60 Day Gamecube Development Contest 26
An anonymous reader writes "The site Cubehacker.com, a GC development page, is hosting a 60 day development competition. The goal of this competition is to boost interest in developing homebrew applications and games for this powerful little console."
OK (Score:3, Insightful)
Re:OK (Score:4, Informative)
Re:OK (Score:2, Funny)
Re:OK (Score:5, Informative)
Substantial hardware investment required (Score:2)
Many GameCube owners can't afford to purchase either (BBA + PSO + subscription to PSO) or (Action Replay + SD Memory Adapter + SD writer for PC).
Re:Substantial hardware investment required (Score:4, Informative)
SD Memory adapter can be constructed with the correct parts and a bit of hardware knowledge. Total parts shouldn't exceed $10. SD cards obviously range in price based on their size. Action Replay goes new for about $30 but again eBay could probably be used for a better deal.
So in the end you're looking at about $50 or so as an additional investment. The cube is $99 so it's not too bad in the long run. For XBox hacking you need the $149 XBox + $50 mod chip so the price for homebrew is comparable.
Re:Substantial hardware investment required (Score:2, Insightful)
I bought [PSO] used and have never be on their servers once.
Do the PSO tools, the SD card tools, and the compiler tools work well under Microsoft Windows 2000 or Microsoft Windows XP? I don't want to have to spend money replacing my PC's video card, scanner, and the rest of the peripherals with ones that work well in some distribution of GNU/Linux for PC. Or by "GameCube Linux" did you mean running most of the tools on the GameCube itself and having it mount my PC's hard drive over Samba?
SD Memory ad
Re:Substantial hardware investment required (Score:2)
Also, about the SD-Adapter, you don't ne
Re:Substantial hardware investment required (Score:1)
Did some playing around with the existing tools, but not looked at actually coding anything yet. I'm tempted by the action replay + SD card route though purely for the fact the software would be able to boot quicker....(though still not automomously as the disc lid needs still to be triggered IIRC).
The SD adaptor is a piece of piss to manufacture, really (though I haven't got aroun
Re:OK (Score:5, Interesting)
The other problem is a matter of history and personal bias, so it may not be as certain as the economic issues. The big video game crash that killed the Atari, Intellivision, et al. was partially brought about by the fact that anyone who wanted to make a game could do it - even if they had bad ideas. The market was flooded with thousands of crappy games and it was difficult to find the true gems amongst the garbage. When Nintendo released the NES, the wanted to avoid those same mistakes and put restriction on what could be released for their platform. While the most famous examples are the company's notorious censorship, they also had debugging requirements. They even put a limit that you couldn't release more than six games a year. The result was that Nintendo flourished where others had fallen. Now, you could argue that modern games require such vast resources that the shovelware of yore is no longer an issue. However, considering that licensing was one of the ideas that brought the company to the power it has today, they aren't going to abandon it until after the ship has already sunk.
WorkStation? (Score:1)
I've been thinking of turning the PS2 into a workstation.
It's a playstation, not a workstation. Did the plans in this 1999 story [eetimes.com] ever pan out?
Re:OK (Score:2)
If open development really was a problem, then why haven't we ever seen the same problem with PC games? There was never a PC game cr
"Crash" (Score:4, Funny)
There was never a PC game crash.
Bull. PC games crash, freeze, lock up, etc. much more often than console games do because unlike a console, which is a piece of fixed hardware, a "PC" is a collection of components that poses a much more nebulous target for quality assurance. The fact that a console and its Licensed titles will Just Work(tm) keeps the console makers in business.
Re:OK (Score:2)
Second, you mentioned that the industry tanked because of supply and demand. Well, when Nintendo put the restrictions on the platform, they choked off some of the supply. From Econ 101, when you decrease the supply and demand remains constant, the price goes up and the number of units sold goes down
Re:OK (Score:2)
Oh for the love of....
Okay, sure, Nintendo spread this hugely pervasive meme, completely unsupported by fact, that console games were completely and totally dead before the NES came along, and no one happened to notice this while it was happening.
The fact that I could, and did, buy Atari 2600 games for less than a buck each at local drugstores during this time, and in fact built up a lot of my library at this time, a couple of years before the NES saw U.S. shores
Hope the contest finishes (Score:3, Funny)
If you're not good enough for the Cube (Score:2, Interesting)
The problem with a GameCube competition is that the standard of production quality on a system with 3D capability is often too high for a project produced by an individual. That's why there's the PDROMS competition [pdroms.de] designed for simpler systems such as the NES, Game Gear, Genesis, Game Boy Advance, etc., where an individual project could still compete.