Natural Selection Mod to get Sequel, Source port 38
kingphreak writes "The popular Half-Life mod, Natural-Selection is undergoing an update. Natural-Selection: Source (a port of the original to the new Half-Life 2 Source Engine) and Natural-Selection 2 have been announced. It is not known by Charlie "Flayra" Cleveland and the rest of the NS Team whether NS:S will be a direct port or whether NS2 will use the Source Engine, UT2004 Engine, etc." They're currently testing Beta 6 within the community.
NS=Great (Score:2)
Source or Quake2 engine it doesn't matter to me, just give me some more NS goodness.
Re:NS=Great (Score:2)
What about combining movable objects with webbing?
What about using barrels and junk to remove webbing or make it easier to spot?
The possibilities are endless. Just webs and objects alone would drastically affect game play.
Re:NS=Great (Score:2)
webs... (Score:2)
Seriously, though, Source isn't the only game engine with Havok physics, and Havok isn't the only physics engine. I want my Linux support!
Re:NS=Great (Score:1)
Re:NS=Great (Score:1)
Re:NS=Great (Score:1)
Re:NS=Great (Score:1)
Just wait until you see NS2.
Re:NS=Great (Score:2)
Bob has some funny stuff to say on the matter too.
http://www.angryflower.com/loving.gif
http://www.angryflower.com/urquan.gif
NS (Score:2)
This was the first game I ever played that basically required voice communication among players - especially the Marine team. I got a usb headset specifically because of this game.
Re:NS (Score:2, Interesting)
If you havent played it in a long time you might get disappointed. the NS community is very much split up about the changes the developers did to the origina gameplay. They optimized it more and more for fast clan games meaning that the play time was reduced to games under one hour. By these changes the original RTS- (Real Time Strategy - like Starkcraft as FPS) style of NS suffered alot and the game lost much of its complexety.
Ahhh.. those were nice times when NS games lasted up to 3 hours and the lo
Re:NS (Score:1)
It's my opinion that a lot of people SAY they like 3-hour long games, but the number of people that PLAY games of this length are much less then those that enjoy games that generally finish within 15-20 minutes.
Great news! (Score:1)
HL2 mod problem (Score:2)
Re:HL2 mod problem (Score:3, Interesting)
The biggest problem with Natural-Selection is it's heavy use of entities. The Half-Life engine wasn't designed to handle maps with hundreds of entities, which caused enormous load on the server (And much more on the client than was normal).
Source, on the other hand, can efficiently handle a great number more entities than Half-Life could. There WILL be a performance hit going to source, but part of it will be offset by substantially better entity handli
Re:HL2 mod problem (Score:2)
You still get nice models physics and so on, just less pretty shaders.
Re:HL2 mod problem (Score:1)
Anyone who says the reqs are too high either hasn't played the game, or they have a 500MHz Gateway.
I've been testing Beta 6 this week and so far its pretty good. Can't wait for the Source port.
Exactly half. (Score:2)
CS:Source lags when I find servers I can cheat on. I bind a key to "give weapon_flashbang" and piss everyone off. Or I use the same trick to make a giant pile of AWPs to hide in.
Re:HL2 mod problem (Score:1)
Clarification (Score:4, Informative)
To clarify that, NS:Source and NS2 are two different products. NS:Source would be a free Source mod, and NS2 will be a commercial product, who's engine hasn't yet been decided (though Source and Unreal Engine 3 are two engines that Flayra mentioned as possibilities).
According to Flayra (Charlie Cleveland), NS2 will be a ~$50 game (In other words mainstream), and will require a multimillion dollar budget to pull off, in addition to requiring several years of development.
Normally for a first time developer to get such a huge budget would be rare, but Charlie has proven with the original NS that he can put out a cutting-edge genre-defining game that pushes the rendering engine to the limit. That will count for something.
Re:Clarification (Score:2)
I may sound a bit paranoid now, but just you wait. Dice already bought up the DC team for bf1942, and now you'll be forced to pay for the next DC.
I'm glad the NS team got some money, but what I'd
Re:Clarification (Score:2)
On the other hand, if they DID compensate the mod team, I'm all for it. Actual budgets means nothing but better mods. One of the reasons NS has been such a great mod is that it followed the commercial development style, with professional paid voice actors, and the main coder working full time. The only difference is Natural-Selection was paid
Mod parent -1 Valve lackey (Score:2, Flamebait)
News flash: Source is not that fucking innovative. Just about everything Source had, Halo 2 had also, including the Havok engine -- and there are free physics engines out there, too. And let's not forget -- Halo 2 came out when it
Re:Mod parent -1 Valve lackey (Score:1)
"[...] if you actually care about framerate (and not just how big that video card looks), you get Linux and run some (not all) games there."
Ouch. More and more games are being ported to Linux, but I'm sorry to say that framerate is not one of the things that will make you want to switch. Out of the box, games generally have much better framerates in Windows than their Linux counterparts unless you've taken a couple hours to tweak the hell out of your drivers and game s
Re:Mod parent -1 Valve lackey (Score:2)
Please explain how facial animations would be a "big feature" in a fast-paced multiplayer game like Natural Selection. Use winks to command your marines to group at certain spot, or kissy-lips to scramble and hide?
When saying that the Source engine is "amazingly innovative," you might want to give an example that is actually relevant to the current topic. Facial animation seems like something m
Doom 3? (Score:2)
Um... (Score:1)
Re:Um... (Score:1)
I'm wondering the same thing, but it isn't so hard to believe. The NS team did go and found Unknown Worlds Entertainment, and their jobs [unknownworlds.com] page does not look like your typical MOD. The Half-Life community has spawned games off of MODS before and no MOD is more deserving then NS.
I personally would love to see NS developed on a better engine; I only feel it could enhance gameplay and the NS experiance. I am curious as to why they would consider another engine other than the source engine for the game thoug
Re:Um... (Score:1)
OMG OMG OMG! (Score:1)
Re:NS, NS retail, NS: Source, NS2, etc. (Score:1)
So the next project is likely going to be NS on the Source engine. We don't know for sure if we're doing this
Bad time for a slahdotting (Score:1)