Natural Selection v3.0 Final 52
iethree writes "Natural-Selection version 3.0 final is released today, after several years in beta. NS is the most popular third party mod for Half-Life, it features a combination of RTS and FPS to create one of the most unique games out there. You can view the changelog and read an interview with one of the creators discussing the changes in the final release and the future of Natural-Selection."
The most pupular? (Score:2, Informative)
Re:The most pupular? (Score:1)
Re:The most pupular? (Score:2, Informative)
CS is the most popular mod for HL, but CS is not a mod anymore; it's a game. Valve bought it. NS is the most popular 3rd party mod(not owned by Valve) by far. Deserves it to, I've been playing the game for over a year nonstop, and I havn't gotten boerd yet.
It's too addictive (Score:1)
Re:It's too addictive (Score:1)
Re:It's too addictive (Score:1)
Re:ask /. (Score:2, Informative)
Changed a bit since I last looked at it... (Score:3, Interesting)
I wonder if this is good or bad... the learning curve to get in the game is what put me off NS before. Even SI is not that hard to pick up, but NS just baffled me.
Re:Changed a bit since I last looked at it... (Score:1)
Re:Changed a bit since I last looked at it... (Score:2)
Re:Changed a bit since I last looked at it... (Score:1)
Implementing a half-assed FPS on top of NS is just hurting what NS legitimately does well.
Amazing Mod (Score:2)
Re:Amazing Mod (Score:3, Informative)
Free if you own Half-Life...
Re:Amazing Mod (Score:1, Troll)
Re:Amazing Mod (Score:3, Insightful)
Re:Amazing Mod (Score:2)
Because it's far easier to start with a working engine and a game's content than (almost) from scratch?
NS may be a near-total-conversion for Half-Life, but there's still a fair amount of Half-Life content in there. I remember from its development that much more Half-Life stuff used to be u
Re:Amazing Mod (Score:2)
What's it exactly : One or multiple maps?
It looks very nice.
Re:Amazing Mod (Score:2)
Phosphenes is my 'teach-myself-HL2-mapping' map so I've no idea when it'll get finished, but it's going very nicely. The outdoors geometry is effectively all done and just needs scripting and entity work, and I've made a start on the indoors, underground stuff. And just in the last few minutes, I've finally decided what the Horrible Dark Secret is going to be. Woo!
It's a single map, but will probably take half an hour or so to play - I'm already notorious for a particular singl [man.ac.uk]
Amazing Mod ... for a 7 year old game (Score:1)
Not like the source engine is much better, but at least SOME of the exploits don't work. My favorite exploit for NS: if you switch to a gun really quickly before entering the commander's chair, you can shoot enemies from a God-like and untouchable position.
Re:Amazing Mod ... for a 7 year old game (Score:1)
And with Windows XP, I can't play it. (Score:1)
Oh, it's nothing to do *specifically* with windows XP, just that you can't find OpenGL capable-drivers for my old 16MB rage card, and NS doesn't run in software mode.
Funnily enough, on Windows 98? No problem.
This is what cheeses me off.
Re:And with Windows XP, I can't play it. (Score:1)
See that thing way up there? (Score:1)
You just missed it.
Re:See that thing way up there? (Score:1)
Re:See that thing way up there? (Score:1)
The graphics card worked with it just fine with Windows 98 and appropriate drivers, as I've been playing since late in 2.0 with the exact same hardware. Am I going to claim it was stunning graphics? Hell no. But it was certainly decent, and more importantly, it ran with reasonable frame rates.
Why should I have to upgrade my hardware when it demonstratably
Re:See that thing way up there? (Score:2)
And was it worth the money?
You have to wonder how many paying customers of XP are using hardware from last century and playing games on it.
Also, isn't it ATI's job to write drivers?
And if you really did pay for XP there were probably better computer related investments to make, like 15 USD for Cedega, a newer grapics card, and still have some money to spare.
Re:And with Windows XP, I can't play it. (Score:2)
http://www.imagestore.us/product.asp?pf_id=VG-MX4
$34 and it will play any HL game or mod just fine. Anyone not willing to fork out $34 doesn't deserve to complain.
Re:And with Windows XP, I can't play it. (Score:1)
not because it did really well, but becasue it's so darn cheap)
Re:And with Windows XP, I can't play it. (Score:1)
You're right, it is funny that the drvier bundled with Windows XP doesn't work with Half Life. A more-recent one came to me through Windows Update which appeared to be the same as the ATi download, but I haven't tried running HL on it.
NS 3.0 may be a reason to reinstall Half Life...
One very fine mod (Score:2)
For another hybrid of FPS/RTS ; Have a look at the (commercial) Savage : Battle for Newerth ;
If you can't afford the game, be sure to check out their excellent demo.
More info at http://www.s2games.com/ [s2games.com]
Re:One very fine mod (Score:1)
PS. - Battlefield 2 [eagames.com] is supposed to have a similar commander/troops type structure:
Re:One very fine mod (Score:2)
Both the games have teams that require a different approach :
The aliens in this mod can do alot of damage up close, and the humans are much more efficient with the enemy away from them.
The aliens make up for this in speed, but also other rts-like capabilities (cloaking, extra damage, different aliens/classes you can evolve into).
Since it's the HL engine, you -are- confined to very small spaces though , and not the vast landscapes you get in Savage.
If your only reason to
If only Half Life 1 was free... (Score:2)
Now that Half-Life 2 is out, it would be great if Sierra removed the requirement for a legit CD-Key to play online. Then HL1 could be played for free...
Not that they have any financial incentive to do this, but I can always dream.
Re:If only Half Life 1 was free... (Score:2)
Re:If only Half Life 1 was free... (Score:2)
This version... (Score:1)
Grab it now. And if you've never played NS, now is a great time to get into it.
Re:This version... (Score:1)
Fractional visibility at top speed for aliens? No uncloaking unless you attack? On some maps it's nearly impossible to pick out the skulks running across the floor towards you to bite your face off before he succeeds splendidly at it.
I understand that Sensory Chambers were useless to drop first, but I think in their attempt to make them more
Re:This version... (Score:1)
Re:This version... (Score:1)
ns is wonderful but... (Score:1, Interesting)
I used to play counter-strike constantly but there was alway ssomething missing in that game and whether the skill level was rising up or the cheat level was... I don't know but I got tired of the same old thing. Then there were the warcraft, diablo and superhero mods which were great but too little too late.
I found ns (found for myself) and I've been enjoying it. People say co (combat - team deathmatch) maps suck but I like playing combat after
Re:ns is wonderful but... (Score:2)
In the 2.0 (as I recall) version, sensory got a big boost with the "cloaking fields" around sensory chambers and aliens won a lot at first on pub servers. Then the marines got the hang of how to cope with that and in the end aliens gave up on sensory first as a strategy.
This is the exact same thing again - people want to try the new thing so aliens will build sensory first a lot for a while, but in the end I'm guessing the same build order will be
Re:ns is wonderful but... (Score:2)
If all you want to do is
Torrent (Score:2)
http://members.cox.net/gothzilla/ns_install_v3.ex