The State of Linux Gaming 540
Srikant_Chaudhry writes "CTZ has an interesting article that talks about hardware and software problems, along with others, that is limiting Linux gaming as a whole. Here's a quote from their concluding paragraph: "As of this moment, gaming on Linux is still a little like the Wild West. It's somewhat chaotic, random and empty, but it can be very exciting too. As time progresses and the market matures, we will see a plethora of games on Linux. Right now, many distributions are concentrating on other materials, like making their distributions easy to use, and making sure they work well with all the different hardware. Once the Linux desktop has stabilized to a certain extent, you can expect to see developers turn their energies to better gaming support under Linux. That's when the Linux gaming market will really take off."
I'm willing to change (Score:5, Interesting)
Re:I'm willing to change (Score:4, Insightful)
Re:I'm willing to change (Score:5, Insightful)
My SB Audigy 2 worked fine OOTB with Mandrake 10. I had to install the drivers for my Nvidia 5700 (whihc you have to do in windows too).
Once id released the Doom 3 client for linux, I could stop going back to windows to play it. It DOES run at the same speed as it does in windows, and I didn't have to muck around at all. It just worked.
I even run it thru KDE, with my IM client still going. Seriously, what is the problem? If it doesn't run reliably or fast, its probably the game developers fault (or possibly yours, for having a bad setup).
id can do it, its not impossible...and the fact that it did 'just work' really impressed me (i've been trying to game since '98 on linux).
Re:I'm willing to change (Score:3, Insightful)
Does multispeaker support work fine? How about EAX? Does it eat up your CPU cycles (it did the last time I tried the SB Audigy on Linux).
"Once id released the Doom 3"
id is a notable exception. They make some damn fine games, and they run damn fine on multiple platforms. Blizzard (to a certain extent) does the same thing.
"It DOES run at the same speed as it does in windows"
I'd be interested in seeing some benchmarks. I haven't seen one comparison of Windows/Linux id soft
Re:I'm willing to change (Score:3, Insightful)
I have 2.1 sound...so I couldn't really tell you. I know that either ALSA or the (for pay) OSS DOES support multispeakers. Doom3 for linux supports this as well (under linux).
5.1 or 7.1 sound. Last I saw of the Audigy drivers, they only supported "mirroring" 2.1 sound along the back channels. I have a fairly high-end 7.1 setup and I would want more than just mirroring.
How about EAX?
Give me a way to tell, and I'll let you know. I do know that the game sounds the sa
Re:I'm willing to change (Score:5, Informative)
Re:I'm willing to change (Score:5, Informative)
The gameplay is brilliant: no "instant respawn". You die, well, you get to sit there and watch your buddies try to complete the mission. Since your opponents are also equally motivated to stay alive, they're usually much more challenging. The weapons and ammo aren't unlimited, you don't find Big Kegs O' Health laying on the ground, and you don't get powerups. There's no such thing as turning friendly fire on or off -- don't shoot your buddies or you'll get booted from the server and wind up in Leavenworth (worth exploring in cheat mode once or twice, by the way.) The graphics (especially since the 2.x release) are among the best in the industry -- great attention to detail. Most of the maps are fairly well balanced. And while you don't play an ongoing "character", your performance is still tracked, and counts for a little bit in selecting your position on each squad.
Relatively few bugs, and PunkBuster to keep the cheating reduced to a playable level. All that and it's free -- you don't even have to sit through a "Join the Army" lecture to get it.
I've played all the other FP shooters, and I keep coming back to AA for every one of those reasons above. I've not played it on Linux, so I can't swear to the performance on that platform, but if it can run on a crappy Windows box, it should run fine for you.
Re:I'm willing to change (Score:3, Interesting)
The article may be poorly done as some have stated, and it may be something that's posted about once a year, but it's still good to have a recent update of status.
If the video card manufacturers would really start supporting linux drivers, maybe that would change the face of linux gaming. Until then, we're stuck with tuxracer
Re:I'm willing to change (Score:2)
Re:I'm willing to change (Score:2, Interesting)
Yes and no.
Yes, if you mean that they're (most of the time) played from the perspective of the game character.
No, if you mean that they're like Doom/Quake/Halo where you run alone through a hail of bullets mostly unscathed (and then go looking for a "health package").
There's plenty of tactical thinking involved since in all three games control several other characters (up to 12 persons in Operation Flashpoint) at the same time. Setting your troops up for an attack or at
Re:I'm willing to change (Score:5, Insightful)
On the other hand, I've never considered buying her a Mac for gaming because all of the good games are just late ports of PC games.
If you want to have people going to Linux for the games, you need more than just late ports of great PC games. You need some great games that come out for Linux FIRST and stay only on that platform for a significant amount of time. No one bought a PC to play Halo, but plenty of people bought Xboxs for it.
TW
Re:I'm willing to change (Score:5, Informative)
Check out Stepmania [stepmania.com]. It's an open source DDR clone, runs under windows, and can import third party songs and patterns (there are *cough* allegedly *cough* lots of these available on various file sharing networks).
Without wishing to sound like flamebait, Stepmania is head and shoulders above most homegrown software - it's much better than most commercial stuff. I'm not a huge DDR fan, but I was incredibly impressed by how well this was put together. Best of all - it's available for Linux, Mac OS X, or Windows.
Just add a USB to Playstation adapter, and you can plug a playstation dance mat into your PC and get going...
Re:I'm willing to change (Score:3, Informative)
Re:I'm willing to change (Score:5, Funny)
Dupe! (Score:5, Funny)
Re:Dupe! (Score:2)
Yep, I thought the same thing when I read the headline.
Re:Dupe! (Score:2)
Somehow... I think we'll see this article for many years to come.
I know what could help, a Linux gamer switch commercial similar to the one that the Red vs Blue guys did when talking about the great gaming on the mac http://www.roosterteeth.com/archive/download.php/
Re:Dupe! (Score:2)
Additionally, they manage to blow what would easily fit on 1 page to 4. This story was not worth posting on Slashdot.
Re:Dupe! (Score:3, Funny)
Re:Dupe! (Score:2)
P.
Re:How the fuck (Score:5, Informative)
Audio Software for Linux, well, let's see, Audacity, that's it. Windows, Audacity, Goldwave, SoundForge, etc.
Check PlanetCCRMA once in a while. Personally, I personally use Ardour + Hydrogen + Jack often. You mentioned Audacity and there's a bazillion 'nothing special' recorders along the line of goldwave.
Video Editing Software for Linux, well, let's see, none that I can think of. Windows, Adobe Primere, Video Explosion Deluxe, Dazzle DVD Complete.
Kino, mencodeer, AVIDemux, DVD-Create...
Image Editing Software for Linux, The Gimp, and that's it. Windows, PhotoShop, Paint Shop Pro, NeoPaint as well as the Gimp.
Photogenics, X-Paint, Artstream, if course Gimp. If you really can't live without the comfort of Photoshop, 7 runs perfectly under wine.
Email Software, Thunderbird, none other that I can think of. Windows it's Thunderbird, Eudora, Outlook/Outlook Express.
Evolution, Thunderbird, KMail, Balsa, GMail, Aethera, Mahogany...
I understand you're trolling and I'm just feeding you but if noone replies to crap like this average people might actually believe the shlop this guy says. If it weren't for games, there would be a lot more converts.
Re:How the fuck (Score:3, Informative)
I saw the Audio editing software, and overkill for someone that just wants to copy their old record over, and does it even have any options for cleaning the audio? on top of that, there are so many dependencies that it makes my head spin.
So there wasn't enough Audio software in your previous post and now there's too much? I guess I can't compete with that.
All that matters (Score:4, Funny)
Re:All that matters (Score:2)
I don't think that ID software will fix it, because Quake III is old. Maybe the linux drivers will get fixed...
Current state of my Linux gaming (Score:5, Funny)
Re:Current state of my Linux gaming (Score:3, Funny)
Re:Current state of my Linux gaming (Score:2)
I don't think so. (Score:3, Insightful)
The Apple OS has been "stabilized" for 20 years now; still no games. Sorry dudes. It just ain't gonna happen.
Re:I don't think so. (Score:5, Insightful)
Re:I don't think so. (Score:3, Informative)
Re:I don't think so. (Score:2)
I guess the good news is that I won't have to worry about having the latest graphics card so I'll save a bundle if I use the Mac as my primary gaming platform.
how'd Doom3 slip in there! Now I'm sad again.
TW
Re:I don't think so. (Score:2, Insightful)
Re:I don't think so. (Score:2)
Another state of games article? (Score:5, Interesting)
Microsoft owns about 60% of opengl.
In good news, flash games and java games all fly like shit out of a teflon coated colon. Which is kinda cool.
Re:Another state of games article? (Score:2, Insightful)
Re:Another state of games article? (Score:2)
So they link everything statically, adding about 30 megabytes to the profile of an install that's already 800+, and call it a day.
Sure, they could build for a target distro, but then they'd leave a good 80% of the Linux community out of their potential clientele
Your supposition is demonstrably f
Re:Another state of games article? (Score:2)
It'd make a somewhat larger binary, but games eat up disk space anyway nowadays.. personally I tend to uninstall games I stop playing for some time, and then reinstall them eventually if I feel like playing them again a couple of months later.
Re:Another state of games article? (Score:2)
And yes, I know, there are source ports for these specific games. But I'm talking official binaries, and it demonstrates a problem nontheless.
bullshit (Score:5, Insightful)
You don't need some large ass complicated DX API to make a game in linux. OpenGL + OSS covers graphics and sound. X [motif, etc] cover your window dressing, keyboard and mouse.
This is just another "pander to the concensus" bullshit article. The only thing plaguing "linux gaming" is that people make games with the DX API... Use OpenGL in windows and you save yourself quite a bit of trouble.
Oh no, you won't have the latest doo-dah and VTX shader... well learn this. Doom3 does and it's a craptasticular game.
Tom
Re:bullshit (Score:2)
The question developers care about is how easy is it to develop in DX vs. OpenGL. I personally have no idea though.
Is there anyone here who has done both? Is OpenGL just as 'easy' to program as DX?
Re:bullshit (Score:2)
One thing lots of people underestimate is that (although also getting better) in general video card's directX support is better than their openGL support, and in general users gained by openGL users lost by not supporting directX (although once again getting better).
The other thing to remember is Direct X is a lot more than just direct3d. While all the bits of directX have open source equivalents, directX has the advantage of h
Actually DirectX is the key to windows gaming.. (Score:3, Insightful)
In other words it is LESS COMPLEX to deal with.
On a side note, your entire comment is very hostile to the current game development community and its standards and you wonder why this platform is ignored? Your type are
There are ALOT of invalid assumptions here (Score:2, Insightful)
First invalid assumption: the same people developing desktop stuff are NOT going to be the people typically developing games.
So, having said that, whats holding back the people developing the games ? It can't be the desktop, they can code around that....
Re:There are ALOT of invalid assumptions here (Score:2, Insightful)
The same thing that's holding back gaming on the Mac: Marketability / Userbase.
When you only have a few people to cater to, it doesn't make for a very profitable venture. So what do you do? You stick with the name brand that sells, or at least what everyone owns.
+5 Insightful (Score:5, Insightful)
Exactly. Companies don't avoid OSX (or Linux) because they are such huge fans of win32 that the though of releasing software for anything else is abhorrent (Microsoft's first and second party studios aside). It's simply not worth the time and effort to do so for relatively few sales.
The huge popularity of consoles relative to the PC games market is already cutting in to the number of Windows compatible titles. If companies aren't willing to develop for Windows, why on Earth would they port their games to a platform with 1/50th the potential market?
There will always be games for the Mac and Linux. But they are going to be few in number and (mostly) behind the curve due to the time it takes to port them. Crappy video drivers for Linux and Apple selling machine with sub-laptop video performance isn't helping the matter either.
Re:+5 Insightful (Score:4, Insightful)
If companies knew to write them in a portable way in the first place (OpenGL + SDL), porting would be relatively trivial, cost-effective, and beneficial to both parties.
Software Like Cedega I get 75% working. (Score:2, Interesting)
Re:The problem with Cedega (Score:2)
I'm worried (Score:5, Insightful)
I'm not so sure about this. I don't think there is enough incentive among game developers to actually make their products run on Linux. The way I figure it is that every Linux user who is also a gamer is dual-booting Windows (or running Windows on another box). Developer makes a Windows game. Linux guy buys it and runs it on Windows. That's one sale. Now what happens if the developer incurs the cost of developing a Linux version? He sells one game to Linux guy who then runs it in Linux and goes "cool!" That's one sale. Where does the developer gain in this scenario?
Contrast this with the Macintosh game market. Developer makes a Windows version and Mac guy doesn't buy it. Developer incurs the cost of making a Mac version, Mac guy buys it. that's one sale - one sale he wouldn't have had before. There's an actual business case to be made for doing a Mac version, as long as the expected sales revenue is going to outpace the development/support costs of the new version. Not so with Linux. Too many Linux gamers are running Windows for them to count as additional sales.
Consoles .vs. PCs (Score:2)
Not to mention what the console market is going to do to PC games anyway in the next few years. When the next Cell based PlayStation comes out (and I assume the next-gen Xbox too) their game specific performance advantage over PC's are likely to be so great that I can't see much future in PC gaming after that.
By the time Linux developers turn their full attention to Gaming (and that's one huge assumption anyway) they will probably have missed the boat.
Re:Consoles .vs. PCs (Score:2)
Re:I'm worried (Score:5, Insightful)
It's true that the revenue boost from a Mac version is far greater than what a Linux version would provide today. However, if a company has already decided on releasing a Mac port, then the additional effort required for a Linux port is far less.
Once the codebase is platform independent, adding 3rd or 4th platforms is far simpler than adding the 2nd.
Consider: to port a game to Mac, you must reprogram the internals to function in a Unix-based OS, and change the graphics engine to output OpenGL instead of DirectX. And of course, those two things are also the greatest obstacles to a Linux release.
Further reasons why porting to Linux can be relatively cheap: 1) Unlike the Mac port, the Linux version will usually run on the same hardware as the original, meaning there's no CPU-specific optimizations to change. 2) If the game is online multiplayer, it probably already had a partial Linux port for the dedicated server, so some of the work has been started.
Re:I'm worried (Score:3)
Why would they develop on Linux first? Surely basic risk management would dictate that you ensure that you develop for your primary platform, e.g. Windows (compared to Mac/Linux). I'm assuming from your use of the word 'companies' that some kind of profit is intended to be involved.
Comparably easy in what way? I'm not aware of having met anyone who's develo
Re:I'm worried (Score:3)
This can happen, but are you suggesting that game developers develop for Linux just to reduce bugs, and not because they will ship on Linux? There are much more efficient ways of spending your time if you want to reduce bugs.
Why is that then? Or is it just received wisdom?
Re:I'm worried (Score:2)
Re:I'm worried (Score:4, Insightful)
I have bought a fair number of games for my PC now and some of them will only run on Windows but others run on both. For the ones that run on both I have hardly played the Windows version (UT2004, Return to Castle Wolfenstein, Doom III). They are the games that I enjoyed and got through quickly, the Windows games I have require me to reboot so it takes me longer to get through them. More to the point, the native Linux games play better than their Windows version, especially Doom III which is noticibly smoother.
If the Linux version comes out at the same time, or very shortly after the Windows version I think there is definitely a point, if it comes out at the same time as the Mac version then just forget it. In the end, the developers should make sure that their games work on Linux too and they can ride the wave as Linux inevitably becomes more popular. It took Windows gaming years to get where it is today, Linux will catch up. Mind you, I think the PC, whether Windows or Linux, is going to have to watch out as the next gen consoles look likely to finally be capable of unseating the PC as the high end gaming platform of choice.
Re:I'm worried (Score:2)
Why do people stay on Windows? Microsoft Office? Partially, but that doesn't account for why 90% of consumers do. Security? Nope. Stability? XP goes a long way, but nope. The real reason people stay on Windows is because that's
I can't agree with the statement... (Score:5, Interesting)
PC gaming 'Took Off' without PCs being easy/simple to use devices. Just remember back to the days of DOS with games like the original Wing Commander, not necesarily very easy to get running, when compared with installing and getting modern games to run under Windows.
Linux gaming shouldn't be an afterthought, it should be a current thought, going along with the development of an easy to use desktop operating system.
Potential (Score:2)
Now that ATI have finally got some linux drivers there is no technical reason why linux couldn't become a serious gaming platform.
Re:Potential (Score:2)
I don't think new games are going to be made available on linux for a while. Most gamers should just hope for a "cedega" compatible version for the next few years. And I'm not a pessimi
Linux gaming rather is like the South Sole (Score:2, Interesting)
Yes, and there will be no more life in 100 years than there is now.
Linux gaming lacks 'critical mass', required for justifying the huge game development investments. And I don't see how it could acquire the critical mass, some great independent developers don't count compared to the Nintendo's, Sony's et al of this world.
America's Army rocks (Score:5, Informative)
Anyway, good FPS, absolutely free, and downloadable via a torrent (check out the 3dgamers link for download).
Re:America's Army rocks (Score:5, Funny)
God be with you,
George.
Not state of the art, but does it matter? (Score:2)
Live CDs and Open Source (Score:2)
The advantage of this system would be the OS files could all be the ones used by the game maker, there would be less problems with older and new OS files. Of course research is needed, these are just theories
I think not. (Score:2, Insightful)
It's actually a bit of a Catch-22 (Score:2, Insightful)
"No one wants to develop games on Linux because of lack of hardware support, and no one develops good gaming hardware support, because there is no* games support in Linux"
That being said, I was excited as hell to see UT and UT2003 among others being released on the Penguin Platform.
Better yet, if companies continue to release Linux ports/builds despite mediocre hardware support, it's only
Plenty of small free games (Score:5, Interesting)
Project Starfighter [parallelrealities.co.uk]
Blob Wars [parallelrealities.co.uk]
Virus Killer [parallelrealities.co.uk]
Give them a try. After all, they're completely free.
My favorite Linux games just for the record. (Score:3, Interesting)
The Battle for Wesnoth [wesnoth.org] very good freebie.
These are the ones I'm focusing on right now. I've played lots of others. Quake III, Frozen Bubble, I saw someone complain about lack of tacticle shooters, I did have Soldier of fortune. Now that Loki is gone ports don't happen quite as often, but they do still happen. Right now Blizzard is probably the biggest gaping hole in the Linux game library.
Hmm (Score:3, Interesting)
Oh.. Diablo 1 doesn't play, I don't think... But Diablo 2 and the expansion, StarCraft + Expansion, World of Warcraft, warcraft 2 (dunno about the expansion for that), Warcraft 3 + expansion... They all work. I know, because I play them in linux with cedega.
I wouldn't consider that a "gaping hole."
Still a gaping hole (Score:2)
OS/2 died because it could run Windows programs, and thus nobody wrote any for OS/2. Okay, fine we can shell out a ton of cash for OS/2 and Windows, then we can run OS/2 programs AND Windows programs. Wait, why don't we just right Windows programs since OS/2 can run them anyways? We don't need to write OS/2 programs. Thus, the OS/2 software library did not grow. Know anybody still running OS/2? We shell out cash for Windows games and run them on Linux. As far as the developer is con
why linux? (Score:2)
but i think gaming is fairly well covered by consoles (cheap, easily accessible) and PCs running windows (highly optimized hardware support, abundance of games).
why linux? (other than providing competition... which i won't dispute is a bad thing.)
Re:why linux? (Score:3, Informative)
And I do have one occasion where gaming has been better on Linux than on W2K. I have some old DOS-games that I like to play, like Steel Panthers 2. It wont work in W2K so, I installed Dosbox [sourceforge.net] on it, and ran the game there. It worked, but it was unbearably slow. I then tried installing Dosbox on my Gentoo (running on the same machine), and it was ALO
LiveGames (Score:5, Interesting)
Fighting the wrong battle (Score:2, Insightful)
non-issue (Score:2)
First there are the 3d video driver issues, once almost impossible to set up properly, it is now a matter that is only moderately difficult on some distributions. This is partly due to lack of free fully functional nvidia drivers (and I'm not entirely certain about ATI stuff--don't use ATI).
Second, and even more difficult, is the problem of GETTING COMPAN
So, (Score:3, Insightful)
I've said this before I will say it again... (Score:2, Insightful)
- Linux users are such a minority they are a drop in the bucket
- Linux Users won't pay
- No DRM on Linux
The commercial game industry isn't going to buy that. The best thing to do is for F/OSS Developers to knuckle down and develop their own games. Thats right.
We need more Freedroids, we need more Vega Strikes, we need *Good* Versions of LinCity, Wesnoth and what not.
Our focus should be
Re: (Score:2)
Re:Linux gaming for modern games is a log way off (Score:2)
Err no, it's because you have an ATI card. ATI card support blows under Linux because the company hasn't cared enough to put out decent drivers. So it's no suprised the game runs worse for you under Linux than Windows.
Market share is the answer! (Score:2)
I also think that systems like TransGaming are a real bad idea. They give gaming authors an excuse NOT to publish to Linux. They know someone else will get it to work.
It's like the Black people who supported Jim Crow laws by willingly sitting in the back of the bus. Linux should not be a treated as a second class citi
Linux Live Game Project (Score:2, Informative)
With all the previous comments about LiveCDs with games I felt it might be prudent to mention the Linux Live Game Project [altervista.org] which was recently mentioned here on /.
Another useful link for people looking for Linux games is, of course, linuxgames.org [linuxgames.org]
Let's pick on the Linux community today! (Score:5, Interesting)
GAME COMPANY CEO: That's that OS used by those people who are rabid about not paying for anything involving software, right?
GP: Yeah.
GCC: Get back to work, dumbass, or I'll cut your balls off.
Hey! I tease!
Re:Let's pick on the Linux community today! (Score:3, Interesting)
1. support burden; you're fighting a huge number of distros, half-assed drivers from companies who don't really care about Linux, and so on
(related: QA burden: double the testing!)
2. cost of port in the first place
3. less of a framework to implement copy protection; it's even easier to drop stuff into the kernel, libs, etc. to fake it
4. commercial demand; OK, chicken and egg, but it's basically negligable right now
I think support is the real killer: ev
Re:Let's pick on the Linux community today! (Score:2)
Oh, well, it's Friday.
I can't believe it got modded as interesting. My silly posts get modded interesting. My serious posts get modded flamebait. My flamebait gets modded insightful. Go figure.
How to *really* get Linux games (Score:3, Insightful)
The linked article is just bad, even beyond turning one page into four for ad purposes. Linux is not a game market, plain and simple. It isn't really even a desktop market. The only commercial alternative to Windows you can expect to make a statement is a Mac. With a Mac you don't have driver issues or the possibility of emulation for games. A Mac port will involve technologies that are also mostly available for Linux.
No game company with a clue would target Linux before they target the Mac, so you can count on the Linux game market always trailing that of the Mac (which isn't exactly stellar). CoolTechZone is beyond deluded to suggest that buying Linux games is going to do anything significant for the platform. It makes sense only on the surface; the real market dynamic points to the Mac as your best bet for eventually seeing more major games on Linux.
Not So Fast... (Score:2)
From the Operating System Wiki entry [wikipedia.org]:
Today, Windows is the most popular desktop operating system, enjoying a near-monopoly of around 90% of the worldwide desktop market share.
Now for arguments' sake, pretend we divide the remainder between Linux and OS X evenly. If you are EA or Valve and you want to make a game, do you begin writing for the 5% mark
I was so disapointed to have to get Windows (Score:2)
I had been using a a linux machine in DMZ on my home network for the last two years but World of Warcraft didn't run on Linux. I decided to install Windows on it to play my game. So I popped an old 40G hard drive and installed Windows while it was still connected to the network.
Funny thing the install took 3 and half hours instead of the 54 minutes it said it would install in. Upon bootup well... hahaha I'll let you guys what happened then...
Flight Gear is very interesting (Score:2)
Utterly fails to grasp the scale of the problem (Score:2, Informative)
Firstly, and this is a cliche, but hardware support under Linux is poor. Yes, I know you can get drivers for NVidia (and more recently ATI) video cards, but in terms of technological development, these drivers are way, way
Linux is too unstable... (Score:2, Insightful)
Hardware (Score:2)
They can only go so far, seeing as more and more hardware manufacturers are playing hardball and not releasing specs.
If it doesn't work out, do NOT blame the distros.
Introversion (Score:2, Interesting)
Best of all, they're available (at least Darwinia very soon after Win/Mac release) for Linux. If you've not seen em, go on over and take a look. If anything, it's people like Chris Delay and the rest of Introversion that might just be Linux gaming's "future".
Condensed Version! (Score:2)
And there's the condensed version of the article. The biggest problem with Linux gaming is Linux users. A number of years ago, pro-MS folks were running around and saying it was a development issue. There was
we might not get good commercial games but... (Score:3, Interesting)
What I don't understand is... (Score:3, Insightful)
An extensible flight engine using public domain mapping data could catch the imagination of the MS Flight Simulator fans -- let's call this Open Air -- and the other firm favourite that should be fairly straighforward would instantly have a catchy name: Open Golf.
First person shooter engines, RTS engines, Turn-based map/strategy engines.... Once you have all these available for free, the the average home-coder gains the ability to generate a decent game quickly and easily, and the profit for those who chose to make a commercial game increases dramatically.
HAL.
Re:What I don't understand is... (Score:3, Informative)
They are doing it, we have Stratagus, Flightgear, Cube, CrystalSpace, Ogre and a whole bunch of other games or engines that are more or less ready to use. However none of them really is up to commercial standards and most of them seriously lack content creation tools. Having a good engine is only half the work, you still need to have a good level editor.
The free software world simply l
Re:Gaming or 3-D (Score:2)
Re:Linux Gaming? (Score:2)
Umm...let's see. In the last year, you have been able to do that with Doom III and UT2004. Both those games would fall under your classification of "newest flashy games in which you shoot stuff and blow up things."
Re:On it's way now, thanx to LiveCD (Score:2)