Take-Two to Publish Next Civilization Game 363
An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.
I hope that's not all (Score:5, Insightful)
Re:I hope that's not all (Score:2, Interesting)
Re:I hope that's not all (Score:5, Informative)
Re:I hope that's not all (Score:2)
Hmm... it looks like there's now an X-com style game for Linux ( [happypenguin.org]), and it's gotten some really impressive ratings. I never even knew - I was wishing someone would make a game like that just the other day
Re:I hope that's not all (Score:5, Insightful)
Plus, the more exposure Python gets, the more likely it is that I'll be able to make money hacking in Python, which would be an Even Better Thing.
-- Bander
Re:I hope that's not all (Score:2)
Re:I hope that's not all (Score:4, Interesting)
Re:I hope that's not all (Score:4, Interesting)
Making it run in real time would be interesting as well, so long as you control the pace of time. Balancing law enforcement (with the scientists and workers and tax collectors, etc) would be a nice touch that would help with controlling corruption.
Re:I hope that's not all (Score:3, Insightful)
Re:I hope that's not all (Score:3, Insightful)
Re:I hope that's not all (Score:3, Informative)
RTFM next time.
Take-2 vs. EA? (Score:3, Insightful)
Remember what happened with Radio? Don't people realize all this consolidation is bad for the industry? Better play as many video games as you still can, they're gonna get a lot more bland in subsequent years.
Re:Take-2 vs. EA? (Score:3, Informative)
EA has already experienced some of it. The Jane's series was a great franchise and had some great programmers. EA screwed it up with bad business decisions.. Hungry russian programmers developed IL-2 and Lomac
Just to note... (Score:5, Informative)
Civ IV is scheduled to be out in late 2005. Hopefully, it will be.
Re:Just to note... (Score:5, Funny)
Re:Just to note... (Score:3, Informative)
Re:Just to note... (Score:3, Interesting)
I'm suffering with people who did exactly that. (Well, not C...another language.)
Re:Already have the tag (Score:4, Funny)
This is ugly! Man, try and make a joke - and sombody's already implemented it - what a gret pipeline for exploits!
Re:Just to note... (Score:3, Funny)
Ah, but will it run on Linux?
Seriously, I know it's a cliche, but the success of freeciv should demonstrate the market is there.
Re:Just to note... (Score:4, Informative)
Re:Just to note... (Score:2)
AI (Score:5, Insightful)
This is certainly not the first time XML data files are used in games, Ghost Recon has that too if I remember correctly, and players are able to change the wind, bullet speed and whatnot in the game.
Is this going to be the trend in the future? Players pay $49 to license the game engine, and create their own game?
Re:AI (Score:2)
Re:AI (Score:5, Informative)
Switching to XML might make the data more structured but at the expense of loading speed, readability, editability and sensitivity to parsing errors.
Python (Score:2)
Re:Python (Score:3, Funny)
ok..I'll go back to my corner now...
Re:Python (Score:2)
Waiting for Civ 4 (Score:5, Interesting)
1)Good multiplayer
2)More diplomacy and humor
Ican't just think of any other way they could improve an already fantastic game. (apart from of course putting in super fancy graphice so that I will have to skip food for a month and get a new graphics card)
Re:Waiting for Civ 4 (Score:3, Interesting)
Leaving aside what that says about my psychological state, I was a little disappointed that the newer games moved so much more into diplomacy and "power politics," and made it almost completely impossible to win with tech and military strategy alone. Are the
Re:Waiting for Civ 4 (Score:3, Informative)
Alpha Centauri. You get to make your own military units, for crying out loud ;)
Re:Waiting for Civ 4 (Score:2)
I now favour Santiago and win through technology along with bullying anyone who's closer to finishing a Wonder than I am
A very moldable game, it seems to be different things to different people.
Re:Waiting for Civ 4 (Score:3, Interesting)
Re:Waiting for Civ 4 (Score:2)
Re:Waiting for Civ 4 (Score:4, Insightful)
1. 'Recording' Civilization Advance - allows for construction of the Movie Theater improvement. (A humorous metagame side-effect could be that it opens up a new game menu for playing your own MP3s as background music.) Allows profession:artists to be considered productive for trade in addition to making citizens happy. In combination with Radio, allows construction of Big Three Networks wonder, that makes it harder for citizens to stay mad.
2. A physical layer for the communications that can be damaged, and without a connection from an area to your capital, you can't see what units on the border are doing (until maybe a couple of turns later?) Layer is made irrelevant with invention of Radio advance.
3. Time tightens to months with the invention of radio, weeks with the invention of the Internet, but doesn't speed up actual progress for civs that don't have them. (Better have spies/diplomats in place, to acquire them quickly! Or maybe capturing any unit from a civ with it in your territory would have a chance of giving you Internet, and capturing a city automatically would?)
4. The ability to attack foreign units in your country without your permission, without it automatically being an act of war! (If anything, THEY should be smoothing things over after that, most of the time. One of the most unrealistic aspects of Civ, IMHO.)
5. Railroads upgrade to Interstates, which can be used for emergency aircraft landing sites, but aircraft landed there must have fuel brought to them by another unit.
6. Future Tech that is more than a name, but is reasonably extrapolated from current trends - anti-matter weapons, matter fabricators, etc. - with actual game effects.
7. MANY more detailed units, military and otherwise, and many more trade goods.
As you can see, I want Civ to have so much detail that it can take a month to play a game.
Alpha Centauri (Score:5, Informative)
Never did like Civ 3 myself. Too many boring bombing runs
Re:Alpha Centauri (Score:2)
Damn you for going under, Loki, damn you all to heck!
Re:Alpha Centauri (Score:2)
Re:Alpha Centauri (Score:2)
Re:Alpha Centauri (Score:2)
Re:Alpha Centauri (Score:2)
Re:Alpha Centauri (Score:3, Informative)
ForceOldVoxelAlgorithm=1
I believe that goes into your alphacentauri.ini file.
I have a MSN Community at: http://groups.msn.com/sidmeiersaliencrossfire [msn.com]. About all I do with it anymore is allow people to join occasionally since I don't have the time for anything else.
Re:Alpha Centauri (Score:5, Informative)
totally customizable units, functional and relatively deep diplomacy, fantastic story and brilliant characters (in a civ game?!?!), multiple paths to victory (victory by diplomacy, victory by economic domination, victory by Transcendent technology, or of course the good old victory by genocide) and an unceasing number options and worlds to play around with.
my favorite feature, though, is the wonderfully clever quotes or movies you get every time you discover a new tech or wonder of the world. they really give one a sense of not only accomplishment, but wonder at this new, exciting technology your society has just produced.
Re:Alpha Centauri (Score:5, Insightful)
Re:Alpha Centauri (Score:2)
Now Colonization, *That's* another story. If anyone liked the civ series, and has never played Colonization, you MUST. I've met a few other people that also agree that Colonization is one of the best. This game was made in 96 I believe, and I still pull it up and play once a year!
Re:Alpha Centauri (Score:2)
But I like Colonization too. It gets a little tedious dealing with the micromanagement of all of the wagon trains and warehouses, but somehow it's fun. I have played it within the last year myself.
Re:Alpha Centauri (Score:2)
Alien Crossfire (Score:2)
The best part of Alpha Centauri (Score:2)
Eg:
Einstein would turn over in his grave. Not only does God play dice, the dice are loaded.
Chairman Sheng-ji Yang
"Looking God in the Eye
AND
A brave little theory, and actually quite coherent for a system of five or seven dimensions--if only we lived in one.
Academician Prokhor Zakharov
"Now We Are Alone"
Thats was the #1 disappointment I had with Civ3.
Re:The best part of Alpha Centauri (Score:3, Informative)
Game moves? (Score:2, Interesting)
open source tech? (Score:3, Insightful)
Re:open source tech? (Score:2)
reaction (Score:4, Insightful)
Take a good idea and work with it... (Score:3, Insightful)
Neat-o (Score:5, Funny)
For instance: photography (+sci +happy) allows porn (+happy, opens Jenna Jameson wonder)
Re:Neat-o (Score:5, Funny)
This reminds me of a friend's comments on the original Civilization computer game:
"It's just taken my scientists 200 years to figure out the secret of 'horseback riding'. What were they doing in that time? 'Hm, we're researching "horseback riding". Lets spend a few years trying to ride the tails of sheep - maybe that is it.'"
Re:Neat-o (Score:3, Interesting)
Would the porn discovery be required for the invention of the Internet?
Freeciv (Score:5, Interesting)
Re:Freeciv (Score:2, Interesting)
Unfortunately they forgot to include modern graphics and addictive single-player gameplay, so it's not going to catch on outside the geek niche that values customisability over eye-candy.
Re:Freeciv (Score:5, Informative)
Re:Freeciv (Score:5, Funny)
So....you became what you hated.
C-Evo (Score:3, Informative)
Bleah (Score:3, Insightful)
Civ 3 issues (Score:5, Interesting)
Re:Civ 3 issues (Score:5, Funny)
Re:Civ 3 issues (Score:2)
Oh wait...
Re:Civ 3 issues (Score:5, Insightful)
For me, I much preferred Civ 1 over Civ 2. Civ 2 just added a whole bunch of new units, technologies and wonders, without adding anything distinctive to the game. They turned a nice 8 hour game into an exhausting 16 hour game.
Civ 3, on the other hand, added depth to the game. Culture is awesome, and those strategic resources really opened up the diplomatic and trading game.
Waste, corruption and unhappiness are crucial to the game. Without it, however gets the most cities planted early wins. Only the game before 2000BC matters, after, it's just tedium. You may hate it, because it's what's holding you back on your preferred strategy, but without it, it'd be a much inferior game.
Re:Civ 3 issues (Score:5, Interesting)
This is my biggest problem with the 4X game genre - there is a point where you know you are doing well enough that you are going to win, but this point is often well under half of the way through the game (in real world time.)
I'd like to see an option where you can give up most of your empire to a new computer player (call it a civil war or something) and get a big bonus on your score for doing so. That way you can spend the whole game struggling against superior foes, which is when it is interesting, racking up a huge score if you can split your empire multiple times and still come back.
Another thing I'd like to see is variable techs - in this game, artilliary isn't so useful, so you'll need to adjust your tactics to account for it. In the next game, tunnelling is so effective you get the option for a normally unavailable tech, "underground cities". Etc. The closer you get to aquiring a tech, the more information you get on how effective it will be.
Re:Civ 3 issues (Score:3, Informative)
The fact that you can create new "core" cities through moving palaces and creating the Forbidden Palace on the opposite side of the world really help out with this problem.
Becoming a communist will let you create a third ce
I totally agree (Score:2)
However, I found some efficient patches for it early on that neatly solved the problem for me. I can't remember what they were though...
Re:Civ 3 issues (Score:2)
I love Alpha Centauri too, and was hoping a new civ would build on it which is why I bought Call to Power. Call to Power has truly awful and I was sorry I wasted money on it. The tech research paths are awful and it just wasn't much fun to play compared to Alpha Centauri.
I dearly wish they would do an Alpha Centauri II, keep the best of it in tact, build on it, fix the AI's and reopen some servers for online play.
Only problem in Alpha Centauriy is the AI's in it a
Re:Civ 3 issues (Score:2)
Re:Civ 3 issues (Score:3, Insightful)
In other words. (Score:4, Funny)
In other words, there will be no game included and they hope that we, the consumer, will finish their prodcut for them.
Re:In other words. (Score:2)
Not the First Time (Score:4, Informative)
Re:Not the First Time (Score:2)
Another good example of python use in a game is Eve.
However lua [lua.org] has firmly taken the industry now. World of warcraft comes with a huge xml/lua based UI and tons of mods exist.
Painkiller, Massive assault, Monkey islands are all prominently putting lua symbols in their games.
Documentation (Score:4, Insightful)
There are plently of places with fragmented documentation but it's still a lot of trial and error/guessing. It also seems mod developers who started in the begining of the beta do not want to share their knowledge.
My advice to Take-Two is this: If you are going to talk it up make sure you document the damn thing.
Hmm, A CIV GTA cross-over (Score:2)
XMLScript (Score:2)
Right, but a scripting language could be represented in XML.
<for var="i" test="i < 10" mod="i++">
<drop object="nuke[i]" on="civ[i]"
<clean object="pollution" nearobject="nuke[i]"
</for>
Re:XMLScript (Score:3, Funny)
Yup. And a hammer could be used as a screwdriver;)
I'm waiting for (Score:2)
LK
National Security Risk!!! (Score:4, Funny)
"Open source"? WTF? (Score:3, Insightful)
And I didn't see a reference anywhere to the license that covers mods. Maybe if someone did see it, they can point that out to me.
How did previous mod communities deal with this? Did modders just not care, or did the fact that the game manufacturer didn't claim rights over derivative works from the beginning save it?
Help enlighten us--maybe I'm being too harsh.
Re:"Open source"? WTF? (Score:2)
Re:"Open source"? WTF? (Score:3, Insightful)
Re:"Open source"? WTF? (Score:4, Informative)
I believe he's referring to the use of Python.
XML Scripting Language (Score:3, Interesting)
You sure about that?
Mac Version (Score:3, Interesting)
So while the PC version will be out late 2005, the Mac version will be out two years later, running on hacked-together code that requires a 5Ghz G5 and 512MB of VRAM just to run. Slowly.
Great, now you can CUSTOMIZE your crack (Score:5, Funny)
Anyone in the Portland, OR area want to put together a Twelve Step group for Civilization addicts?
"Hello, my name is Bill."
"Hi Bill!"
"I would like to tell you about the time I wore Depends and stewed in my own filth for twelve hours while playing as the Mongols in King mode."
"We've all been there Bill! Go on!"
Stefan
Re:Great, now you can CUSTOMIZE your crack (Score:3)
Too many times I've sat down to play Civ III at 4 in the afternoon, remembered to blink at midnight, and only moved when I realised it's 7am and light outside...
just....one.....more.....turn.....
Will mods/scripting be cross platform? (Score:2)
As a Mac user, I was put off that Civ III came out for the Mac but no expansions did and even the patches stopped at 1.21f while the PC version went to 1.29g (and no, the 1.29 patch was not PC only bug fixes).
Any information on the support of non-Windows OS's?
Another? (Score:2)
Civ was such an amazing, addictive, and replayable game to begin with that everytime they release a new Civ everyone starts playing it again, remembers how good the game style is, and likes the new version. However, I'm not convinced that buying and playing Civ X is a significantly different or b
Great for my 8 year old! (Score:2)
From an Avid Fan.... (Score:5, Interesting)
Let me say here that I do indeed hope that they don't fix what isn't broke:
I am an avid Civ fan. I bought the hard-boxed, big mannualed CivI -- that came with all sorts of goodies -- from Radio shack in the early 90s and fell in love. I also went into a coma and nearly caused myself and my cousin to flunk college.
CivI: This game set the stage. It built upon the basis of railroad tycoon and the way in which is incorporated butter and bullets (which many games get lop-sided) set it apart as a turn-based game. A player could focus on military might or cultural growth or both.
What it lacked: it lacked a more advanced combat system. The ol' "phalanx takes out battleship" is the prime example.
CivII: This game was a vast improvement over CivI and was a needed addition. An advanced combat system was now in place, technologies were added filling in gaps and wonders of the world were expanded. A true gem that brought the dynasty into its own. I thoroughly even enjoyed the video clips of the advisors -- actors -- who would discuss with you your decision-makings.
What it lacked: not much -- that we knew of, but CivIII would show us what would make the Civs even better than ever....
CivCTP: "Call To Power" was a travesty. I tried diligently to play this game and like it, but they did exactly what SSI did with the 1st Panzer General and that is they fixed what wasn't broken. Suddenly, all pieces had different movement commands, a different system of controlling settlers, etc. Nothing fit. It was an entirely new game and it flunked horribly. I don't ever wanna see it or talk to it again -- I DIVORCE IT!!!
What it lacked: EVERYTHING!!!
CivNet: K, of course, the one thing you ALWAYS wanted from Civ was the ability to trash your buddies. CivNet comes out -- woohoo!!! Wtf POS was this? Talk about crashing! It wasn't worth it. And patches? Not many. It was based on CivI too (am I missing something?)
What it lacked: um, the ability to not crash while in a networked game after 5 minutes of play....
CivIII: Finally, another improvement -- or was it? CivIII came out and my first impression was "ah!" thank goodness they didn't rework the commands or controls. Good, good, good -- I can use the number pad to move settlers and stuff. Nice. Wait! What's this!!! Cultural boundaries!!!!!! (orgasm). Yes! I first saw it in Black and White. The best two things about B&W were the cultural boundaries and the king room (rest pretty much sucked). Finally, something that added to the mystique of playing a turn-based god-game. As your culture grows, it only makes sense that a natural boundary and influense would exude from it. Excellent. Ah, the wonders are about the same -- technologies. My goodness. They took CivII, they added mo' betta graphics and also cultural boundaries! I love them! (SSI!!! Pay Attention!!! -- yes, yes, I know all about SSI).
What it lacked: Wait a minute. Some
Conclusion: today, right now, I play CivToT all the time. It's like an on-going chess game for me. I play it on my old P2 laptop and it runs like a champ. It is excellent. CivToT (Civilization II Test of Time) is my Civ of choice and will remain so until someone
Re:From an Avid Fan.... (Score:3, Informative)
I personally like Alpha Centauri the most, it's got all of the best parts of Civilization II plus borders and the ability to create your own units. If you haven't tried it yet, I highly recommend it. It's a Firaxis game (Sid's compan
Re:From an Avid Fan.... (Score:3, Informative)
But when Civ II came out, it promised to improve all those things which Civ II lacked. We bought it the day it was available, played it for weeks, and gave up in annoyance, frustration and disappointment.
What was wrong?
Re:From an Avid Fan.... (Score:3, Insightful)
What it lacked: Wait a minute. Some
Whether or not XML's a scripting language... (Score:3, Insightful)
Woo hoo! (Score:4, Funny)
P.S. obligatory:
Your civilization has built the Internet (+2sci)! This obsoletes the Hollywood wonder (+1hap).
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