NYT on Warhammer 60
Spoooon wrote in to mention a New York Times story on Warhammer, old skool table-top wargaming favorite. (registration required) From the article: "In a culture dominated by virtual diversions and mass marketing, Warhammer has acquired an ardent following by being tactile and mysterious, using no advertising at all. Games Workshop, the British company that makes it, has licensed two video-game versions, but it is usually played with three-dimensional figures by opponents who face each other across a real-life table." In related news, registration for GenCon Indy 2005 opened on Monday. Best four days of gaming, and all that.
Games Workshop (Score:4, Funny)
Re:Thanks, assholes. (Score:1, Funny)
Debian developers, I'm looking in your direction.
The problem with WH and 40k (Score:3, Interesting)
Realizing that it takes 6 hours to play a game, countless hours to paint armies and make terrain, etc. then only kids who haven't discovered the opposite sex will ever have time to play. Which is quite something considering how well this game must help stunt that discovery...
I played mostly 40k (2nd edition) and the new editions both look exciting, but I'm not going to hang out with a bunch of home-schooled 14 year olds, even if I had the time.
Games workshop is in a tough position, with their demographic so narrow. If I was in their position, I wouldn't know of a quick fix to expand market share
Re:The problem with WH and 40k (Score:5, Informative)
Tournament games typically have a 2 hour time limit, which includes setup/deployment.
Most important point: I've met exactly one player below the age of 23. Average age is 25-35, on a guess.
Re:The problem with WH and 40k (Score:2, Informative)
Re:The problem with WH and 40k (Score:4, Informative)
A new twist to 40k is Combat Patrol. Small points games (400) that are fun and don't take a lot of models. Perfect for getting back in and taking someone with you.
See more here:
http://www.patrolclash.org.uk/index.htm
Re:The problem with WH and 40k (Score:1)
Re:The problem with WH and 40k (Score:2)
Re:The problem with WH and 40k (Score:1)
Re:The problem with WH and 40k (Score:5, Interesting)
I played at school and briefly after, from about 13 to about 20. That's the time when it started going all cartoony. To start with it was very much the "dark future" approach - a great gothic atmosphere to all the games. Then when I was about 16-17 it went right downhill. The Orks/Orcs became comic relief, the rules were dumbed down, everything became "heroic", and suddenly it was bright cartoon colours everywhere! Quite simply, GW deliberately aimed for the young-teen market, altering all their games and introducing new figure lines to do so.
And since they were aiming at kids, they chose not to charge pocket-money prices (like TSR did). No, prices started at £1 a figure (when TSR figures were about 50-60p) and had reached £3 when I jacked out. The intention was clearly to target adults buying these for kids as presents. If you wanted to buy them out of your own money, well, tough.
It's an interesting comparison against TSR (or whatever they're called today). TSR deliberately kept it adult, and as a result still have a zillion adult roleplayers and games. GW consciously went kiddie, and as a result have cut off all their adult audience, who left to other fantasy games or historical gaming. They made their bed, so they can't bitch about having to lie in it.
Grab.
Warhammer Online (Score:5, Insightful)
Re:Warhammer Online (Score:3, Interesting)
Tactile dimension hardly unique to Warhammer (Score:5, Interesting)
"But for these toy army generals, craftsmanship matters as much as tactics, and it is this aspect that most distinguishes Warhammer from fantasy games like Dungeons and Dragons."
Maybe I'm showing my age, but back when I played D&D (and that would be AD&D, youngsters) we spent a lot of time custom painting lead figures for our 3D tabletop model of the game. I still have a bag of plastic sea creatures and dinosaurs and other yard sale beasties as well that could serve as creatures we didn't have leads for in a pinch, but PCs were always lead and painstakingly painted.
It's hard to beat a physical representation of the game for settling disputes ("I wasn't near that chest--my character was on the other side of the room spiking that door, remember?") and visualizing what's going on.
Re:Tactile dimension hardly unique to Warhammer (Score:2)
At any rate, in Warhammer 40k you're talking a large number of figures to play a game, say 30-50 average. Someone who takes the modeling side seriously spends a lot of time not just painting, but converting or even scratch building models.
Want to see what I mean, check this:
http://coolminiornot.com/
Re:Tactile dimension hardly unique to Warhammer (Score:3, Informative)
A good site to look at quality paint jobs is this [coolminiornot.com] site. Yes, I'm on there, but I won't volunteer my nick
Re:Tactile dimension hardly unique to Warhammer (Score:1)
Re:Tactile dimension hardly unique to Warhammer (Score:2)
The 'new' rules for DnD 3E (and 3.5E) significantly rely on physical location for resolving combat scenarios, and running combats are greatly simplified by using real 3d minis over trying to resolve I wasn't near that chest--my character was on the other side of the room spiking that door, remember? type disputes ad hoc.
Incredible... (Score:2, Insightful)
It is amazing how a company can build a following for something that seems so silly to a lot of people. I mean really for me at least (I no longer game, but I used to game a little bit, Rifts mostly and a bit of D&D) gaming was more of a social pastime than a competitive activity. However when I got involved my friends had already spent copious amounts of money on the games. These things have come to represent part of who people are today in this wor
You're kidding me (Score:2, Insightful)
Tactile? Mysterious? No advertising???
Just because GW never ran a television commercial doesn't mean they havn't spent the last 20 years advertising out the wazoo. I'll give the author the benefit of the doubt and assume he meant 'no advertising that I've ever seen'.
I've seen the way GW operates, both at a retail and corporate level. They're one of the scummiest companies in the gaming industry. If the reporter
Re:You're kidding me (Score:4, Informative)
But mostly, it's "Look, new cool models released this month!! And see, they beat this other army, wow!".
It wasn't always like that. (Score:2)
White Dwarf (along with Wizard's/TSR's Dragon magazine) during their earlier years, did actualy focus on other games outside their respective domains, since they were originaly gaming magazines, and not specific game magazines.
For instance, our local Blood Bowl league commish showed me an old issue of WD he thought I would be interested in. Sure, it had Warhammer and other GW related articles in there (including s
Re:It wasn't always like that. (Score:2)
Specifics (Score:5, Informative)
GW has set up a system whereby hobby-level shops (Mom-n-Pop type independently owned stores) can obtain virtually anything GW makes for 50% retail. That gives the stores a 100% markup, which is good for small stores. So far, so good.
However, when sales in any geographic region reach a certain saturation level, GW moves in, installing a Games Workshop store, undercutting the retail stores they supplied to by about 25%. If Warhammer was the primary source of income for the local Mom-n-Pop stores (which it probably was, if sales reached the saturation level), the Mom-n-Pop stores die. The local Warhammer market dries up, and the GW store moves out.
Add to that the fact that, in competitions, the paint job on your army counts more towards winning the tournament than winning a battle, and it's obvious why many are leery of the whole thing.
Myself, I don't trust any game you need a tape measure to play.
Re:Specifics (Score:3, Interesting)
The reason why sportsmanship and painting count as much as winning is to limit the number of smacktards whose only interest is in wtfpwning everybody they meet. Warhammer is a hobby not an olymic sport and Games Workshop is very careful to keep it that way. Fun is more important than winning in a hobby and people
Re:Specifics (Score:2)
But don't believe me, check for yourself.
http://gt.us.games-workshop.com/Rules/
Re:Specifics (Score:3, Insightful)
Riiiight. So Games Workshop's business plan is to make the market for their product disapp
Re:Specifics (Score:2)
There are plenty of instances where a GW store has opened and driven off the other shops in the area, at least from a carrying the merchandise angle.
GW's business plan is "make money". Cutting out the retail
Re:Specifics (Score:2)
http://books.slashdot.org/articles/03/04/1
I guess I could get a deposition from my friend the former-game-store-owner, but for an AC I don't think'll I'll bother. Live in fantasy, as you wish.
Re:Specifics (Score:3, Insightful)
Like I said, it's always "My fourth cousin's flatmate's uncle's wife knows someone who heard it from a friend."
When asked for proof you gave this [slashdot.org] link. Yes. Games Workshop has tried to put restrictions on online discount sales. The reason for doing so is to prevent undercutting of brick and mortar stores. Where is the evidence that Games Workshop is trying to put poor Mom and Pop out of business? Oh, righ
Re:Specifics (Score:2)
Note that most retailers sell their GW stuff at full retail. I have yet to hear a decent reason (from a store owner) for doing this. There are a couple stores in my area that realize offering a discount is a good incentive for repeat business, they implemented this by offering discounts to gami
Re:Specifics (Score:2)
Not 3rd cousin removed, but a 20+ year store owner. I quote:
Re:Specifics (Score:2)
The sole suviving store carrying GW products in my area does the following:
1. Sells at full retail. No discounts PERIOD.
2. Nothing else to market/support GW. No gaming space, no knowledgable staff, zippo. In short, no value-add from the store.
3. Does maintain a decent stock of product.
The store I choose to patronage:
1. Sells at a discount to club members, not a lot but enough to get my attention (10-15%).
2. Nothing else
Re:Specifics (Score:2)
- Cash flow
- Good staff
- Fill rate on orders (dismal at times)
- Getting known. Realize I opened in 1982. I would guess my store was one of maybe 150 games-only stores in existence at that time.
- Unsold inventory (Thank you eBay! Thank you, thank you, thank you!)"
How interesting! He says on the one hand that online discounters are Bad, then later praises the fact he can dump his old stock on ebay! Hmmm.
I think his discussion of perceived value is spot on. B&M's obviously can't do thin
Re:Specifics (Score:1, Funny)
Those bastards.
Re:Specifics (Score:2, Interesting)
Re:Specifics (Score:1)
From a Warhammer Fanatic (Score:5, Interesting)
The article, I feel, does a remarkable job discussing aspects of the tabletop wargamming industry that makes it so enticing. If you like chess, chances are these productions will probably not fail to interest you. Seems like every week, even after so long, I learn something else, am surprised by the ingenuity of my opponents, think of better strategies to annihilate my adversary. I honestly do not believe you can ever master the game.
But I think that, for the most part, this exists for all highly tactical games. Warhammer is unique however in that along side their decent rules (which change every few years to keep things fresh and interesting), they have a fantastic creative direction. Their monthly publication White Dwarf is filled not just with rules and battle reports, painting primers and strategies; but with a hefty helping of fluff, fiction, heroes, betrayal, victory and all the things that make a good story.
Many players, myself included, choose armies often times as a telling of themselves. The never say die dwarves, the emperors finest space marines, the wildly hillarious skaven (all of their war machines are nearly as risky for the skaven as they are for the opponent), the haughty high elves.
Their lead is simply the best in the industry. It's highly stylized, out of proportion. Orcs wielding high tech weapons in one hand and "Choppas" (mechanical axes) in the other. They have massive vehicles like the Steam Tank and the Land Raider. The game is simply oozing with flavor.
While I've generally no problem with their no advertising mentality, GW has classicly been a bear to deal with if you are a shop owner. If you sell GW merchandise, they want you to buy everything in 6 blister groupings, they want you to meet a certain dollar ammount per week, so a lot of shops turn to groups like Alliance who buys and bulk and acts as a middle man for small stores that don't put through enough sales to keep up with GWs demands.
The only other real complaint is that the cost of entry is high. I've had years to collect, have 6 different armies and would estimate my collection well over $4,000 in value. That is not to mention the time expenditure to paint, base and secure all my models. It makes it very hard for a new player to enter the market, so hunting for new blood is a bit of a chore. They have tried more and more however to become the drug pusher (The first one is always free) and that's helped get interest from those that can afford it but would be hesitant otherwise.
Dropped the ball on Talisman (Score:2)
Not only has the product been discontinued, they refuse to let anyone else acquire it to keep it going.
Yeah, I get all warm and fuzzy just thinking about it too.
Re:Dropped the ball on Talisman (Score:1)
Well, they're a bit inconsistent in this regard. They released Warhammer Fantasy Roleplay to Hogshead to get it back on the market, but as the appearance ( and then rapid disappearance ) of Necromunda showed, they seem averse in the extreme to the idea of ever saying that their old products aren't going to reappear. ( Necromunda was a rehash of a White Dwarf serialised tactical called 'Confrontation' ).
The one thing that makes me sad about these rereleases is that with every run around the track, the pr
Re:Dropped the ball on Talisman (Score:2)
Given how long it takes to play out a game of Talisman with 'all' the boards in play, they probably figured there was no market - everyone either has ADD or is already playing a game and keep getting a new ending in the middle.
Not just for 14-18 year olds (Score:1)
Most of the people in my age range do appreciate the hobby side of the game alot more, with painted armies being our pride and joy. It's mostly teens that run around with unpainted (scoff and point) armies.
I am going to a tournament in just a few weeks where the entry fee is $
Warhammer isn't the only table top wargame (Score:3, Interesting)
If you have any interest in any non-warhammer wargaming take a look at some of these sites:
www.nirya.be/snv/ttm/
www.wargamesfoundr
www.wargamesjournal.com
And no, its not cheap. If you don't have at least $1000 to spend it will be difficult to play anything beyond a skirmish level.
Warhammer rant to follow (Score:2)
WTH? Letsee... Most of the ppl I play Warhammer with are over 25, Married, well employed, and are some of the mote Sportsmanlike
Informative Article (Score:3, Insightful)
It was refreshing to read an article that treats it like a normal hobby.
Games Workshop doesn't care about the hobby (Score:4, Insightful)
I played Warhammer for several years and a number of their other games (Dungeon Quest, Warhammer Quest, Talisman (multiple editions), Space Hulk) for even longer. Like any company Games Workshop (GW) is a bit of mixed bag, but it was the attitude that irritated me the most.
I think GW's attitude is best summarized by how their in-house magazine (White Dwarf) describes the hobby. It's not the "wargaming hobby" or perhaps the "gaming hobby". No, it's "the Games Workshop hobby". Feh. Tabletop gaming is a small market. Wargaming (which is most of what GW does these days) is a subset of that. The hobby as a whole has had a rough decade. What the hobby needs is unity, to grow the hobby as a whole, to not be selfish pricks about it. Sure, I wouldn't expect GW to advertise for other products, but to try and control the language to deny the broader hobby is wrong.
Beyond that, it's a series of minor missteps that irritated me. Sure, release new editions of your games every few years. Release new models to go with them. But to declare that models from previous editions are not allowed in tournaments is bogus. Demanding that the models be genuine Citadel miniatures (Citadel being Games Workshop) is awfully selfish. Building a miniature army is expensive. Expecting customers to exclusively use your product and to buy (and paint!) an entire new army every few years is the wrong attitude. This is the sort of thing that turns many people off to wargaming as a whole.
Re:Games Workshop doesn't care about the hobby (Score:2)
Personally, I stopped playing when I bought a simple little blister pack that had two left legs in it rendering it impossible to assemble. Would the store take it back or even replace it with an identical one? Nope.
Re:Games Workshop doesn't care about the hobby (Score:2)
The fact that the store wouldn't handle the return is typical, AFAIK stores can't return mechandise, defective or otherwise, to GW.
I was into this stuff when I was 10-13 (Score:2)
Re:I was into this stuff when I was 10-13 (Score:2)
I suspect it's all about the community feeling of play WITH other people. We routinely get 100+ players at the Warhammer comp at on our local gaming cons. In fact they have to limit the number of WH entries based on available space.
I won't buy it... (Score:1)
Related News: New Warhammer Roleplaying Game (Score:2)
Re:Related News: New Warhammer Roleplaying Game (Score:1)
I await with some curiosity what Green Ronin Press do with it.
Completely different kettle of fish to 40K etc - which is why GW never seemed to know what to do with it...
As far as GW the company i