2004's Most Creative Games 82
Gamasutra.com has the first in a new series of opinion gathering articles, where individuals can pipe up with their responses to a question of the week. The first query was "What was the most creative game of 2004?" From the article: "Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_."
Amazing (Score:4, Funny)
Re:Amazing (Score:2)
Re:Amazing (Score:1)
More funny then Zero Wing because there is more of it.
wow.. (Score:2)
Natural Selection : Beware the fanboy! (Score:1)
Re:Natural Selection : Beware the fanboy! (Score:1)
Re:Natural Selection : Beware the fanboy! (Score:1)
Re:Natural Selection : Beware the fanboy! (Score:1)
I remember working on a system for bookable gaming-servers a few years back (2½ - 3 years, IIRC).
NS was one of the more popular games, and yeah - it rules!
There just ain't something quite as nice as having a Onos rampage into a military base, trampling people and structures as you go
Re:Natural Selection : Beware the fanboy! (Score:2)
With equal numbers of players of equal skill, the game is decided in the first minute or two. With a but of luck, you don't need to be as skillful.
This sort of situation doesn't make the game fun.. At least, it didn't for me, and that's probably why I stopped playing.
Re:Natural Selection : Beware the fanboy! (Score:1)
HalfLife2 (Score:2)
An awesome game, I loved it. But it wasn't really super creative.
Re:HalfLife2 (Score:1)
Re:HalfLife2 (Score:2)
Creativity, not originality (Score:4, Interesting)
They have a good choice of games in the creativity department though. Too bad I don't have time to play them all!
Re:Creativity, not originality (Score:1)
Case in point: Half-Life 2. It's the next version. Game 2 is not original because it was already done in Game 1. Sure there's new stuff t
Satisfing the Need for Something New (Score:5, Interesting)
Fresh Games (the branch of Eidos) did bring over a few special games (Mr Mosquito, Mad Maestro!) but they pretty much stopped there. Maybe the demand just isn't there....or these games were not quality enough.
Taiko Drum Master for PS2 is a welcome addition as well but it would still be nice to see Vib Ribbon, Vib Ripple, Mojib Ribbon, Beatmania, Guitar Freaks, etc. I know most of those are music/rhythm style games but some of them are great fun and it's a shame they can't be enjoyed by those limited to playing only games without a modchip
Money is the answer. (Score:3, Informative)
The critics love them, as do most of the people who actually play them, but they don't have the sales of GTA or Halo.
Re:Money is the answer. (Score:1)
Re:Satisfing the Need for Something New (Score:3, Interesting)
It is the killer ap for the video game fan. It is pure fun. How many times does a game come along that has replay value simply because you desparately want to play it again?
As a die-hard Nintendo fan, I put down the money for a PS2 simply to play this game, and I have no regrets. Games like Katamari Damacy are the reason I play video games.
God that game is good.
Re:Satisfing the Need for Something New (Score:1)
That's really it, isn't it. It's fun. You play it again and again for the gameplay - not to admire the flashy graphics or latest effect.
Re:Satisfing the Need for Something New (Score:2)
Total coolness could be achieved by having a multi-player LAN mode. (But a KD MMORPG would be going a bit too far.)
Marketing for Americans (Score:2)
Re:Marketing for Americans (Score:2)
Ummm, you might want to check up on that [ea.com]. The Japanese get plenty of sports themed games, both American and Japanese, including Madden.
The Japanese get pretty much everything. Their tastes are different - they do not like genres such as fps's that much, and they're obviously not that interested in American football - but that doesn't stop publishers from
Re:Satisfing the Need for Something New (Score:1)
Since you ask, I could play it untill my eyes bleed. I would gladly pay for more games in the series.
Re:[tt] Gaming creativity (Score:1, Interesting)
Ironically (Score:2)
Shame too, since the first 2 monkey ball games were such a blast(if only they hadn't screwed up monkey golf in monkey ball 2)
H8 2 b a gr4mm3r n4zi (Score:3, Funny)
Clearly the editors of that article have never seen Alien Hominid's glorious giant, yellow, pixellated "PWNED" superimposed over a dancing Russian; otherwise they would not have made such a grievous "correction" to two of their posted emails.
Metal Gear Solid 3: Snake Eater (Score:3, Interesting)
But take a look at a little gem of a game called Metal Gear Solid 3: Snake Eater that also happened to be released in 2004.
Kojima's series has always been innovative in each incarnation, but I think this time he and his team outdid themselves.
Hunting for food, using trapped animals to distract or attack enemies, feeding enemies poisoned food, interrogating guards, holding them hostage, slitting their throats if you are so inclined... not to mention the new camoflague system that allows you to blend into the environment to prevent being seen.
Playing this game just feels so badass. I've never played anything like it in my life.
I felt as though this game deserved a mention in this thread, since in my opinion it's one of the more innovative titles to come out in recent memory
Re:Metal Gear Solid 3: Snake Eater (Score:1, Interesting)
MGS: 10
MGS2: 9
MSG3: 7
Hmm.
Seems no one else agrees with you.
Re:Metal Gear Solid 3: Snake Eater (Score:1)
Re:Metal Gear Solid 3: Snake Eater (Score:2)
Re:Metal Gear Solid 3: Snake Eater (Score:2)
(Begin anti-MGS2 rant)
MGS2 put me off even wanting to play a MGS game ever again, the badly structured rather ludicrous plot just killed any will I had to get around the rather bad aiming system (worst actual gameplay bit) and kill the vampire person (I'd already seen the ending anyway). I mean, the cutscenes are very ci
Re:Metal Gear Solid 3: Snake Eater (Score:2)
What's creative about that? These are all things that you could do in real life, and I've seen movies and whatnot where people do those things. Freeform gameplay isn't creative unless you have to do something that you normally couldn't do in that situation. I haven't really played any Metal Gear games so maybe I'm just missing out on the creativity.
Everything you're talking about sounds like it makes for a great game, but not creative.
Re:Metal Gear Solid 3: Snake Eater (Score:1)
Your point doesn't hold up, because filming a scene in a movie, and creating a scenario for interactive gameplay are two very different things.
Like I said before, Katamari Damacy is the most original game of 2004... if you don't think highly of MGS3, then play that.
Re:Metal Gear Solid 3: Snake Eater (Score:1)
yay (Score:2, Funny)
Say what now? (Score:5, Insightful)
Re:Say what now? (Score:2)
(Not explaining acronyms is one thing...)
Re:Say what now? (Score:2)
Re:Say what now? (Score:2)
Psi-Ops (Score:5, Interesting)
Nonetheless, it's a nice game that manages to stand out from the field of paramilitary/commando games.
You play a soldier with psychic powers ranging from telekinesis, to pyrokinesis, to mind control. You're fighting a clandestine group of Very Bad People who are also dabbling in the same field.
What saves it from being Metal Gear Psychic is the gameplay and the engine.
The controls are built around being able to use your psychic powers, and they work really well for that, while being very unlike your standard shooter controls. The levels are generally centered around puzzles that involve using your powers in creative ways. There is a nice balance between puzzles that involve stealth, and out and out combat. And the boss battles rock.
The engine features a very nice physics engine. When crates and boxes are being thrown around, they hit things and tumble around in a way that just seems right. This really grounds everything in reality, which is good for a game with a fantastic premise.
At any rate, I liked it, and it got solid reviews. I say give it a rental at the very least.
Re:Psi-Ops (Score:1)
The combat system was good. The bosses were cool (took me awhile to beat the big black guy). And I loved the Ragdoll Physics. And nothing beats using telekinesis to toss the bad guys around.
Re:Psi-Ops (Score:1)
fruit roll-ups (Score:2)
I described it to about half a dozen people and the usual reactions ranged from "sounds weird" to "is this some stupid animu game?". I bring it over and let someone play it and the usual reaction is "where can I fi
So that's what it looks like (Score:4, Funny)
Gamecube (Score:2)
Re:Gamecube (Score:2)
I suppose the ultimate irony is that the answer to your question is No, I don't think a GameCube version has been announced. Seems to be PS2 exclusive, although only for the utilitarian reason that oddball games have a better chance of selling on PS2 purely due to the higher installed user base.
But whi
Re:Gamecube (Score:2)
Re:Gamecube (Score:2)
Re:Gamecube (Score:3, Insightful)
Truth is, the playstation has always had oddball innovative games like this-- Mr. Mosquito, Ico, Parappa the Rapper, ReZ,
Re:Gamecube (Score:1)
Morons! (Score:2)
"Singstar is also another groundbreaking creative breakthrough. The idea of combining karaoke with actual gameplay (being rated on your performance) is simply brilliant, and deserves to go down in gaming history.
- Soeren Lund, Deadline Games"
"EyeToy is equally another game/gadget that open up new avenues of interaction with games. Unfortunatel
Re:Morons! (Score:2)
This results in you being able to hum the song in the proper pitch and get a higher score than you would singing it. I'm fairly certain that your local karaoke bar has a setting on the remote to activate this setting (it's generally disabled at every one I've been to recently.) but most people
Re:I'd vote for Katamari Damacy.. (Score:2)
Hopefully it'll quailitfy for 2005 as well, I think if it's released in Europe I might just invest in a PS2. Living in Europe sucks sometimes. Actually, when it involves videogames, most of the time.
Re:I'd vote for Katamari Damacy.. (Score:1)
I'm not sure I follow...
I could care less when a game is released. If it is a fun game with interesting gameplay I'm there.
Why does Katamari Damancy get all the press? (Score:2)
Just sayin...
Re:Why does Katamari Damancy get all the press? (Score:1)
Re:Why does Katamari Damancy get all the press? (Score:2)
And for your information, this thread finally made me cave and buy Katamari Damancy yesterday. Fucking awesome awesome AWESOME game. Probably up there with Rez as underrated titles.
Re:Why does Katamari Damancy get all the press? (Score:1)
Originality and good gameplay are *tough* (Score:1)
Then of course when you're original, people don't know that they need or want your game, so you may not have many players even though the game is fun once you actually try it!
Gameplay for a very original game is even harder, you have no reference point. The gameplay for my debut game as an indie, Garden War [funpause.com]