Duke Nukem Forever Physics Impress 89
rauper wrote in to alert us to a GameIndustry.biz story. The quote says it all: "Swedish company Meqon, the firm behind the physics for 3D Realms' Duke Nukem Forever, has rekindled interest in the long-delayed game with a stunning demonstration of its latest physics technology."
By the time it comes out... (Score:5, Funny)
Re:By the time it comes out... (Score:5, Funny)
Yanno, DNF jokes are so damned 2003. And 2001. And... Well, they're old and tired. Yet, I have to hand it to Bin Jammin.
DNF has been vaporware for so long that even jokes about how old and tired the jokes are about DNF being vaporware are old and tired.
My brain hurts . . .
Re:By the time it comes out... (Score:2, Funny)
Re:By the time it comes out... (Score:2, Interesting)
here [wikipedia.org]
then again it might be
here [wikipedia.org]
or perhaps even
here! [wikipedia.org]
Re:By the time it comes out... (Score:2)
I'm scared... (Score:3, Funny)
DNF? (Score:5, Funny)
Re:DNF? (Score:1)
Re:DNF? (Score:5, Funny)
Re:DNF? (Score:1, Funny)
Re:DNF? (Score:1)
Ole, ole ole ole (Score:2, Interesting)
Re:Ole, ole ole ole (Score:3, Insightful)
Re:Ole, ole ole ole (Score:2, Insightful)
Proper physics engines make it possible to model reality, and that's the goal of every game from fantasy to sports: to render a consistent world.
Re:Ole, ole ole ole (Score:2)
Re:Ole, ole ole ole (Score:2)
I spent my first hour in HL2 just throwing bottles at a lady in the train station!
That's not making the game more real... Two hours of throwing bottles at a woman... if it were real, you'd either have knocked her dead, or she defended herself, or cops took you away...
A.I. is what makes a game real...
But... (Score:1)
Re:Ole, ole ole ole (Score:2)
The developers have been hammering on graphics for years. Sound to a degree as well, although that's probably the easiest part to get done well.
Physics and AI are what's left, and physics seems to be the easier of those two problems, so it's going to get the attention first. The AI is just going to take a while longer.
Ehem. (Score:1)
Re:Ehem. (Score:2)
Well yeah... Just start with the fact that Virtual Reality is derived from artificial reality [pcai.com], and then you build from there...
Re:Ole, ole ole ole (Score:1)
Re:Ole, ole ole ole (Score:3, Insightful)
What do you do for a living? (Score:2, Interesting)
I actually almost got involved in doing the music for Duke Nukem Forver. I must say i don't regret it didn't happen.
Re:What do you do for a living? (Score:5, Funny)
I replied,"I too have worked on a game for over 10 years and refined my skills yet never completed it. I think I'd be perfect for your team."
Re:What do you do for a living? (Score:2)
Profit if you (Score:2)
(more info here [softwarepatenten.be].)
Release the damn game, 'cause I want to play!!! (Score:2)
Hey, next time, read it critically (Score:3, Insightful)
Especially for this type of hyped-up claim, I'd really like the opportunity to judge, or at least see it for myself. If you say you're going to change the world, I'd prefer you bring some evidence to the table rather than have closed-door accounts spinning your PR for you.
Re:Hey, next time, read it critically (Score:1)
Um...yeah. You see, that's exactly my point (and this subject line you've chosen remains oh so apropos). The news title reads "DNF Physics Impress." And the link is to "a stunning demonstration of its latest physics technology." Sit sit back for one second and consider what a reasonable person wo
Has to (Score:3, Funny)
do i want to believe ? (Score:1, Interesting)
Ow and i dont believed Elvis still alive, let alone duke nukem forever will exist.
I willing to bet jesus second coming rather than duke nukem forever gone gold.
7 years and counting (Score:5, Interesting)
Duke Nukem already existed as a platformer but after the success of doom it also went 3D. Or rather 2.5D if I remember correctly. Like Doom I don't recall being able to walk under things. Meaning the floor plan was essentially 1 story with differences in heights. Odd because at the same time the game System Shock did have a full 3D world although still using 2D sprites for characters.
Then in 1998 talk really started about a sequel being in the works. To give you an idea how old duke nukem 3D was then already. The new Duke Nukem would use the quake 2 engine. So ID had done Quake AND quake 2 by the time 3D realms was ready for its next attempt.
Since then ID has released Quake 3 and of course Doom 3. 3D realms in the mean time switched from the quake 2 engine to the unreal engine while over the years the unreal engine has had plenty of upgrades as well.
Luckily 3Dreals claims that they replaced most of the unreal code. Good thing because the original while ground breaking at the time is now a bit dated.
But not just graphics engines have changed. The pure "walk around shooting things and collecting key cards" thing has changed. Games like Half-Life added a story. Dues EX added character interaction beyond getting strippers to flash their titties and started with physics (I still love being able to shoot your rifle up in the air and then hearing the bullets fall back down). Half-Life 2 added an even better physics engine that worked on more of the world. Operation Flashpoint added huge outdoor worlds with vehicles.
No game has yet done it all but my fear is that Duke Nukem Forever is trying to do just that. Lets face it. They can't get away with a Doom or even a Quake clone. Unreal has beaten them to it. We gonna at least want a bit of story telling ala half-life. Some nice open levels at least of the unreal level if not Operation Flashpoint. Something to drive perhaps. Physics and some destruction of the level.
The bar just keeps being raised higher and higher for 3d realms. Who can beat the looks of Doom 3 (yeah yeah anybody that can put the pc monitor in power save mode)?
We all remember daikatana. Tried so much. Failed at even more.
Now 3D realms is using its own money to fund this so perhaps it is nothing more then an excentric rich guy funding some magazine that never makes a profit. Their money their right to waste it.
Frankly if the demo is half as good as it sounds then just release the damn game already. Either the demo is as fake as the Half-Life 2 E3 demo was OR 3D realms just is stuck because they want their game to be the best at everything and other game companies keep beating them by focusing on only a small section.
3D realms, there is room for more then 1 nice FPS out there. You don't need to be the best to win. Half-Life 2 and Doom 3 both had their missing features and did well. Just release and start work on Duke Nukem "and you thought the previous one took a long a time".
Re:7 years and counting (Score:2)
Re:7 years and counting (Score:2)
Re:7 years and counting (Score:3, Informative)
Aha, here:
Duke 3D [mobygames.com]: Jan 29, 1996
Quake [mobygames.com]: June 22, 1996
So Quake came out 5 months after Duke, but it's not really accurate to say "ID had done Quake AND quake 2 by the time 3D realms was ready for its next attempt", since Quake had been well in development when Duke came out.
And the Build engine Duke 3D was based o
You can do that in Doom too... (Score:2)
The only thing
Re:7 years and counting (Score:2)
You could indeed put floors on top of floors, but they had to be laid out in such a way that you couldn't see both at the same time from any one position.
The exception was using sprites instead of actual walls to build bridges in open air.
Re:7 years and counting (Score:5, Insightful)
IIRC, Duke came out at approximately the same time as Quake. Its interactivity and humor (juvenile though it was) are unparalleled in any game since.
I remember walking over dead guys and leaving bloody footprints, flushing a toilet which overflowed and left watery footprints, seeing myself in a mirror, tossing remote-detonated bombs and blasting them from a block away, shrinking my opponents and stepping on them.
There's a lot of hype about the wonderful immerson of Half Life's story, but what happened in HL2? Awesome atmosphere, but where's the story? It had a plot like a movie tie-in theme park ride.
Duke innovated, and if there is even some tiny vestige of its original spirit left in the company, with today's technology, it will be a favorite of the next generation of gamers, as it was with my generation.
Re:7 years and counting (Score:2)
Just for the record they are no longer talks of a doom movie it has already been made and stars the Rock.
Re:7 years and counting (Score:1)
Re:7 years and counting (Score:2)
Re:7 years and counting (Score:1)
If I recall correctly, Ultima Underworld (which formed the basis of the system shock engine) was full 3d with sprites as
See the demos here. (Score:5, Informative)
Re:See the demos here. (Score:2, Informative)
according to the article they were demoing version 2 at GDC
One down... (Score:5, Funny)
"Alright! What's left?"
"Not much. Just graphics, control, scripting, AI, sound, and multiplayer."
Re:One down... (Score:1)
Physics, lemme guess (Score:2)
Re:Physics, lemme guess (Score:2)
I know how they did it (Score:3, Funny)
Re:I know how they did it (Score:2)
Re:I know how they did it (Score:2)
Re:I know how they did it (Score:2)
Did the Demo run on (Score:1)
But.. don't they need to redesign it again? (Score:2)
Comment removed (Score:3, Insightful)
Re:What a pointless article (Score:2)
Re:What a pointless article (Score:1)
Re:What a pointless article (Score:1)
Re:What a pointless article (Score:2)
Adblock will get it. Adblock http://*.intellitxt.* and you are golden.
Thanks! (Score:2)
Why "When It's Done" is a Betrayal (Score:5, Insightful)
So why he has so f-ed up the marketing on DNF is beyond me. Frankly, I think he's betrayed the relationship between developer and fan more than nearly any other gaming single company. The problem is not that they've taken so long. If they had never released any information at all about DNF but simply announced the game and released it a year later after a PR blitz, it wouldn't have been a big deal. People might've wondered why it took so long, but they'd probably be too busy playing the game to care.
Instead, Miller and 3dr has arrogantly strung their fans along by surfacing every 2-3 years with a carrot of information or screenshots or an E3 preview. Then, when the enthusiasm level is just enough to maintain a slight knowledge of the game, they dive back into the murky depths of "when it's done."
"When it's done" does not inherently violate the relationship between developer and fan. But as soon as companies like 3drealms start relying on fan enthusiasm and fan network news distribution, they owe more to them than to snub their nose at the fans, say in a British Lord accent, "When it's done," and then walk away backs turned. DNF is a perfect example of this elitism.
There was a sociological study done a few years back that showed that the time people wait for things demonstrates the level in society of the two groups of people. This study was talking specifically about people waiting in doctor's offices or at a government institution. The longer people waited in these offices, the more important the person was they were waiting for - either a doctor or an institution. The longer we sit in a waiting room, the more we need to be in the waiting room. Doctors and buerocrats can get away with that because of their level of importance in society. Simply, we need them more than they need us, and that's why we wait.
But there's a discrepency in this when we apply this same theory to gaming. We don't need a DNF as much as Scott Miller and gang need us. We've been getting along fine without them. And perhaps Miller and 3drealms have enough money that they don't need to work quickly on the game, but if they have other aspirations for DNF - for it to become a benchmark, or just known as a really fun game - they're going to have to drop this elitist "when it's done" attitude and do one of two things: a) shut up about the game and stop releasing any kind of information like this, or b) set a date for the game and stick to it as best as they can.
Some of the more succesfull studios get away with "when it's done," namely id and Blizzard to name a few. This is just the validity of the sociological study; that we actually do "need" a game from id and Blizzard and are willing to wait long enough. Why this works for id and Blizzard and not 3drealms is that the first two companies have never betrayed the trust. While utilizing the fan network and and fan ethusiasm, they have never taken advantage of fans to maintain momentum while they diddle-dally on a game. 3drealms has violated that relationship - time again and time again. Gamers are a very forgiving bunch - throw a great screenshot their way and usually all is forgiven - but I think that DNF has broken a cardinal rule, and "fans" may relegated it to special level of gamer hell.
Re:Why "When It's Done" is a Betrayal (Score:2)
While I agree with much of what you say, don't forget that Valve set a ship date for HL2, missed it dramatically, and then blamed the source code theft, even though that wasn't the problem. I understand how and why it happened, but they were hardly being level with us.
You're right, though: hype needs careful management. Daikatana would have been merely a me
The REAL question is... (Score:4, Funny)
Impressive--but fun? (Score:2)
Whether these cool physics actually make the game better or if they end up simply being another checkpoint on the list of features depends a lot on the game developers.
Now normally, I'd say "We'll just have to wait till it comes out to see" but since this is DNF we're talking about...
Do you know what I noticed in the article? (Score:2)
Links:
Meqon - the dudes with the rigid bodies!
3D Realms, the home of Duke Nukem FOREVAR! [3drealms.com]
Not one damn link! NOT ONE DAMN LINK. Have they even heard of the world-wide-fucking-web? it is like the www but it has damn links!!
Here are some links for your guys, since the pineapple fuckers who wrote this article didn't have the courtesy to link to the companies they wrote about (I have
Apogee / 3D Realms (Score:2)
3D Realms [3drealms.com]
Front page has a look at rise of the triads, a really really cool game which I forgot how much I missed playing. 10 years old today! (If you are ROTT, remember this?
I also miss Quarantine and DOTT. aaah Quarantine... bliss... remake? yeah!!
ROTT source!!!11 [3drealms.com] I miss gaming on a 486... using '-'-'-'-' to shrink the screen so you would have a decent framerate!!!
Too many physics objects choking online games? (Score:1)
Hopefully I'm wrong, destroying your maps could make for really fun deathmatches. Blow out a buildings supports and watch it fall, use high explosive to blast a new entry into someones base, etc.