Movie Games Losing Their Appeal to Game Publishers 66
The New York Times (registration required) has an article on the relationship between games and movies, as regards movie tie-in games. While efforts like Spider-Man 2 or Escape from Butcher Bay prove that quality games based on movie properties are possible, game developers and publishers are beginning to realize the inherent dangers involved in attempting to capture a movie as a game. From the article: "Another factor adding to the risk is that the development process for most major games is now 18 to 24 months, longer than that of many movies. The long development time puts publishers under pressure to make their picks when a film is just a script. And still, not all games come out on time for a movie's release..."
Wow. . . (Score:5, Funny)
Re:Wow. . . (Score:1)
Re:Wow. . . (Score:4, Funny)
Re:Wow. . . (Score:2)
I'd love to know where they buried all those unsold ET cartridges in the Mojave...
Were the pits really that hard? (Score:3, Interesting)
You know, I never had such problems with E.T.'s levitation function that it required a reset. The trick is simply to stop pushing the joystick upwards the moment the screen changes from inside the pit to the surface. You then change direction and levitate to the side or downwards. The "bug" was that the levitation would end one pixel early if you tried to levitate off the north/topside
Re:Wow. . . (Score:2)
As a later poster mentioned the pits could be annoying, the trick was to make sure you kept holding the button down, and then moved off the pit in the upper screen, not that hard, and no reset needed.
The most important thing to remember to do was, always find the location the ship would land, before you called them. Trying to find just the right spot on that forest scree
Re:Wow. . . (Score:2)
Vice Versa (Score:5, Insightful)
Re:Vice Versa (Score:4, Funny)
Re:Vice Versa (Score:2)
Tomb Raider was actually an entertaining movie. Like the X-Men movie, which was also pretty good, if the game/comic spin-off movie is done well, it is worth it. The movies can give a two-hour digest of what the game/comic is about, which is great for people not into spending time on comics or gaming.
Perhaps, the time investment is the main thing. Games often require 30 to 100+ hours to complete, which is really time available only to teenagers or adults with nothing better to do. Anyone can watch a mov
Re:Vice Versa (Score:5, Funny)
Re:Vice Versa (Score:3, Funny)
Re:Vice Versa (Score:1)
Solution : Get rid of Uwe Boll. (Score:5, Interesting)
A lot of movies based on games have been so crappy lately, and I blame the "Uwe Boll" phenomenon.
He's the worst thing that has been happening to the industry. Period.
I don't think it's his fault personally, but it his horrible what happened these past few years. Alone in the dark? (What part of "alone" didn't he understand?) House of the Dead?
And next, he's going to butcher Dungeon Siege, Farcry, Bloodrayne and Hunter: reckoning...
This has got to stop.
Re:Solution : Get rid of Uwe Boll. (Score:4, Interesting)
On the other hand, say you're a game publisher and Uwe Boll comes up to you and wants to buy your film. You know it will forever tie your game to something really really terrible. Yet they still say yes. So, the publishers are at fault too.
Re:Solution : Get rid of Uwe Boll. (Score:1, Informative)
Re:Solution : Get rid of Uwe Boll. (Score:1)
Too bad Interplay beat him to it.
Re:12 months for some (Score:1)
Anyway, at least there's Jade Empire on the horizon.
Re:12 months for some (Score:3, Interesting)
I haven't finished KOTOR2 yet, but so far I'm finding it to be one of the best games I've played in a long time, probably since KOTOR1. (But yes, I've heard that the ending sucketh, and I've seen the way-cool (but dark) dialog options that are still in the game but aren't actually used anymore.)
Star Wars has made a number of good games. (And then there's Force Commander.) Star Trek is usually the example
Re:12 months for some (Score:2)
Most SW games weren't tied to the movies because they were released well after the original Trilogy was done. Exemptions include the early arcade games.
But you're quite right, both ST and SW have had good game adaptations, and a few clunkers. Nobody is perfect.
Re:12 months for some (Score:3, Interesting)
Re:12 months for some (Score:1)
I worked with a lot of the influence lines, and I personally thought that they were some of the best story additions in the game, a lot of them really helped tie together the story, though I didn't like that you could go against the nature of your c
Re:The Land Before Time! (Score:2)
Different media equals (Score:5, Insightful)
When big movie companies get involved in making a game based on their movie, they insist that the game stay close to the story. You end up with behaviors that are similar to the movie but aren't a lot of fun in a game and a lot of direct from the movie cut scenes, all of which are buggy because of the push to get it released in time.
It is funny that it has taken movie companies so long to get this.
Re:Different media equals (Score:4, Interesting)
While on paper, it might sound cool to act out the adventures of heroX in a movie, the driving force behind games a lot of times is finding out what happens next, what's behind that door, etc.
If seeing the movie means I know it all, I'm going to get bored quite quickly.
As much bad press as it got, I think the Matrix game had the right idea in that sense. It was terribly flawed beyond repair in other ways, but by taking two characters from the movies who had little part in the movie, and using the game to explain their backstory, what they were doing while the movie was going on, and having them occassionally intersect at key elements was a very cool way to do it.
You get the bonus of being in the matrix world, you get the bonus of participating in pivotal moments from the movie, but you also get the bonus of seeing and doing new things. It's a synergetic effect that is quite cool. I hate that the rest of the game sucked, though.
Re:Different media equals (Score:2, Interesting)
Definitely agree that it was a good move not playing as Neo and crew.
Re:Different media equals (Score:1)
Now if only if they made the game to not make you choke yourself with the keyboard cable while playing. Lucky me, i've got a Logitech Wireless Keyboard!
Re:Different media equals (Score:3, Interesting)
Like others I have to agree with you about Enter the Matrix.
It wasn't the best game in the world, and there were many bits which could have worked out better, but it was still enjoyable (for me, anyway) and the idea behind it was good.
I really like the idea of the game telling the story of some of the background events of the movie. You're not as tied to the actual Primary Cast events, and the idea of having cut-scenes that were alternate takes on things seen from the movie was a really good idea.
Gran
Deadlines (Score:4, Informative)
Re:Deadlines (Score:2)
Re:Deadlines (Score:5, Informative)
That's the way it's supposed to work...but unfortunately it doesn't. Most publishers try to own the game they're publishing and make all the decisions for the publisher. There's a new company, 03 entertainment [o3entertainment.com], that actually just publishes and that's it. This is wonderful for independent developers who don't want to sell their souls to EA and the like...
Re:Deadlines (Score:2)
Fads vs. Niche (Score:5, Insightful)
Still, things are getting better. There was a period when I remember seeing the California Raisins and VAnilla Ice both having video games in production, and neither being able to make it to the market before the fad was passe'.
Don't know about Vanilla Ice (Score:2)
Re:Don't know about Vanilla Ice (Score:2)
Re:Don't know about Vanilla Ice (Score:2)
Examples that break rules (Score:5, Insightful)
Add to this a fair bunch of DVD-movie-a-like "extras" on the game disk, including a sometimes fascinating in-game developer commentary, shots of early development versions, concept artwork and such. I think what you end up with in "Chronicles of Riddick: Escape From Butcher Bay (Developers Cut)" is a movie-game tie-in that merits a small footnote in the history of the development of these kind of cross-media entertainment franchises.
Alli
Re:Examples that break rules (Score:3, Interesting)
Re:Examples that break rules (Score:4, Informative)
Now, personally, I hated the movies and hate Vin Diesel as an actor, but what they did with Riddick the game was astounding. And to dismiss it because it doesn't have multiplayer is idiotic.
Re:Examples that break rules (Score:2)
When a feature becomes standard, non having it means you have substandard quality. Weither you like or not. (try to name 5
Re:Examples that break rules (Score:1)
Thief II
Thief III
System Shock
System Shock II
Admitted, System Shock did eventually come out with a multi-player add on, but well after the single player game's release.
Its not going away (Score:5, Insightful)
Re:Its not going away (Score:3, Funny)
Why not just put (insert hyped up character) on an empty game box with just a fan club postcard inside and charge $40? The guilt on money lost would be the same.
Whose Problem Is It Anyway? (Score:2)
See, the problem, she is solved, and it doesn't involve developers compromising quality to meet ridiculous ship dates.
or.. perhaps ... (Score:5, Insightful)
Heres a hint: 1 year development time with zero creative freedom an unexperienced team and copycat techniques, cant lead to more than a regular game, never will, never has. No matter how "cool" it looks on paper.
Probably the most succesful licensed game is Kotor (1) which took almost 3 years in development. Complete creative control (since is barely tied with the star wars universe) and a team of rpg experts leading it. Take a note hollywood producers.
Heres an idea. Grab an experienced team who actually admires your franchise and grant them the license and resources to do a game about it. Forget about "tying it" to the release of a movie. Leave them do their work. If everything works you will make almost as much money as you did with the movie.
The Game Industry Needs a Shot of Evolution (Score:5, Interesting)
I still contend that if the movie industry can more or less accurately predict a release date before even starting production, eventually so can the gaming industry. With the new consoles, this is going to hit critical mass. It's only going to get worse for the game industry. It needs to start developing better tools.
And maybe unions.
The Movie Industry Needs a Shot of Evolution (Score:3, Interesting)
I think game developers are better at predicting how much time it takes to make a game that movie publishers are at predicting how much time it takes to make a movie.
The time it takes to make a game depends on how much stuff goes into the game, number of levels, animations, enemies, etc. etc. and if the schedual slips there are usually some stuff that can be cut to make the deadli
Re:The Movie Industry Needs a Shot of Evolution (Score:5, Insightful)
Maybe the key is, as you indirectly suggest: secrecy. Game companies have time and again proved that they are incapable of keeping their projects under wraps when they don't have a specific date. Valve might have been an exception with their announcement of HL2 supposedly only a few months before September 30th, but even they were unable to keep this date.
EA and Nintendo are some of the few companies that have developed a practice of not announcing their game without a street date, and then sticking it (although Nintendo wasn't always this way). Where's the rest of the industry?
Re:The Movie Industry Needs a Shot of Evolution (Score:1)
Re:The Game Industry Needs a Shot of Evolution (Score:4, Insightful)
So, only when game development houses start using better tools and pre-made engines, that can be easily slapped together, and concentrate on content creation, game development will be as unpredictable as always had.
EA is only efficient with their sports games, because, in the worst case they just pick up last year's game, update roosters and call it good.
Re:The Game Industry Needs a Shot of Evolution (Score:3, Informative)
Businessweek says the Opposite (Score:5, Informative)
The question is not really whether movie games are universally good or bad, but whether the publishers are paying the right amount of money for the license. Also, remember that only a small fraction of games are hits, so there's a pretty good chance that a big movie-based game could flop. All the naysayers will point to this and say "See movies and games don't mix-- I told you so" when that is simply the standard operating economics of the industry.
Blame Enter the Matrix (Score:2, Interesting)
I'm willing to take a wild guess and say that Enter the Matrix would have to be the low point of movie-game tie-ins. It was overhyped, underproduced, and was not a good game experience. Watching the previews, you could definitely tell that they really really wanted to believe they could sell a ton of it. They didn't plan on two things though: the bad reception of Reloaded, and the quality of their game.
I played it, beat it,
*wipes sweat from head* Thank God... (Score:1, Insightful)
movies/tv vs games (Score:2, Interesting)
What about the "godfather"? (Score:2)
No wonder why the studios are dissapointed.
Spider Man 2?! (Score:1)
Are they calling Spider Man 2 a quality game? Anyone who has played this game will agree it is complete shit.
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