Great Gamers Not Always the Best Reviewers 54
An editorial posted on The Adrenaline Vault posits that talented gamers are not always the best reviewers because of the necessity for those with elite skills to care as much as they do about their performance. The best reviewers, on the other hand, are generally somewhat detached from the subject material. From the article: "Spending 50 hours playing an offering when you are focused exclusively on trying to win certainly would yield very different insights than spending the same 50 hours trying to evaluate the title's strengths and weaknesses to help inform the general public about purchasing decisions." Kyle Orland's Video Game Ombudsman has further analysis on this subject.
movie reviews (Score:4, Interesting)
i mean ebert and ropurt (sp) may not be the movie critic world after all.
video games are after all entertainment. so maybe reviews should be changed from
1.graphics
2.sound
3.difficulty
to
1. replay value
2. entertainment value
3. difficulty
maybe then we'll see that game reviews that give very entertaining but only worth playing once instead of these graphics and sounds are ultra-leet
Actually... (Score:5, Funny)
Re:movie reviews (Score:2)
On top of that, he's WRITTEN a few movies.
Re:movie reviews (Score:1)
Correction.
He co-wrote one movie.
It's a Russ Meyer T&A slasher flick called "Beyond the Valley of the Dolls," and it stinks on ice.
Think "Rocky Horror Picture Show" with weaker jokes and fewer songs, and that's basically it.
(He also helped Meyer write "Up!" a few years earlier, but it was so bad that he wouldn't even put his name on it. He is credited under the name "Reinhold Timme.")
One of the reasons whe Siskel and Ebert hated each other so much for mo
Re:movie reviews (Score:2)
Yer fucking kidding me. Have you really seen the movie? It's a camp classic. And not in the so-bad-that-it's-good kind of way, but in a so-good-that-it's-good kind of way.
SHOCKING!!! (Score:1, Funny)
Cue footage of Magic Johnson or Michael Jordan trying to cobble together a coherant English sentence, much less a relevant or interesting one. Try telling me those guys arent intellectual powerhouses.
Obviously (Score:3, Insightful)
Re:Obviously (Score:1)
Re:Obviously (Score:2, Insightful)
The best gamers are those who spend most of their time playing games so almost by definition they lack certain interpersonal communication and writing skills.
Now there's a sweeping generalization, but you don't have to roll dice on this one. The article tossed a hail Mary at the side of a barn and scored. Illiteracy is rampant; it is absolutely everywhere.
I happen to be one of the top two best players in Tron 2.0. At the risk of sounding pompous, my spelling and grammar are stellar and I have reporte
RTFA (Score:3, Interesting)
The article's not focused on communication and writing skills, but rather how a particular gamer's perspective. That is, the perspective with which an elite gamer looks upon a game does not predict its enjoyment for your average gamer.
I'd describe myself as a casual to avid gamer, but I never saw the fuss about Quake 3, for example. It felt plastic. I've always been a fan of Unreal (original and tournament - 2004, which is traditionally poo-pooed on by the hardcore gamers.
I despute your point for the most
Shocking (Score:1)
-Film critics don't necessarily make movies.
-Book columnist not world reknown artist.
Unless you too are a good gamer... (Score:2, Interesting)
issues (Score:2, Insightful)
Re:issues (Score:3, Insightful)
I would think a review of a good gamer would be better. Good gamer meaning they are good with a variety of games(not just one type game that they are really good at). Focusing on winning from a good gamer will bring out any imbalances in the game. Yea, you cant expect them to do the tedious tasks in some games so you wont get a very fully detailed review.
I fin
Re:issues (Score:1)
Re:issues (Score:1)
By that logic... (Score:3, Insightful)
Re:By that logic... (Score:4, Insightful)
A good review (Score:4, Informative)
Re:A good review (Score:3, Insightful)
Good sources. (Score:5, Insightful)
You know I just don't see blogs, forums, and reader responses from kiddies pretending to be l33t as a clear indicator of the communication skills of successful gamers.
While I do agree that good game players *might* make pitiful reviewers, there are probably quite a few that could be good reviewers. Gaming and reviewing can be seen as two completely different jobs in related fields. Some people will be good at both while some will not.
Take the example of sports boradcasters. Some people are good sports announcers but not good athletes (ex. Gumbel). Some are good athletes but are terrible broadcasters (ex. Deion Sanders, who obviously can't read very well). Then there are the people who are good at both (ex. Howie).
Re:Good sources. (Score:2)
Does this mean.. (Score:1, Funny)
Just Ask Jonathan Wendel (Score:1)
Re:Just Ask Jonathan Wendel (Score:1)
"I had to hack the
But do gamers make good designers? (Score:1, Insightful)
Re:But do gamers make good designers? (Score:1)
you said "a hardcore gamer makes a good designer"
then "a hardcore gamer can't spot imbalances"
I'd say those were mutually exclusive...
Even though a good game tester "plays out" a game, it doesn't necesarily mean the tester a is a "main game designer", or even good game designer... Or even intelligble, for that matter.
Typo (Score:1)
The reason is, the harcore gamer tries to find the best path to beat the game through analysis. Some rare games have several paths that are equal, but most games have one best path even though their instruction manual boasts many. Now given, suboptimal paths are sometimes fun, but if they can't compete in an online game it shows.
Re:Typo (Score:2)
One superb example is 2004's "Battlefield Vietnam". The competitive game had 10 allowable player classes, 5 per team. One of those classes was dramatically superior to all the others, as he carried both M60 and LAW weapons which could destroy any opposing infantry or vehicle easily.
The stupidity of such a lopsided design was apparent to even moderately enthusiastic players, so it's rather telling that one of
Hogwash. (Score:2, Insightful)
Ok - but what does being a 'good' gamer mean? (Score:5, Insightful)
To some, it's being "uber l33t killah doodz", gankers, griefers, pk'ers; which may or may not be a good thing depending on the game. Being good a twitch games (FPS) is just one kind of good.
To others it might be finding and completing every quest/task/mission, or exploring every map/structure, and finding every drop/treasure; regardles of how many monsters/players you kill.
In an RTS, 'good' might be resource management and strategy. To a pure RPG'er it could be great role-playing skills and character development, having a respected guild, etc.
I think it goes back to the socializer-achiever-explorer-killer categories. How you define 'good' will largely be based on how you fit into that.
But even if you say you're 'good' in all the above examples -- one person's 'good' is another person's 'annoying jack a*s' (I'm talking mainly in a multiplayer context). People have different playstyles and goals when they game, so 'good' is highly subjective and relative imo.
They are good, just for die hard gamers is all. (Score:4, Insightful)
however a serious (die hard) gamer gets a very different experiance from a game.
Often issues like linear missions, minor balancing issues, cut corners on AI and pathfinding do influence the 'fun' these guys have.
When Empire Earth came out, it got solid reviews from most everyone. Great fun, epic scale, yadda yadda yadda.
As a die hard RTS fan, I was dissapointed to find about 1/2 the campaign missions were made with painful linear design, most of the ages (epochs) were terribly unbalanced (in one gameplay mode or another) and the AI was worthless, it cheated on every difficulty and had no concept of strategy.
Needless to say what the reviews were looking for a what a 'gamer' was looking for were quite different.
Re:They are good, just for die hard gamers is all. (Score:3, Interesting)
sounds like someone is pissed ... (Score:4, Funny)
What Annoys ME About Reviews: (Score:3, Insightful)
Good Writing is rare enough... (Score:2)
I wrote about 40 video game reviews for a now defunct zine. I was a pretty good writer - but not so great at the game. Without cheating or win-trading, I had a StarCraft ladder rating of 1240 or so. That's and a few moments of brilliance here and there are all I can claim.
Being a good writer is extremely imporant to writing readable reviews. I wish I could remem
A Good Reviewer, Reviews. (Score:1)
I think you need to be attached to the material at least, or you might give a totally lame review. Like some other people have said - games mean different things to different people.
I think a good reviewer can take every single aspect of gameplay and put it togethe
In other news, (Score:1)
Oh, wait, that's not news. That's not even remotely insightful to anyone over the age of twelve.
Personal Reviews (Score:2)
Different audiences (Score:2)
No, They're The Perfect Reviewers (Score:3, Insightful)
The Adrenaline Vault article scoffs at the player who "brags" that they beat the game in a few hours and that they always play games in Hard Mode. Well, you know what? Unless I know a game is already very hard, I usually set the game to Hard Mode before I start playing. I also like a good, long game, because when I like a game system, I like to actually spend some time with it. So if, for instance, a reviewer says that he almost always plays games in Hard Mode, that his favorite games are Shinobi and Devil May Cry, and that the action game he's reviewing is too easy, too short, and generally sucks, then I'll probably think it sucks too. And if you generally like a short, easy game that you can just kind of relax to for a few hours, someone that likes those sorts of games is probably your perfect reviewer. That sort of reviewer would be useless to me, but then again, my kind of reviewer would be useless to you. Different views for different audiences, no different than getting your movie reviews from a daytime talk show or SlashersBloodDen.com.
Another poster under this story really hit the mark. The best type of review is the Penny Arcade style review: Here's what I'm playing, here's what I liked or didn't like about it, and these are the other games I liked. Rather than having three writers print three very generic, sterile reviews that are nearly identical to each other and make the readers wonder what terms like "too easy", "too hard", "too long", or "too short" mean for them, maybe gaming magazines should get three reviewers that actually like completely different kinds of games review the game from their own perspective.
I would love to see a "review" of Chess. (Score:2)
The way people play Pacman for example, is very differ
Skills vs Fun (Score:3, Insightful)
It's not their performance they care about, it's about being rewarded for performance. A casual gamer plays for fun, and competitive one plays to be reward for skill. For example:
Casual Fighting game fans love killer instinct, the graphics were nice, and the combos were easy to do. The "elite" players hated it, played at it's highest level the game was nothing but a turtlefest and didn't reward players based on "skill".
FPS players tend to gravitate twards counterstrike. Why? Because spamming for the most part, isn't effective. Casual gamers may love the fact that they can grab the flak cannon in the original Unreal tournament and spam it around corners in hopes for a kill, but 'elite' players hate it, because it isn't skill based.
If a skilled player wants to review a game, they have to realize what their main audience would be playing the game for, which most often is fun.
They're doing it wrong... (Score:1)
A good example would be Burnout 3. Though it got good reviews overall; I read one that blasted it for not having a grinding noise when a car touched a sidewall. Frankly, I didnt even notice it didnt make a noise until I read the review. The fact is the reviewer was looking for flaws, while the gamer was looking to have fun. Since I dont play a game to find the flaws in it, I'd muc
A Review (Score:1)
And what's the surprise here?
I don't see how above average gaming skills should help your journalistic skills, after all a review is no more than an article about a game. From a professional point of view, the reviewer should be a good analizer, have good writing skills and be somewhat intimate with the gaming world, but that's it.
Of course,it should be pointed out (Score:2)