Troika Games Closes 225
Voodoo Extreme has the story that talented development house Troika Games has closed its doors as a result of lack of funding for future projects. Rumours of their closure have circled for the last week or so, but today's announcement makes the closure official. Troika is best known for its table-top RPG adaptations, such as The Temple of Elemental Evil and games based on Vampire: The Masquerade. From the announcement: "We want to thank all of our fans for their support these past seven years, it has really meant a lot to us that there were people out there who enjoyed our games enough to create fan-sites and follow our progress as a company. But we especially want to thank all of our employees - we had the pleasure of working with the some of the most dedicated, hard working, creative people in the industry, and we really appreciate all that they did for Troika."
Another Sad Adieu (Score:5, Interesting)
Meanwhile the ruthless [slashdot.org] prosper [gamesindustry.biz] while throwing breadcrumbs [firstadopter.com] to their employees. Seems one more failure ensures the continued trend.
It's a hard world. [slashdot.org]
New form EA: Mail Order Monsters: John Madden Edition! Listen to John's witty repartee as your monster slugs it out for survival!
Re:Another Sad Adieu (Score:3, Interesting)
Re:Another Sad Adieu (Score:4, Insightful)
Why? Support the studios that make the best games.
If everyone supports a small studio, they become a big studio, then the same people will hate them for it. People start businesses to make money. If you turn capitalism into a social cause, you're just making person A rich as opposed to making person B richer. If you want to fight a fight and feel good about yourself, go volunteer your time to disadvantaged youths or something.
Re:Another Sad Adieu (OT) (Score:4, Insightful)
I honestly believe that a true capitalism is better for consumers. You don't have monopolies like Microsoft stifling innovation and price-gouging. You don't have cartels like the RIAA stifling innovation and price-gouging. You don't have oligopolies like the big cable TV providers stifling innovation and price-gouging.
I much prefer the video game market of the early 1990s, where there were lots of games being put out by small start-ups, and they could get attention. The simple fact of the matter was there was a lot of variety on the market because you had a lot of people taking risks to try to break into the market rather than a lot of people churning out the same tired old shite in order to protect their market dominance.
As for your crap about helping disadvantaged youths, how do you think they got to be disadvantaged? Maybe because the middle class works for chicken-feed at massive companies like EA, and their relatively low income drives down the price of low-income services and such, which drives down the pay of the parents of those disadvantaged kids. Or maybe because big companies like EA like to work with as few employees as possible, which increases unemployment and competition for other jobs, which drops pay, which also leads to those disadvantaged kids being poor.
Re:Another Sad Adieu (OT) (Score:2, Insightful)
In true Capitalism, there is no one preventing monopolies. Bill Gates would own countries in that world. The US system is decent in that the government wacks monopolies when they get too big. Yes, there is some bribing and crap, but its the best system that's actually been implemented so far. You do realise the EA was one of those start-ups you romanticize about. Those startups either died or grew up and ate each other. That's the way of things. Businesses scratch and claw their way to yo
Re:Another Sad Adieu (OT) (Score:2)
People of the same trade seldom meet together, even for merriment and diversion, but the conversation ends in a conspiracy against the public, or in some contrivance to raise p
Re:Another Sad Adieu (OT) (Score:2)
The exclusive privileges of corporations are the principal means it makes use of for this purpose. The exclusive privilege of an incorporated trade necessarily restrains the competition, in the town where i
Re:Another Sad Adieu (OT) (Score:2)
Re:Another Sad Adieu (OT) (Score:2)
He discusses what we commonly refer to as corporations in other sections of the book. The specific section dealt with incorporation of individual trades and their protection by laws of goverment, which result in monopolies of labor talent.
To me, it seems he didn't trust any corporate structure, because it isolated the workers from customers, decreasing accountability and efficiency.
The corp
Re:Another Sad Adieu (OT) (Score:2)
The video game market of the early 1990s was a different time. Games were simpler and cheaper to
Re:Another Sad Adieu (OT) (Score:2)
Re:Another Sad Adieu (OT) (Score:2)
Of course we are
Re:Another Sad Adieu (Score:2)
Re:Exactly! (Score:2)
Re:Another Sad Adieu (Score:2)
Ok, first with you communist shtick there...umm, do you even know what communism means? Do you know the pros and cons of it? If you knew anything about this word you threw out so quickly in a communist country most likely all the products would be made by that country. Do you think China buys many American products? I could go on, but I'll let you look it up yourself [google.com]...
Second off, and yes this is emotional... The game industry is a big piece of shit right now
Re:Another Sad Adieu (Score:2)
I certainly don't disagree about the intimidating weight of EA, but, respectfully, I think it oversimplifies things to position Troika and EA as David vs. Goliath. Troika had some great ideas and some great licenses, but their trio of games suffered from consistenly lackluster technical execution, and, in the case of Arcanum, a presentation so glacial that it dissuaded the major
Re:Another Sad Adieu (Score:1)
John, I didn't know you read /.
"You see that big banner saying 'Go Human' overhanging a vent, they really shouldn't allow these big banners, they're alright, of course because they show the fans' enthusiasm for the match, but if that banner on the other side of the arena covers the air it'll get really bad in here and .. oh, something happened on the field, the match is over"
no buy-out? (Score:4, Insightful)
Re:no buy-out? (Score:3, Insightful)
Re:no buy-out? (Score:2)
I can't condemn EA or Microsoft for wanting to reuse their engines. This helps them to concentrate on content, rather that having to develop a whole new engine from scratch just because computers are slightly more powerful a year later.
If Troika didn't did this, maybe they were employing too much time on developing software rather than games.
(But...didn't Vampire use the Source Engine?)
Re:no buy-out? (Score:2)
Can you imagine trying to finish a game using an 3rd party engine that hasn't been completed yet?
Not fun.
As far as Microsoft and EA developing better content, I can't honestly say that's the case. It's mostly the same content.
Re:no buy-out? (Score:2)
I'll have to disagree heavily on this one
Bloodlines was sloppy and buggy. Tons of places where textures weren't lined up correctly, places where walls were embedded in walls, causing some nasty texture swapping, etc. etc. etc. Framerates were atrocious even on a GeForce 6800 with all the settings turned down all the way, and I could run HL2 with everything nearly all the way up. There were spelling errors and typos in the subtitles! They couldn't even bother with a spellchecker?
Plus, putting HL2 and Blo
Re:no buy-out? (Score:2)
Also the RPG market is a niche. It's small potatoes for EA. There are really only two consistently performing North American companies doing RPGs - Bethesda and Bioware. Not a lot of room there for underperformers when those two are kicking out great games (although both also have technical issues).
Vampire: Bloodlines was excellent. (Score:2)
Vampire: Bloodlines was one of the more innovative, immersive, and overall excellent games I have played in the last couple years. Definitely one of the best RPGs.
It's an impressive achievement to make a game where you actually care about what happens. I hope others follow their example.
I recommend Vampire
Arcanum (Score:4, Insightful)
Re:Arcanum (Score:2)
(Until I discovered Diablo II)
Re:Arcanum (Score:1, Redundant)
I'll miss Troika.
Re:Arcanum (Score:2)
Re:Arcanum (Score:2)
Temple of Excremental Evil. (Score:5, Interesting)
I wish them the best 'though. Good luck guys.
-dameron
Re:Temple of Excremental Evil. (Score:2)
'tis a shame to see Troika close down.
Re:Temple of Excremental Evil. (Score:2)
Re:Temple of Excremental Evil. (Score:2)
Re:Temple of Excremental Evil. (Score:3, Informative)
You can thank Atari for that. They published it early, and a two month old build at that.
If you look around for some of the user patches and install them, the game is quite playable.
Re:Temple of Excremental Evil. (Score:1)
Sigh... another nail in the CRPG coffin. Very sad.
Re:Temple of Excremental Evil. (Score:1)
I totally wrote Trokia off at that point. But i wanna try Arcanum, maybe I'll that game and play it this summer, just because they just closed
Re:Temple of Excremental Evil. (Score:2)
Will they open source their code? (Score:2, Informative)
mandatory response: it isn't that simple, they cross licensed other comapnies IP, blah, blah
there, now we don't have to go through that thread again
Re:Will they open source their code? (Score:2, Insightful)
Bad reviews on Vampire: Bloodlines the cause? (Score:4, Interesting)
Unfortunately, it seems Troika's transition from their prior isometric perspective games to first-person this time may not have been completely smooth. Since release, several bugs have emerged including a showstopper that has quite a few players to experience a crash to desktop in one of the later missions. An interim patch has been released by the fan community, but it's unfortunate a flaw of this magnitude managed to sneak past quality assurance, and that the players themselves had to fix it. Aside from that, characters occasionally glide across the floor instead of walking, and some actions are out of sync with the audio. There are also various graphical glitches like flickering textures and NPCs that disappear in front of you as you move down the street or exhibit other bizarre behaviors such as walking above the ground.
While the review says that the graphics were nice I couldn't disagree more. I wasn't blown away by them and I certainly don't care much for graphics anyway.
Give me great gameplay and a stable playing environment. I haven't ever had a PS2 game crash my PS2 and I certainly haven't had Quake crash my computer. I wouldn't expect any game to do that... Patched or not.
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:1, Interesting)
Vampire: Bloodlines was a technical disaster, but the storytelling is absolutely wonderful. With only a little more polish to the engine, it could have been up there with other great games like Mafia or Max Payne (and IMHO, the story is even better and more original.)
In that sense, I believe using such a new engine
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:4, Informative)
I'm not defending their lack of QA, but to be fair, the QA process for PC games is considerably harder than it is for a closed, proprietary gaming console. Your analogy to Quake is a bit more accurate, but you also have to keep in mind of the funds that smaller gaming companies have available. id has millions of dollars available to them--per title! As the technology keeps getting pushed further and further and games get more complex, you're going to have to be willing to accept some trade-offs. You have the choice of sometimes innovative, but stable, games from the mega publishers, or geniunely innovative titles from the smaller guys. The smaller studios generally can afford either the latest & greatest whizbang or rock solid stability, but not both. Yeah, it sucks that we can't have both, but that's just how things are when the gaming market is as cut-throat as it is.
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
I seriously doubt this is the case. You cannot patch a console game (not on current generations of consoles anyway), so you MUST get it right the first time. The limitations of the hardware (or for the PS2, the strange architecture) force you to make optimizations that range from nasty hacks to intimidatingly complex. DirectX has made the PC more uniform than consoles -- you only need to write for
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
I'll agree with you to a point, but consider the differences in scope. While PS2 testers have to get it right the first time, the entirety of their lab is that single machine. A PS2 only runs one app at a time, doesn't have user-swappable hardware (other than "offical" accessories), and has a very limited input device.
Yes, DirectX and similar APIs have done a lot to standardize Windows game development, it isn't a magic bullet. Unlike a game console, a PC is a general purpose computer. That jack-of-all-tra
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
Just a tip to whoever wrote the ending to Vampire Bloodlines: the Indiana Jones box up the evil artifact and store it away in a warehouse only works if we already know what's inside!
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
Both cases (KotOR and Bloodlines) are most likely publishers pushing a game out before it's ready. It's really too bad.
Troika did have a history of games that had far too many bugs at release, even in their former incarnations (though Interplay was legendary for that). I thought Bloodlines was less buggy than many previous games by Troik
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:1)
Sigh. How's it feel to be in the minority?
The more I mine old games, the less I appreciate too many of today's offerings. Remember when some game with rotating geometric elements took the game world by storm? Original thinking is a scarce commodity.
Used Source Engine, but graphically still stunk (Score:2)
Goes to show you that underlying technology doesn't really mean much...
On the other hand, I liked the character creation system.
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
There still were minor scripting errors in places (e.g. females being called 'he') and definitely some AI problems, even in 1.1 - for instance, when I went to the fish market to fight the Hengeyokai, I once got the monster trapped on a bookshelf (and lesurely shot it to death) and many times got Yukie stuck shooting her crossbow and never stopping, even when there was no way for her to
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
Re:Bad reviews on Vampire: Bloodlines the cause? (Score:2)
I see you've not met my friend Spyro: Enter the Dragonfly...
Fscking unplayable...
Undead Strategies (Score:3, Funny)
Another victim (Score:2, Informative)
And people wonder why all the good games go to the consoles...
Re:Another victim (Score:2, Funny)
Standard
* Information wants to be free!
* Down with the man!
* It's not stealing, cause like they still had their copies!
* Microsoft sucks!
* Piracy is just another term for "fair use"
* Software patents suck!
* They should have made their money on customer service.
or (Score:3, Interesting)
If the pirating of Vampire caused them to loose sales, then why is half-life 2, Doom, and warcraft 3 making money?
Not saying downloading an item that someone doesn't have permission to do so is right(legally or morally), just pointing out that the success of a product doesn't seem to be related to piracy.
Re:or (Score:2)
Because those were mass market type games. ToEE and Vampire were more niche games. That niche market also tends to be more tech savvy so a larger proportion of their potential sales base would be lost due to piracy, as well as the small size of the company didn't allow them to absorb the lower revenue as easily.
Just a thought
Re:or (Score:2)
But the LARP crowd in general ate it up just because they did a pretty decent job of sticking to the way things should be in the World of Darkness.
Valve's Source Engine (Score:2, Interesting)
Re:Valve's Source Engine (Score:2)
Saving throw (Score:5, Funny)
Whew! (Score:1, Troll)
Oh, that's OK then.
Nothing wrong with a company that made bad games going under.
not a troll, a funny comment. (Score:3, Interesting)
Arcanum was a very good game.
This is sad (Score:5, Informative)
Fallout was undoubtably one of the very best computer RPGs and Arcanum is not far behind IMHO. I was actually really looking forward to perhaps one day seeing Arcanum 2 with the same great world and especially atmosphere as the original.
It would be really nice to see these people succeed in what they are really good in doing, especially as this (making excellent computer RPGs) produces some additional happiness to other people. The closing of Troika Games is sad in the sense that there is little hope for the same magic atmosphere to appear again soon in computer games.
Re:This is sad (Score:2)
Re:This is sad (Score:2)
Well in this case (Score:5, Insightful)
I haven't played Vampire, but I understand it's in a similar boat.
There is a market for RPGs, and they can make money, but part of that is that they must be well developed programs. I'd say this goes even more than many other games. I can deal with a fair bit of glitches in an FPS, I mean all I'm there to do is shoot shit. However an RPG is about character and story development, so things need to work right. If I can't, for example, loot a creature (common problem in ToEE) that really fucks things up.
While I'm sad to see them go, I have no illusions of who is at fault. They produced some of the buggiest code I've seen in a long time and it's no wonder people got frustrated trying to play it and sales were bad.
Re:Well in this case (Score:2)
If someone integrates a spell chec
Yet Another Developer Buried (Score:5, Interesting)
Tough Shit (Score:2)
That's not how business works. Companies that produce the better product succeed; those that don't... well, don't. EA isn't successful because they are EVIL, they are successful because they produce games that people want to buy.
Face it: companies don't have a 'right' to exist. They must be able to pro
It's quite sad really.... (Score:4, Insightful)
The major failing of any open-ended RPG from Arcanum to KOTOR2 was 1) an unbalanced ability system and 2) trying to make the game too grandiouse and forgetting the polish.
I wish someone would release an RPG with the polish of warcraft, the open-endedness of fallout, and the great voice acting/script writing from KOTOR. Now there's a game I would happily pay $80 for.
Re:It's quite sad really.... (Score:2)
This game exists; it's called Grand Theft Auto: San Andreas. I bought a PS2 specifically for this game.
I was disappointed by GTA:SA actually (Score:2)
In contrast, every mission in SA almsot introduced a new control scheme and came with ready-made vehicles for it. Far from being open-ended, the heavily scripted non-sandbox nature of each mission drained any creative problem solving.
The story wasn't too bad I suppose; though the voice acting wa
Re:It's quite sad really.... (Score:2)
So... Morrowind?
What about the ToEE codebase? (Score:4, Interesting)
So - now that the bugs are ironed out ToEE is an excellent engine for making D&D 3rd ed. single player scenarios. Does Troika still exist enough to lease out access to that Code to other design studios? You also need a WOTC license, of course.
Re:What about the ToEE codebase? (Score:2)
If you are correct, then of course you'd simply distribute scripts to implement WOTC's own material under-the-radar.
Re:What about the ToEE codebase? (Score:2)
They want people to develop 3rd party material for their products - but only if it helps them sell their products. Not if they have no product to sell....
They could give away the code to ToEE and then force licensing fees from people trying to sell scenarios or the like.
More likely, however, they'd want to charge money for the engine (which mean
Free at last? (Score:3, Insightful)
Re:Free at last? (Score:2)
Re:Free at last? (Score:2)
Re:Free at last? (Score:2)
No, all company assets are first distributed to its creditors. After that, if there's anything left, it goes to the stockholders.
Re:Free at last? (Score:2)
Re:Free at last? (Score:2)
Re:Free at last? (Score:2)
Re:Free at last? (Score:2)
Re:Free at last? (Score:2)
The last of the great Offline Content creators (Score:5, Insightful)
I'm a huge fan of a fat manual.
This might be slightly O.T. but with the passing of Black Isle and now Troika, I can't help reflecting on the fact that both of these studios IMHO were the only ones out there that spent enormous time and energy in creating beautiful offline content to accompany their games.
Arcanum was a great game. And one of the reasons I have huge respect for Troika is that they didn't just stop there:
That Arcanum manual was a work of art.
Re:The last of the great Offline Content creators (Score:2)
Penny-Arcade Sounds Off (Score:2, Informative)
Re:Penny-Arcade Sounds Off (Score:2)
A Series of Unfortunate Mistakes (Score:4, Interesting)
You want to fail as a game studio? Release your latest game with a showstopper that drops them to the desktop (Vampire: Masquarade).
You want to fail as a game studio? Release an unfinished RPG, with unfinished rooms, quests, and broken bits that were so broken it took MULTIPLE (ugh!) fan-created patches to fix them.
Troika is an example of how to fuck up. It has nothing to do with EA or whatever, they simply released unfinished games with bad, ugly bugs. This will sink any game company at any time. EA or no, if a game doesn't play or is broken, people won't buy it.
"They lost because the world is going corporate."
No, they lost the fight because the world doesn't put up with that kind of performance, horrid out of the box experience, and regulating the fans to make the patches.
I'm sorry for the team involved, and I'm sure they tried their damndest. But whether it was bad management or some other reason, there were clear and easy-to-read signs on why they went kaput.
So Sad... (Score:2)
stop bitching about qa issues (Score:3, Interesting)
Yeah Troika had some QA issues, but they made brilliant games. A bug free piece of crap game is not really very interesting. A buggy brilliant game is still a brilliant game.
It's easier to improve quality than it is to improve brilliance.
Even with quality issues, TOEE and Vampire have sold pretty well. The bigger question should be, how can a company make critically acclaimed games that sell well and still go under? What's wrong with the market? Do we want to see game production limited to a few major studios like EA and Ubi or do we want to see innovative titles?
I hope everyone participating in this thread is voting with their pocketbook and buying great games made by small studios.
I hope that those small studios can come up with business models that let them succeed. Maybe Valve's STEAM model is the future? I'd like to see more suggestions for how small studios can survive and less bitching about QA issues.
Pirating (Score:2)
Lately I've started buying a much larger share of the games I play, however I never got around to buying anything from Troika. As an avid fan of their work, I'd guess it wouldn't be too far from fair to say me and the likes of me caused their downfall.
Vampire The Masquerade; Bloodlines was an amazing game, with some of the best dialogue/script writing I've ever seen:
"Who are you talking to? I am not here. "
"Stop," , "No, you stop!" - conversing w
Re:producer consolidation takes its toll (Score:2)
Re:Today is a sad day (Score:1)
I'll get the punch!
Re:Windows only (Score:2)
Re:no wonder (Score:2)
They screwed up MOO3 soooooooo badly
Re:no wonder (Score:3, Insightful)