

Top Ten Things About the Sony PSP 144
Hector Martinez writes "A very nice read on some of the features of Sony's portable device." From the article: "Simply put, the character models don't need to be as detailed, because you won't notice the difference anyway. That said, we need to keep in mind that these are first-generation PSP titles. Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it. "
Bwahaha. (Score:2, Insightful)
Well beyond 3 hours! What is this, a joke?
It was dead before it was even released, and this is why.
Re:Bwahaha. (Score:1)
The next few months are going to be very interesting. Competition is a good thing.
Re:Bwahaha. (Score:3, Interesting)
You can buy one of these, perhaps even later on shell out the money for an extended battery; or you can buy the rival unit that lasts for 2-3x times as long, natively.
I don't know about you, but I'm going for the latter in a heartbeat.
The point being, this is a portable device, yet with battery life like that, they're clearly not aiming for the portable market. It's insane that this even got out the door like this.
Or is it just me? Sigh.
It's just you. (Score:1)
I think the DS is a cool piece of hardware, but if all they can do game wise is Mario rehashes and goldfish vomiting games, then I think they will struggle. I think the PSP, with its multimedia capabilities AND games will be the the portable system I buy (if I buy one.) But that's just me.
I do think there are enough like me that the PSP isd not "dead in the water" like above posters want to think. I'll spend $200 on the PSP, why would I not be willing to spend another $40-50 on another battery if needed?
BC
Re:It's just you. (Score:2)
Re:It's just you. (Score:2)
There are dozens of people on your average flight that have either a laptop or a portable CD player of some kind. Airlines will not ask that you turn them off except during takeoff and landing, during which all electronic devices must not be used.
Nice FUD, though.
Re:It's just you. (Score:1, Funny)
Re:It's just you. (Score:1)
Re:It's just you. (Score:2)
It's a handheld!
Re:Bwahaha. (Score:2, Insightful)
How often do you go on a 12 hour flight? I am willing to bet the majority of the people in the market for this device don't go on 1 trip the requires a 12 hour flight more then once a year. I am sure you can deal with keeping yourself occupied for 12 hours with out a video game, at least I hope.
Not just you. (Score:2)
Color screens are nice, we can all agree. But I hate having to worry about batteries all the time. My little grayscale handheld could run for a month before I'd need to swap batteries.
I think I'm just going to get another H330 off eBay. I want the damn think to work, whenever I need it. I play games with lush graphics... but not on a three-inch screen. If you want nice games on a screen like that, you'd better not force people to ration their usage and manage power like that.
Re:Bwahaha. (Score:1, Insightful)
They sound more like excuses to me.
Re:Bwahaha. (Score:2, Offtopic)
Re:Bwahaha. (Score:1)
Re:Bwahaha. (Score:1)
The iPod's internal battery often lasts much longer than they myths out there. A friend of mine and his wife bought the original generation-1 iPods. They are both still running with the original batteries.
Every laptop owner knows that rechargables need to be replaced after somewhere between 1 and 5 years, and it's hard to predict when that will be. $50 for a battery that lasts a matter of years is a bargain, compared to what it would cost to get that much power out of disposable Energizers or Duracels.
Oh... and the iPod battery is removable. Not easy to replace, because they chose to trade convenience of this one-every-few-years procedure for less bulk. I consider that a good trade.
That said, the current iPod has an 11-hour battery, allowing you to listen for an international flight without a recharge. The PSP battery, from the sound of it, doesn't even keep you amused for the duration that you'll be delayed on the tarmac.
Re:Bwahaha. (Score:2)
Then you've got the PSP that only functions at half of that. Optimally. Whether you believe it's an issue or not, battery life is clearly an issue for the market. Using the iPod which generally has superior battery life (and still deservedly has a lot of complaints about the life) as some sort of reason why the terrible battery life of the PSP is justifiable is ridiculous.
Re:Bwahaha. (Score:1)
I run off the battery for several hours every day, with the older iPod you are talking about, it's still going strong. The duration has not even gone down as far as I've been able to notice.
The only reason you hear complaints is that people have unreasonable expectations about batteries. They think it should cost nothing, weigh nothing, take up no space, provide enough power to run a little hand-held computer with an internal HD (which is basically what an iPod is) and last forever.
A $50 battery which gets replaced every few years is not the end of the world, especially if you are somebody who can afford an iPod or PSP.
However, the short running time of the PSP is a bit of a disapointment for a portable game console. A battery with twice the time per charge would only slightly increase the size of this thing, and would make it a much more attractive toy.
That was pretty convincing... (Score:5, Interesting)
Re:That was pretty convincing... (Score:2, Informative)
Frankly, I would sooner urinate myself than spend $150 for a "MagicGate" equipped Memory Stick. How can you break the worst memory card "standard" even more? Add encryption.
Oh, and I'm going to jail for violating the DCMA with this post. See you next year.
Re:That was pretty convincing... (Score:2)
As mentioned before (Score:2)
The PSP doesn't support AVI, it supports the UMD movie discs. It doesn't appear yet that you are going to be able to play your own movie content.
However, Nintendo is releasing an add-on for the DS and GBA SP that will allow for playing of custom video and audio content that looks to be around $50.
I'm still curious as to how much the PSP is going to cost in the US. As mentioned at the bottom of this article [yahoo.com] that appeared earlier on Slashdot, they said a straight conversion of the price from Japan would be around $460. I'm not sure how accurate that is considering I kept hearing that the price in Japan would convert to around $185 in the US.
Re:As mentioned before (Score:2)
Totally disregard my first two sentences. I should probably RTFA.
Re:As mentioned before (Score:1)
Some things to note.
Only 320x240 - it stretches the low-res movie to fill up the screen.
Converting is a pain in the butt. Not easy. The article explains.
Engadget wrote an article about it that said they had trouble fitting an hour of video on a 512 card. IGN writes that card transfer rates are slow. At that rate, it hardly seems worth it when my PDA or Phone can watch the same resolution video on MUCH CHEAPER SD cards.
Re:As mentioned before (Score:2)
(1) PSP does support AVI, and you can play AVIs straight off the Memory Stick Duo.
(2) The Yahoo! article is wrong. The PSP costs sub $200 in Japan, and *may* cost just $150 when it is released in the US. It certainly does not cost $460 in Japan.
Thanks,
Robert
Re:As mentioned before (Score:2)
It sure is strange that when one corrects themself, there is still an influx of people who feel the need to come correct you still. :-)
I already replied to myself correcting my statement about the AVI's. As for the Yahoo! article, I thought that sounded wrong.
Re:That was pretty convincing... (Score:2, Informative)
Battery life hit a peak with the GBA SP. No question, anyone with a GBA SP has been spoiled rotten with the amount of juice you can squeeze out of the thing. It's wonderful.
The DS has shorter battery life than the GBA SP, thanks in part to the move away from unlit/fronlit screens to backlit screens. The more advanced hardware (including surprisingly awesome stereo speakers that can be turned up pretty damn loud) and the wireless capabilities certainly contributed here too. But I find myself charging my DS up more often than my GBA SP, and it's a little strange to go back to doing that after going forever without charging my GBA SP.
People that are claiming that the PSP's typical average of 3-6 hours is enough really seem like weirdos to me. Have they never owned a GameBoy, PDA, or even a cell phone? I have owned many types of each aforementioned device, and 6 hours of usable life between charges is ridiculous - even worse is that's the commonly reported best case scenario for the device, while it goes way down for most games. That encroaches on the horror that is laptop battery life.
I think the PSP will be for people who will play them at home, which is strange considering superior full-sized versions of its games will inevitably surface on far the more capable home consoles that already exist. Real portable gaming will probably be done on more suitable systems like the Nintendo DS and the GBA SP, just because they really do make more sense for that purpose.
unbias'd! (Score:5, Insightful)
Signed,
Hector Martinez
Sony PSP Marketing Dept.
Seriously though, the guy gets his own article posted on Slashdot and it is a "nice read". More like PSP love fest. The article failed to mention all the complaints that have been reported about discs popping out, bad pixels, etc. Why didn't he just title the article "The Top Ten Ways to suck Sony Off."
Re:unbias'd! (Score:2, Insightful)
Reminds me of how Slashdot posts "why Linux rules" articles all the time, but posting a "why Linux is bad" comment automatically makes you a Microsoft spokesman.
Sometimes it's good to read both sides of the issue. I thought it's important to hear multiple viewpoints of everything, not just the viewpoint you agree with.
Re:unbias'd! (Score:1)
Re:unbias'd! (Score:1)
In any case, I agree that there are still a lot of problems with the PSP that people have commented on. However, I still think that there are enough people to support at least a minority market for the PSP (I) as a platform. The system is already off to a fast start in Japan.
Re:unbias'd! (Score:1)
For that matter, who will buy it if they are waiting for V2?
Re:unbias'd! (Score:1)
Not like it matters too much, but it already looks like the PSP will outsell the Xbox in the Japanese market. That's total sales, not weekly sales.
Re:unbias'd! (Score:1)
While I know they sold out of the PSP, they also didn't make all that many to begin with. Even fewer if you consider the number of defective units.
Re:unbias'd! (Score:1)
Re:unbias'd! (Score:2)
I wish people would just chill out and see what happens rather than turning on their obnoxious inner fanboy and going to bat for some company that doesn't give two shits about anything but their wallet (Or their parent's wallet as seems more likely to be the case). These silly flame wars certainly aren't going to sway any opinions.
Re:unbias'd! (Score:2)
Re:unbias'd! (Score:1)
i agree actually (Score:2)
Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it.
whaaa? no. Gran Turismo A-spec was one of the first games released for that system, and it's still probably the best looking game ever released for it. 4 years of tweaking have yielded incremental at best improvements. people worried idly about the PS2 being underpowered, and those worries proved to be all too well founded. it's easily the weakest of the major players in that department.
The battery time issue is fixable.
fixable?! yes, if sony feels like it. it's also possible that sony will upgrade the system so it runs on gumdrops and spits out hundred dollar bills. the technology is there!!
Music playback.
or right like what new gadget CANT play mp3's? my car keys will probably have hard drives by next year. big deal.
Re:i agree actually (Score:3, Insightful)
Bzzt. GT3 didn't hit until July '01, 9 months after launch (11 months if you're going by the Japanese dates). IIRC, Smuggler's Run was a launch title, for comparison. And you obviously haven't seen ICO or MGS3 if you think GT3 is the pinnacle of PS2 poly-pushing prowess.
The PS2 is the weakest of the three in terms of raw potential, but there are excellent teams that can wring more out of its silicon than average teams on GCN and XBX...
GTRacer
- I'm a functional alliterate
Re:i agree actually (Score:2)
Re:i agree actually (Score:2)
Re:unbias'd! (Score:1)
Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it.
This isn't an apples to apples comparison at all. The PS2 is a notoriously hard to exploit platform, and I'm sure many have heard of the wails of developers regarding its nature early in its life. By comparison, the PSP isn't vastly complex. It's powerful yes, but the presposition that we'll see vastly better looking titles is grossly misleading.
Not to mention that the comment regarding the brightness of the screen being superiour to the DS is also tied directly to battery life. You can have your screen nice and bright, but the DS will be running for at least twice as long as your PSP will be.
Call me negative... (Score:2, Interesting)
Re:Call me negative... (Score:1)
Re:Call me negative... (Score:2)
PSP is NOT a gamegear (Score:1)
If the gamegear came with a rechargable battery like the PSP I am sure it would have been much much more successful. much more.
exchange rates? (Score:4, Insightful)
20,790.00 JPY Japan Yen = 201.768 USD United States Dollars
They still claim $186. The 20,790 includes tax. How much is tax in JP? The dollar has been falling a lot lately. I wonder how much more of a loss Sony will be taking, or how much they will have to raise the price in the US.
It may have been $186 back in October, but it is getting more expensive every day.
Re:exchange rates? (Score:1)
Re:exchange rates? (Score:2)
$186 is still a tad steep for a handheld though.
Top Ten Things! (Score:1, Troll)
1 Graphics
Sony kept telling us that the PSP was a mini-PS2 in your pocket. Now that we have screen shots and movies we see overly-simple character models with fewer polygons than characters on the PS1 and games that skimp on textures like Wipeout Pure. Thats okay though because on a tiny screen you wont miss the extra polygons or textures. Just buy our crap and I promise well make better looking games in the future. Honest!
2 Battery
Okay, the battery thing isnt an issue. Really! If you are in the middle of a game and the battery runs out, just plop in another $45 battery and keep playing. Just make sure to keep your spares charged and in a huge bag to carry around with your huge game cases and the charger. Also, make sure to save your game cause those rumors you heard about the game being suspended while you swap the battery were spread by Sony fanboys and arent true.
3 - Music playback
Yep! Now you can play music on your PSP. If you dont believe us, check out the great article about it on IGN that gives us the low-down. 1 directory of music with no ID3 tag support to sort on artist/genre/album. No crossfade like your rio Karma so expect a gap between songs. No album art cover or any imaginative use of the huge screen at all. No real EQ settings for bass and treble. Look out iPod, we have the Walkman of the 21 st century here.
4 - Wireless too
The PSP follows in the footsteps of the Nintendo DS showing that you can have fun without wires. Unlike the DS, you have to manually turn on the wireless capabilities or your battery will loose juice like a sieve. It kind of sucks that you cant just automagically find other players and that you have to worry about the battery slipping away faster than the awesome 3-hours than you may already get, but hey, thats progress!
5 - Sleep mode
One of the drawbacks to a disc-based system is load time. To help overcome some of the boot-up and loading time for the PSP, it allows you to put the system on sleep mode with a flick of a button. You wont really need this feature though, since after a short burst of gaming, your battery will need a recharge anyways.
6 - Movie playback.
The PSP plays back MP4-formatted movies, right off the memory stick. Were still working on a way to make this thing less complicated, but right now you need at least a couple pieces of software to make the movie conversion. One is Decrypter [dvddecrypter.com], to rip movies off of your DVDs and store them in VOB format files, and in conjunction with that you will need 3GP Converter [nurs.or.jp], a free utility that converts video files to MP4. (really, I dont even need to make fun of this one. It is a joke already. It should be noted though that you can only play 320x240 movies, the same resolution movies my phone already plays. So much for a high-resolution screen since you can only play low-resolution movies on it.)
7 - Strong third-party support.
The PSP should have a huge selection of craptacular 3 rd party games available throughout its short lifespan. 3 rd party support is guaranteed cause Sony does not really make any 1 st party games, but buys other companies to support its own products. You are sure to see games like generic off-road racing PSP, retarded golf simulation that tries to be funny PSP and a shitload of shovelware from the evil EA games. 3 rd party companies are expected to show the greatest support making extra batteries for the PSP that explode in your pocket when they bump your keys.
8 - The price is going to be right
If the unit comes in at the totally reasonable price of $185, like it is in Japan right now, you may be a happy camper. Before you have the register biscuit ring you up, make sure to grab a few added necessities to make playing fun. Memory Card - $49 You dont HAVE to have a memory card, but you really do. Extra Battery - $
Re:Top Ten Things! (Score:4, Informative)
1 Graphics [...]we have screen shots and movies we see overly-simple character models with fewer polygons than characters on the PS1[...]
One of the games I own is Ridge Racers. The graphics are comparable to Gran Turismo 3 on the PS2, as is the framerate.
2 Battery [...]If you are in the middle of a game and the battery runs out, just plop in another $45 battery[...]
If the battery starts running out, you'll know at least half an hour before, because the battery LED will start flashing.
[...]make sure to keep your spares charged and in a huge bag[...]
The PSP battery is quite small, so even if you're freak enough to want to carry more than the one on the console, it won't be a problem.
[...]make sure to save your game cause those rumors you heard about the game being suspended while you swap the battery were spread by Sony fanboys and arent true.
The suspend function works. I use it all the time because I use my PSP mostly on the train when commuting. And replacing the battery when the console is suspended works too. That said, I have been playing Ridge Racers for around 6 hours with one battery charge.
3 - Music playback [...]1 directory of music with no ID3 tag support[...]
The PSP supports directories and ID3 tags. I have a 512Mb MemoryStick with several directories of music on it. The PSP media browser displays the name of each directory, and inside of each directory it displays the title and artist of each song. You can also click to display more information on each song, that is taken from (guess where?) the ID3 tags.
[...]No album art cover[...]
Neither does the iPod, and I don't see you complaining.
4 - Wireless too [...]you have to manually turn on the wireless capabilities or your battery will loose juice[...]
The wireless switch is to lock/unlock the wireless functions. If you're not using wireless, it won't be sucking juice from your battery, regardless of the position of the wireless lock.
5 - Sleep mode [...]
This is only flamebait, doesn't deserve an answer.
6 - Movie playback. The PSP plays back MP4-formatted movies, right off the memory stick.[...] you need at least a couple pieces of software to make the movie conversion. One is Decrypter[...] and you will need 3GP Converter[...]
You'll need Decrypter only if you want to rip a DVD. Not only on the PSP, but also on any other case when you want to rip your movies to a hard disk. You'll need the MP4 converter if you don't have the movies in that format. Of course, there's the possibility of a firmware upgrade that includes other formats. Both my cell phone and camera save movies in mp3 format.
[...]you can only play 320x240 movies[...]
You're lying again. It can play movies at full screen.
7 - Strong third-party support. [...]
This is only flamebait, doesn't deserve an answer.
8 - The price is going to be right [...]make sure to grab a few added necessities[...]
Or get the Value Pack.
[...]Memory Card - $49[...]
$25, to be exact [yodobashi.com]
[...]Extra Battery - $49[...]
The PSP already comes with a battery. I don't think you'll need an extra one, unless you're a freak.
9 - The screen is a marvel [...]the screen is bright and ghosts like a 1 st generation LCD monitor.[...]
This is not true.
[...]For something that is intended as a movie viewer[...]
It's not a movie viewer, it's a game console.
[...]we could have made a screen that didnt blur when there was motion or action on the screen[...]
The screen doesn't blur. Ridge Racers and Armored Core Formula F
Re:Top Ten Things! (Score:1)
I fondly think back to all my
Re:Top Ten Things! (Score:1)
These videos are fake. The eject mechanism isn't strong enough to throw discs out."
So GameSpot is also in the conspiracy on this?
http://www.gamespot.com/news/2004/12/17/news_6115
"[...]poorly placed buttons[...]
They all work correctly."
Which unfortunately isn't true for everyone.
Re:Top Ten Things! (Score:2)
Um, somebody might want to tell Sony that at some point, since they're marketing folks have been pushing it as an all-in-one media handheld, hence the name "universial media disc."
That's a Nintendo argument, not a Sony one.
Re:Top Ten Things! (Score:2)
That's a lame argument, not a reasonable one. The PSP is a game console first and all that other shit second.
Re:Top Ten Things! (Score:1)
Your analogy is flawed: DVDs were not developed by Sony solely for the PS2. Considering that the UMD was developed expressly for the PSP, then why didn't they call them "PSP game discs?"
Re:Top Ten Things! (Score:2)
Re:Top Ten Things! (Score:4, Interesting)
Heh, if the original poster was a troll, you're obviously an astro-turfer.
One of the games I own is Ridge Racers. The graphics are comparable to Gran Turismo 3 on the PS2, as is the framerate.
I've seen movies of Ridge Racers running. No, it isn't comparable to Gran Turismo 3. It's graphics look better than the PlayStation, if only for the bilinear filtering, though. Textures on the PlayStation looked fugly, it's good to see the PSP isn't repeating that. So I'd say that the both of you are exagurating, the PSP is in between the PS1 and the PS2 in graphics capability - about what I'd expect, really.
Battery
I've heard figures of 1.5 hours to 6 hours life. Regardless, that's way too short. If you're correct that it's around 6 hours life, then it may be acceptable, but if it's around 3 hours average which seems to be the most widely agreed on figure, then that means that after every play session I'd have to recharge it. How hard is the charging process anyway? You can play while charging?
Depending on the answers, you may need an extra battery. One of the things I'm planning on using my GBA SP for is plane trips, and sorry, but 6 hours battery life isn't good enough for one battery. (Of course, I never travel, though, so it doesn't come up much. But it almost came up a while ago.)
I could honestly care less about the PSP's media capabilities, since I can't imagine it being comfortable to watch a movie on a portable game system unless you can place the unit in front of you somehow. I've already got an iPod mini, so I've already got MP3s covered.
These videos [of throwing-star like PSP discs] are fake. The eject mechanism isn't strong enough to throw discs out.
They aren't fake, exactly... They just aren't honest. The PSP really does have a flaw where you can get the disc to eject by twisting it in just the right way. However, the disc just kind of pops out, and isn't at all like a throwing-star. That's a massive exageration. Most of the videos of the PSP disc flying out at things have been taken with the disc flying straight down, so it was gravity helping with the speed, not the PSP itself. From what I've been read, it's really hard to do this by accident while playing, too.
Ultimately, though, it's the games that matter. I'm not going to be getting a PSP on launch. If titles I want to play come out for it, then I'll consider. Right now, even if it were technically flawless, I'd rather get a Nintendo DS - it has games I'm actually interested in.
Re:Top Ten Things! (Score:2)
I've pretty much been playing the GBA cartridge with Final Fantasy I+II on my DS, actually. Meh.
Oh, I'll mention I've never seen anyone with a PSP, though I've seen DS's often. Maybe the PSP selling well is just a Tokyo thing...
Re:Top Ten Things! (Score:2)
Re:Top Ten Things! (Score:1)
Re:What have you got against the PSP? (Score:1)
They must not be very imaginative then. The possibilities inherant in the DS's feature set from a game design standpoint are very exciting. The PSP is just same old, same old only handheld. There's nothing you can do on it that you can't do better on an existing console.
You're not a very critical thinkin' guy either Mike. Let me take off my fanboy hat and put on my critical thinking cap.
I predict in terms of games:
1. The DS will have better controls for FPSes, anything menu driven(like RPGS), and some unique puzzle games. If it would benefit from mouse input/a programmable interface, it'll have a better control scheme on the DS.
2. The PSP will have better controls for anything where the analog stick is necessary. Racing games, 3rd person 3D games like GTA, stuff like that. Don't expect any FPSes with good controls.
Those are the gametypes best suited to each system imo. Pick your poison.
Anyway, only devotees are gonna be buying either system at this point. Normal people should wait until towards the end of the year and evaluate the game selection then.
Re:What have you got against the PSP? (Score:2, Informative)
The original article is the one that makes excuses for poor graphics, "Simply put, the character models don't need to be as detailed, because you won't notice the difference anyway". Thanks for making that assumption pal. We were lied to about the prowess of the system, developers too. Koei, in a recent interview, stated that they had to dumb-down all of their PS2 graphics and textures to get them to work on the PSP. It isn't a PS2 in the palm of your hand. Maybe a PS1.5, but then so was the N64.
The battery is a huge issue, no matter how much Sony tells us it isn't. Don't kid yourself. What other device do you own that has such an amazingly short battery life?
Music playback is important. The top-ten article says so. They state it as #3. Sony tells us the PSP is the Walkman of the 21st century. Compared to MP3 players from the last century, it seems to fall short. Very short [ign.com].
Wireless? The article says the wireless is like the DS'. Why is that in the top ten? On the PSP, the wireless will only be used by the hardcore since you have to coordinate when/where you will turn on the wireless. On the DS it is easy to find other people playing. Why not just let software control the Wi-Fi access? Do you REALLY need another switch/button on the thing?
Sleep mode is really a non-issue, I'll admit. It sleeps. Good!
The movie playback is a joke. Sony keeps stating that is one of the big draws of the system. It is poorly implemented and weak. It does not take advantage of the system's strengths, the big screen, to play high-resolution movies. Instead, it uses a cryptic file naming convention (movies files also have to be all upper case otherwise the PSP ignores them), and requires many steps to convert your movies. When done, you can watch low-resolution video clips off of overly expensive Memory Sticks. WHY is this considered a feature? As for UMD movies, do you REALLY want to buy your movies all over again on UMD? If they come with DVDs, can you buy a cheaper version of the DVD without the UMD, otherwise, you are spending the money to make UMDs that you'll never use.
So far, the PSP's biggest supporter looks to be EA. We know how they make such quality games. Personally, I'd rather have great-quality first-party titles rather than off-road-racing, tries-to-be-funny-golf or EA shovelware made by EA slaves. Maybe others like those kinda games. Go figure.
I did mention photo viewing because the original article did. Reviews state it is slow unless you are using the native resolution of the PSP. Also, the bars it puts around your photo if it isn't the right size are white, not black. Never put photos on white, especially when your device is black. Show them on a black background to make the photo stand out. Can you imagine watching a letterbox film with white borders? Silly.
More is coming, for both consoles. Just like how our PS2 was supposed to be able to download games, movies and music. Or remember how our PS2 was supposed to have toy-story-like graphics? It was going to be the media center of the future. Remember the printer and web cam that were supposed to come out for the Dreamcast? Point is; it is hype. You have to see through the hype to the truth. As for the DS, I believe it is just getting started, but I wouldn't buy a DS for the hype, I would buy it for the hardware and the games, including all the GBA games one could play on it.
I think you have mistaken my loathing for being lied to and deceived as Nintendo Fanboyism. The PSP isn't as good as we are being told it is. It is less-capable at a multimedia device than modern PDAs. It has serious shortcomings and is riddled with poor design choices. They could have forgone the UMD and used Flash media to eliminate the battery and disc issues, but Sony seems intent on forcing a power-hungry disc into a portable handh
Re:What have you got against the PSP? (Score:1)
Okay, okay, let's clear the air here. We don't need to start a fight here.
B) The battery life is an issue. The PSP has terrible battery life compared to the NDS. Don't act like it's not important.
That's all there is to it. NDS wins.
Of course the PSP and the NDS both will have new and maybe even exciting peripherals. Obviously Nintendo still has a few tricks up their sleeve, and we can also expect more from Sony. (Don't forget Nintendo and Sony are working on their new consoles.)
I know I haven't covered everything, but I don't have that kind of time. (Who am I kidding? I have no life, I just don't feel like researching this further.)
By the way, Mike Hawk, anyone who posts in an online forum isn't too far away from a fanboy.
Re:What have you got against the PSP? (Score:2)
Expansion ports on Nintendo consoles (Score:1)
Let me just check the back of all my old Nintendo consoles for all those ports and expansion slots that were never used...
Nintendo Company Ltd had a disk drive for the Family Computer, a satellite receiver for the Super Famicom, and a disk drive for the Nintendo 64. Nintendo of America opted out of the disk drives because it observed the widespread FDS piracy, and Sega Channel didn't do so hot either. In addition, a RAM expansion that fit into the front of the N64 came out in all N64 territories. Now, the Game Boy Player uses the GameCube's High-Speed Port, and the broadband adapter uses another port on the bottom.
Compare the PSP to the Dell Axim x50v (Score:5, Interesting)
It was $375 - quite a bit more than the PSP. Keep in mind, however, that Dell is making a profit on the unit while Sony is selling the PSP for a loss.
It's clearly not optimized for gaming. But, here's the lowdown.
The screen is VGA (640x480) with a 3:4 aspect ratio. It's quite a bit higher in res than the PSP screen.
The unit has WiFi, like the PSP, but it also has bluetooth for connecting to a mobile phone.
It doesn't need expensive memory sticks. You can use either CF-based (up to 8GB flash, or use a microdrive like the iPod Mini) or SD-based (up to 2GB flash) media. You can use both slots at once.
The unit has a faster processor than the PSP (Intel PXA270 @ 612MHz) and it has a good 3D accelerator (Intel 2700G - based on the PowerVR core used in the Dreamcast, with 16MB of memory - 4 times more than the PSP).
Battery life is only around 2.5 hours, but that's with wireless on, the processor set to full speed, and the brightness set to the maximum.
The unit has 64MB of main memory - 8 times more than the PSP. It's an ARM core, like the DS, GBA, Pocket PCs, Palm OS devices, and 100s of other products.
Thanks to the PXA270 and the 2700G, the unit has no problem playing back DIVX/XVID movies at VGA resolution. You can download the trailers off of the Divx website and play them right on the unit without conversion - and they look great.
The Axim isn't really a Dell product at all - it's produced by a company called HTC. HTC also produces many of the iPaqs.
Microsoft could absolutely own the mobile market. Here's how:
1: Call up HTC and ask for a unit with these specs
- VGA touchscreen
- Intel PXA270 + Intel 2700G platform
- 64MB SDRAM, 64MB flash, 16MB VRAM
- 2 SD slots
- WiFi
- A game optimized case & buttons
Since the device is based on existing hardware and could simply be a modification of an existing Pocket PC, design time would be short and the unit could be on store shelves in quantity by next Christmas.
2: Develop an OS to run on the system based on Windows CE. Since similar hardware platforms already run Windows CE, there isn't a lot of work to be done there. Microsoft already has a compact DirectX framework that works with the Intel 2700G, they already have the OS, they already have a media player. All they need is a nice UI to tie everything together and a SDK to make development easy.
3: Ship the SDK. Get game development going. The SDK should make it easy to port XBox games - not a huge problem given the fact that WinCE has a similar API to Windows and the fact that the unit runs a variant of DirectX.
4: Launch. If Dell can make a profit at $375, Microsoft loses only about $110 on each unit at $200 (assuming that Dell's profit is $10, that Microsoft is charging $20 for the WinCE license, that the cradle costs $10, that the Bluetooth chip costs $10, and that Dell's "free" shipping costs $5.)
Regardless, here's what we see:
- Microsoft launches a product that is largely compatible with the XBox. Call it the XBox pocket.
- The unit has comparable graphics to the PSP, plus a better screen, enhanced video/audio playback, a touchscreen, and better battery life.
- Microsoft ships the unit with IE for Windows CE, plus an organizer that syncronizes with Outlook.
- Microsoft ships the unit with Windows Media Player 10. The unit plays Windows Media files, MP3s, and even WMA-DRM files purchased online.
- Microsoft ships a cable that allows the unit to link to the XBox. The device already has a USB client port (for connection to a PC) and the XBox controller ports are USB.
- Users can download games from XBox Live or purchase them at a place in a retail store. Games have DRM (of course) and are loaded onto SD cards. A 1GB SD card holds 16 games (at 64MB each - plenty of space with careful programming) and is only around $80.
Any thoughts?
Re:Compare the PSP to the Dell Axim x50v (Score:1)
It would have a touch-screen too so they could make DS-like games for it or even a DS emulator.
Neat idea!
Re:Compare the PSP to the Dell Axim x50v (Score:1)
There's no integration with an existing device, but I'm skeptical about the idea of a gaming device being tied to another gaming device. The NeoGeo Pocket Color linked with the Dreamcast (according to the manual) and neither system was successful. The PocketStation linked with the PlayStation, but the PocketStation was never officially released in the US. The Game Boy Advance was supposed to link up with the GameCube, but few games took advantage of that capability.
Re:Compare the PSP to the Dell Axim x50v (Score:2)
The Tapwave doesn't actaually have 3D acceleration - it relies on software.
The Tapwave is a nice device, but it has failed because it's expensive and it doesn't have strong 3rd party support. It also doesn't have the weight of a company like Microsoft or Sony standing behind it.
Re:Compare the PSP to the Dell Axim x50v (Score:2)
Says who?
Re:Compare the PSP to the Dell Axim x50v (Score:2)
When MS first sold the XBox they estimated that at the time the cost to produce was so much higher than the price it was selling for (I believe some people quoted this gap as high as $200) that MS stated on average everyone would have to buy 6 games for them to cut even.
This is why companies are so anti-modchips. Because if you cut out the money they get from people buying games, the "Gillette Razor Model" doesn't quite work, now does it?
Re:Compare the PSP to the Dell Axim x50v (Score:2)
Again, says who?
You're right about the Xbox, but you'll be hard pressed to find evidence of this for any other machine. Nintendo even claims they've made a profit or broken even on every system they've ever sold.
Because if you cut out the money they get from people buying games, the "Gillette Razor Model" doesn't quite work, now does it?
That model doesn't fit anyway. Games aren't disposable. Everybody but Microsoft understands that.
Re:Compare the PSP to the Dell Axim x50v (Score:2)
And I've never heard Nintendo claim they make money on consoles. I would imagine they seem to be a bit better in the pricing area of things... only because they seem to be better at "cutting off the fat" and have a very basic structure. (and they got burned when they tried to use expensive stuff and try and make back money on said expensive components... just look at the N64. They've learned. I just got a Nintendo DS and quite frankly it doesn't "feel" more than $150. When I picked up the XBox and knowing what was in it, I knew there was no way in hell it was $200.) I'm fairly sure it was stated in some article back when the XBox console selling for a loss story was hot, that all consoles were sold at a loss (initially) but as the internals could be delivered cheaply and in higher yields it evened out. Hell, look at the PS2. The parts to make that could be slimmed down and redesigned and could still be so cheap. When somethings been out for ~3 years, comodization kicks in.
Re:Compare the PSP to the Dell Axim x50v (Score:2)
Yes, I know that's what you're saying, and I'm saying you're wrong.
You don't have to keep buying games to keep the console useable. Plenty of people are happy with their two or three EA sports titles for the life of the console. Plus, since games aren't disposable there's a used game market, a rental market, etc... There are plenty of ways to keep your gaming experience fresh without giving your console manufacturer any more money.
If you still have doubts though... These are all publically traded companies. Only Microsoft hides their Xbox figures behind a bigger division. You can go see for yourself that they pull a profit on the hardware. After the death of Sega, anybody that doesn't have a few billion in the bank would be foolish not to.
Re:Compare the PSP to the Dell Axim x50v (Score:1)
Why state something like that instead of investigating it first?
Here, I Googled for you [actsofgord.com]
Re:Compare the PSP to the Dell Axim x50v (Score:2)
Gord is, in this case, wrong.
In Revolutionaries at Sony, written by and about the Japanese folks who actually designed and built the PlayStation, it's quite clearly stated that the PS was sold at a loss in the beginning.
Re:Compare the PSP to the Dell Axim x50v (Score:1)
No way they can make, assemble, and distribute the thing at their current MSRP without taking a loss, says them industry analysts.
Re:Compare the PSP to the Dell Axim x50v (Score:1)
Too bad... (Score:1)
Too bad the developers of Dreamcast games never had the chance to become more familiar with the Dreamcast.
Re:Too bad... (Score:2, Insightful)
Re:Too bad... (Score:2)
Wirless through walls! (Score:1)
Re:Wirless through walls! (Score:1)
10 (Score:3, Funny)
2. my
3. gawd
4. my
5. batteries
6. ran
7. out
8. again!
9. and
10. again
They Don't Even Have One! (Score:5, Insightful)
The author doesn't even have a unit yet! This entire article is based on what they could "find out." This is not much different than the Nintendo Fanboy article posted not to long ago. (Just not quite as childish sounding).
DS Fanboys vs. PSP Fanboys (Score:4, Interesting)
Buy what you like, no need to bash the other guys system. Nintendo and Sony are heavyweights, you don't need to promote their products for them, they'll still have the same libraries they were planning anyway.
I for one own a DS and I plan to buy a PSP if it ever gets a game I want on it. (Yeah, I'm a 29 year old man who likes playing Super Mario 64 DS, laugh it up)
First it was Atari vs. Coleco, then NES vs. SMS, then Gameboy vs. a ton of other portables, then SNES vs. Genesis, then Playstation vs. N64 vs. Saturn, then Dreamcast just plain fell on its ass, then X-BOX vs. Gamecube vs. PS2, and now this!
If there is one thing that has ever remained constant across ALL of these fights, It does not matter whose hardware is better, whoever has the best software library wins.
In terms of hardware, if I recall correctly:
Coleco > Atari
SMS > NES
Gamegear, Lynx, and that Turbo Grafx 16 handheld > Gameboy
Genesis somewhat > SNES (SNES had better sound and more colors, but Genesis had a better processor)
Saturn > N64 !! Playstation
Dreamcast = Nice hardware but only like 1 good game and the worlds worst controller design ever.
X-BOX > PS2 !! Gamecube
and just for fun:
PSP > DS - Yes the hardware is better for the PSP. Only a Nintendo fanatic will argue otherwise. But as can be demonstrated throughout history. It does not matter whose hardware is better, it matters who has better games. (that, and with portables, battery life is a huge factor)
Re:DS Fanboys vs. PSP Fanboys (Score:1)
I purchased more games for my Dreamcast than SNES, PS, PS2, XBOX, and GC games, combined!
What a great system.
RIP Dreamcast, we hardly knew thee.
Why must we dis the DC? Let it RIP! (Score:1)
Re:DS Fanboys vs. PSP Fanboys (Score:2)
Re:DS Fanboys vs. PSP Fanboys (Score:1)
Re:DS Fanboys vs. PSP Fanboys (Score:1)
It was a monster at 2d games, though :-)
It's such a good feature that he says it twice! (Score:1)
Video Playback (Score:1)
File names have to be all uppercase and be formatted like this "E:\MP_ROOT\100MNV01" where E is your memory stick drive. Not intuitive. Even the extension has to be upper case or the PSP won't recognize it.
You can find out more on the Engadget article.
http://www.engadget.com/entry/1234000980024404/ [engadget.com]
"if you had a 90 minute movie, and used the the same settings we did to convert to to AVI then to MP4, you would have the whole movie in 1100MB, which, unfortunately, is larger than the largest Memory Stick Duo currently available."
Re:Video Playback (Score:2)
Photo Viewing (Score:1)
MP3s (Score:1)
The PSP is lacking some of the nicer features of the dedicated music devices. There is no form of database support which, in portable players such as the iRiver, allows users to easily view all the music contained on the device sorted by artist, genre and album. The system does support M3U playlists, but it's very specific about where you need to put files, and also somewhat limiting.
The PSP also loses points because it doesn't allow you to browse the full directory structure of the Memory Stick. Your stuck looking at whatever the XMB interface decides to show you, which is limited to music files and directories contained in the one Music directory. iRiver and iPod feel more convenient in the amount of access they give.
If someone has an example of the PSP showing album covers from ID3 tags, I'd be happy to see it.
http://psp.ign.com/articles/573/573413p4.html [ign.com]
Re:Weak (Score:5, Interesting)
1. Plays MP3s.
2. Runs the popular Series 60 OS, for which many non-N-Gage-specific apps are already available.
3. Synchronizes built-in PIM software with Mac OS X (iSync) and Windows (Intellisync).
4. Built-in FM radio.
5. Supports on-line play with built-in GPRS radio.
6. Available used for about the same price as a Game Boy Advance SP.
7. Memory expansion with widely-available albeit slow MultiMedia Cards.
8. Includes software that lets me surf the web and check e-mail using the built-in modem.
9. Supports Bluetooth, letting me use a cordless headset instead of Sidetalkin'.
10. Has a built in Media Player [n-gage.com], which supports not only MP3s (#1) but also video clips and streaming media.
There, that wasn't too hard. Maybe I should put it on a web page myself and submit it as an article!
Re:Weak (Score:1)
Re:Weak (Score:2, Funny)