This is awesome! (Score:2)
Re:This is awesome! (Score:1)
t3rr0r1st5 got p0wnz0r3d!!11!!!!
Wartime Culture (Score:5, Insightful)
'In the wake of 9/11, the public and media reaction was, in the Army's words, "overwhelmingly positive." Salon's Wagner James Au, for example, gushed that the game would help "create the wartime culture that is so desperately needed now" and excitedly anticipated the day when youngsters raised on America's Army would pick up real weapons to cleanse the globe of real terrorists' (emphasis mine.)
I was just pondering the other day what it is our country needs. Education, I thought. Health care, I mused.
Man, was I off! Now I realize that the thing our country needs most is a wartime culture.
Re:Wartime Culture (Score:1)
Or maybe you pay for your own insurance? Isn't it great knowing that you don't have to work full-time just to make it worthwhile for your employer to subsidize your healthcare?
I'm also glad to hear that your f
Re:Wartime Culture (Score:5, Insightful)
No, I don't believe that, although I do see how easy it would be to draw that generalization from my post. My point was that a single-payer system tends to reduce costs.
Work hard. Help yourself. I have done it, people I know have done it. I am no better than anyone else, therefore if I could do it, anyone can. There are no excuses.
I work hard and help myself as well. My parents were not rich, but they had enough money to buy me a used car when I was still in high school. The car more than paid for itself in the money I was able to make working after school hours. I got scholarships, and a subsidized loan from the government. I quintupled my earnings, and paid back the loan with interest.
Now, what if I couldn't get a loan from the government? I had very little money. My parents, through no fault of mine, had declared bankruptcy three times, because they are irresponsible. No one in his right mind would loan them any money, or would allow them to co-sign a loan for me.
Now, what if my parents couldn't afford to buy me a car, or clothing, or food? What if I had to drop out of school so that I could work in order to help my family buy food or rent an apartment?
Or, what about the man I met the other day? He stopped me and asked if he might shine my shoes. I explained that my shoes did not need shining and tried to walk away. He asked again, and before I could say no again, he explained his situation: he was a recent parolee who regretted the mistakes he made in his life and was trying to raise his sister since his mother's recent death. He can't get a job because no one will hire him because he committed a crime. Shining strangers' shoes will only get him so far. How should he help himself?
You may not be better than anyone else, but you were likely better off than a great many people. Did you have at least one parent or relative to care for you? Did you have anyone that cared about you at all? Were you born physically or mentally challenged? Maybe you are a little bit luckier than you thought.
Re:Wartime Culture (Score:2)
I've noticed a lot of affluent first-worlders need to believe they're solely responsible for their own materalistic success.
How does that line in the song go
"You know where it ends, yo, it usually depends on where you start"
What It's Like ~ Everlast
http://www.geocities.com/SunsetStrip/Backstage/16 8 7/wil.html [geocities.com]
Re:Wartime Culture (Score:2)
I don't believe this. Do you have any evidence for this assertion?
Re:Wartime Culture (Score:2)
Of course!
From: http://cthealth.server101.com/single_payer_soluti o n.htm/ [server101.com]
---
How does a single payer system reduce health care costs?
First, and foremost, a single payer system reduces health care costs by reducing administrative costs. Administrative costs vary greatly in our current multi-payer system. The publicly administered sector is by far the most efficient, despite the common misperception that it is least efficient. Medicare spends 3% on administra
Re:Wartime Culture (Score:1)
I dunno, a package i sent USPS got there pretty quickly, and it didn't cost that much.
When I moved to VT, I walked into the DMV with a PA driver's license, and walked out with a VT one. Same with the plates (although I kept the PA plates, VT didn't want them).
Look at how long a trial takes to complete.
I thought it took a long time b/c there may or may not be mitigating circumstances, lots of complex evidence and witness testimony. Thanks
Re:Wartime Culture (Score:1, Troll)
Wartime Culture is another way of saying "Clueless sheep who believe that a video game is like real war", or "cannon fodder".
Re:Wartime Culture (Score:3, Interesting)
I've never played the game, so I don't know how realistic the game seems. I would think, though, that the game must involve the possibility for your character to be injured or killed. Maybe you're driving along a desert road and BOOM! your up-armored jeep blows up and you die. Or maybe you just get sniped by a camper.
And people are going to want to sign up for real?
If I were making a game to recrui
Re:Wartime Culture (Score:2)
you know what they say: war is heaven
Re:Wartime Culture (Score:3, Funny)
Hello there, Mr. Rumsfeld. Welcome to the Internets.
When they add the 'Dear John letter' to the game, you'll have the ability to lose your wife to your best friend who stayed home. You can enjoy having part of your paltry wages garnished to support the child you hardly get to see anymore, if you make it home. Sign me up!!
Re:Wartime Culture (Score:2)
You are assigned to a squad of about four people. Depending on the type of squad, you get different equipment.
If you work together as a team, you survive. If you try to go Rambo, you get killed. If your squads work together, you win quite easily. If the squads want to do their own thing, they can get killed.
it is rather realistic. For instance, if you try to shoot while running, you won't hit the br
Re:Wartime Culture (Score:2)
Wow! It's more realistic than I thought!
I must admit, though, that the physics you describe do sound rather cool.
Re:Wartime Culture (Score:1, Troll)
It's still a game. While the game may teach strategic thinking, stop before you shoot, it pales in comparison to any war. The game is safe. The consequences for death, killing your teammate are light. You're a hero!
Where's the blood? The dead babies? The feeling when your leg gets blown off. Post Tramautic Syndrome? The hundreds-of-thousands veterans who commit suicide because war is so horrible? Not sure the Army wants you to think about those things...
Re:Wartime Culture (Score:2)
The first one I can answer: the penalties for killing or wounding your teammates are actually a significant behavior control. I haven't played in a while, but there are two factors for determining what your role is: your skill and your honor. While honor is the most important (a higher honor lets you choose any role you want on the team), as long as you have the requisite skills (e.g. you are qualified to be a sniper) you can choose what you want.
The goal is to improve you
Re:Wartime Culture (Score:2)
No one is allowed to die.
Yes, these are absolutely designed to recruit.
Ignorant culture vs. wartime culture? (Score:2)
years (see : Somalia/Cuba/Central America/Africa)
decades (see : Russia/China/Korea/Vietnam/Middle East)
centuries (see : France/Germany/England/Europe)
millennium(s) (see : Crusades/Promised Land/Muslims/Hebrews/Christians)
unknown amounts of time (see : Nati
Re:Ignorant culture vs. wartime culture? (Score:2)
Africa - Displeasure about the US not doing enough to fight disease/hunger/internal wars
Middle East - Righteous anger about the US alignment with Israel and US foreign policies in the middle east, which has continued to increase and spiral into religious hatred towards the US itself
Cuba/Russia/China/N.Korea/Vietnam - hostilitiy of Communism vs Capitalism
Europe/Canada - displeasure with the current US administratio
Re:Ignorant culture vs. wartime culture? (Score:1)
Re:Ignorant culture vs. wartime culture? (Score:2)
I would argue historically European countries had far more impact on third world countries. Between the 16th-19th centuries colonization basically tried to divide the world between the European powers. The impact of that time has lasted through even recent times, apartheid in S. Africa, French involvement in Vietnam(French Indochina War), Falkland islands, are all examples.
The anger to
Re:Ignorant culture vs. wartime culture? (Score:1)
WTF Mate? Isolationist policies? How the hell does that reconcile with "spreading democracy?" We do not have "isolationist policies." We have unilateral, interventionist policies, not isolationist policies. The war in Iraq is an interventionist policy, and a multinationalist one at that. Granted we supply most (~90%) of the funding and troops, but there are other nations that supp
Re:Ignorant culture vs. wartime culture? (Score:2)
You are correct I couldn't think of the exact term. I was thinking more along the lines of isolating us from our allies (though the goverments support us there is a vocal minority against the US that has gained influence, see Spain) because we didn't get the rubber stamp from the ineffective UN.
I don't think we differ through the rest, as I said in another post [slashdot.org], most of the world doesn't truly
Re:Ignorant culture vs. wartime culture? (Score:1)
We do seem to be accomplishing that.
This was the plot of... (Score:5, Funny)
Does the DoD now get *all* of their ideas from Hollywood?
Re:This was the plot of... (Score:2, Funny)
Re:This was the plot of... (Score:2)
I can see it now... (Score:2, Funny)
Re:I can see it now... (Score:1)
How does this translate to the real battlefield? (Score:5, Insightful)
Re:How does this translate to the real battlefield (Score:2)
By the time honored method of military training: having a DI scream in their face.
Re:How does this translate to the real battlefield (Score:2, Funny)
PYLE: Sir, yes, sir!
HARTMAN: Get your fat ass up there, Pyle!
PYLE: Sir, yes, sir!
HARTMAN: What the hell is the matter with you anyway? I'll bet you if there was some pussy up there on top of that obstacle you could get up there! Couldn't you?!
PYLE: S
Re:How does this translate to the real battlefield (Score:2)
And if someone is over the threshold (100 pounds overweight? 200 pound overweight? who knows?) maybe they can use gastric-bypass surgery a
Re:How does this translate to the real battlefield (Score:3, Interesting)
Re:How does this translate to the real battlefield (Score:3, Funny)
Re:How does this translate to the real battlefield (Score:2)
Being successful in the U.S. military requires a commitment to a set of values, among them selfless-service, honor, and personal courage. The Army is not a mercenary organization looking for cold-blooded privateers... at least, not yet.
It's ca
Re:How does this translate to the real battlefield (Score:2)
Now that would be a great game, and is the kind of thing that games should aim for. I think it would be a tremendous achievement if a game required a commitment to a set of values. Because computer games indicate what you "should" do by rewarding you though it's hard to get away from motivating people to gratify themselves. I think the form itself is at odds with selflessness. OTOH I've never designed a game
Great defense. (Score:1)
Hypothetical (Score:1)
Completely unrelated question (Score:1)
(They'll never figure out my master plan, and coupled with my tin foil hat, I'll be completely uncatchable. Plus, they can't see my true thoughts, cause I'm typing in these magic 'make my thoughts invisible' parentheses. I'm so damn smart and discrete. Stupid Army Recruiters. Mwahahahahahahahahahah.....hahahah..Ha..hahah!)
PS: Hahhahahahahahahahahahah...I mean (HAHAHAHAHAHHAH.....HAHA...............heh heh heheheheh...Heh ha)
Re:Completely unrelated question (Score:3, Insightful)
Re:Completely unrelated question (Score:1)
SON! Have you ever heard of the concept we call HUMOR!
Seriously. While I may not have been funny, I was anything but serious. Don't you think if I were that anxious to play a free game that's been out for months, I would've already done so? Maybe next time I'll add a disclaimer.
Attention: Canada SHOULD NEVER be the answer to avoiding US Army recruiting.
(use Mexico, they have a warmer climate, cheaper cost of living and donkey shows)
Obligatory Simpsons Quote... (Score:2, Funny)
Your job will be to build and maintain these robots."
Always make FPS gamers look like psychopaths (Score:2)
Re:Always make FPS gamers look like psychopaths (Score:1)
Sure, that's