Editors Get an Earful 51
Gamedrool.com (via Kotaku) has the text from a letter to Gamepro from 2001, sent by then-president of 3DO Trip Hawkins. It's a hilarious look at what kind of flack you can get for offering up an opinion in a public venue. From the article: "I would hope you can recognize that I do not love all my children equally and can be objective about both good and bad features in a game as well as games that are of quality and those that are not. I do not send messages like this to you after every review. But this happens to be a game that I have played all the way through and beaten on all difficulty levels and I know the game intimately. I also have seen the profound positive effect this game has had on my children. "
Fault in the User? (Score:2, Insightful)
Re:Fault in the User? (Score:2)
Re:Fault in the User? (Score:2)
The review that's being responded to (Score:2)
Re:Bah, that's nothing (Score:1)
Holy Crap (Score:3, Interesting)
Re:Holy Crap (Score:3, Funny)
Re:Holy Crap (Score:2)
He must be Trippin!!!
HA HA HA HA!
Where do I come UP with them?!
I've gotten some crap from game publishers, but it's few and far between. Back when I used to write for Gameplayer, I panned Evil Zone, a literal 1-button fighting game. The PR guy called me up and complained...I told the guy, sorry, but there was just no way he was going to convince me that the game was somehow better than I felt it was.
It was actually a fairly reasonable letter until.. (Score:4, Interesting)
I was actually kind of with the guy on the whole "Find audiences for a game instead of just assuming everybody is like you" concept of reviewing, at least if it's a mainstream site. But when he cut into the threats about biting the hand that feeds you, well, I completely lost touch. The last thing a reader wants from a review site is a bought reviewer.
Of course I'm not the audience for that letter, I wonder how much their bottom line was actually affected. So the real question becomes.. how much does that sponsorship affect reviews? Is it possible to quantify it? If you compare reviews for games on sites that have ads for those games to reviews on sites that don't, can you find a coorelation that cross cuts many games? Common sense says that such a coorelation is so likely as to be obvious.
If that's is the case, that really doesn't set up the writer of this letter for ridicule. He's behaving accordingly to the climate. Who's more unscrupulous? Those that accept a bribe or those that offer it?
Hardly (Score:1)
The acutal effect is likely a bit different. (Score:2)
Instead, you see most games ranging from 6 to 8.
You will never see a truly negative review for a game unless that game is indefensible. Game mags cannot afford to offend advertisers.
END COMMUNICATION
Re:The acutal effect is likely a bit different. (Score:2)
I think reviews tend to work more like grades in school. If your score is 50% of 100%, that's typically a fail, not the average. Below 60 is a total fail, 60-70 is below average, 70-80 is the average range, 80-90 is above average and 90+ is excellent.
Re:The acutal effect is likely a bit different. (Score:5, Interesting)
When I first started reading gaming mags in the late 80s/early 90s, genuinely bad reviews were pretty common. Games getting 20% or less weren't exactly common, but nor were they rare. Plenty got less than 50%. Obviously, this isn't the case today.
However, when you stop and think about it, it's rare that you actually get a genuinely bad commercial game these days. It's true. I looked up some videos of the game in question and, from what I can see, it's an average, underwhelming early-PS2 action game. Yes, it's nothing like as good as any number of other games you could have bought at the time. It no doubt had a frustrating control system, poor level design and repetative gameplay. However, if you'd never seen Halo, Kingdom Hearts, Zelda, Metal Gear Solid or, indeed, any other modern video game before, you'd probably be pretty impressed by this. At worst, you can play through the game from beginning to end and probably not want to stab yourself in the eyes with a pair of scissors.
The commercial games development world has just moved on too far to produce truly bad games. Virtually all games go through at least some QA before launch. Indeed, if you want to release on one of the big three consoles, you have to convince Sony, Microsoft or Nintendo that your game is worthy of launch and won't be an embarrassment to their system.
Of course, the occasional utter stinker does still happen, particularly on the PC. Budget developers like Valusoft don't always have the same standards as the rest of the industry. I remember there was a truck racing game a few months ago which actually made a slashdot news story just because it was so sheer bloody awful. All the reviews of this game were sub-20%.
So, where does this leave the reviewer? In a bit of a quandry, to be honest. He has to be fair to the games he's reviewing and shouldn't call them truly bad unless they actually are. However, he also has a duty to let his customers know whether the game he's looking at is worth their cash. I suspect this is why we see so many reviews where the score is in the 60% range but the review text makes it clear that the game shouldn't be purchased.
Re:The acutal effect is likely a bit different. (Score:2)
Re:The acutal effect is likely a bit different. (Score:1)
Re:The acutal effect is likely a bit different. (Score:2)
I've noticed grandparent's point, also. Even the players (in their reviews, as on the "review it yourself" feature of major gaming websites, or on GameFAQs) tend to fall into the trap of making a 10 point rating scale into a 7 point rating scale by defining 4 to be bad, 7 to be average, and 10 to be g
Re:It was actually a fairly reasonable letter unti (Score:2)
That is something I've thought about a lot. But the realization I've come to is that ad-revenue backed sites tend to at least be accountible for their scores and reviews.
I've seen so many forum posts and independent websites that fall into the general industry memes and hype that predetermine a game's fate before it is ever picked up.
Not to s
Re:It was actually a fairly reasonable letter unti (Score:2)
I worked in the marketing department of a major game publisher
Re:It was actually a fairly reasonable letter unti (Score:2)
An entertainment journal set up like this might be cool, but it might be difficult to convince people to invest
Yikes.. (Score:1)
You are so much better if you let us keep face, take your paycheque home and don't make waves?
One thing stands out (Score:4)
I'm sorry, but every single advertisement ever written for anything anywhere, is biased. To claim otherwise is ridiculous.
Re:One thing stands out (Score:1)
Gee, Trip, ya think? Since when have advertisements been anything but biased (with the exception of Crazy People [imdb.com])?
Good thing 3DO makes such good games, otherwise I might start to agree with GamePro. Oh wait...
Re:One thing stands out (Score:2)
THANK you, EXACTLY.
if anything, i take a diversity in advertizing / content as an indicator of true impartiality.
Idiots Write Letters (Score:4, Insightful)
Let me translate for you:
Game reviewers who share their true opinions instead of trying to push units and help even the shittiest of games turn a profit are unprofessional.
Thinking of the children (Score:3, Insightful)
What children are we talking about here? Children-as-product, or children-as-kids? The confused nouns in Paragraph 1 indicate his tone and mood for the entire misguided letter.
Plus, points off for mentioning "God." Twice.
Is this guy talking about games (Score:2)
From the article:
The audience for games no longer consists of one iconic block of angry young men who cannot get a date on Saturday night.
and more:
dominated by angry young men that are poorly trained and represent a narrow and anarchistic element of the world's population. They have a negative attitude and are looking for what is wrong with something, instead of looking for what is right and who might like it.
It reminds me of boys at junior high school dance. With their fragile egos,
A specific point in the letter... (Score:1)
Eh, it's GamePro (Score:3, Funny)
Re:Eh, it's GamePro (Score:1)
i'm not a bitter ex gp'er but it's hard to change your mind when they make nintendo power seem more objective over the years
Erm... (Score:1)
Anyone else picturing an evil bald guy sitting in a black chair, stroking a white cat?
Re:Erm... (Score:2)
I wish 3DO still existed... (Score:3, Funny)
Nothing wrong with a little anarchism! ;) (Score:1)
RAR, TRIP HAWKINS WILL CRUSH YOU (Score:4, Funny)
Man, and to think -- EA didn't really start being evil until after Trip Hawkins left.
Trip's right... (Score:1, Interesting)
A reviewer has to assume that anyone reading the review is at least mildly interested in the game. If the game is a niche game, then he has to assume that he's writing to a member of that niche audience. He should write the review as if he's talking to the person for whom that game is intended. Or more accurately, he should write the review as if he's talking to the person who is most likely to consider buying the
Gaming magazines are in a sad state... (Score:2)
wanker publishers (Score:1, Flamebait)
as far as I see it, gamers are the real customers. game developers and game magazines don't exist without the gamers.
I love the fact that GamePro did this.
Re:wanker publishers (Score:2)
Trip is a first-class asshole. (Score:2, Interesting)
I said it in the subject and I'll say it again. Trip Hawkins is a first-class asshole. Buying any product with his name on it supports his self-centered egotistical rampage that has cost people their jobs, money, and self-esteem.
Re:Trip is a first-class asshole. (Score:1)
P.
This is the norm for the industry (Score:2)
I've worked for games developers and I was always amazed at how prophectic the advertising department could be. They would show us early previews of their adverts and posters which would already have the review scores on them. Amazingly the scores exactly matched what the game got when we finished writing it and sent i
Reviews (Score:1)
The problem is, if you're passionate enough about games to dedicate your life to it, you're bound to be a fanboy for certain genres and franchises. Some can't filter out their excessive interest for the game and give inflated scores.
If you're the "RPG guy" in the company, it's cus' you love RPGs ...so if some ultra nichey game