Out of Print Shadowrun Books Available as PDFs 41
The current design team for the Shadowrun table-top RPG, FanPro, has intended to make out of print resources available via the web for quite a while. In what is hopefully the first in a series of such offerings, they've made the Gamemaster's Screen and Critters Sourcebook available for download in PDF format.
Good for them. (Score:3, Interesting)
Re:Good for them. (Score:5, Insightful)
new comes out, I always flip through it at the store to determine if it's
something worth buying and I've never been hassled. If you get everything
online and the local stores disappear due to lack of community support, you
will always be at the mercy of whatever content Amazon (or whoever) decides to
make available to you.
Also, people who run local gaming shops are far more likely to have a personal
interest in the material than large retailers (like Walden's). Get to know
them and they can be a wonderful resource for getting introduced to new systems.
Re:Good for them. (Score:1)
- Kyle
Re:Good for them. (Score:1)
Re:Good for them. (Score:2)
Once they realize that gaming books are references, as opposed to investments,
they generally lighten up some. When you have something you're interested in,
ask them if they have a copy (used or new) that you browse through. If they're
not gamers themselves, they may not understand how gamers shop.
Educate them.
Re:Good for them. (Score:2)
The Matrix was based on Shadowrun (Score:4, Interesting)
November 10, 1997... "This film may be based in part on a novella called 'Virtual Realities', originally published in the sourcebook of the same name for the 'Shadowrun' role-playing game. Briefly, it's the story of an entity named Renny which lives in the global computer network called the Matrix. Other people, human beings, are able to enter the Matrix and manipulate data, but Renny is much better at it because he's spent his entire life in the Matrix. Eventually, one of the human beings hired to help 'train' Renny discovers that Renny isn't an artificial intelligence at all, but a real human child that has been cut off from all 'real-world' stimuli so that he focuses solely on the Matrix world -- the only world he knows. The story, by Christopher Kubasik, is excellent and well-told.
"Having spoken with the line developer of the 'Shadowrun' RPG, I know that a film based on this novella is in the works. However, all references to the RPG are being removed in the interest of streamlining the story (and possibly avoiding licensing fees). That would explain some of the plot differences, as well as the fact that the film is set in 2197 rather than 2059 (the date of the game world). It's hard to say what similarities the film will have to the original story, but I'm still looking forward to it."
Also, there was a fantastic "MMORPG" (we called 'em MUDs) located at shadowrun.com:4321, back in the bad old days. Great source material.
Re:The Matrix was based on Shadowrun (Score:2)
I think that some of the problems with a Shadowrun based movie might be the involvement of Microsoft, who owns all of the electronic rights to FASA's material. So no games or MMO's or possibly even the movie without the interaction of FanPro, Microsoft, the author of the Novella. Might be too many fingers in the
ICE are also releasing pdfs of old material. (Score:5, Informative)
ICE [ironcrown.com]
Re:ICE are also releasing pdfs of old material. (Score:3, Interesting)
Although, this would be a good buy for your players, so you don't have to play "Who needs the book this week?" all the
Re:ICE are also releasing pdfs of old material. (Score:1)
That's why God invented Kinko's.
Re:ICE are also releasing pdfs of old material. (Score:1)
Middle-earth Issues
Q: Where can I buy or get information on ICE's old Middle-earth products?
A: Simply stated, ICE no longer sells, supports or provides rules, card lists or any other material or information related to our old Middle-earth games. We no longer hold the license for Middle-earth gaming products, so as such we do not sell or support any of our old Middle-earth products including Middle-earth Roleplaying or the Middle-earth Collectible Card Game. If you are seeking informati
Re:ICE are also releasing pdfs of old material. (Score:1)
That would be quite interesting. You're infringing copyright, but a copyright held by someone who no-longer has the trademark license to sell his own work. (They could change the names to be something different from Tolkien's Middle-Earth and re-release)
this was.... (Score:2, Flamebait)
EVER
FASA has a unique ability to overcomplicated gaming rules
{try playing a magic class in shadowrun}
Great story/ background plot though
go look at Cyberpunk 2.0.2.0. from R. Talsorian Games
{yes it doesnt have magic, but its easy to build in }
or even steve jackson games gurps cyberpunk
Re:this was.... (Score:1)
Re:this was.... (Score:2)
An experienced GM and players group can burn through a game pretty quickly, once everyone has a good grasp on the rules and some experience using them.
I always thought that Cyberpunk 2.0.2.0 had
Re: (Score:2)
Re:this was.... (Score:2)
Re:this was.... (Score:2)
correction (Score:2)
Re:this was.... (Score:2)
We always had a good time playing it. I think I ran maybe a half-dozen adventures over as many months.
If you read the recent flame war on ZSNES vs Snes9x, you might be interested to know that there is a ShadowRun SNES Rom floating around thats pretty fun. I use ZSNES to
Re:this was.... (Score:2)
Re:this was.... (Score:1, Interesting)
SNES Version
* Better story. More engrossing, drives play more. It also is far more linear.
* Better graphics. Assuming you don't hate navigating isometric views.
* Loose adherence to SR character development. The traits necessary to the game are there, but it always seemed kind of forced.
* Worst Matrix decking simulation ever. It was like a half-assed addition at the last minute.
* Clumsy combat system. Aiming that crosshair was not the mo
Magic in Shadowrun (Score:2)
In the Shadowrun scenario, only 5-10% of the population were supposed to be magically active in any way at all. Magic users were NOT common, and neither were incidents involving magic. People throwing fireballs at each other after the escalation of a violent argument wasn't something you saw every day.
The other thing you might have found awkward was the
Re:this was.... (Score:3, Interesting)
Tha
Re:this was.... (Score:2)
There was a rather weak SR RPG for the SNES, adn a very good one for the Genesis.
And I believe the tactical version was the DMZ boxset.
Great news! (Score:2, Insightful)
Admittedly, the first edition rules were a little rough around the edges, but the stories and setting were all absolutely top notch, and with the second edition rules streamlining a lot of things, I was really impressed.
I would love to see some of the other rulebooks released online, too. Now if I could just find someone to play this with. . . haven't played a table top RPG in years.
no DRM. (Score:2)
Re:no DRM. (Score:3, Informative)
Thanks FanPro (Score:3, Interesting)
Re:Thanks FanPro (Score:2, Informative)
Re:Thanks FanPro (Score:2)
Re:Thanks FanPro (Score:2)
For the most part, they've been "working on it" for a quite a while, but they do have the House Davion sourcebook as a PDF as well as some other House sourcebooks in text format here [classicbattletech.com]