Star Wars Galaxies Overhaul Continues 41
With the combat update to Star Wars Galaxies coming up soon, you would have thought the design changes to the game would have slowed. Instead, the development team is making major changes to just about every system, with looting changes, a complete revamp of the PVP system, the addition of a Planetary Control Meta Game to the design, and for good measure a well thought out Veteran Rewards program is going to be added to the game. Criticism of the game's real or percieved flaws aside, you have to be impressed with the team's dedication to the virtual world.
Seems familiar (Score:3, Funny)
Who wants to bet the developers have been playing World of Warcraft and have discovered things that work?
"Hey Bob! Check out this looting system!"
Now get to work!
Re:Seems familiar (Score:1)
Galaxies is so enormously unfun to play that I honestly wonder if they wouldn't be better served to close shop for a while and come back with a fresh offering in a year or year and a half.
Re:Seems familiar (Score:1)
Re:Seems familiar (Score:2)
See also: "Valve", "3DRealms", "Starcraft:Ghost", "Games Industry"
Re:Seems familiar (Score:2)
Re:Seems familiar (Score:2)
Re:Seems familiar (Score:2)
I made a sloppy edit of the first sentence of the post and chopped out a bunch of words.
What I meant to say was: I'm pretty sure that the new SWG loot system has been used by MUDs, FFXI, and D&D prior to being used in WoW. The post I was replying to stated that SWG was copying WoW, and my point was that the lot and quartermaster systems for dividing loot had been used in FFXI, which got the idea from MUDs, which got the idea from tabletop RPGs.
Re:Seems familiar (Score:2)
WoW has a great mix of legendary drops / legendary crafting. I'm about to make a swe
Re:Seems familiar (Score:2)
(In defense of Koster I think the situation created by jedi is a total
Re:Seems familiar (Score:2)
It's available at ebgames.com [ebgames.com]
Re:Seems familiar (Score:2, Informative)
Re:Seems familiar (Score:1)
They had the vehicle to make a smash hit of a game (Star Wars) and they blew it.... big time.
Overheard (Score:2)
Bad design decisions (Score:3, Insightful)
- Separate special action costs from damage - no more dying from using your special actions!
- Tough NPCs and creatures will require groups to take them down.
- Counter-move and Recovery effects - You now have ways to recover from attacks - no more one sided combat!
Re:Bad design decisions (Score:2)
As far as the rift between vets and newbs - with players leaving in droves I'm sure that any newb worth anything will be snapped up by a guild and shown the ropes.
Re:Bad design decisions (Score:3, Insightful)
Maybe, but I've worked around software quality control people. I've seen plenty of times when a bug has been found, they guess its likelihood or its impact wrong ("Even if someone does find it, it won't do much damage."), and then mere days after the release scramble to come up with a rational plan to correct or patch what is now
Re:Bad design decisions (Score:2)
One of the designers really needed to step up and say the HAM system sucked. You shoot somebody with a rifle and it causes "Mind damage" (so in starwars apparently rifles give you a bad headache, they don't actually injure your health). What's worse you take the same sort of damage when you use a special attack
Re:Bad design decisions (Score:2)
Yes yes yes! And when buffs came along that made your secondary stats so strong that special moves cost nothing, you could spam them forever and be a godly fighter.
There were literally lines in major cities for people waiting to get buffed by master doctors.
I can remember before I knew about buffs how challenging and fun fighting was. Things were fairly decently balanced. Then I got buffed once, and kind of felt like it was
Re:Bad design decisions (Score:2, Insightful)
Most of the developers ideas were indeed idiotic. They also focused their energies in the wrong areas. They are now essentially completely redeveloping the game since their original designs have been proven to be flawed and unpopular. The subscriber base of SWG is about
Re:Handly Copy/Paste for MMORPG Threads (Score:1)
I would have agreed with you... until I played WoW. I have VERY few complaints about this game, and the ones I do are all perihperal and aesthetic in nature.
SWG on the other hand, was just about the most borked game I have ever played. 12 months into it and you still couldnt sit on the floor without sliding across the room ala some bad Poltergeist re-ena
Re:Handly Copy/Paste for MMORPG Threads (Score:2)
I would have agreed with you... until I played WoW. I have VERY few complaints about this game, and the ones I do are all perihperal and aesthetic in nature.
I don't usually call uptime an aesthetic issue.
Re:Handly Copy/Paste for MMORPG Threads (Score:2)
Lot's of room for more folks on Bonechewer, we very rarely get into even yellow latency. I also play on a medium pop server sometimes (Shadow Moon) and that one is usually in yellow and almost always a little (but noticeably) laggy.
The low p
High Pop vs Low Pop servers (Score:2)
I would have to admit that my choice of server was based entirely on what server my friends were playing on as they had been playing for a month or longer before we bought copies of the game. It's a fairly high pop server (Proudmoore) but it's also a server with a lot of Aussies on it, so there are generally people around who understand when I say it's bedtime - for us it really is and I really have to go.
It does mean that I rarely adventure during in game daytime, it's normally the few hours before dawn i
Re:Handly Copy/Paste for MMORPG Threads (Score:1)
This is most likely a product of luck, the server I am on, and the time I play.... but in the first 6 months of SWG, I had plenty of uptime complaints. None with WoW
Fortunately for me, all of my issues with the game are minor and almost always surface issues.
Desperate times call for desperate measures (Score:4, Interesting)
I recently logged back into the game to check things out. It was a ghost town. No wonder they're scrambling to fix things. Based on the absence of players in game, I'd say SWG is hemmoraging revenue at this point. They need to do something fast to keep the game from sliding into the void.
I always felt that SWG had potential, but the implementation of this universe is profoundly flawed. This MMORPG suffers from many of the same ailments the worst MMORPGs have, specifically an advancement system that becomes redundant and boring very quickly, high end gameplay that becomes tedious and time-consuming to organize if it's even remotely interesting, a market system which is terminally broken, and a universe that is so heavily based on preset corporate or mythological constructs that exploration isn't as exciting because you know what to expect, and last but by no means least, a tremendous disparity between new and veteran players that serves to intimidate new players and frustrate old ones.
Despite the changes... (Score:4, Insightful)
Faction bases? They're exactly the same as before except some of them will have defenders! Looting changes? What loot? Crap you sell at vendor for 5 credits in a world where a new shirt will cost you 1000? PvP changes? Isn't that how covert and overt factions worked before, just without the ability to accidentally become overt? Veteran Rewards?
If it weren't for the Star Wars licence, I don't think SWG ever would have made it out of the starting gate. It's just not a fun game.
Now, World of Warcraft... Blizzard did it right.
Re:Despite the changes... (Score:1)
Well except in character creation. One word "boring". SWG raised the bar very high and this is where WoW falls flat on it's face. Very little differences between characters of the same race. It reminded me of those free to play MMORPGs that have been slowly rising up. I expect that from them not from Blizzard.
I was at a convention once and found that a guild mate from SWG was there. Over the phone we decided which area to meet in. Got there and walke
Re:Despite the changes... (Score:1)
I partially agree. Yes, the options in WoW are limited. But then you have to think about the processor power required to morph some guy's nose 1 pixel larger and multiply that by 100 guys all standing in the same area. What a waste of my precious processor cycles. Besides, there's an actual GAME to play in WoW, so you're never really standing around staring at eachother's avatars for hours on end. In SWG's favour it's a cool feature, yeah, but so what?
My Grief with SWG (Score:4, Informative)
-I needed to get on to check my factory
-I have to go one and check to see which of my items were sold
-Have I collected my resources from my farms?
Then a shared multi-guild base was razed by a bunch of 12 year olds when no one else was on.
I ended up quitting since it was affecting my relationship with my wife.
Then right after I had quit, the game
Re:My Grief with SWG (Score:2)
I've had that happen in MMOGs twice. The first time was when I quit the EQ Guide Program in disgust at what SOE was starting to do to it back in 2000. The second time was when retired as an officer of my EQ guild, quit playing EQ altogether, and went to WoW.
When I played SWG when it first went live, I never got very far in the game, but the pressures to check on crap like you mentioned were still already very strong, w
Re:My Grief with SWG (Score:2)
The only reason you come back to play WoW is because it's fun, not because if you don't it could hurt your experience later on.
Sony had a slam dunk (Score:2, Insightful)
HAHA SONY (Score:2)