Planeshift Enters Open Testing 164
josePhoenix writes "You may have heard about Planeshift in this article, but now they have finished their period of closed testing and everyone can play/test features! This version of the open source (except the art license) mmorpg includes combat, a much bigger world than the previous version, and many other features that bring it closer to the level of commercial games. The project leader, Luca 'Talad' Pancallo has posted some interesting statistics on the making of Planeshift Crystal Blue on their main page, including that they have 'a virtual team made of about 40 people distributed in 25 countries.' Read the good news and other info about the project, and download the client from this page."
leading country (Score:1)
Re:leading country (Score:1)
Re:leading country (Score:1)
Re:leading country (Score:2)
Games: U.S. (Halo 2, San Andreas, EA's stuff)
Hardware: Japan (PS2, Gameboy)
MMORPGs: South Korea (Lineage)
Re:leading country (Score:2)
Rockstar is a studio in the UK IIRC...
Re:leading country (Score:2)
Jobs: ROCKSTAR NYC, ROCKSTAR SAN DIEGO, ROCKSTAR VIENNA, ROCKSTAR VANCOUVER, ROCKSTAR LONDON:
And according to www.rockstarnorth.com under their About Us section, they mention Rockstar Games as being a NYC company, with Rockstar North being from Edinburgh (UK).
So yeah, UK for Rockstar North (the people who make GTA).
Coralized Link (Score:5, Informative)
Because you know it'll happen...let's link it early, ok?
I said it before (Score:4, Interesting)
Re:I said it before (Score:3, Interesting)
Re:I said it before (Score:2, Insightful)
josePhoenix
looks like Gnome/KDE are doing fine (Score:2, Insightful)
Re:I said it before (Score:1, Insightful)
The term MMO is silly; the genre didn't begin with 3D implementation. It was even commercialized well before the Internet was. Point being, the best MUDs have always been open source and so your comment is jaw-droppingly ill-informed. DIKU code is 15 years old now, older than any commercial MMOs except for maybe Habitat and Shadows of Yserbius, and pay-MUDs. [And there was even some controversy over whether Everquest (what 99% of other
Re:I said it before (Score:3, Informative)
ultima online - 2d, isometric
the realm - 2d side
meridian 59 - 2d 3d first person
everquest was just the biggest, and at the time it came out, or soon after wards MMO games started to become more "mainstream" so lots started to pop up.
MMORPGs classified as games? (Score:4, Funny)
You mean MMORPGs is classified as games? As entertainment? I always figured they were social death stars, but ok.
Re:MMORPGs classified as games? (Score:4, Funny)
Torrent? (Score:5, Insightful)
Re:Torrent? Why not Coralize it? (Score:2, Informative)
Re:Torrent? Why not Coralize it? (Score:2, Informative)
Re:Torrent? (Score:3, Informative)
2. You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team.
So much for the torrent I was going to make....
Fascist non-code content license binds authors too (Score:5, Insightful)
So if I had something non-code related to contribute, I have to agree to not distribute my own work, even for free, in order to contribute to a project for which I wouldn't even be paid?
Are they crazy?
They are locking themselves out from even using free content. I would not suggest author's sell their soul (and the right to distribute THEIR OWN WORK) to this project.
If I create something, unless I'm doing it for a paying job, I damn well want the right to do with it as I wish, and not be told I can't be a full contributor to a volunteer project unless I agree to being shackled and enslaved and prohibited from free use of my own work!
If I give a gift of content (I will not say "intellectual property", there is no such thing, just a legal interest in gov't enforced monopolies, which isn't actually property in any non-legalistic sense) I shouldn't be punished for my generousity by being told what I can't do with my own work.
That isn't in the Christmas spirit, or in any spirit of giving.
Re:Fascist non-code content license binds authors (Score:1)
josePhoenix
Re:Fascist non-code content license binds authors (Score:2)
Re:Fascist non-code content license binds authors (Score:2)
I can supply code to a GPL project (e.g. Linux kernel) and keep the copyright, but license it to them under the GPL. I can then go to a proprietary company and license it to them on a license which allows them to use the code in a product which itself has a restrictive license (e.g. Windows).
The people who I licensed it to via the GPL have those rights and responsibilities, the ones I proprietary licensed it to have the rights and restri
Re:Torrent? (Score:1, Flamebait)
Notice! Server Maintenence Window! (Score:4, Informative)
Re:Notice! Server Maintenence Window! (Score:2, Funny)
Re:Notice! Server Maintenence Window! (Score:1)
Re:Notice! Server Maintenence Window! (Score:2)
Windows only? (Score:5, Interesting)
Not being 733t enough to port it to Linux in one of my spare evenings, I have to ask: is anyone working on a Linux port? Is the game engineered to allow such an endeavor?
On a broader note: are there any MMORPGs for Linux? Not that I would play one; but a decent OpenSource MMORPG kernel could be used as a learning/information delivery platform in interesting ways.
-- ;-)
Who's buying what... [buffalo.edu]
Re:Windows only? (Score:4, Informative)
It uses Crystal Space, so... (Score:1)
See http://www.crystalspace3d.org/ [crystalspace3d.org]
Re:It uses Crystal Space, so... (Score:2)
Re:Windows only? (Score:2, Interesting)
Re:Windows only? (Score:2)
Re:Windows only? (Score:2)
bash-2.05b# emerge -p planeshift
These are the packages that I would merge, in order:
Calculating dependencies
[ebuild N ] dev-games/ode-0.039
[ebuild N ] dev-games/crystalspace-20030413-r1
[ebuild N ] dev-util/jam-2.5
[ebuild N ] dev-games/cel-20030413-r2
[ebuild N ] games-rpg/planeshift-0.2.010-r1
Re:Windows only? (Score:3, Informative)
Re:Windows only? (Score:5, Informative)
In the mean time you can install the windows version and compile the linux version yourselves. After that copy the art from the windows version to the linux version.
Greetings,
Re:Windows only? (Score:3, Interesting)
Re:Windows only? (Score:2)
Re:Windows only? (Score:2, Informative)
josePhoenix
Re:Windows only? (Score:2, Informative)
The source code is viewable in CVS on sourceforge [sourceforge.net]. I see directories for both client and server code. The pieces of code I looked at are under GPL, and written in C++.
From reading their licensing page [planeshift.it], it looks like they are making all the client and server code of the game GPL, but all the art, game rules, etc. that make it a particular world are under a special proprietary license. They have a very good argument for why they chose the licensing style they have, though myself I think they are perhaps ove
Re:Windows only? (Score:1)
As for custom clients, there was a discussion of this earlier on the forums, and the project director laid out a plan for beneficial modifications to the client to be reviewed and approved for use on the public server.
Hope that answers some questions,
josePhoenix
Re:Windows only? (Score:1)
Re:Windows only? (Score:1)
There isn't an ebuild for this version yet.
josePhoenix
Re:Windows only? (Score:1, Informative)
Re:Windows only? (Score:1)
Straight from the lion's den.. (Score:5, Informative)
[19:54] [joseChristmas} yay!
[19:54] [joseChristmas} you just saw on slashdot?
[19:54] [jani} yes.
[19:55] [joseChristmas} I am the one responsible for that thingie }.}
[19:55] [jani} yeah, i instantly recognized the nick =)
[19:55] [joseChristmas} hehe
[19:56] [chrischoo} oh dear why do u post on slashdot when we'er going to have a maintenance window?
[19:56] [joseChristmas} you are?
[19:56] [Cad|away} Hey chrischoo!
[19:56] [chrischoo} yes, in the next 1 hr.
[19:56] [joseChristmas} it should be on sf.net
[20:00] [chrischoo} jani: we've been slashdotted on a couple of occasions. we know what it's like.
[20:01] [chrischoo} hhahaha jose u posted the download link on slashdot?
[20:01] [chrischoo} planeshift.it will be offline in a very short while lol!
[20:01] [jani} chris: http://games.slashdot.org/article.pl?sid=04/12/25
[20:01] [jani} indeed.
[20:02] [chrischoo} u can start timing now.
[20:02] [chrischoo} we can start placing bets on how long planeshift.it will be available online.
[20:03] [jani} lol, second post @
[20:03] [joseChristmas} heh
[20:03] [joseChristmas} I saw that
[20:03] [chrischoo} jani: it's very very bad to link a 200MB file to slashdot. very very bad.
Re:Straight from the lion's den.. (Score:1)
Binary package for Linux (Score:1, Informative)
For those that didn't hear about this before: autopackage is a cross-distro binary package with builtin dependency solving. Make the
I'm starting to get tired of OSS projects-games releasing only sources to Linux systems. Stellarium and Vega Strike are other example
Other Download Locations (Score:5, Informative)
Isn't this violating the GPL? (Score:1)
Wouldn't their proprietary "Planeshift License" that doesn't allow modification or use of their work outside their project be a violation of the GPL?
Also, I agree about the source problems and client issues. There should not be a 220MB file on just one server like that - imagine what the /. effect would do - and besides, their server is probably slow anyway. BitTorrent all the way.
They definitely need to make an actual source release; I don't like using CVS, I myself directly release everything. This
Re:Isn't this violating the GPL? (Score:1)
I am no lawyer, so I can'
Re:Isn't this violating the GPL? (Score:1)
anyway, the live CD could simple fetch the latest client from the web before starting it. So you could use the same live CD image all the time.
Then where would the live CD store the latest client? And after several update cycles, wouldn't the latest client be just as big as the live CD ISO itself?
Re:Isn't this violating the GPL? (Score:1)
Re:Isn't this violating the GPL? (Score:2)
You're free to pick and choose what's released under the GPL and what's not, if it's your material.
They want that right even if it ISN'T THEIR OWN MATERIAL! Read the license - authors are required to agree to restrictions on their own use of their own content. *
* Yes, there is a Joint Copyright license that doesn't bind the author, but the author is required to assign copyright and agree to the shackling of their own work - or they aren't allowed to be a full contributor - read the website and license.
Re:Isn't this violating the GPL? (Score:1)
The laanx/fragnetics server seems to be up and running judging by this page.. http://laanx.fragnetics.com/main.php [fragnetics.com] There are some interesting statistics there too :)
josePhoenix
Re:Isn't this violating the GPL? (Score:2)
People could only use your artwork in a closed product if they negotiated a separate license with you. You could always agree or refuse to do so with anyone and everyone you please.
Open projects could use your artwork as long as they didn't violate the GPL.
And I would suggest including both the 2D and 3D artwork.
Meh. (Score:2)
Moved on.
Re:Meh. (Score:1)
Obviously one can get them at Microsoft's website.
Re:Meh. (Score:2, Informative)
It seems that it's an easy to find download. Here is one link I found for it-
http://www.dlldump.com/download-dll-files.php/dll
Scheiße!
Re:Meh. (Score:2)
Kind of annoying, however, that they'd package a binary without a runtime library it needed.
Re:Meh. (Score:2)
I appreciate your sarcasm. As for the above quote, we're talking about a situation where the library is not listed in the requirements, yet the software will immediately error out if run without it.
Of course I later googled the dll and installed it since I was curious about the software. But throwing out a package lacking a fundam
license issues (Score:2, Informative)
License problems (severerestrictionsevenonauthors) (Score:2)
1. People are forbidden from using non-code content, even in other free projects. Legal, but nasty.
2. Authors are required to allow themselves from being forbidden to use their own content as a condition of being a full contributor. They aren't allowed to contribute content they used in any other game, EVEN IF THEY HAVE THE LEGAL RIGHT TO DO SO, EVEN IF THEY HAVE T
Mod parent up (Score:1)
Re:Mod parent up (Score:2)
Re:Mod parent up (Score:2)
This is nothing like the FSF, who releases works assigned to them under the GPL and much more like the music industry, who release works assigned to them under restrictive licenses. Judging by all of your posts under this topic you have a massive problem seeing the difference.
Re:License problems (severerestrictionsevenonautho (Score:1)
License problems: No kidding! (Score:1)
Re:License problems: No kidding! (Score:2)
Re:So where are the source downloads? (Score:2, Informative)
Re:So where are the source downloads? (Score:5, Informative)
Source and license (Score:1)
However, a source release is not available, not in their home page, not on sf.
Also, the project is not completely Open Source. Part is covered by the GPL and part by a proprietary license of some sort.
See their explanation [planeshift.it].
Re:Doesn't compile (Score:1)
Re:Proof that a group (Score:4, Interesting)
A couple of friends and I offered our services to them, and granted were not professionals, but frankly we blow them away. They gave us a *terrible* time. One very nice guy "got" me (name started with a V perhaps?) and he was nice and encouraging. But the organization wasn't there... I was given directions like, "write a song that has a lot of tableu and flutes" -- not enough info to write a song about. And there was ALOT of pretension. Oddly enough, the writers were the worst. They thought they were gods gift because they were writing background for the characters...
Long story short -- we both gave up on trying to work for free for them, they made it too difficult. Also I told them, that I *don't* relicense my music, ever. They could have a license to use it for their game, but the ownership remain entirely with me. That us unacceptable to them, which makes me think they had secret plans to sell the game in the future.
Re:Proof that a group (Score:2, Insightful)
If you want to get into a project like this you have to get into the spirit of it and that means doing the work for the fun of it and let the entire world enoy it. It also means that
Re:Proof that a group (Score:1)
Re:Proof that a group (Score:2)
Well let me bridge the gap. I'm a programmer as well as a musician. I have contributed to several open source projects, *AND* was one of the original contributors to Gentoo, infact, I named Gentoo (with the leads approval of course).
I don't know where you get your ideas about open source, programming, or music, but all require a *HIGH* degree of organization. Songs take lots of planning, and careful consideration just like programming. You can
Copyright on programs vs. music (Score:3, Insightful)
Coders spend a zillion hours of their free time to make a free open source game just so others can enjoy it but you can't do the same for a bunch of notes?
One major difference between a computer program and a musical work is that it's possible to consciously avoid copying a computer program. Under copyright law, "copying" a work into one's own work is defined as having ever had "access" even once to a given work and then producing a work that's "substantially similar". The desirable qualities of a compu
Re:Proof that a group (Score:2, Insightful)
You missed the parent's point completely.
Coders give PlaneShift their work under the GPL. "Artsy types" give their work under PSL (the PlaneShift Lisence [nyud.net]). From that link:
You may
Re:Proof that a group (Score:2)
Re:Proof that a group (Score:2)
Re:Proof that a group (Score:2)
Re:One difference (Score:2)
Re:One difference (Score:2)
Re:One difference (Score:2)
To bring this back to Planeshift
Re:Proof that a group (Score:1)
Re:Proof that a group (Score:2)
Forgive me for being obtuse, but do you really think that's a secret?
Re:Proof that a group (Score:2)
Ok, explain to me why I should give away labor so they can resell it? It takes about 100 hours of work to produce a minute of audio.
Re:Proof that a group (Score:2)
Re:Proof that a group (Score:2, Insightful)
I completely support ya, man. I took a look at Planeshift about a year ago in order to find another coding project to work on. Their concept seems good, although their execution upon close examination is downright shoddy. Their licensing arrangements and justifications for such are simply bullshit.
There is no reason why ownership rights of the artwork should be assigned to the project management - especially since this is supposed to be a free project. If they're so worried about
Re:Proof that a group (Score:2)
When I
Re:Proof that a group (Score:2)
Re:Proof that a group (Score:2)
Damn, I -knew- your nick looked familiar.
Re:Proof that a group (Score:2, Interesting)
I don't think any of the PS team expects 100% of people to like our licenses or be willing to abide by our contribution rules. It is very ok if you want to retain your own music, etc. Judging by how many projects are out there with sucky art, I'm sure MANY other projects would be eager to accept your contribution terms.
The point is, not everyone has to contribute to PlaneShift. Contribute to something, though! There
Re:Proof that a group (Score:2)
OK, but whats the reason for the rules? Are their plans to sell the game later? And if so, why not tell people up front?
I notice two years later you guys *still* don't have a music lead... is it any wonder? :)
Re:Proof that a group (Score:2)
anyways, good luck to ya
Re:Proof that a group (Score:2)
The music is available for download through my website now. At least others can download and enjoy it now.
Re:Game Impression (Score:2, Informative)
Re:A legal use for BitTorrent... (Score:2)
It's a free open-source game, hosted on Sourceforge, they use Linux to develop, and they don't even offer the download in Bittorrent format ?
Why should a user have to do the downloading and seeding while it would make much more sense if the Planeshift guys did that themselves ? They should take down the 200 MB direct download file, start a tracker and a seeding c