Online Gaming Addictive? 169
gihan_ripper writes "The BBC
has a discussion on the addictive effects of online gaming. Reports come from Liz Woolley of Online Gamers Anonymous, and a gamer, Lynn Hall. Liz blames EverQuest for the 2002 suicide of her son Shawn, noting that game manufacturers hire employees with psychology degrees in order to make their games more addictive."
Not as addictive... (Score:4, Funny)
Re:Not as addictive... (Score:2)
As obsessively posting to Slashdot!
I for once welcome our new renaming overlords and ask for this site to be renamed into SlashCrack
Or maybe I'm being an insensitive clod..Ah well..never mind..In Soviet Russia, THEY rename YOU
Re:Having posted just 2 minutes ago... (Score:3, Funny)
Re:Not as addictive... (Score:1)
Yes. (Score:1)
Re:Yes. (Score:2, Insightful)
Re:Yes. (Score:2)
This new PS2 online games addiction is new. On weekdays I find myself staying up till 4am!
Shawn (Score:5, Interesting)
We all happened to be gamers, my little posse of guys that didn't fit into the other clicks. Some of us were somewhat popular, some were gossipers, some (like myself) were computer geeks, but one thing we found we had in common was gaming. I'd sneak my N64 into the big projector room by the library so we could play Goldeneye during lunch break. Before the administration became uptight about lab usage, we'd play Quake anytime several of us showed up to school early. We tended not to have the greatest social skills (Shawn maybe being exemplar there) but we got along anyway; we were all decent guys just wanting to get the heck through high school so we could go have our own lives.
I'm not going to pretend I knew Shawn super-well; sometimes he'd hang out with us and sometimes he wouldn't, but I know his problems didn't come from video games. I have nothing but sympathy and sorrow for his family, but Sony didn't destroy Shawn; he did that himself. At least one guy from our little rag-tag group went on to get addicted to alcohol, too, but that's not the fault of the brewing companies, even if they know full well that alcohol can be addictive, even if they put plenty of research into making the stuff taste good and encourage recurring business. Bigger surgeon general's warnings would not have helped.
I need to disclaimer all this by saying that I personally haven't developed any self-destructive addictions. I haven't gone through it, so my perspective is void of first-hand experience. That said, I still put the responsibility not to allow some activity (smoking, playing video games, whatever) take over a person's life, on that person. We should avail them to help, and support them in finding help if we see that they are slipping, sure. But what sense does it make to talk about freedom and liberty if we won't also talk about accountibility and responsibility.
Shawn was a good guy, but I'm not sure he entirely understood that every effect has a cause, that things don't "just happen". His gaming addiction and his suicide were built piece-by-piece, over a long time, including the few years when I knew him. It was obvious he had problems, but it wasn't obvious, or inevitable, that those problems would culminate in the way they did. Every choice he made contributed. Maybe if we'd shot hoops instead of playing Quake, his choices would have been different. Maybe mine would have too, and maybe I would have wound up in some suicidal spiral instead. I find it more plausible that my not having committed suicide is a result of the decisions I made in life, rather than the existance of addictive and/or damaging things in life. Laws don't keep people from getting hooked on crack, and just because nicotine is legal doesn't mean everybody gets addicted to smoking.
Again, I truly feel for Shawn's family, and the families of everybody who has ever committed suicide, for any reason.
Definately (Score:2, Insightful)
It's like a job, except you don't get paid for playing the game... You get hooked and end up playing for 10 hours after school every single day and all weekend..... I can't believe that Everquest ruled my life for 3 years during high school... *sob*
Re:Definately (Score:4, Insightful)
Trust me, it beats the living heck out of high school ruling your life during high school.
authors are guilty, too (Score:2, Insightful)
I think I'll go form a support group for victims of his evilness
Re:authors are guilty, too (Score:2)
I thought he'd NEVER finish that story...
Yup (Score:4, Insightful)
As long as you have the choice to stand your dumb ass up and leave, leave it the hell alone. When did it become OK to have no self control?
Re:Yup (Score:2)
Re:Yup (Score:2)
Even those of us who've never smoked, for instance, can understand how hard it is for someone to stop smoking.
Mmorpgs addiction is not like caffein or tobacco or driving fast, after all, most people live a life while satisfying their need. It's more like sex and gambling: when you're addicted, it consumes your life and your money. You may hold down a job to keep yourself afloat, but that's it.
For some
Re:Nope (Score:2)
Show me a psychological journal or other primary source that backs up your findings.
I like this part (Score:2, Insightful)
It's True (Score:2, Troll)
Look at the game mechanic. It's a chat room with fancy graphics, you IRC people know how addictive IRC is already. Next, the game has no difficulty factor. You just click on things, they die, and numbers go up. Quick, easy, repeatable gratification. Combine it with humour and the ability to customize digital thingies, m
Re:It's True (Score:4, Funny)
Don't you have anything better to do than post?
Re:It's True (Score:3, Funny)
Screencap http://web.telia.com/~u48508900/wow.gif [telia.com]
Check out the grass foliage, just some years ago they couldn't do that stuff!!!1 The amazing gfx you can do nowdays with up to 16 colors and a staggering 200x160 resolution makes me wonder what's next!
Also, here's Doom III as it actually plays and looks, The 'real' Doom III is actually an illusion - HYPE, level 3 (contagious), can only be cast by larger de
Re:It's True (Score:5, Insightful)
Re:It's True (Score:2)
I know that's a crazy thing to say in a country where the workweek is 80 hours long, but what can I say? I'm a rebel.
Re:It's True (Score:2)
and sure, ultimately, Wo
Re:It's True (Score:2)
Have you ever read on MUD & MMO designs, have you ever played one. Besides the cheap ones that try to cash in (which always fail), most are artistic visions trying to create new worlds. MMOs go a step beyond movies and books to allow you to "exist" freely in the world, rather than observing the events.
It's a ch
Re:It's True (Score:2, Informative)
Addictive = Fun? (Score:5, Funny)
And about the hiring someone with a psychology degree to help make games more addictive? Come On! When has anyone heard of someone with a psychology degree getting a job?
Re:Addictive = Fun? (Score:2)
From the FA (the one about the suicide), according to Dr. J. Michael Faragher, dean of the School of Professional Studies at the Metropolitan State College of Denver and co-director of the Center for Addiction Studies, an activity needs 3 characteristics to be considered addictive:
- It must by some reasonable definition be harmful
- the person's beha
Re:Addictive = Fun? (Score:2)
Actually, studies have shown that what you classify as "psychological" addictions cause a very similar chemical reaction in the brain as a physical addiction. The brain is a very powerful thing, and it has been shown that the psychological addictions can be even worse than an actual chemical addiction. I wouldn't be so quick to label those who suffer from these psychological addictions as the problem any more than you would
Re:Addictive = Fun? (Score:2)
addiction (Score:3, Funny)
In My Own Experience, Yes (Score:5, Interesting)
Where's one of those twelve step programs when you need them? "-Hi my name is Greg and I am a WOW addict. -Hi Greg!"
Blizzard never deletes characters (Score:3, Informative)
Even after I stopped playing, I still havn't worked up the courage to cancel my account yet because I don't want to lose my character.
Blizzard doesn't delete characters from cancelled accounts. [blizzard.com] You can cancel, not pay for a year, and then reactivate your account and have all your characters still there.
This is great for hardcore gamers. Cap in a couple months then cancel until a significant content patch comes out.
Re:In My Own Experience, Yes (Score:2)
Re:In My Own Experience, Yes (Score:2)
If it only were that easy.. (Score:3, Insightful)
Even better, McDonald's and their french fries.
Once again we come up with another irresponsible parent that's looking to lay the blame for the death of their child. Anybody that does not practice any self control (or delegation of it) is making a beeline straight for the darwin awards.
To be fair, yeah I'm an avid player of (back then) EQ and (as of now) WoW. Yeah, I did play WoW obsessively for the first few months. But it's waned down a lot. I've gotten to the mode of casual playing and truth be told I'm just too busy trying to stay on top of RL to really commit to it. My friend who just moved in the area and is going on interviews for jobs, plays a whole lot more, because he's got the time to at the moment. Sure I'm jealous, but that doesn't drive me over the edge. *sigh*
Re:If it only were that easy.. (Score:2)
The parent shouldn't be attacking the game for it, but she is likely having problems coping with her tragedy. It is sad all around. Maybe she could get some help.
Re:If it only were that easy.. (Score:2)
And both Sony and the hypothetical friend have the legal right to say "fuck off" to the mom. More, I'd say the obligation to not tell her anything. Why should they care about what th
Re:If it only were that easy.. (Score:2)
Here's what she said in the Wired article about her son's death: "I think a treatment program needs to be set up for this that's just as accessible as Alc
yes, let's play the blame game (Score:2)
this is the angry cry of a parent who does not want to face up to the fact that their son decided that life was no longer worth enduring. perhaps there was no fault in the parenting, perhaps they showed love and encouragement. but in general if you don't blame "somethi
Re:yes, let's play the blame game (Score:2)
Re:R the FA (Score:2)
for 21-year-old Shawn Woolley the game became deadly serious, and his mother is preparing to sue Sony Online Entertainment over his suicide. . . . Because EverQuest figures so prominently in the last days of her son's life, Elizabeth said she plans to sue the company to find out what role it may have played. She also wants to warn players of its potential for addiction.
I'm not sure if she carried through with the lawsuit, and
Of course it is (Score:3, Insightful)
Making games addictive.... (Score:1)
I find the game of Go very addictive. Does this mean that 3000-4000 years ago, Chinese philosophers hired fellows from the peasantry who seemed to "just have a good way with people". No. It means that I have a personality that resonates with the game and thus an addictive linkage is formed.
This case is nonsense. I think her son had a personality
Re:Making games addictive.... (Score:2)
I think this is really important to stress. The type of people that get addicted to MMORPGs are the ones who like to detach themselves from the real world, and want to escape it. Which, unsurprisingly, is very similar to someone is suicidal. The problem is that the MMORPG reinforces the suicidal detachment, but that doesn't mean we should blame the MMORPG. In
I am so bloody tired... (Score:3, Interesting)
Who funds this crap? And don't they have real science to do? And can't we please, please just have the real news on Slashdot?
Re:I am so bloody tired... (Score:2)
In other words, the British taxpayer. This does give me nice, warm feeling, because the charter of the BBC is up for review, if I remember correctly, and from what I have heard, there are Going To Be Changes.
Good. Maybe they can get back to serious journalism then...
Afraid for my life... (Score:3, Interesting)
I'm afraid. I'm terrified that I will become an addict like so many others, and then my performance will degrade at my job, my grades will lower, I'll become less productive, and I'll sleep less. Then when I realize my life has become so horrible and ugly, what will I do? I'll probably start playing the MMORPG *even more* to escape from my reality.
That scenario is so terribly realistic for me, I'm not even going to take the chance. FFXI will probably be the only FF game I will never play (unless Square-Enix decides to make another FF MMORPG...)
Re:Afraid for my life... (Score:2, Interesting)
Late game content is generally PK, and PK is rarely competitive since most games aren't balanced around it. WOW claims their PK is top notch, and it probably is knowing how Blizz balances thing
Re:Afraid for my life... (Score:2)
Seriously, the idea of a MMORPG drove me nuts when it was announced at first. I imagined how i could be and in my mind it was something fantastic, the ultimate game, the game that i couldn't even imagine as a child. I was actually scared, like you, to spend my life on UO so i didn't even tried i
Don't keep up with the Joneses (Score:2)
The problem with MMOs, like so many other things, is the pressure to keep up with the Joneses. The answer, is not to try.
It is no mistake that I have never belonged to a guild, because the external pressure to level up, etc... erases the benefit of belonging to one.
I'm playing WOW, and I only team up when I feel like it. If someone should h
o noes! save us from the psychologys! (Score:3, Informative)
An undergraduate psychology degree doesn't really qualify you to make games 'addictive'.
There's a big difference between someone with a psychology degree and a psychologist.
Re:o noes! save us from the psychologys! (Score:3, Insightful)
I strongly disagree. In fact, I can qualify you in every way that matters in just one sentence: "One of the most addictive reward patterns is intermittent rewards." There you go, apply that with gusto and you can create an addictive game. (I recommend that you also make the game itself good, you need them playing long enough to get addicted.)
For one of the most pure examples of this I know, check out the Roguelike "
Re:o noes! save us from the psychologys! (Score:3, Insightful)
"But I do know, however, that some of the game manufacturers do require their game developers to have degrees in psychology to make them even more addictive."
They REQUIRE their developers to have psychology degrees? I'm sorry, but I'm going to have to call bullshit on that, unless she can tell me exactly which developers those are.
HOLY CRAP! (Score:2, Funny)
What's next?
What's next, you ask? (Score:1)
This study brought to you by (Score:1)
Its a good thing that I'm soo indignant to the fact that WoW and most mmorpgs have a monthly fee. Otherwise I'd probably be hopelessly strung out on it. I'm still trying to get over my Starcraft Addiction.
This is news? (Score:4, Insightful)
Blaming a game for someone's death? Well that's taking it a bit far. If someone was unbalanced enough to have a game as a potential trigger, then they should not be playing said game.
Re:This is news? (Score:2)
I don't disagree with you. How is such a person supposed to know how unbalanced they are? There are plenty who do play these games to excess and probably should not, but even out of those the number of "game induced" suicides is probably tiny. I'm sure there are warning signs for addiction, but killing yourself over it seems unrelated to addiction.
Re:This is news? (Score:2)
Re:This is news? (Score:2)
Which is pretty callous, I know. But let's keep in mind
well... (Score:2)
I think the use of the word "addiction" in this context cheapens it. When you've known people with psychical addictions--alcohol, drugs, etc.--it's a long stretch to extend that to a video game. Sure, there's gambling, but I think that's kind of an aberration: there's so
Before the bashing ensues (Score:5, Insightful)
That said, I still don't agree with some of her positions. I think she's gotten some bad information from certain psychologists who poorly compare the brain chemistry of someone having a really instense experience to that of crack cocaine - which is simply sensationalist hyperbole.
As several will note, anything can be addictive. People can form a fetish relationship or obsessive fascination with almost anything - it's not a reason to start banning or regulating everything that fits on a shelf. We should be more worried about mental health in our culture on a general basis. Why is going to a therapist still such a blemish? And of course, who can afford it? Video gaming itself is just a symptom of these kinds of problems. You could try to ban gambling, but that won't really help a gambling addict.
Re:Before the bashing ensues (Score:2)
The really sad part is that she herself is in nee
Re:Before the bashing ensues (Score:2)
So I don't agree with her - but I do feel sympathy for her and her loss.
Re:Before the bashing ensues (Score:2)
I can't stress this enough. In my view, there are two kinds of addictions to MMORPGs. The one is where a mentally healthy person enjoys the escape a little too much and may get to the point where his/her real life starts to suffer a bit. Usually the addiction isn't too severe, and as soon as the sh*t starts to hit the fan, he/she will realize that the game is affecting real life and will tone down the playing.
The other addiction is the o
Re:Before the bashing ensues (Score:2)
I realize this is tre late - but to a point, yes. I wouldn't have anything against an Online Anonymous or the like, but I do have something against psychologists spouting babble about how video games alter your brain chemistry similar to crack cocaine, and then selling that to a woman who just lost her child.
Wrong type of Psychologist (Score:4, Interesting)
I do not believe all online games are inherently bad or evil.
But I do know, however, that some of the game manufacturers do require their game developers to have degrees in psychology to make them even more addictive.
Um, no. No they do not. What game developers might do is hire a Psychologist who has studied Human Computer Interaction [acm.org], a branch of Cognitive Psychology which is concerned with, among other things, the usability of computer software.
As games become more complex, it becomes necessary to design an interface which is easily used, but not restrictive. Anyone who's played an MMORPG knows the importance of a good HUD. That's what's at hand here; game developers are hiring more Cognitive Psychologists to aid in the design of their game's interface.
The area of Psychology she's referring to is Psychopathology (i.e., "mental illness"). Psychologists in this realm study addiction... very different from those who study HCI.
Maybe this is some FUD she picked up from her lawyer, Jack Thompson? (Refer to second article [wired.com])
Less addiction and more a burden (Score:2)
With that being said, I do believe to some degree, in some games, the addictive nature is integrated into the design. It's less that the game itself is addictive as it is the methods to achieve desired goals become "job-like" in their requirements to force people to collaborate.
Everquest is a good example. The high end game requires th
Must Get Back to Treadmill (Score:3, Funny)
Anyhow. No, MMORPGs are NOT addictive.
They shouldn't be banned, but... (Score:5, Insightful)
However, the audience for video games seems to keep getting older and older, and I suspect we'll have video games for quite awhile.
But ask yourself why you REALLY like to play video games. What's fun about these things? And how do you feel about those reasons?
Is it because you want to face new challenges, socialize, and observe a new fantasy world? I doubt think anyone can argue these things are unhealthy, in moderation.
Or is it because you want the sense of accomplishment [progressquest.com] that comes from the level-up hamster wheel, which rewards you primarily for playing longer rather than playing better? Is it because your seeking an escape from reality?
(One could argue that these games give us the detachment from self that eastern religions advocate. I suspect otherwise, but that's far too complex to think about here.)
There was a scene from Minority Report in which someone was spending time in a virtual reality simulation of his peers praising him for receiving an imaginary reward. How much of the attractiveness of these MMORPGs comes from the very same desire for false success?
Things shouldn't be banned because they are unhealthy, but you shouldn't defend the healthiness of something just because someone is trying to ban it. The worth of an activity is in the eye of the beholder, but you shouldn't discard your own judgment just to spite people you disagree with.
Free yourself of all prejudice and bitterness, then ask yourself whether a desire for pre-programmed, treadmill success is healthy? Are you a better person after you have finished, or are you just older?
And, if any games developer happens to come down with an odd case of misplaced utilitarianism in capitalist world, maybe you should ask yourself what effect your game has on people. There are certainly MMOG games that lack any explicit level treadmill. Second Life comes to mind.
The human desire for fun exists in order to stretch our mental and physical abilities. Yet so many things we call "fun" actually contract these abilities. Worse, things we do to "relax" like watch television or smoke leave us even more stressed out and tired than when we started. The Taoists encourage us to be relaxed and alert, yet so many times we Westerners are entranced by our anxieties. We've grown so used to that state that for "fun" we invent new anxieties to entertain us on our computer and television screens.
Trying to stop it with lawsuits and laws is laughable, of course. But that does not stop my mourning.
Re:They shouldn't be banned, but... (Score:2, Insightful)
Re:They shouldn't be banned, but... (Score:2)
Re:They shouldn't be banned, but... (Score:2)
As far as MMO games go, you are criticizing the set up of the leveling tread mill. You claim that we need sit down and analyze how "healthy" this is. That it gives
Re:They shouldn't be banned, but... (Score:2)
RTFA - Good Intentions? (Score:2)
The kid's mother is trying to find out what (if anything) in-game would cause her son to commit suicide. Sony Online said "no way" when she asked them for information so now she's suing them for it.
The article doesn't mention cash. If she wants cash as well, then she loses some of my respect. But it appears that this is a case of a grieving p
Re:RTFA - Good Intentions? (Score:2)
The "child" was 21 years old.
This just in (Score:2)
(Honestly, if gaming wasn't addictive, we wouldn't have things such as MMOs and CCGs)
Addictive HA! (Score:2)
well back to leveling my Rogue.
Countersuit (Score:2)
Let's say a gang of bullies made a kid's life completely miserable, and the kid's only escape was going home and playing blues songs by BB King on his guitar after school. If his mother takes away his guitar, and the kid kills himself soon after, would you blame the guitar manufacturer for making an
Re:Countersuit (Score:2)
do more to facilitate avoidance and depressive or self-destructive behaviours.
This isn't a perfect analogy, but Alcoholics have a problem with letting Alcohol take over their lives, even if other factors started them drinking. They need
Bad choice of words.. (Score:2)
Unfortantely, the article is not readily available on-line. However, if memory serves me, the article pretty much says that the choice of "addictive" is a bad choice of words. That other things that we describe positively don't necessarily have the same negative connotation associated with them.
Which makes sense. Why not use the word
Skinner (Score:2)
Did I Read the Same FA? (Score:2)
My son, Shawn, committed suicide as a direct result of being addicted to the EverQuest game.
She is attributing the addiction, not the game. However, the subtext implies that she's fishing for direct evidence of non-game-like psychological techniques use to inf
Re:Luckily WoW has no staying power... (Score:2, Insightful)
Guess what, an MMORPG is exactly what that says: Massively Multiplayer Online Role Playing Game. I'd say World of Warcraft has that covered. It's massively multiplayer, it's online, and it's a role playing game (by the video game definition).
But, you are right. World of Warcraft has no staying power. You'll play it for an hour, then get bored and go do something else. Leave it for a couple of weeks, who cares
Re:Luckily WoW has no staying power... (Score:4, Insightful)
It strikes me as kind of odd to believe that unless you plan to devote your life to a game then you are not a "true" player of the game and have no business having a game in the genre that you can enjoy.
It's good, I suppose, that you've found something you enjoy so much that you actually want to spend a dozen hours a day doing it, but the fact that others only want to dabble in it shouldn't threaten you and if you don't enjoy games that cater to them, what's wrong with just not playing them?
In short, I guess I just don't see the problem. It seems like you really wanted to love WOW but found that it just wasn't enough for your outsized involvement in these types of games. Okay, so what? You've found a game in EQ2 that meets with your approval. So WOW isn't for you and EQ2 is. Where's the problem?
Re:Luckily WoW has no staying power... (Score:2)
Re:Luckily WoW has no staying power... (Score:3, Insightful)
Re:Luckily WoW has no staying power... (Score:5, Insightful)
To say "It's only an MMO if it is hardcore," is pure elitism.
While you may not have liked the simplicity of WoW, I in fact preferred it over the pure grind of EQ2. I also prefer the atmosphere of WoW which is more quest oriented, tying things back to helping the world, while EQ2 is more focused on just mob killing. Ultimately, the downtime in looking for a group in EQ2 ruined the game for me.
That's not to say EQ2 was a bad game, I just wasn't the audience for it. The genre can support both casual and hardcore fans. I think what has been proven there is a significant market for both hardcore and casual players, and that no single game is able to adequately capture the needs of both groups.
Re:Luckily WoW has no staying power... (Score:2)
Re:Luckily WoW has no staying power... (Score:2)
Quest Xp > grind XP.
Comment removed (Score:4, Insightful)
Re:Luckily WoW has no staying power... (Score:2)
Where did blizzard say thing? I read the WoW forums most everyday and I not see this before.
Re:Luckily WoW has no staying power... (Score:2)
Re:Luckily WoW has no staying power... (Score:4, Insightful)
I'm surprised that someone actually modded this tripe insightful. Starting an argument by flaming another group of people, in hopes of avoiding getting flamed is rather trollish.
In response, I have to say: You are entitled to your opinion. It really has no impact whatsoever upon any other player, and it also does not make you an "expert." The definition of an MMORPG is a world that can handle many player-characters, who play roles. WoW fills that definition rather well. If you don't like the mechanics of WoW, that's fine. You're playing something else.
I am a hardcore player, but I have a job. I don't like falling behind other players because of the fact that I have a job. Blizzard solved that problem. I don't care that endgame isn't fleshed out yet. I enjoy helping other people get there. I enjoy the high level instances. I enjoy sitting around doing nothing but chat.
You are just an AC, and in no ways an authority on what or what isn't an MMORPG. There is more to do in the WoW than just grind away and grab loot. That really isn't playing a role at all, it's more like playing an arcade game.
Re:Luckily WoW has no staying power... (Score:4, Funny)
Re:Luckily WoW has no staying power... (Score:3, Insightful)
To me, EQ2 is for people that are NOT hardcore gamers...WoW is more hardcore. See, I can pull things out of my ass like anyone else.
A game is as hardcore or casual as you want to make it. Either one. I think WoW is just as hardcore as any other MMORPG out there on the market, AND it's more fun. But that's my opinion. You're obviously looking for something else.
EQ2 didn't grab me. Still doesn't grab me.
Re:Luckily WoW has no staying power... (Score:2)
Re:Stupid parent. (Score:2, Insightful)
that being said, the guy had problems,
"He'd quit his job and played almost non-stop, eventually being evicted from his apartment and moving in with his mother, before leaving her home and then being put in a group home for addictive behavior."
"He was diagnosed with depression and a schizoid personality disorder and put on medication."
"Residence in the group home was voluntary, however, and he
Re:Stupid parent. (Score:2)
I guess he didn't have the option to become an EverCrack whore to pay for his adiction. Someone needs to step up and become an EverCrack pimp so these people have a place to
Re:Remember D&D? (Score:2)
*nod*
I read this article and the first thing I thought of was BADD (Bothered About Dungeons & Dragons), an organisation set up by Patricia Pulling, a mother of a son who committed suicide and who blamed his playing D&D on why he committed suicide.
Details [rpg.net] can be found here, called the Stackpole Report.