Everything is Possible - Storytelling in Games 46
Gamespot has a thoughtful and interesting piece up entitled Everything is Possible, where they interview several game designers with a strong storytelling background. The interviewees include Chris Avellone (Planescape: Torment), Hideo Kojima (Metal Gear), Ken Levine (System Shock 2), Tim Schafer (Grim Fandango), and Ragnar Tørnquist (The Longest Journey). These gaming luminaries discuss the finer points of creating a plot in an interactive universe, and it makes for a fantastic read. From the article: "Ken Levine: I'll never forget the first story I wrote in gaming. It was for a (eventually canceled) Star Trek: Voyager game. I wrote the opening cutscene, which included this gem: THE CAMERA ZOOMS IN ON JANEWAY...WE SEE A LOOK OF TERROR IN HER EYES AS IT REFLECTS THE INCOMING MISSILE The lead programmer pretty much laughed in my face. First of all, our characters were low-resolution bitmaps, with one fixed expression on their face. Their eyes were maybe 4x4 pixels each. The camera zooming in on that wouldn't have shown a performance; they would have shown a scattered mess of random pixels."
Max Payne 2 - The Fall Of Max Payne (Score:3, Insightful)
Re:Max Payne 2 - The Fall Of Max Payne (Score:3, Informative)
It's a very daring plot (imo) and very well told, and gives you more insight into good ol' tortured Max.
Re:Max Payne 2 - The Fall Of Max Payne (Score:2)
The voice-over is AWESOME. The Scene is awesome, and everything but Mr Happy is AWESOME.
Re:Max Payne 2 - The Fall Of Max Payne (Score:1)
Re:Max Payne 2 - The Fall Of Max Payne (Score:1)
Video Games are the evolution of storytelling (Score:4, Interesting)
Re:Video Games are the evolution of storytelling (Score:5, Interesting)
I was just watching an episode of the IFC's 'A Decade Under The Influence', and a famous director from the '70s said something like "I'm not interested in stories. There are only 6 or 7 stories. I'm interested in behaviour." I think that's not saying that stories are unnecessary or can be sidelined, but that the interesting thing is behaviour- how characters act within a story. Games make that much more interesting than more rigid media because of the interactive element. (cue debate on story centric vs. sandbox style games, compromise on answer that that is synthesis of both...)
Re:Video Games are the evolution of storytelling (Score:3, Interesting)
Now, it looks l
Re:Video Games are the evolution of storytelling (Score:3, Interesting)
Then please save everyone a lot of trouble and go and make films instead.
Plot sells games. (Score:5, Interesting)
Knights of the Old Republic was the probably the most recent game with an excellent story.
My personal opinion is that the story and plot makes a bigger difference on whether I buy a game or not - and it's part of the reason why I don't find FPS games that great as the depth is lacking (yes, *even* *in* *Halflife* ). Likewise, Deus Ex was hailed as revolutionary as a modern FPS style game but with lots of depth and for once a story that wasn't original but was well told. The sequel was dumbed down bullshit as usual.
The demise of the adventure game has also paralleled the rise of stupidity-sells games like the EA games and so on. Perhaps the "creativity" and "originality" we all moan about from yesteryear is not that we are just old fogey's bitching - maybe it's the the story and effort to create plot (think back to Loom, Monkey Island) is forgotten these days.
Re: (Score:1)
Re:Plot sells games. (Score:1, Flamebait)
Re:Plot sells games. (Score:2)
Re:Plot sells games. (Score:2)
Re:Plot sells games. (Score:2, Insightful)
Stop, just STOP. The reason FF VII was/is "so well loved" is because it was one of those games where a new influx of console-owning sheep finds a halfway decent representation of a genre and proceeds to put it on a throne. Just look at Halo. I know people who love this game. When I complained about not being able to use a mouse/keyboard (in the Xbox version), they were like "WTF keyboards s
Re:Plot sells games. (Score:2)
I love that game. I go back and play it often, and I still love it. It wasn't my first FF game (my online name is proof) and wasn't my last, but I do think it's the best, and in fact one of the best games I've ever played, right up there with Tales of Symphonia and Zelda 3, thanks.
I first played it on the PC on my spiffy Voodoo^2, for reference. I since bought the console version solely so I could
Re:Plot sells games. (Score:2)
FF VII did have some problems, particularly I think the story telling suffered a bit from struggling between the newer/more localized dialog, and still retaining a "T" rating.
On the other hand, it did a lot of things very well. The Materia system I think is one of the best systems of a
Re:Plot sells games. (Score:2)
Interestingly, if you read some of the inverviews done during the development of HL2 or 'HL2: Raising the bar", you'll run into several situations where they claim to have cut quite significant amounts of story out "to keep the game going". Much of the work was done (or so they say, I'm not sure I trust Valve's word anymore) but some parts, like Kleiner's lab, were "dragging on" so they
Great article (Score:2)
The only disappointment is Schaffer, who sounds bored, seems not to like his own games or gaming in general, and seems even surprised that people care about games' stories at all.
HL2 was fairly good survival cinema,,. (Score:1)
Games are a young art form (Score:5, Insightful)
It is the same with games. Only now are we starting to truly see games that seek to work as artistic and storytelling devices. Even now, much of them are weak and not strong in an artistic sense or in a sense of narrative. We have begun to see narrative gems like Xenosaga, FFVII, KOTOR, HL2 and others. Soon perhaps we'll see games develop a sense of aesthetic too(the way a sense of beauty is evoked. there are many different ones, they stem from a philosphy of creation) .
I personally believe that at some point games will become an artistic genre like unto cinema or even opera. With art-direction, carefully written plots, and quality music. Perhaps the way a game plays will eventually reinforce the message or story it puts forth. Won' that be interesting.
Time to fire the "lead" programmer (Score:2)
Sounds like someone had a bad hire. Toss the guy out on the street, and get someone who understands the business.
--Mike--
Re:Time to fire the "lead" programmer (Score:5, Interesting)
Re:Time to fire the "lead" programmer (Score:2)
As a programmer, I try to avoid declaring things can't be done. I try to ask how things can be done instead. Sometimes this is still not practical given time limitations, but shouldn't be dismissed outright.
The most undersung game with a story is... (Score:3, Interesting)
Re:The most undersung game with a story is... (Score:1)
Cinematic Gameplay: Call of Duty (Score:1)
Bungie! (Score:2)
Conker's Bad Fur Day (Score:2)
Re:Conker's Bad Fur Day (Score:2)
Anachronox (Score:1)
It has a classical adventurous epic story that eventually will evolve in a battle of good vs. evil (as usual ofcourse).
bFC (Score:1)
Strange? Coincidence? I think not.
Mainstream game companies (EA anybody?) suck - apart from the great Harry Potter series that they put out every month of course ;)
Re:bFC (Score:2)
The linearity of storytelling (Score:1)
I'm not so enamored with what constitutes storytelling in today's games, since it all too often means a passive, cinematic experience more or less disconnected from the interactive part of the game. All that monster-bashing, sneaking, points-collecting, etc, etc, usually only has one effect on the storytelling elements - it unlocks them once you progress far enough.
Games need to grow up and find their own language instead of just copying their parent medium, film. I'm carefully positive about the prospects