EA Faced With Another Employee Lawsuit 139
GamesIndustry.biz has the news that EA has been slapped with another employee-filed lawsuit. He's part of the engineering staff, and feels unfairly targeted by the "creative staff" laws in CA. From the article: "...in the midst of a storm of unwanted publicity about EA's employment practices, and provoked a response from the firm's vice president of human resources, Rusty Reuff, who admitted that 'as much as I don't like what's been said about our company and our industry, I recognize that at the heart of the matter is a core truth.'"
surprised? (Score:2, Interesting)
Anyways EA has 4400 employees worldwide, so I'm not suprised they have disputes every now an then.
Salaries... (Score:2, Insightful)
yeah, so picture this scenario: You're interviewing for the job position. They want to hire you and you negotiate your salary. Let's say you're used to making $35/hr. You do the math, and figure that 40hr/wk x $35 = $1400. Boils down to about $72,800
You figure that based on your experience, you may deserve more than that, but the living expenses aren't as high as at your old job, and you really want in on the games industry (and besides, the company
Re:surprised? (Score:2, Insightful)
It sucks, but that's life.
Re:surprised? (Score:2, Interesting)
Re:surprised? (Score:2)
A salaried employee neither gets overtime nor gets docked for idle time. That's the nature of salary.
If the EA suits were paying ANY attention at all.. (Score:5, Insightful)
Face it. After someone's been awake for more than 24 hours straight, their reaction time and mental abilities are worse off than if they had a 1.1 blood-alcohol content.
Force your employees where their sleep debt over the course of a week is above 24 hours, and imagine what you've got.
EA should take the hint. The gamers are getting tired of crappy games, the programmers can't program like that. Cut the crap on the programmers, let them get some decent rest, and your games will turn out better because they won't spend 90% of their time fixing all the bugs that were created because people were too fucking tired to code correctly.
Re:If the EA suits were paying ANY attention at al (Score:2, Funny)
oops (Score:1)
g/depraved/s//deprived/
Then again, I guess it's sort of funny both ways.
Re:If the EA suits were paying ANY attention at al (Score:1)
I disagree.
Most people are comatose / dead when they have anything near a
You're right, my tpyo. Should read .11 (Score:2)
That should have read
Thanks.
Comment removed (Score:5, Insightful)
Re:If the EA suits were paying ANY attention at al (Score:2)
The first one, no... (Score:3, Insightful)
I don't give a shit about Madden now being the only "official" NFL game, if they can come back and actually make it worth playing, maybe I'll buy the next one. If not, I'll happily go right back to playing Tecmo Bowl.
Face it. EA does two things: rushed-out crappy mission packs/expansions, and rushed-out crappy football games that are exactly the same crappy gameplay as last year's but with the new year's roster and 10
Re:The first one, no... (Score:3, Interesting)
I'm having a difficult time spotting the crap amidst all these highly acclaimed titles. Perhaps you're looking at a different list than I?
BTW, Two Towers and Return of the King were both fine games that god pretty much solidly good reviews...Could they have been better with more time? Probably (true of prett
In regard to that... (Score:2)
Not done by EA either, done by various studios and the EA logo slapped on the side of the box.
#2 - Command & Conquer: a series that steadily went downhill, as Westwood just died.
#3 - SSX... sssnnnoooozzzeeee
#4 - FIFA: see NFL For Europe. Same Shit, Different Year.
#5 - Need for Speed: driving games ceased to amuse me after Pole Position II. I
Re:In regard to that... (Score:1)
Re:In regard to that... (Score:1)
#1 & 2, I actually agree with.
But all the others are just you expressing your opinion of certain types of games. Just because you say something sucks, doesn't mean it actually does...lol. Especially to the hundreds of thousands of people that will disagree with you. You have to separate
Re:In regard to that... (Score:2)
You can't make some statement like "oh, all EA games suck"...and then turn around and say "well, there were a couple good ones, but they were made by other people, all the bad ones were made by EA"...it just doesn't work that way.
Understand that EA OWNS Maxis, for example. And the OWN Tiburon in Orlando, and so on and so forth. So they decide "we're going to make a car game", they look at their various teams on hand, and assign it to a team (it's
Re:The first one, no... (Score:2)
Re:The first one, no... (Score:2)
And then everyone turns around and says again "oh, but these games were good and they weren't made by EA". Like C&C as you mention...
So which is it? Either you give EA credit for the games it has published (which you must at the very least from a publishing standpoint) and EA's games are bad or g
Re:The first one, no... (Score:2)
Re:The first one, no... (Score:2)
For example, C&C. C&C was starting downhill WHEN EA BOUGHT WESTWOOD. Unfortunately, EA was not able to turn WW around, and eventually it dissolved.
Then, all these other games...Burnout, yes, so they didn't get involved until
Re:The first one, no... (Score:2)
First I just countered your examples, I didn't miss the point at all.
EA now owns DICE (or a sizable portion there-of), but they started out being the publisher... IE they published DICE's game. EA (I repeat) EA had nothing to do with creating BF1942 except in publishing the game (ie marketing, boxing it, and sending it to stores). Afterwards they relaized what kind of a hit it could make in sequals for them and tried to take it over and make it in house. It's the same thing they did for Bu
Re:The first one, no... (Score:2)
But first:
1) I never said EA has anything to do with creating BF1942.
2) You are somewhat wrong with regards to C&C and Westwood. What happened was far different and more complicated than what you stated.
As for the things that you are wrong about:
1) SSX 1 was a MASSIVE success. It was a PS2 LAUNCH TITLE...and the best one by far, if not the only decent one. You must look at facts and historical a
Re:If the EA suits were paying ANY attention at al (Score:2)
Re:If the EA suits were paying ANY attention at al (Score:2, Funny)
Um, a doctor?
DT
The Saddest Part (Score:3, Interesting)
For a company that has 5000 employees and engineer only 5 sports title a year, basketball football hockey baseball nascar. All EA does is hire $400,000 salary lawyers to slap EA logos on other company's work.
Re:The Saddest Part (Score:3, Informative)
EA has plenty of subsidiaries who continue to develop games.
Maxis was aquired by EA in 1997. When Maxis develops a game, it means that EA is developing a game.
Re:The Saddest Part (Score:5, Informative)
Def Jam
Need for Speed
The sims
Medal of Honor (for better or for worse)
Command and Conquer
LotR RPG
LotR RTS
LotR hack'n'slash (two towers + rotk)
Goldeneye
Harry Potter
Nascaar racing
to name just a few, are all sports games and are all developped internally at EA.
As for 5 sports games a year, your count is quite inexact (btw the 'street' games are totally different from their 'serious' counterpart, both from gameplay and art perspectives - you should try them and stop talking out of your ass):
- Madden
- FIFA
- NBA
- MVP
- Fight Night
- Tiger Woods Golf
- NHL
- FIFA Street
- NBA Street (if you haven't tried vol'3 you are missing something)
- NFL Street
Re:The Saddest Part (Score:2, Interesting)
Take Medal of Honor, for example. They bought the Quake II engine and just made a single-player.
Same with several of their sports games. They don't create a whole new game-engine, they just rehash it with new rosters, and people buy it.
Re:The Saddest Part (Score:2)
As for the sports games, they have been built from the ground up at some point, so the company would still diserve the credit.
Re:The Saddest Part (Score:2)
Something important to note though is that many Medal of Honor games don't use that engine - both the originals on the PS1 and very latest versions use various custom engines.
Come on man. (Score:2)
You couldn't link to a torrent for the Xbox ISO or something?? :P
The only game EA has released that I have enjoyed since Battlefield 1942 is Burnout 3. The Sega ESPN games are way better sports games.
Re:The Saddest Part (Score:3, Interesting)
1) They don't make only EA-Sports games. That's just flat out incorrect.
2) 9 out of 10 game are not even remotely "acquired via merger or buy outs"...that's so ridiculous I don't even know what to say. Do you understand the concept of developers and publishers?
3) They make a few more than 5 sports titles a year.
4) As for the last sentence, I'm not even going to bother. See #3.
Employers Need to Be Smart (Score:3, Insightful)
Just because it seems that crunch sessions are always some part of a development cycle does not mean that it should be accepted. If anything, the continuous nature of it should lead to methods of prevention, such as allowing for a longer development time.
Re:Employers Need to Be Smart (Score:2, Redundant)
In any case, this is a management problem. Avoiding this problem is how good managers earn their salary. Unfort
Re:Employers Need to Be Smart (Score:2, Interesting)
But I honestly doubt anyone was so pissed off about Gran Turismo 4 being delayed until today to be released (I await the UPS man currently) that people won't still buy the damn game. They want it, they will get it, whenever it comes.
Duke Nuken Forever will fly off the shelves, if/when it ever gets released.
Re:Employers Need to Be Smart (Score:2)
Yeah, just like Daikatana is flying off the shelves right now.
Re:Employers Need to Be Smart (Score:1)
DNF is a franchise sequel. Daikatana was not.
Whatever the hype machine may say, you already know what DNF will be like, while nobody had a clue what Daikatana would be like.
Re:Employers Need to Be Smart (Score:2)
But even franchises like grand theft auto stick to their release dates pretty well.
Otherwise, pretty much everyone else has to stick to their contract with their publisher. There are often penalties for not reaching milest
Re:Employers Need to Be Smart (Score:2)
Most franchises can afford to be late. Only in the sports genre do many players actually care that much about how late the game is. If they like the franchise and the new game is decent, they are going to grab the game no matter when it comes out. (The only exception is when too many other games come out at once, of course - so many of the 'on-time' games last year actually suffered si
Re:Employers Need to Be Smart (Score:5, Informative)
Year after year, the holiday season seems to comer earlier. Companies always want to get their product out before their competitor, so now, 'holiday season' begins in september.
Quoting Gabe from Penny Arcade [penny-arcade.com] :
Re:Employers Need to Be Smart (Score:1)
Re:Employers Need to Be Smart (Score:2)
I *am* aware of that... the issue here is the massive crunch time and unrealistic deadlines in the game industry. If every single publisher didn't want to get all those games out at the same time in september, there wouldn't be such a need for massive crunch time.
Re: Uhhh Games aren't Movies (Score:2)
Re:Employers Need to Be Smart (Score:2)
They have multiple times released games at times other than near the holidays and have multiple times released games that had "graphics that are even slightly behind the state of the art" (Diablo 2 was 640x480)
In any case, with that aside, I completely agree this is a management problem. It's a scheduling problem, cut and dry...
Re:Employers Need to Be Smart (Score:2)
A publisher like EA that relies largely on shovelware cannot afford to miss the holiday season, crap game or not. Even the crappiest game with a famous license will sell well come holiday season, since people give them as gifts.
Re:Employers Need to Be Smart (Score:2)
2) "shovelware"?...hm, out of curiousity what games do you consider shovelware?
Re:Employers Need to Be Smart (Score:2)
Bullshit. Absolutely huge amounts of games are successful without truly state of the art graphics - in fact nearly every successful game fits into that category.
Hell, how would games on systems like the GBA or PS2 even sell anymore otherwise?
Re:Employers Need to Be Smart (Score:1, Flamebait)
Seriously. I work for a medical software company in the midwest, and we get phat recruiting bonuses for finding reliable new hires. If you are an EA programmer who thinks he's getting the shaft, le
Employment Opportunities! (Score:5, Interesting)
I can't say they aren't actually trying to end this negative situation, but it's obvious from our point of view that they're attempts are fueled by the desire to quell the bad press and save face, as opposed to actually compensating overworked employees and resolving the issues.
Obviously the company sees the issue differently than the press and public, and is trying to rectify issues for the wrong reasons. (i.e. Cure bad press, not employee hardship). I believe they will only put forth the effort enough to stop thier people from complaining publicly, before returning to the tyrancy and money-mongering.
Re:Employment Opportunities! (Score:1, Insightful)
Most other software companies are nicer to their programmers than most computer game companies.
And if you absolutely must design games for a living, then keep in mind that there a lot more geeks trying to get into your industry than most others, so you are going to have to work a lot harder to set yourself apart. That's just the way it is. Not everybody listened to their guidance counselor's B.S. about looking
Re:Employment Opportunities! (Score:2)
There is a near infinite supply of young men willing to work very hard in the games industry for almost nothing - I was once one of them - and the conditions flow from this.
Re:Employment Opportunities! (Score:2, Insightful)
"If your job is such a hardship, go work for somebody else."
I guess its the American way (lazy) to tuck your tail between your legs and move on to the next job, so to speak?
Whatever happend to fighting for what's right or fighting for a cause that you believe in? Why does everyone just give-up now a days? Because you are one person versus a large corporation? Maybe I'm too inspired by all these super-hero movies that have been coming out of the years... Or just naive. lol
Re:Employment Opportunities! (Score:1)
Your spirit is what starts companies like EA (believe it or not): the drive to change the status quo and bring something new and interesting to the market. Sometimes those companies lose the vision (also like EA), and sometimes those companies go under (Black Isles)... an
Re:Employment Opportunities! (Score:2)
Re:Employment Opportunities! (Score:2)
Guess which ended up costing them less money.
Part of the problem (Score:5, Interesting)
Re:Part of the problem (Score:4, Interesting)
Parent = Interesting comment (Score:2)
Re:Part of the problem (Score:4, Informative)
This gets worse when you have business people willing to exploit the eagerness of people developing games. I eagerly worked 60-80 hours at 3DO working on one project I enjoyed (the project I bought from 3DO after they closed it down, Meridian 59 [meridian59.com]), but I hated working even 50 hour weeks on another game that only had a 6 month development cycle. Usually the managers just say, "Hey, you're making games. Suck it up and have fun!" if you complain about the hours. It doesn't help that many people have a completely misguided idea of what it's like to make games (even without the bullshit you have to tolerate at large companies); they don't realize that making games is different than playing games.
Enough of a rant for now. Some thoughts from someone who has seen the inside of the beast.
Have fun,
Re:Part of the problem (Score:2)
Prototyping is done in the industry, although probably not as often as it should be. As you point out, though, a comp
As much as I want to Keep Government out... (Score:3, Interesting)
I have not seen overtime where I work since the bubble burst. Before that they did give it to me and others who by law they didn't have to; however they had exemptions in out company policy (which still exist) which allowed for overtime on critical approved projects. Since the bubble burst those exemptions never get invoked. Its really to bad because pervious to the change I would regualrly work 55 hour weeks (I unfortunately couldn't collect overtime until 50 hours because of my pay status) Now I go home at 40 since on my pay scale thats the minum number of hours.
Re:As much as I want to Keep Government out... (Score:1)
Why ON EARTH is there a law that explicitly denies employees rights? The sensible approach would be to let this to be covered in contracts and use legislation to explicitly requlate overtime for those below a certain salary, as they supposedly have a weaker negotiation position?
What have I missed?
Re:As much as I want to Keep Government out... (Score:2)
Please, get more sleep. (jk) (Score:1)
If this is yuor atenshion too detale when back down to fourty huors, mayb 55 was a mistaik?
Not normally one for being a spelling/grammar Nazi but it has validity in the midst of a discussion about how long hours effect accuracy.
Re:Please, get more sleep. (jk) (Score:2)
Re:Please, get more sleep. (jk) (Score:2)
Most compilers don't come with spell checkers either - beyond basic syntax validity checking. Even fewer catch when you do the equivalent of misusing to/too - typoing on to an similar but different term.
Programming, more than most other careers requires a serious degree of accuracy and attention to detail. Sure, you can code messily and debug later but you'll end up with a lot of bugs slipping through.
Would I
Re:Please, get more sleep. (jk) (Score:2)
Coding is an entirely different mind set where each word/character requires methodical careful logical thought as it is entered.
Anyway I agree with your further point. Infact thats what I was orginally getting at in most original post. Over
You got that right... (Score:5, Funny)
Their case argues that EA's engineers "do not perform work that is original or creative,"
EA games have no orignality or creativity? Say it ain't so!
its not EA's fault... (Score:1, Insightful)
$91840 salary + overtime? (Score:4, Interesting)
Now if you are a programmer, (I am) I'm sure you work some overtime during crunch time. Do you get overtime for it? I know I don't, it's expected that I work until the job is done. Do you make $91,840? I don't think too many programmers are making 91k nowadays.
Re:$91840 salary + overtime? (Score:1)
So like someone else said before 90k a year for 60-70 hours a week does not equal 41$ / hour
Re:$91840 salary + overtime? (Score:1)
http://games.slashdot.org/games/04/11/11/0031259.s html?tid=98&tid=10/ [slashdot.org]
Re:$91840 salary + overtime? (Score:2)
I believe you're right, but not for the reason you allude. In my experience, most programmers don't make that much because they are 1) young and 2) inexperienced.
By 'inexperienced', I mean they don't know how to negotiate salary properly. These are probably the same people who buy Saturns for their "no price negotiation" policy. Contrast that with my last position, where it took about three days to negotiate the final compensation ($$ + benes).
Re:$91840 salary + overtime? (Score:1)
<snippy_answers>
I am too. Yes I do. Yes I do. I'm sorry. No, I make more. I think you're looking in the wrong place.
</snippy_answers>
Seriously, there are actually good, well-paying programming jobs out there at companies
Re:$91840 salary + overtime? (Score:1)
So how you treat people doesn't matter, as long as they're willing to put up with it? Abuse is OK so long as nobody complains?
Re:$91840 salary + overtime? (Score:2, Insightful)
Now that I reread my post, it does sort of sound like I'm saying that. Not my intention at all.
Instead of "the company" I should have said "a 'profit at all cost' company like EA."
And it's bad for them to do this. It's very short-term thinking. It leads to high turnover and bad PR, both very very expensive over time.
Look at Google for a good counterexample. I kn
Re:$91840 salary + overtime? (Score:5, Insightful)
It's irrelevant whether they earn $5, $50 or $500 an hour. The point is that they agreed to work a roughly (accepting some deviation) 40 hour week for a given amount of money. And then the employer abused the exempt laws to force double or triple those hours out of them.
It's entirely valid for EA to turn around and say, "OK, we're offering $20/hour with up to 40 hours overtime at time and a half each week". The problem is, they're not. They're hiring people under one belief and then abusing the system to change the terms of their contract after it's been signed.
I'd bet no EA interview has ever gone, "OK, we'd like to put an offer on the table. $91840 a year for 80 hour weeks nine months of the year and 120 hour weeks the other three".
Yes, the employees do have the right to just up and leave. That said, changing jobs, especially in an industry that deliberately pays advance royalties in order to keep you trapped, where job seeking can take several months, etc. means taking a hit of several, if not tens of, thousands of dollars. So, no, you can't just easily leave once you realise they've screwed you.
I know I don't, it's expected that I work until the job is done.
That's all well and good, when you're doing a job. When they deliberately give you the work of two people then say "oh, you're exempt, make up the extra job's worth out of hours", it stops being about getting your job done and becomes about management abusing the exempt system to avoid hiring the staff levels they need.
A little overtime here and there, with some understanding on the odd Friday when you need to leave early is utterly different to a company that's built around the assumption that everyone will be forced to do 80 hours a week as a norm and 120 when you'd be doing 60.
Solution (Score:3, Insightful)
- From TFA
Maybe, just maybe, you should consider setting more realistic goals? Granted, they want to hit the market during the holiday rush, but then, add more programmers.
It sounds like EA is just trying to exist as a programming sweat shop, keep the minimum number of programmers to do the job, and push them to work ridiculous hours to make a deadline. While I don't want to see a law to stop this, I'd at least like to see a few good lawsuits take a ton of money from EA on this. Perhaps, fine them an amount equivilent to the net profit made from all the games which suffered from this sort of behavior, and divide it up between the people who worked under these conditions.
Re:Solution (Score:3, Interesting)
Re:Solution (Score:3, Insightful)
The infrastructure costs to get started are close to zero
Um, huh? Computers + very expensive software + networking/bandwidth/etc. + very expensive development hardware (for consoles) + need for increasingly more people per project to remain competitive...ehh...I'm not sure about your infrastrucutre costs claim.
Re:Solution (Score:2)
Re:Solution (Score:2)
In any case, yes, definitely a game startup is nothing compared to a manufacturing plant or mining operation.. Absolutely. But those examples are fairly at the far end of the spectrum in terms of infrastructure. Also, they generally have much stronger business plans, are far more stable, and have a great dea
Re:Solution (Score:3, Informative)
Re:Solution (Score:2)
Re:Solution (Score:2)
2) RE: "lawsuits take a ton of monet from EA"....great, so they fire some programers or scrap a game. That sounds wonderful.
"divide it up between the people who worked under these conditions."
Re:Solution (Score:1)
But the mythical man month [robelle.com] doesn't always work... because it's mythical.
Re:Solution (Score:1)
Rusty Reuff? (Score:2)
Any relation to Rooby Roo?
To EA: (Score:2, Funny)
I'll be waiting for your call.
Thanks,
DoktorSeven
Re:To EA: (Score:2, Insightful)
Re:To EA: (Score:2)
Not that I'm unsympathetic, but... (Score:2)
Re:Not that I'm unsympathetic, but... (Score:2, Insightful)
Rather than go through all the replying... (Score:3, Insightful)
There have been so many misconceptions flying around about all this for a few months now, that's it has gotten ridiculous. The things I wished people understood are:
a) This is NOT a problem specific to EA. It is a problem with many -- if not MOST -- game developers (in the U.S., especially). Game studios all over are plagued with these problems that everyone's been talking about. The IGDA has had a "Quality of Life" group for a while now, trying to work on these issues. So why does EA get mentioned the most? Simple, it's for the same reason that MS gets slammed the hardest when people talk about OS issues or software engineering hours, etc. etc... -- They're the biggest. By default, the biggest will always bear the brunt of the attack. The only reason this is an issue at all is BECAUSE it's pandemic of the game industry as a WHOLE.
2) These things aren't even true within all of EA! EA is a large company, and while there are some groups that have these problems, it's hardly all of them! That's just yet another misconception people have.
Personally, I am bothered by these issues, but because they are big problems facing the game industry as a whole, not just one company.
My Favorite Part: (Score:1)
OSS!!! (Score:1)
QA (Score:5, Interesting)
Since this has turned into a complain-fest, it's my turn. I know programmers have it bad, but what about the QA department? I work at a company (see below) that does not pay its QA Leads OT. This wouldn't be that big a deal if we got paid a descent salary to start with or maybe had some perks. During Crunch-time last year, I worked 25 days in a row (12-hour days, mind you) and didn't get so much as a "thank you", much less proper compensation. It got to the point that my testers where making more than me a week.
At least at EA, they have such perks as a free employee gym, free meals if you have to work OT, employee soccer/basketball fields, etc. At THQ (supposedly the second biggest publisher), we don't even have a freaking game/break room to relax in. It boggles my mind that a company that makes 600 million dollars a year can't afford to pay OT to those who deserve it. I'm not a greedy guy, but pay us what we are owed, before you are forced to.
Ahhh, I feel a bit better now that I got to vent.
Re:QA (Score:3, Insightful)
What ends up happening is that the company spends a minimal amount of money to make the perks available, but recoup that amount because the employees are working longer which more than pays for it. Instead of asking for perks, you should be getting either cash,