First Pictures of Quake IV 107
Snaller writes "Yahoos GameDomain are looking ahead to 2005, and have the first pictures of Quake IV. For all those who have missed the Stroggs since Quake 2 - fear not, they are baaack! Quake IV will be made by Raven software using the Doom 3 engine."
Yet another.... (Score:5, Insightful)
look as good as the "Final Fantasy" movie (Score:5, Insightful)
Years back, I read an article about what happens as you model people better. Once you get to the threshold of recognition, simulated people become "cute." For the most part, improve the simulation, and they get cuter. Then as you get more realistic, you reach a threshold, and they're no longer cute, they're *wrong*, and repulsive. According to the article, the brain has a line between "art" and "real" and as long as you're on the art side you're OK. But once you cross to the real side, you'd better *be* real, or else.
This gap between art and reality forms a chasm that may have to be crossed in the laboratory, because in-chasm games may not be marketable. (Hey, how about a "zombie" single-player FPS game? Zombies are *supposed* to look "wrong", and you can't see yourself in first-person.) Plus, why bother? I predict a resurgence in classic animation in a few years, once the novelty of today's 3D wears off and as we approach the chasm.
One of my pet fantasies as graphics get more realistic is to get into young kids' games. You know, things like "tag", "hide and seek" - the things I really did. Disgusting idea really, worse than battery-powered kid's vehicles. Even worse, I'll bet such a game would sell. I think I'd cry all the way to the bank. I'm happy I don't have time to even try such a thing.
Re:look as good as the "Final Fantasy" movie (Score:3, Interesting)
Something like, I dunno, Capture the Flag? And Splinter Cell multiplayer is basically hide and seek where everyone's both hiding and seeking a
Re:look as good as the "Final Fantasy" movie (Score:2)
Traditional tag is kind of hard to write as a game because there really isn't a way to win. But I wrote a gametype mod for the original Unreal Tournament, called Rabbit Hunt. It was very similar to a game we played in elementary school, and was sort of like tag in reverse. The guy with the ball was "it" and everyone tried to get the ball away from him by any means necessary.
In my mod, the first person to make a kill became
Kids' games (Score:1)
I was more thinking/fearing the idea of kids who *should* be outside playing real-life CTF, hide'n'seek, and tag - instead inside playing the very same games on networked computers, and turning into couch potatoes as they do. My pet peeve about battery-powered ride-ons for kids is in the same vein. IMHO, vehicles for kids should be kid-powered. Play has that pare
Re:Kids' games (Score:3, Interesting)
And childhood games also
Re:Kids' games (Score:2)
Don't forget valuable lessons in eating cookies responsibly! Cookie Monster was my hero.
"OK. I no eat cookie. I save...cookie..for....AAAAHMMHMMNUMNUMMMNUMMNUMM!
Re:Kids' games (Score:2)
I don't know, my friends and I had a lot of fun with home-brewed electric and petrol vehicles when we were children. Of course, we got plenty exercise humphing car batteries about, and dragging the damn things home when the engine mounting cracked its weld *again* (for the third time this morning, dammit!). In fact, we probably spend more time hauling them about with ropes than actuall
Re:Kids' games (Score:1)
Re:Kids' games (Score:2)
Re:look as good as the "Final Fantasy" movie (Score:2)
You also have the "Bombing Run" gametype, which is essentially rugby with guns.
Re:look as good as the "Final Fantasy" movie (Score:4, Interesting)
Re:look as good as the "Final Fantasy" movie (Score:1)
The Uncanny Valley (Score:1)
Re:look as good as the "Final Fantasy" movie (Score:2, Informative)
It's my favourite meme of the moment, the Uncanny Valley:
http://en.wikipedia.org/wiki/Uncanny_Valley [wikipedia.org]
Playaholics: Free online games: Boat Rider [playaholics.com]
Re:Yet another.... (Score:3, Interesting)
Id certainly seems to think so. But if you check out other recent releases, such as Far Cry or Half Life 2, you'll see that other palettes are not only possible, but absolutely delightful. Personally, I'm yawning in anticipation for yet another Quake.
Re:Yet another.... (Score:2)
Re:Yet another.... (Score:2)
Only in a certain sci-fi paradigm. However, look back to the silly old Sierra "Space Quest". Looked nothing like Nostromo. Look at real space stations, which are often white inside.
"not like alien bases are designed by Willy Wonka and his Oompa Loompas"
Yet, in many of these games, they look like they are designed by Oscar the Grouch.
Re:Yet another.... (Score:1)
Um, Nostromo was WHITE inside. Bland yes, but white [accesscom.com] and well-lit [accesscom.com]. Several posters here seem to have forgotten that many of the interior living space (as opposed to garage/plumbing [accesscom.com]) rooms were painted a uniform beige.
Those aren't the first (Score:2, Informative)
Re:Those aren't the first (Score:2)
Re:Those aren't the first (Score:1)
Re:Those aren't the first (Score:2)
Re:Those aren't the first (Score:1)
(Google for quake iv forum screenshots scan -- couldn't be simpler!)
Re:Those aren't the first (Score:2)
Re:Those aren't the first (Score:2)
Doe snot render in FireFox and is missing a few images now though.
But I am pretty sure these predate the article.
PC Gamer (Score:5, Informative)
Obligatory HL2 bashing... (Score:1)
I just hope to god the squad is more sensible than the travesty of HL2 -- whoever decided that having a bunch of people following you around in confined spaces would be fun ought to be shot.
Vehicles! They show a really cool outdoor shot of a bunch of Strogg (I think) fighter jets blasting everything.
Again, this had better not suck as much as the vehicle sections in HL2 did; as far as I could tell they were designed solele
Re:Obligatory HL2 bashing... (Score:2, Interesting)
Re:Obligatory HL2 bashing... (Score:1)
Re:Obligatory HL2 bashing... (Score:2)
Re:Obligatory HL2 bashing... (Score:2)
Oh, yeah? Try missing the swamp boat and see how long it takes you to progress! (It happened to me - what a dumbass)
On a similar note, the swamp boat and buggy portions of the game were my favorite parts. Conversely, I found the Ravenholm and the Nova Prospekt (indoors) parts kind of a drag to get through, although still an important piece
Re:PC Gamer (Score:5, Funny)
On the downside, all the outdoor levels take place in complete darkness, and you'll need to push around a spotlight to actually see anything.
Re:PC Gamer (Score:1)
Re:PC Gamer (Score:1)
Re:PC Gamer (Score:1)
It's shield system was a huge innovation. It completely changes the pace of the FPS game, making it focus on the battles more like the game should. (Halo 2 refined it to perfection.) Games with health and armor packs just don't play as well.
It also made weapon management the focus of item collection, another change for the better. Truly every weapon is useful and deadly - the player does
Re:PC Gamer (Score:2)
Re:PC Gamer (Score:2)
Re:PC Gamer (Score:2, Funny)
Does a lot of this sound like re-hash to anyone else?
Gee, all-out action in an FPS? Who'da thunk it? Kind of an empty claim...
I should hope so. Battlefield has been out how long, now? Any FPS coming out today that doesn't support and includ
Remember when..? (Score:5, Insightful)
As much as I like id software, remember when the occasional new game was different and unique, instead of the same old game with graphics updates?
I know there are new games out there that are different, but they never seem to reach our side of the pond.
I want more than FPS 17: This Sequal Requires DirectX 12. I want more than MMORPG: The Quest To Pay Us Money. And I want more than Super Mario Branded Piss Poor Game Remake and Zelda: We Are Whoring This Franchise Out For the Money.
Processing power has increased to insane levels, the gaming industry has more money than Hollywood, and yet we get the same bland crap?
*Waves cane!*
Re:Remember when..? (Score:3, Interesting)
Re:Remember when..? (Score:2)
Re:Remember when..? (Score:2)
I am not convinced the same thing will happen in gaming (especially with the increasing irrelevance of the PC platform), but this kind of change does happen in other big business art-forms.
Re:Remember when..? (Score:2)
Re:Remember when..? (Score:2)
I highly doubt it. They won't change their basic tactics, they'll just start cloning whatever the new trend is.
Re:Remember when..? (Score:2)
Re:Remember when..? (Score:1)
The crafting system doesn'
Re:Remember when..? (Score:2)
And technically, you can learn more than two skills, you're only restricted to two primary skills.
What makes WoW unique is that it isn't completely open-ended, it's guided by an overlying lore for the World, and Blizz just doesn't do whatever what players want.
They've been making games far longer than anyone posting here most likely and are probably a better judge of things, considering how well their games continue to sell.
Your memory fails you. (Score:4, Insightful)
This is what id does. They make FPS games. Asking them to do something completely different is like asking Britney Spears to start making hardcore rock music.
Game genres are similar to music in that certain styles go in and out of favor. A few, like RPG's and FPS's are always around. Others like puzzle/adventure games go in and out of style like disco/dance music does every few years. The main difference between the two is that regardless of how fun a certain genre is (aka side scroller) if it is deemed outdated it gets buried and is never really seen again.
Re:Your memory fails you. (Score:3, Informative)
Doom also added lights and projectiles.
It might seem small by today's standards, but it was a big deal at the time.
Britney Spears (Score:1, Funny)
I'd like to ask Britney Spears to do something involving "hardcore", but rock music isn't the top of my list.
Re:Your memory fails you. (Score:1)
This is what id does. They make FPS games. Asking them to do something completely different is like asking Britney Spears to start making hardcore rock music.
I should ask them to create a side-scrolling game about an 8-year-old who built a spaceship out of household parts and flew to Mars...
Re:Your memory fails you. (Score:2)
Hello. Descent, anyone? (Score:1)
Ok lets do it your way (Score:2)
Can I get +5 insightful now?
Seriously modders, why in the world does the parent desserve any mod points?
Anyway, old school players will be glad to know that the game is going to be a sequel to quake 2 and that is going to put the doom3 engine to good use specially in multiplayer. And in case you havent noticed doom 3 doesnt need a new GFX card. It needs a bette
Re:Ok lets do it your way (Score:1)
Re:Remember when..? (Score:3, Insightful)
If I had any moderator points I'd mark all these kinds of posts as trolls. There's plenty of shareware, open source, and obscure commercial stuff that is different and unique. They don't get millions of dollars in development money because they aren't that profitable. Since they don't get lots of ads or media coverage, you have to put in the effort to find something to your tastes (slashdo
Re:Remember when..? (Score:3, Insightful)
While I agree with you that the FPS and MMORPG genres are a bit lacking in terms of revolutionary gameplay, there are plenty of other games which have changed drastically.
To just use the two games you pointed out, Mario has gone from a side-scrolling action game, to be one
It looks great... (Score:3, Interesting)
Unreal has grown up and matured. The FPS market is oversaturated with as it is, and there are a lot of good games. I know Quake has tons of name recognition, but is there really much room for a game that hasn't changed much of anything since its first incarnation 8 years ago?
Re:It looks great... (Score:1, Insightful)
Re:It looks great... (Score:2, Insightful)
Quake is still just about who finds the rocket launcher/rail gun first, and small, crowded arenas. They haven't changed weapons, the single-player mode is still "Hey, I can be like Doom, too!" and the multiplayer has been done better by dozens of games, now. It was being done better even when Quake 3 was new.
Re: (Score:1)
Re:It looks great... (Score:1, Insightful)
While it is true that MOST FPSs are exactly the same, there are a few that bend the genre. Take Rainbow Six, for example. Try strafing through the levels with a shotgun, and see what happens. Or Thief: The Dark Project. Excellent game, and it seriously broke the mold. Of course now you have all the Thief sequels, and Rainbow Six spinoffs like Ghost recon, and Splinter Cell...
Re:It looks great... (Score:1)
Re:It looks great... (Score:2)
Baseball, football and basketball haven't changed much in 100 years, but people still enjoy them.
Some of the things that keeps these games exciting are fresh faces, higher levels of athletic skills and new world records. Oh yeah, and the fact that regular folk can play pretty close to the same game with their out-of-shape co-workers.
I like the
too bad... (Score:3, Informative)
Re:too bad... (Score:1)
Re:too bad... (Score:1)
Re:Are you insane? (Score:2)
I take your point about the "why", but the fact remains, that red bit looks well dodgy. It's all contained in that rectangle that does look like it's been pasted on. It may be just the angle of the shot. The textures on the red bit looks like they're from Q2DM3 but then again, this *is* supposed be the same place.
I suspect it's more "unfinished" than "faked".
Looks too much like Doom (Score:1)
Looks more like a space-marine theme.
I was hoping to see them go back to a gothic look like the original Quake [soneraplaza.fi] or Heretic [tds.net].
Re:Looks too much like Doom (Score:4, Insightful)
Plastic wrap (Score:5, Interesting)
Does this bug anyone else.
Re:Plastic wrap (Score:2, Funny)
Re:Plastic wrap (Score:4, Informative)
This is almost certainly their way of saying "look how next-gen our lighting system is" since a few years ago you had to rely on the fixed pipeline for lighting textured fragments, and this resulted in very non-shiny materials.
I haven't played any of these games ( I'm on a Mac, sigh ) but I'm guessing it's really just a matter of art direction. Farcry, Painkiller, et al, have artists who Know What They're Doing. The ID team are great programmers, but their artwork looks like old Boris Valejo fantasy paintings. Not that there's anything wrong with that. But they probably could use a little breadth to their work.
Clearly, the Doom 3 engine is amazing. They just happen to have painted themselves into a dark, gloomy, *shiny* corner.
Re:Plastic wrap (Score:2)
No, you missed the point. You're supposed to take the game out of it's cellophane and cardboard packaging and play it on your computer.
Re:Plastic wrap (Score:2)
Re:Plastic wrap (Score:5, Interesting)
The real world really does have a lot of shiny things in it- walk around your room/office and see how many things have faint or blurry reflections in them, and how many have specular highlights (that change location depending on your view angle).
Watch Out for Flying Hams (Score:2)
The very first thing I noticed when playing Quake (for the first time) was that when I "fragged" a bad guy, he exploded instantly into a pile of plastic-wrapped pink picnic hams. These hamsspeed then fell to the ground. The effect was similar to that of knocking over a grocery cart in a Safeway during the week before Easter.
I bet this'll be mediocre (Score:1)
Quake III rocked (and still does, in some ways) thanks to its great multiplayer deathmatch. And I believe multiplayer is what made Quake III's predecessors so popular too. Raven will need a lot of magic to create something better than Quake III and the current (
Doom Movie (Score:3, Insightful)
whaaaaa? (Score:4, Insightful)
Have they gone mad? How can I possibly bring myself to shell out for a new Quake title that Carmack himself didn't lovingly craft with his own hand and sick, twisted brain?
Heresy [ravensoft.com], I say!
Re:whaaaaa? (Score:1)
Whoa. (Score:4, Funny)
see for youself. [yahoo.com] -- it's casting its own shadow.
Hopefully more realistic gameplay (Score:2, Interesting)
The only way to survive was to put your character into constant run mode and constantly be jumping so as to make you a harder to hit target. This made everyone look like overcharged jackrabbits bouncing around unendingly.
A little more realistic gameplay would be accompli
Re:Hopefully more realistic gameplay (Score:1)
Frankly if realism is your bag join the Army, rob a bank, or move to West Virginia and say you're gay -- all sure fire ways of getting people to shoot at you...
I don't think so... (Score:2)
-ReK
How about a more realistic environment? (Score:2, Interesting)
Why is it I can sit in most FPS games and fire my big ass gun at a wall until the cows come home but never blow a hole through it? (...unlesss it's one the game designers specifically put there for that purpose)
I'd like to see a FPS in which *all* walls act like walls, *all* doors act like doors, and if it's visible on screen, it's an object I can act upon. I don't just want to
Re:How about a more realistic environment? (Score:1)
Realistic physics in games such as Half-Life 2 are, just like realistic lighting effects and nice textures, nothing more but props. Although they may enable the developers to do some fairly special things (Half-Life 2: physics puzzles; Doom III: scary environments thanks to lighting), they do not make up the game.
Games will always hav
overcharged jackrabbits! (Score:1)
After 3 weeks, we were like 30+ mad overcharged jumping hopping jackrabbits in the same arena! There were ppl materialzing everywhere. I mean as soon as you are re-born, just run or you will die of somebody else being materializing IN you!! ha ha.. that was classic multiplay!!
The sleep at the end of the day (or was it night?) was full of jackrabbits running everywhere!
Those were th
This reminds me... (Score:1, Offtopic)
Re:Weak! (Score:2)
Turn on the lights (Score:2)
Re:Turn on the lights (Score:2)
Linux Support? (Score:2)
Screenshots have been out for a long time.... (Score:1)