World of Warcraft Gamespot GOTY 2004 211
Gamespot's annual awards have drawn to a close, with the Reader's choice awards finishing up tomorrow. Announced on Wednesday, Gamespot's Game of the Year for 2004 is World of Warcraft. Relatedly, there is an interview with the WoW composer at World of Warcraft Guru, and a piece on Wired.com about Virtual Trade and Blizzard's efforts to combat the trend. Finally, Blizzard's annual holiday festivities have resulted in a hilarious holiday mp3 being made available on the official World of Warcraft site.
oh well. (Score:3, Insightful)
eeeh... (Score:1)
Yeah, that was a RTS, an this is an MMORPG (gotta love the acronyms), but new content is not.
Re:oh well. (Score:2, Flamebait)
Re:oh well. (Score:3, Informative)
Re:oh well. (Score:2)
Trade is interesting (Score:3, Interesting)
Re:Trade is interesting (Score:2)
Re:Trade is interesting (Score:2)
Re:Trade is interesting (Score:1)
Re:Trade is interesting (Score:2)
Besides, it doesn't make any sense to say that it's not instant gratification for somebody with a job to bu
Re:Trade is interesting (Score:2)
Re:Trade is interesting (Score:2)
Re:Trade is interesting (Score:2)
Too many people don't want to work for what they get, they want everything handed to them.
Is someone handing out real cash to these people? If so, where's this happening because I'd sure like to get in on the "free money" action!
They think, I have money so I shouldn't have to spend the time building my own character up.
Look, they're already paying for the game and then paying monthly fees to play it. There is no isolated game economy where you can build up people from birth without spending
Re:Trade is interesting (Score:2)
It's an advantage not built into the game. It's circumventing the balance of the game because you feel it's not worth the time to kill and loot.
You are wrong on so many level. It's definitely built into the game inasmuch as someone is playing the game to collect the resources. If the game allows them to just give me the stuff, why should it matter if I give them something back in the game or out?
The majority of players don't have the option of using RL (real life) money to outfit their IG (in-ga
Re:Trade is interesting (Score:1)
The latest pricing for virtual money to a few games:
(As with all games , you can always squeeze down per batch-price if you buy loads of it)
10million in-game gold [Ultima Online] : $75
10million ISK in-game ISK [EVE-Online] : $5
10million credits [Anarchy Online] : 3$
10 gold pieces [Everquest 2] : $1
Re:Trade is interesting (Score:3, Insightful)
Take that to the ultimate extension. You're a player with enough in-game assets to constitue hundreds of thousands of dollars were it to be liquid
Re:No, it would bring back some integrity (Score:2)
What good is a game where you can simply buy your way to the top? It's pointless. There's nothing to distinguish the players from the poseurs, and that makes it a game not worth playing.
Take Lineage2 for example. I was totally drawn in by the artwork and the breadth of the overall environment. It's one of my favorite games in this regard. However, it's a game I no longer play, because I don't think it's fair. Anyone who has played Lineage2 knows about excruciatingly long hours required to level up a charac
Re:No, it would bring back some integrity (Score:2)
Yeah cuz you can't buy your way to the top in real life.
Time is Money (Score:4, Insightful)
Re:Time is Money (Score:1)
Re:Time is Money (Score:2)
Keeping it fair is part of keeping the social interactions civil. Allowing people to further their in the game character by actions outside of the game can be unfair, because the developers don't have any control over individual's resources outside of the game.
An example is if
Re:Time is Money (Score:5, Insightful)
One, people who sell items or accounts tend to try to farm them incessantly. This leads to perpetually-camped spawns dominated by one person, along with unfair play tactics against others who want to come in and take their turn. Now, this is much reduced in WoW because of the way loot occurs in the game, but in many other games (EQ, for example) it can be a pretty severe problem.
Two, there is a great potential for fraud when items/accounts are sold, because there is no secure transaction between the exchange of money and the exchange of the account, and because the seller can usually keep themselves anonymous. Admittedly, this lends some support for these transactions taking place at large sites like eBay or IGE, where their reputation is at stake whenever a fraudulent transaction takes place, but "for-sale-by-owner" accounts are still not uncommon.
Three, inexperienced players driving experienced characters leads to grief and annoyance within the high-level community. The level and gear of a character are supposed to be a reflection on a person's experience at playing the game, not just some number which affects the character's abilities. Sometimes, eBayed characters stick out like sore thumbs as they ask stupid questions (e.g., 57th level night elf druid yells, 'omg how do i get 2 teh boat in darnasuss!!!'), but in other cases, it takes several bad play experiences for the eBayed character to build up a reputation as being played by an inexperienced player and thus get blacklisted.
Four, some eBayed characters already *have* a reputation as a bad apple. Somebody with no consideration for other people - but with some skill at the game mechanics - levels up a character, but then can't get a group in the high-level instances to save their life. So, they sell the account and start over, pocketing some money in the process. The problem is, the unsuspecting buyer logs in for the first time and is greeted by rude tells and harassment because the character has a reputation of being a complete ass. What's more, nobody will believe them when they say they bought the character (choosing instead to think it's the original owner trying to lie his way out of the situation), and the admission of being eBayed brings down one's reputation further.
By the way, there are other reasons related more to fairness that I'm not really going into detail on here (such as the concept that every player should put equivalent effort into the game, or that success should not be based on one's RL means, since this is a game).
Re:Time is Money (Score:2)
Its why I quit Kingdom of Loathing, EQ, WoW, etc. I want a game that is FUN. Where all you care about is gameplay and not how much time it takes to do something and whether that is the best use of that time.
Re:Time is Money (Score:2)
If you're not into roleplaying, then all that's left is a grind and item hunt. Maybe some PvP'ing, but you'd probably enjoy Jedi Academy or Counterstrike where everyone's equal and it's your own skill that determines your success.
But if you are into rolep
Re:Time is Money (Score:2)
If the process of acquiring these items isn't fun, then the game is a crappy game and the individual shouldn't be playing it. If earning items is fun, then the person is pretty much paying to avoid having fun. Either way, it doesn't make much sense.
Re:Time is Money (Score:2)
Re:Time is Money (Score:2)
-Bill
Blizzard is known for it's festivity! (Score:3, Informative)
Not only that, Blizzard has also made avaliable many in-game festivities, such as snowmen and snowballs. Perfect for whiping at the neighbouring horde villages.
Re:Blizzard is known for it's festivity! (Score:2)
This idea had to have come from management.
Re: (Score:2)
"from the for-gnomeregon! dept." (Score:3, Funny)
WoW is excellent (Score:3, Interesting)
It is truly an excellent game. The graphics are very consistent ( instead of blah here, WOW here, blah here ) and look great. On top of that, my old(ish) system can usually push 30-40 fps where ever I am. More than smooth enough for me.
Beyond the graphics ( which aren't all that important beyond the immersion factor ), the audio is excellent. Very well done score. But what really grabs you and holds you tight is the gameplay. Very addictive. Blizzard must have spent months working on the questing system, which is unbelievably detailed.
Quests are same old courier/corpsepile stuff (Score:1, Troll)
Re:Quests are same old courier/corpsepile stuff (Score:2)
Re:I didn't realize WARS were such a trade secret. (Score:2)
You could make an over-arching plot for the game, but then it be boring for the players who aren't at the headlines.
Sure, the story would be amazing for the generals, or for this hero or that hero, but grunt joe schmoe, who's role it is to die at the first skirmish of the war, would not have the best of times.
Also, I'm guessing that WoW will have regular war style conflicts. I'm guessing that at some point, gnomeregan will attempt to be retaken, and on some servers it will be, and on o
A quest for you. (Score:2)
1) OOG's mallet 2) Karma stew
Would you like to accept this quest?
(X) Accept (X) Cancel
Re:WoW is excellent (Score:3, Insightful)
Re:WoW is excellent (Score:2)
Re:WoW is excellent (Score:2)
The graphics are the best done artistically of any MMORPG yet.
IGN and Gamespy GOTY (Score:2, Informative)
Re:IGN and Gamespy GOTY (Score:5, Interesting)
Rob
Re:IGN and Gamespy GOTY (Score:1)
Blizzard did it right (Score:5, Interesting)
WoW (Score:1)
Re:WoW (Score:4, Informative)
As someone who's played WoW religiously (2 lvl16 characters on Shattered Hand), I think it's a truly awesome game. It's gigantic, first off, and it's extendable. I like most of the stuff Blizzard comes out with so that may be a bit of a bias. MMORPG's are fun, some of them...I'm really excited about Matrix Online but this is the same thing that happened when SWG came out...Can we have *one* good Sci-Fi MMORPG please?!?
You might want to check out Anarchy Online [anarchy-online.com]. It's a sci-fi based MMORPG, and they're currently offering a free client download and free year worth of online play. You don't even have to give them a credit card number.
Re:WoW (Score:2)
Looks neat. Does it run on Linux? Can't find any system requirements, read all through the faqs..
Re:WoW (Score:2)
Re:WoW (Score:2)
Doom 3 isn't in the FPS section... (Score:3, Insightful)
I can understand having HL2, FarCry, and UT2K4, but PainKiller doesn't really offer the revolutionary gameplay to deserve being there, while Doom 3 doesn't.
Re:Doom 3 isn't in the FPS section... (Score:1, Insightful)
Re:Doom 3 isn't in the FPS section... (Score:3, Funny)
Re:Doom 3 isn't in the FPS section... (Score:2)
id software says they lost millions to piracy of Doom 3. The reason they did is because everyone realized it was terrible before it hit the shelves. I know I played a pirated copy, but only for about 10 min
Re:Doom 3 isn't in the FPS section... (Score:2)
I *DID* love Doom 3, but in a different way. Painkiller is simply more fun to play.
Half Life 2 (Score:5, Insightful)
HL2 is breaks new ground of because the environments are more than pretty window dressing. One is constantly challenged to look at the world and think about what is available to allow the objective to be accomplished more efficiently. This in addition to HL2 being a very polished FPS.
Re:Half Life 2 (Score:5, Insightful)
I could design an new, innovative racing game that you control with your computer's microphone by yelling TURN LEFT when you want to go left, or BRAKES! BRAKES BRAKES! when you want to stop. I doubt anyone's done that before. Of course, no one's done it before because it's a stupid idea.
Innovation is vital to the game industry, but gameplay is even more important. And gameplay can sometimes take a lot of iterations to get right. WoW is an impressive example of learning from previous attempts and really getting a lot of it right. And that's what makes a fun game. The word "polish" I don't think helps, because gameplay is more fundamental then all the details.
Re:Half Life 2 (Score:1)
sounds good to me, should sell well to mother-in-laws and wives.
Re:Half Life 2 (Score:1)
You *COULD* make something of it you know!
Call it "Back Seat Driver", stick it in a box, include a mic and sell it for 39.99 a pop.
Team fun for all the family. Let you all take out your rage shouting stuff at the computer.
Make it respond better the louder you shout.
Theres enough people out there who will buy it
Re:Half Life 2 (Score:2)
Now *that's* innovation.
Re:Half Life 2 (Score:4, Funny)
They could call it "Back Seat Driver". My Jewish mother would LOVE it!
Re:Half Life 2 (Score:2)
I don't mind paying monthly for a game as long as new content is constantly being added. I do hate the fact that WoW requires you to spend $50 up front just to have the right to send them $15 per month. That's why I haven't bought the game yet, despite having a blast during the open beta.
And I hear ya on the lucas arts adventure stuff. Day of
Re:Half Life 2 (Score:2, Interesting)
And if you find an alternative solution, and go do it... the game magically prevents you from straying from the official path. For example, there are many situations where you can see the next area across a low fence between buildings. Stack up a few cans, and you can build a staircase to get over. But, AFTER you do all that work collecting physics objects, you
Or should it be AAAAUUGH? (Score:2)
Oh, how even now, years later, my skin rankles with cold chills at that awful, awful game. I was trying to talk about it a few weeks ago (perhaps even here) and I had completely blocked the name of the game in my mind. I looked for it online but could only find links to Turok.
For people who don't remember the game, you play the part of a pale disembodied arm which is either drunk or suffering from a loss of coordination caused by earlier methamphetamine abuse. Your goal is to push
Re:Half Life 2 (Score:2, Insightful)
Now if only they could keep the servers up.
I wouldn't think anything short of the extinguishing of all life on earth
Re:Half Life 2 (Score:2)
HL2 is certainly a very polished FPS, but does that really break new ground? If you take away the fact that you can lift and move things, it's basically HL1 with new weapons and textures, and lifting and moving things got ol
Re:Half Life 2 (Score:2)
Next is the fact that it requires online activation for offline play. That really killed it for me. If you don't have an Internet connection, you can't install the game. I know a couple of guys who got burned. They returned the game, and chose to get s
Not bad, not good, just over-hyped (Score:3, Insightful)
Re:Not bad, not good, just over-hyped (Score:3, Funny)
You allow yourself to buy into the hype (Score:2)
Best multiplayer game? (Score:3, Interesting)
How can a MMORPG be GOTY? (Score:3, Insightful)
"How could this be?" You ask. A massive virtual world where a player can live out a fantasy. Be a Tolkien Wizard or Camelot knight or a Marvel superhero. A world where every character is intelligent , A world where you can form parties, fight epic battles and duels, explore and interact with beautiful and surreal locales. A world constantly changing and evolving where you can make friends and enemies, A world where you can ride Dragons, fly or teleport to distant places. It's like a dream come true.
Two reasons:
1- These games are made by companies who want to make money.
2- These games are populated by humans.
A few major issues with each:
I- Company side
Because the companies want to make money, they have to ensure that a majority of players will play their game as long as possible. This inevitably leads to "THE GRIND".
No matter what mmorpg you are playing, you will end up spending more and more time performing repetitive, unrewarding tasks to accumulate "points". Points can be Exp, Gold, Traits, Armor, Abilities, Completing certain quests,etc. Whether it's fishing moat carps in FFXI or making potions in WoW or defeating 10 Thugs in City of Heroes.
The Grind is usually not very apparent at first, But as the months go by, You will end up spending the HUGE majority of your time performing these menial tasks (or if you figure out how, scripting them). Out of 8 hours of play, you might spend an hour doing something new, exciting and fun. This is a fact.
II- Player side
Because the world is populated by humans, your fantasy world will be a dump. I'm not just talking about beggars, griefers, cheaters and assholes. Those are but the tip of the iceberg.
I'm talking about people who talk and shout Out Of Character AOLspeak/leetspeak, about people who think there is fun in the race to get to Lvl 99, people who inadvertently start WORKING in the game instead of having fun. I'm also talking about the idiots. The huge number of idiots populating the world. Allakhazam forums are ripe with complaints about this or that class of idiots. Many of those who complain are idiots themselves.
The same way communism ideals did not survive to greedy politians, powerhungry generals, lazy coworkers and overall human selfishness, MMORPGs ideals do not survive to companies and players.
Gozu, former MMORPG player of FFXI, CoH and WoW fame.
NOTE: None of what I said necessarily applies to text mmorpgs (MUDs).
Re:How can a MMORPG be GOTY? (Score:2)
So far, I've only seriously played two characters in World of Warcraft, one Undead Warlock and one Troll Hunter. So far, I've managed to spend over fifty hours with EACH character without spending any real amount of time in the same area with one character that I did with another character. That's already more unique gameplay than I've gott
Re:How can a MMORPG be GOTY? (Score:2)
Re:How can a MMORPG be GOTY? (Score:2)
Which one do you think is better than World of Warcraft?
Grind doesn't feel like such (Score:2)
Pretty much the whole rest of the game, though, is designed for you to be able to practice your other abilities WHILE you are on a quest.
Re:How can a MMORPG be GOTY? (Score:2)
1 - Greedy company. Well, Blizzard is refunding days when their servers are crapping all over the place. They're actually giving up money, when they do a poor job.
Every game ever is a "grind" game, when you come down to it. Frogger - you had to keep making this frog jump across a street. Pac Man - keep making this weird yellow circle eat these dots. Doom 3 - keep opening doors and shooting zombies. The whole point is: is it fun? If you're having fun, then play the game - if you're not, the
What does it say about the game... (Score:2, Interesting)
WoW Christmas Carol (Score:3, Interesting)
My Pick (Score:3, Insightful)
Disagree, HL2 was way too disappointing. (Score:4, Insightful)
WoW on the otherhand. Great humor, great graphics, more quests than both Everquests combined, and a lot of innovative additions to the MMORPG genre. There is nothing stagnant about it. Perhaps you should try playing it.
Re:Disagree, HL2 was way too disappointing. (Score:2)
As for the game, i played half of it, but it was overall pretty good. The parts evading snipers, Ravenholm, or the battle in the city under siege were great, while others were downright boring - it's not the most fun i've h
Re:Disagree, HL2 was way too disappointing. (Score:2, Interesting)
I'm going to see it as an expensive way to play half a game, with the real finale in half life 3.
There were many moments in the original HL where I felt I was at the end, and that I had finally made it - for instance, driving the little train outside, and the music starting, or getting past the big evil talen thing that came out of a hole in the ground (from memory however many years ago).
The ending of this second installment made me fe
And the majority of people are wrong about HL2 (Score:2)
Re:Disagree, HL2 was way too disappointing. (Score:2)
All I keep hearing since WoW came out officially is how unoriginal it is. Isn't this always the ar
Re:I thought that would be HL2... (Score:2, Interesting)
With WoW though, I have yet to lose that inital level of excitement and new di
Re:I thought that would be HL2... (Score:2)
Th
Re:I thought that would be HL2... (Score:2)
Re:On restricting out-of-game trade (Score:2)
If it is oficially forbidden to sell those.. well.. neither party will be able to pin it (so easy) on the provider...
Re:On restricting out-of-game trade (Score:2)
Would you like it if Doom 3 had a version selling for say, $500, which had a difficulty level where all the enemies would just stand with their backs to you and their hands up?
Re:On restricting out-of-game trade (Score:1)
Apparently there are enough people who are willing to pay you to ruin the game for them. After all, one man's trash...
Re:On restricting out-of-game trade (Score:2)
Re:On restricting out-of-game trade (Score:2)
On selling characters, there's an expectation that the higher-level characters will serve an important social role in the game. High-level folks are assumed to be Guild leaders, key members of raids, etc. Folks who have just bought their way to the top will not be able to fill that role, since they'll have very little idea of what they're doing or how they got to the point they're at.
If you're trying to build a real community around the game, people buying their
I agree on the drop out part (Score:3, Insightful)
Re:I agree on the drop out part (Score:2, Funny)
Re:I agree on the drop out part (Score:4, Funny)
Re:I agree on the drop out part (Score:1)
But now the only buildings you can draw are dusty adobes and railroad yards.
Re:I agree on the drop out part (Score:2)
I'm certain that time you spent gaming will help your career immensely.
"Why is there no door to the bathroom?"
"OMFG w4llhax f4g0tz!"
Re:First person to level 60 (Score:2, Interesting)
There are other things to do.
Re:First person to level 60 (Score:2)
Re:Troll? (Score:2)
You're right in a sense though- I feel this way about all mmorpg's, and I am sad when franchises that I like move in that direction.
A troll is just trying to get a reaction by saying something inflammatorily incorrect or irrelevant. I was trying to raise an important issue directly related to the topic.
Re:You don't understand (Score:2)
I have this problem with MMORPG's in general, but in principle there's no reason that unofficial servers couldn't exist.
What makes me sad is that the warcraft franchise is moving from a standalone model to a subscription model.