Nethack 20 Years Old Today 47
An Anonymous Reader wrote in to mention that, according to an informational page about the venerable game Hack, today is Hack's 20th birthday. From the page: "In December 1984 I distributed Hack 1.0 in the newsgroup net.sources.... [T]here were 15 pieces, all sent out on 17-Dec-84." From the reader: "This was the first widespread distribution of the game, which was created by Jay Fenlason a couple of years previously. Nethack's history continues here. You can download this descendant of Rogue from its home page, or connect to a nethack server. Many nethack veterans try their hand at Slash'EM, a.k.a., "nethack on amphetamines". Here's to another 20 years of training your dog to rip off shopkeepers."
Re: (Score:1)
Nethack's fun, but.. (Score:1)
It just seems less clunky to me, somehow.
Re:Nethack's fun, but.. (Score:2)
Agreed. I'm more of a fan of the Moria branch of the roguelike dev tree myself, especially Angband. I haven't played it for a while, though. I got frustrated after only ever getting one player down to Morgoth depth and him not having the speed items to handle him toe-to-toe. I was able to beat Moria once, though. (I also got the Amulet in Rogue, but a Jabberwock destroyed it before I got back out... tanj.)
Re:Nethack's fun, but.. (Score:2)
In Angband, I once created an "engineer" class that was a combination warrior and mage (just like real engineers). Some would call it "cheating," but I think of it as "creative winning." Long live engineers!
Go engineers! (Score:2)
Whoo hoo! Brains AND braun in the same person? Aren't you violating the basic law of the common belief system? Before you know it, engineers will start getting laid, and that would really make the world a weird place...
Re:Go engineers! (Score:2)
Re:Nethack's fun, but.. (Score:2)
Just curious, what's the difference between an Engineer and a Ranger or Rogue, the classes that already do that?
There already are variants on the 'Net that try to "abbreviate" the game duration to reduce the difficulty, but I regard that as a form of cheating. If you didn't win Vanilla, you didn't really win.
That said, my Moria win was with an unorthodox variant that had a "Druid" class, a
Holy Kobayashi Maru Batman! (Score:1)
Cool maths (Score:2, Insightful)
Re:Cool maths (Score:1)
Re:Cool maths (Score:5, Insightful)
That's the difference between creation date and release date. It's common to focus more on the release date.
For a real world example: Many americans believe that people are created sometime before they are born. But still the birth date (somewhat equivalent to a software release date) is used for most purposes.
nethack command line? (Score:2)
Re:nethack command line? (Score:2)
OPTIONS=windowtype:tty
Re: (Score:1)
Re:nethack command line? (Score:1)
otherwise nethack will install an X-Server on your box first.
And now guess how I spent the time during bootstrap on my 600MhZ Box
My oldest and least successful hobby (Score:2, Funny)
Re:My oldest and least successful hobby (Score:2)
Re:My oldest and least successful hobby (Score:2)
Re:My oldest and least successful hobby (Score:2)
Re:My oldest and least successful hobby (Score:2)
Say it with me:
"blessed greased +2 gray dragon scale mail"
That's your first wish.
Or, alternately, silver instead of gray (depending on whether you already have another source of magic resistance).
If you're 10th level (not sure how high you need to be, but 10th is plenty), find an altar (one without an attendant priest) and sacrifice things for a while--you'll get an artifact weapon that way without wasting a wish.
Re:My oldest and least successful hobby (Score:2)
Re:My oldest and least successful hobby (Score:1)
Re:My oldest and least successful hobby (Score:2)
Re:My oldest and least successful hobby (Score:2)
I have ascended 5 times. Not bad for some 15 odd years of playing
</BRAG>
<PLUG>
http://walkiry.no-ip.org/nethack
</PLUG>
nethack is (Score:1)
addictive: there's always some new aspect you learn. it takes a lot of experience to get used to the interchange of items in the game.
the random generator makes every game new, so you won't be bored going through the same room/fighting the same monsters.
hard to learn: tons of commands, tons of items. the guidebook is the best place to learn how to play.
gives me creeps: scary monsters, millions of ways to die, sudden death, yo
Re:nethack is (Score:2)
Actually it's not *that* hard, really. It's true I've been playing for a long time, but if you know what you're doing, you can ascend in most games.
The key is that "knowing what you are doing" is a very difficult task, you could take a college course on Nethack (if you find one by the way let me know) and still not be that good.
The key elements involve surviving encounters with monsters (soldier ants should be treated with
Too young (Score:3, Interesting)
Re:Too young (Score:3, Informative)
The best way to understand is to just play the game. I suggest a non-ascii (graphical) version, since you'll probably strain your eyes (and brain) with the original while trying to figure out what each onscreen character represents.
I started playing Nethack a couple months ago and find myself enjoying it more than most games for two reasons: 1. it's a small complex game, and 2. the dungeon maps always change. In fact, if you load a saved game, the maps of unexplored
Re:Too young (Score:2)
Cheater!
Re:Too young (Score:2, Insightful)
Even though a defensive rant is probably unneccessary (I'm still unsure if your comment is in jest), here goes:
That savegame procedure IS cheating (technically speaking) but, honestly, what's it matter to you? There's no way that that cheat could affect your appreciation of the game (it's not multiplayer and I never made any claim of progress).
The point is, I just recently started so I'm still learning (a couple months, as opposed to your claim of a couple decades) and my process is much
Re:Too young (Score:1)
Savescumming.
Re:Too young (Score:2)
Dying at level 2 the 74th time in a row gets old (normally by starvation).
Yes, that's why one would try to figure out why one is starving, and do something about it. Such as, say, eating. :-) Most things you kill can be eaten, and if you are constantly not finding enough things to kill, you're either not looking hard enough, or not descending fast enough.
And yes, it's your own business whether you cheat in your own, single-player games. However, you'll enjoy the game much more if you learn to play it
Re:Too young (Score:1)
Aside from going deeper, I eventually figured out that #pray frequently saves you in those circumstances (poisoning, low health, etc), but doing that isn't apparent to a beginner. I was punished severely when praying for the first time while experimenting commands, which dissuaded me from that course later on (those first 70som
Re:Too young (Score:2)
When I discovered Nethack, I went back and "beat" rogue by savescumming. It was boring. It may be possible that you'll get more enjoyment for longer out of the game by not doing that.
Re:Too young (Score:1)
Re:Too young (Score:1)
This is one timeless game.
Other varients (Score:3, Informative)
I run a server for both games on wckg.net. The main server for tomenet is europe.tomenet.net. They are both fun. `8r)
Commercial games vs. Nethack vs. SLASH'EM (Score:2, Funny)
Three Words (Score:2, Informative)
- IP
Happy Birthday Nethack (Score:3, Interesting)
Nethack players are used to the rest of the world 'not getting it', but we love showing the door to newbies, knowing that there is a certain kind of nerd that lives for things like this.
Funny story, one of the network administrators was at my desktop helping me with something, and I had to explain the Nethack icon on my desktop to her... I saw she was looking at it very nervously....muahahahahaha
Re:Nethack was fun until... (Score:1)
- IP
Re:Nethack was fun until... (Score:2)
I definitely discovered a lot of different things playing a wizard.
Re:Nethack was fun until... (Score:1)
I never said I was good... just that nethack isn't fun after ascending a character.
And I responded by saying something along the lines of, "there's far more fun in the game than you believe there is," and "attempt to ascend a character while adhering to certain challenges and you'll find the fun you missed."
If you want to be challenged by Nethack, deny your character something in the name of some sort of moral code. For example, try finishing the game as an atheist, not having prayed to a god once desp