Bioware and Molyneux at GDC 2005 20
Alice's Wonderland blog has more coverage of the Game Developer's Conference this week. "Storytelling Across Genres: Bioware's Perspective" covers the way in which Bioware concocts the RPG magic they're so well known for. Next Generation Game Design details a talk by Peter Molyneux about where Lionhead and he are going to be taking games in the future. From the post: "Possibly a right proper experiment this, and kudos to Peter and Ron for having the guts to try it: at this stage it looks like it could go either way, and creating a whole new genre (Real Time Strategic Gods and Morals Sim?) is always going to be risky. I very much look forward to the result. "
It's time to stop revering Peter Molyneux (Score:5, Insightful)
Dungeon Keeper was good for a few laughs. Until you realized all the missions were slightly modified carbon copies.
Black & White had you go "wow" for half an hour or so, until you were overcome by sheer boredom.
Fable takes the cake at potentially the worst CRPG ever. The whole good/bad thing is neat, but hardly factors into the mechanics of the game. Idem for the whole buy-a-house-get-a-spouse thing. That annoying voice that's always telling you to get your multiplier even higher and whatnot completely demolishes any immersion you might have by pounding the fourth wall with all its might. And last but not least, it's not fun to play.
Peter Molyneux might excel at coming up with innovative ideas to base a game on, but his execution is extremely flawed.
He is dead good at spinning the hype machine though.
Re:It's time to stop revering Peter Molyneux (Score:5, Funny)
Actually that little bit was pretty fun. Actually the game would have been pretty fun in all if the villagers would have just shut up for one second. "We want food! We want food! Deeeeeeeeeeath.... deeeeeeeeath..." I ended up playing most of the game with the sound off.
Re:It's time to stop revering Peter Molyneux (Score:1)
Actually it's not that there are no good ideas. Just that the publishers don't trust those with original ideas and no track record.
Re:It's time to stop revering Peter Molyneux (Score:3, Interesting)
i liked fable. it wasn't what the game we were promised, but it turned out to be a simplistic hack and slash action-rpg... which is fine. what it did end up doing, it did damn well.
i was as disapointed as anyone that it wasn't the game we were promised, but if you take it at face value its actually a quick, fun romp through a fairy-tale world. the setting was much different from most of the stuff out there since it wasn't just tolkein rip-off number
Re:It's time to stop revering Peter Molyneux (Score:2)
I don't think he even comes up with particularly innovative concepts any more, just variations on an existing idea.
All due respect to the guy, Populous is one of the greats. I shudder to think of how many hours I spent playing the original on my Atari ST back in the day. A truly original concept and a very fun game.
But since then? Not so much, really. Just looking at the three games you mentioned:
Dungeon Keeper? Isn't this really just another D&D style game, just played from the DungeonMaster's persp
Re:It's time to stop revering Peter Molyneux (Score:2)
Erm, no. It's nothing even close to that. It's an RTS, if you've played Evil Genius, well that's basically Dungeon Keeper 3. You characterised the other two games better, but still in a way that makes me wonder whether you played them for more than an hour. He also produced Theme Park and Syndicate, BTW - Bullfrog was just an amazing company.
Also,
Re:It's time to stop revering Peter Molyneux (Score:2)
I haven't played Dungeon Keeper or Fable at all, thus the questions. I put a few hours into Black & White before I got bored and moved on.
Theme Park was just another sim game, an elaboration on the SimCity concept rather than a new idea altogether. Good game, but nothing terribly innovative, IMO. Syndicate was also good, but was variations on RPG & RTS ideas, IMO. Good games & innovative games are two different things, were talking concepts, not gameplay.
The only other of his games that had th
The future of games (Score:1)
Everything else is just going to be variations on that formula. RTS Morality Games are no different.
New genre? (Score:4, Insightful)
if only (Score:3, Interesting)
i would look forward to it too if Mo didn't have an amazing track record of promising and hyping new concepts and ideas but completely and utterly failing on delivering on them.
Fable, Blank and White, Flying fricking carpet etc show that Molyneux can talk a lot of cool ideas but none of them are developable.
Re:if only (Score:1)
The result... (Score:3, Insightful)
It will be the most realistic game ever. All of your actions will have a consequence with everything you encounter...story arcs will be so vast you can't even fathom them. The amount of detail will be rediculous.
5 years later
Game comes out. You play for 3 hours. Your character looks evil. You put the game away and never play again.
hub and pinch points (Score:5, Informative)
Re:hub and pinch points (Score:2)