Console Players Are Pirates 197
According to a study by Macrovision one in five console gamers is a pirate, or uses pirated software. Interestingly the study, detailed on GamesIndustry.biz, also found that "three quarters of them would have paid for the games if they hadn't been available for free." Coverage also available on IGN.
Don't believe... (Score:5, Insightful)
Re:Don't believe... (Score:2, Insightful)
Remember...Just be cause you paid for the game, doesn't mean you own it.
Re:Don't believe... (Score:2)
Re:Don't believe... (Score:2)
Re:Don't believe... (Score:2)
Re:Don't believe... (Score:2)
Re:Don't believe... (Score:5, Insightful)
6000 is a lot of surveys. The approx. 1200 "piraters" is still a large basis for a survey. Unless the survey was biased, the selection of the surveyed was biased or something of the like, the numbers are probably fairly accurate.
Re:Don't believe... (Score:2, Insightful)
Nonetheless, bless you for actually paying attention in statistics class.
Re:Don't believe... (Score:2)
For this to be accurate they would need to take a random sample of EVERYONE who purchased a console.
Re:Don't believe... (Score:4, Informative)
I also dislike that they recruited for this survey off video game review websites. That's stupid, they're pre-biasing the data to a) people with access to internet connections and b) people who visit videogame websites. You can't project that kind of information onto the public as a whole. We're talking huge swaths of inaccuracies. The percentages reported could be off by 40 - 50%.
Re:Don't believe... (Score:2)
macrovision thrives on snakeoil...
Re:Don't believe... (Score:2)
If there was no significant bias in how the sample was chosen, then yes it does. The accuracy of a random survey is a function of the number of people surveyed, and NOT a function of the size of the total population. 6000 is plenty.
Re:Don't believe... (Score:3, Insightful)
I thought you needed a mod chip to play any pirated, or, 'backed up' game?
Not on the xbox. Also note that the article doesn't address the people wanting to run Linux and homebrew software on their xbox. Of course that would slant the stats to a position not in the best interest of Macrovision.
Re:Don't believe... (Score:2)
Re:Don't believe... (Score:3, Informative)
(links are informative, not endorsing)
What? (Score:5, Insightful)
Re:What? (Score:2, Interesting)
That said, modding a console is a pretty cool experience... I modded my own XBox (albeit with a solderless chip) and it was fun. I also transplanted the guts of my Dreamcast into a different body shell.
Re:What? (Score:2)
I some how doubt (Score:5, Insightful)
Now if they could download and burn the same game they may be more willing to give it a wirl.
This makes me wonder about the Gamecube (Score:2, Interesting)
My gaming systems include a pc and a gamecube, and while I've bought about a half dozen games for each in the past 2 years, my collection of pc games that I've aquired during that same 2 years is quite respec
Re:This makes me wonder about the Gamecube (Score:3, Informative)
GC discs do not spin backwards. They just don't conform to ISO-9660 standards, which is why ISO-9660 compliant DVD-ROM drives (read: all of them) can't read them.
Mini DVD-R/RWs are also fairly common. You can get a pack of mini DVD-R/RWs at almost any computer store.
Re:This makes me wonder about the Gamecube (Score:2)
Arrr (Score:3, Funny)
Oh wait...
Re:Arrr (Score:2)
Hm.. (Score:5, Insightful)
A BS Survey (Score:5, Insightful)
Re:A BS Survey (Score:2, Insightful)
The other ones, the ones that indicated that hardly anyone pirates console games... those got buried. No need to let anyone know about *them*.
Re:A BS Survey (Score:2)
6000 is plenty. Have you taken Stat 101?
The greatest possible standard deviation is when the true proportion is 50%, which gives: sqrt(.5*.5/6000) =
If the survey is reasonably accurate in their 19% number, that makes the standard deviation sqrt(.19*.81/6000) =
This is, of course, assu
Re:A BS Survey (Score:2)
Yup and my prof explained lots of reason why such small samples aren't a good idea.
Only if you can't take an SRS.
Now if this survey were voluntary response or convenience-sampled or something crazy, then you might want to take a large sample. But it wouldn't help that much, because you're sampling from a different population.
These guys are over 99.7% confident that the true proportion of the population they surveyed is within 2 percentage points. If their populat
Comment removed (Score:5, Funny)
Arrh me hearties, shiver me timbers (Score:5, Insightful)
Or the publishers, as the case may be (Score:2)
Re:Or the publishers, as the case may be (Score:3, Informative)
Re:Arrh me hearties, shiver me timbers (Score:2)
That makes for a good excuse, but how many modders actually do it for that reason? How many of them actually know any Japanese? And why would they use a pirated copy instead of purchasing and importing a legal Japanese copy?
Re:Arrh me hearties, shiver me timbers (Score:2)
How much english is in any game? How much story do you need to fight a monster? Games come out first in Japan, if you want the coolest and latest stuff you go for the source. An unmodded console won't do the trick. That article is PUREST FUD.
1 in 5 6yo can solder a mod? (Score:3, Insightful)
Pirated software? (Score:3, Insightful)
Does this mean they are actually pirating Xbox and PS2 games, or is it also including gamers with pirated software on their computers? This seems kind of vague to me. I am curious what exactly they asked the gamers in the study.
I don't believe it. (Score:3, Interesting)
Re:I don't believe it. (Score:3, Interesting)
If you've been to South East Asia, you would see there the number of gamers using pirated software in that region is close to 100%.
Although they may not have faked data, I'm skeptical of the conclusions they've drawn until they release how they conducted the survey. Did they have disproportionate representation in regions or age demographics where piracy is known to be higher?
Re:I don't believe it. (Score:3, Funny)
Re:I don't believe it. (Score:2)
To a degree they are. All statistics can say is that there is X% confidence of Y for the given data set within a certain model. Statistics is a very powerful tool, and creates meaningful data if you fully understand exactly what is being analyzed and how. However, most of these surveys just make conclusions without giving insight into all the caveats of the study. Therei
Re:I don't believe it. (Score:2)
Riiiight... (Score:5, Insightful)
Just stop there, with that source, the rest of the article is worthless.
I would be willing to grant that such piracy probably happens, but this sounds like a scare tactic comming out of Macrovision trying to prop up sales of their anti-copying technologies. I expect a study to follow which claims that games with their newest technology are pirated far less. It will, of course, be the same level of bullshit at this study, but if it drives one or two companies to adopt their technology then it will easily pay for the minimum wage they paid someone for half a day to call random gamers and ask a misleading question.
Re:Riiiight... (Score:2)
Re:Riiiight... (Score:2)
Re:Riiiight... (Score:2)
Same with crippled shareware vs the "honor system" (Score:5, Interesting)
In the article here, [hackvan.com]shareware author Colin Messit discovered that less than 20% of the people using his software would pay for it voluntarily.
He wrote his software in such a way that a user installing it would have a 50/50 chance of getting a crippled version or a non-crippled version at time of installation. When people registered, they sent their serial numbers which encoded whether or not they had the crippled version or the "honor system" version.
He discovered that the crippled version was registered (people sent money) 5 times as often as the "honor system" version.
Conclusion? Most people only pay if they have to.
Re:Same with crippled shareware vs the "honor syst (Score:5, Insightful)
My point is that this research only tells us that crippleware worked better in this particular case, a case where I think the registration fee was set way too high. Looking at just the uncrippled registrations, he made $3900 in about a year for his couple of days work. To me that seems pretty fair, and certainly not something I'd complain about. All registrations totaled $34000, and he claims it would have been $50000 if all versions had been crippled. That seems like an awfully good return for a couple of days work. Good on him for making that, but it seems a bit off to be complaining about his users honesty given just how much he made from that software.
Re:Same with crippled shareware vs the "honor syst (Score:3, Interesting)
I think he should be applauded for serving so many with so little of his own effort. There are those that put plenty of effort into pointless tasks and serve no one.
Instead this man was able to, with just a few days work, provide something useful to thousands.
So what did those he served give him in return? Well, those that were honest, gave him money. Those
Re:Same with crippled shareware vs the "honor syst (Score:4, Interesting)
Secondly, my point is that the time he spent on that app is a more accurate estimate of its worth than the entirely arbitrary price he decided to charge for it. I haven't tried the app myself, but from description (it prints out windows helpfiles) and the time he spent on it indicate to my mind that it is overpriced. If people are given the choice between being honest and paying too much or being dishonest and paying nothing it is not a suprise that many of them choose to pay nothing. People are known for dishonesty when they feel they're being ripped off. However, if the choice had been between being honest and paying a fair price and being dishonest and paying nothing the percentage of people who decide to pay will be higher. Without further research at other price points this research is not conclusive.
Not at all. What I'm saying is that I think if his pricing were more reasonable he would have found a smaller gap between the "honest" and "dishonest" users. As I said, people who feel the price is unreasonable are more inclined to be dishonest. Take a look at his "five fundamenetals for sucess": a product users need, quality, advertising, distribution of samples, and a reason to pay. Notice that he's completely forgotten pricing. Yet most business owners will tell you that price is probably the number one thing you have to get right to suceed.Re:Same with crippled shareware vs the "honor syst (Score:3, Interesting)
Same amount of work? Really? How long did it take him to become a programmer? What about the time it took him to learn the Win32 API? He didn't get anything for that work until he turned it into software that users could take advantage of.
And the qualitative difference in the type of work is important too. Most people can, in some way, apply brute labor to help build a road. A smaller percentage of people have the s
Re:Same with crippled shareware vs the "honor syst (Score:2)
The problem with this line of reasoning is that most programmers do not get paid at anywhere near that rate. And I already stated that plenty of other highly skilled jobs do not get that rate either. How many drug researchers (for an example of something requiring eve
Re:Same with crippled shareware vs the "honor syst (Score:2)
most pirated game? (Score:4, Funny)
Re:most pirated game? (Score:2)
Oh and if you are thinking of pirating (or buying) the Pirates of the Caribbean game, don't. It's not worth the cost of the blank media.
Pirates! pirated (Score:2)
Pirates! [the-underdogs.org] is already pirated on the Xbox if you've modded your Xbox and installed an emulator for one of the classic systems it came out on. But don't try the NES version, as the NES version uses mid-scanline visual effects, and the emulators that can handle mid-scanline effects are typically too slow to run at full speed on the 700 MHz Celeron CPU in the Xbox.
1 in 5 makes "Console Players Pirates".... (Score:3, Insightful)
Re:1 in 5 makes "Console Players Pirates".... (Score:2)
Have you EVER downloaded a rom or shared a save game with a friend? Ever borrowed a game from a friend? Or bought a Used copy?
DIE YOU AA BASTARDS!
Uh.. (Score:4, Insightful)
Funny, the console market is pretty darn strong. You'd think all this piracy would mean that this year would be a real drag for console game publishers.
Re:Uh.. (Score:2)
As a tech-savvy Gamecube owner... (Score:2)
One look at the boards where i hang out (the IGN Gamecube boards), you'd think that the top-selling games for the platform were Eternal Darkness, Viewtiful Joe and F-Zero. These games all NOWHERE NEAR the likes of the Mario Parties and Luigi's Mansion games (both of which I liked, by the way). Online people have a VERY different mindset than non tech-savvy/everyday gamer people...
Re:As a tech-savvy Gamecube owner... (Score:2)
It is worth noting that the Gamecube most likely has the LEAST amount of piracy. It took about 4 years before the first Gamecube mod chips appeared and the unique media has made pirating a pain.
The Xbox and PS2 modchips have been around for years .
As a Game Boy Advance programmer (Score:2)
It is worth noting that the Gamecube most likely has the LEAST amount of piracy
Only for those who refuse to count the modchip that is Game Boy Player. With that and an accessory called "EFA Linker", you can play homebrew GBA games [pineight.com], but you can also play almost any pirated Game Boy Advance game.
Re:As a tech-savvy Gamecube owner... (Score:2)
The key point is that the Gamecube won't read a mini DVD-R or RW. Supposedly there are modifications that can enable them to access these disks.
Re:As a tech-savvy Gamecube owner... (Score:3, Interesting)
I know that most of the people I know who have an Xbox bought one simply for the ease of piracy on it, and don't touch a GameCube, as they are expected to actually purchase t
Re:As a tech-savvy Gamecube owner... (Score:2)
Re:As a tech-savvy Gamecube owner... (Score:2)
Re:As a tech-savvy Gamecube owner... (Score:2)
Re:As a tech-savvy Gamecube owner... (Score:2)
In other news (Score:4, Funny)
The US gov says government corruption at an all time low.
Hot dog vendors say now is a good time to buy a hotdog
In other meaningless statistics... (Score:4, Funny)
Could it possibly be that, perhaps, by the definitions used in this study, that one in five PEOPLE are pirates?
Re:In other meaningless statistics... (Score:2)
BS! (Score:2, Interesting)
This is obviously a propoganda piece devoted to target the "common knowledge" specifically with the claim that piraters would buy the product if it wasn't pirated!
Re:BS! (Score:2)
And that's still a far cry from 3/4 of those pirates would buy the game if they couldn't pirate it.
That's PARODIUS!! (Score:2)
It depends on the region (Score:3, Interesting)
Here in Argentina, I would say only hi-class people with no knowledge of games get to a game store and buy original games and consoles. Simply becouse they don't care about money. The rest use "pirateable" consoles like PS1/2 and Xbox, just becouse thay sell modchipped aquipment in the stores, and copied games too.
Enclosing things, make that survey here and you will get:
30% Sega Mega
30% PSOne
20% PS2
15% Xbox
5% Other
and a huge 90+% pirated stuff and a 10-% elite buying original games/consoles.
(I get it about actually buying the console and promoting it's games, but the 1 of 5 relation doesn't make sense to me)
Get real, look at the DC/eMuLe/BT networks and tell me you would rather download the game even before it hits the shelves and download it to your IDE 80 HD on your XBox.
P.S.: FBI Agents, I don't own a console so don't poke me
I only own a Gamecube (Score:2)
ELEPHANTS are the 3rd Leading Cause of Death in US (Score:4, Funny)
--Acme Elephant Insurance Company, Oklahoma City.
Not likely. (Score:2)
If kids can't even figure out how to install Final Fantasy XI, how can they be pirates, too?
More likely (Score:2)
I think they misread the survey results. It is far more likely that the respondants all said: "They would have paid three-quarters (75 cents) if the games hadn't been available for free.".
Stop calling me a pirate! (Score:2)
or I'll hit you with my peg leg and sic my parrot on you!
Actual Study (Score:2, Informative)
Compared to PC? (Score:2)
Major Anti-Copying Push (Score:2)
I wonder if it's because they're trying to get an early foot in the door of the next console generation.
My attitude is
Hmmm (Score:3, Insightful)
Any chance of a list of which websites? Any chance to actually see the questionaire? I really really hate it when these pseudo-scientific adverts are presented without providing any backing. I understand most people aren't interested, but there's no reason the down and dirty info can't be linked off the shock and awe press release.
Personally speaking (and I suspect I'm not alone) I have a load of consoles around my house, all chipped, or 'opened' (apart from the PSP and DS).
I've got every console I've owned chipped as soon as I was able to. It's not a matter of wanting 'free' games, it's my urge to make the device as functional as possible. You buy your console and it does X, you chip it and it does X plus a bit more. The world's full of millions of these damn consoles, all uniform in their ability/appearance. You just have the urge to get a little bit more than the next guy - the commoner you can look down upon.
My PS2 was nice, but I bought into DVD when it started off and US imports had the latest films, different cuts and lower prices. How f'in annoying was it to be only able to play back 2/3rds of your film collection? When MGS came out in the US months and months before the UK, why on earth should I sit twiddling my thumbs before I can play it?
For the Xbox it's the wonders of Media Centre - Now there's no reason MS couldn't have released something similar, but they didn't. It's out there, I want it and I need a mod chip to make it happen.
To sum up my ramblings, a large number of people don't mod purely to pirate. They mod to 'free' their console of all the artificial restrictions that've been forced upon it.
Somebody pushes you, your first instinct is to push back.
This is what Macrovision is fighting. The consoles have copy protection and most people happily live their lives with it. A minority are opposed to it, you know they are, they've spent an evening swearing at it whilst clutching a soldering iron. You're not going to make them stop, you just enter an escalating race against them. New protection followed by new patch/chip/technique. It's got personal and I'm not going to let Macrovision stop me.
PSP seems to be a bit of an advance, you need to buy games for it, but it plays movies, I can just stick the card from my camera into it, it's region free for games, seemingly it'll synch with the new PSX. I'm just curious to see if my theory holds out, will it be less of a target for hackers due to it's higher original functionality.
Re:Well.. (Score:4, Insightful)
Please elaborate.
Re:Well.. (Score:2, Insightful)
Think, idiots.
Re:Well.. (Score:2)
Think, idiots.
No, they take a loss on the console they sold, then they take ANOTHER loss on the console that replaces the one that was sold. If they sell more consoles, they BUILD more consoles to replace the sold ones in retail stores, and look to the game licensing points to make up the loss. Why do you think M$ was/is terrified of the idea that someone might eventually break their 2048 bit encryption signature and be able to sign a Linux boot d
Duh, of course they make a profit! (Score:2)
Do you really think that's true?
I bet you belive the urban legend that Gillette lose money on the razors but make it up on the blades too!
It's a safe bet they make a profit on both, just vastly greater margins on the game titles themselves.
Re:Duh, of course they make a profit! (Score:2)
If they are making a profit on every console sold, oh great seer, then why has the Home and Entertainment Division lost over $2.5 BILLION since November 2001? And, for the record, since the launch of the Xbox, the division's losses have gone up up up. Before the launch of the Xbox, the worst loss th
Re:Well.. (Score:5, Interesting)
You are playing the games, albeit they are pirated (so you say). However have you played these games in absolute silence? or did you tell friends about how cool game X is?
So unfortunatly your still supporting them...
Re:Well.. (Score:2)
Fixed that for ya.
Re:Well.. (Score:2)
Maybe you should take a look [xboxmediacenter.de] at XBMC (Xbox Media Center) before you dimiss it as crude. It's one of the slickest homebrew applications I've ever used and works great for video, audio and image playback. No, it's not a PVR/DVR but it beats the pants off of commercial hardware media streamers.
Re:Well.. (Score:3, Interesting)
I don't mind using the Xbox controller as the interface is geared towards using it. I also use the Xbox for emulation and gaming, so the controller is my primary interface, although I do have the DVD remote. A wireless controller works well.
Neither can stand up to the Tivo remote which is the
Re:The Final Solution (Score:2)
Yeah, even if they lose $300 per console, we'll only have to buy two hundred million of them to burn through Microsoft's famous $60 billion cash stockpile.
And then XBox Next becomes the best selling game console in gaming history, gets super hyped in the gaming press ("TWO HUNDRED MILLION SO
Re:console games tougher to pirate? (Score:2)
Even in no-so-metropolitan areas, you've got a highschool kid who will mass order the chips online and install them for all his friends.
Re:console games tougher to pirate? (Score:4, Insightful)
As much as I'm a generally honest guy, and I've never modded a system of mine (and probably never will), but I have pirate software on my computer. PC software is ridiculously expensive, especially when you're staring at Adobe's web suite and saying "Two month's rent, or the sense of honesty in knowing I didn't pirate something?" 99.95% of the time, I bet paying the god damned rent wins out.
I bet if the survey was done again, and the kids were asked if they had ever pirated any games for a console, there would be a far lower affirmative response (since I'm sure most of those kids don't have mod chips).
Re:console games tougher to pirate? (Score:2)
Well, if you are using Adobe's products professionally, I would think you should consider the cost a business expense. Alternatively, if you just want to do some graphics editing or create PDFs you could opt for using open source programs such as the GIMP or PDF
Re:I'm surprised (Score:2)
Am I like the only person who hasn't modded his PS2 then ?? Seriously, what's the point? Is it really that easy to burn a PS2 DVD? I buy games that are like 20-30 bucks and don't have time to play them all anyway... why take a chance at screwing up my $250+ system ?
Seriously, I don't get it, feel free to fill me on on what I'm missing... I've actually looked at mod kits and am pretty handy with a soldering iron, but it seems like a lot of
Re:I'm surprised (Score:2)
I do have a modded Xbox which I use as a media player. There is more homebrew development on the Xbox because of the internal hard drive (easily upgradeable) so in my opinion it is well worth modding.
The PS2 case is a little bit different. The biggest benefit is if you want to bootleg games or play games that aren't available in the US.
Considering y