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Role Playing (Games)

World of Warcraft Outage Charted 103

miller60 writes "World of Warcraft has had extended downtime in the past 24 hours, apparently due to problems with a content patch installation. Blizzard's first MMORPG had recurrent downtime problems in January. The performance problems haven't slowed the frantic growth for WoW, which now has more than 1.5 million subscribers (which, as the article notes, works out to at least $26,000 an hour in assumed revenue)."
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World of Warcraft Outage Charted

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  • Huh? The pirate servers are all working fine... just fine. I guess you don't always get what you pay for, eh?
  • ...not to mention that in Europe (esp. Greece where I live) lag is just unbearable. the doc
  • What outage? (Score:3, Interesting)

    by Temporal ( 96070 ) on Thursday March 24, 2005 @12:49AM (#12032922) Journal
    World of Warcraft has had extended downtime in the past 24 hours

    That's odd. I have been playing World of Warcraft for the past 21 hours. Literally. I don't know of this outage of which you speak. I was disconnected maybe three or four times in 21 hours of play, which is more that usual, but I'm typically disconnected from AIM three or four times a day and no one ever complains that AIM isn't reliable. I did not lose any progress any of the times I was disconnected and was able to reconnect immediately.

    The reports of WoW's instability are perhaps massively exaggerated. Also, note that netcraft's graph of the web server doesn't say anything about the game servers. I couldn't care less if www.worldofwarcraft.com is working while I play. thottbot.com and allakhazam.com are more important, frankly. In all likelihood, the web server was having trouble serving all the people who went to read about the patch and bitch on the forums about everything new that they hated.

    (And, yeah, before you ask... I'm on vacation.)
    • Re:What outage? (Score:3, Interesting)

      by Inominate ( 412637 )
      Are you on crack? Or just on a low-population server?

      Some of the servers have been dying nightly like clockwork on a daily basis for weeks now. The patch only made things much much worse.

      I can't actually think of an mmog launch that has gone as amazingly badly as this, even SWG pulled thier shit together faster than this.

      And yea, i'm playing it anyways.
      • Re:What outage? (Score:5, Insightful)

        by Temporal ( 96070 ) on Thursday March 24, 2005 @01:11AM (#12033034) Journal
        Low-population server. Which is most of them. These articles really need to specify that it is only the top 10-15 realms -- if that, even -- that have problems. New players should obviously not create characters there, and existing players now have the option to transfer to a low-pop server.

        I mean, really... a server can only handle so many players. The hardware has limits. What do you expect Blizzard to do about it, beyond what they have done? Either they can start assigning players to low-population realms by force (like FFXI, which everyone hated for that) or they can try very hard to encourage players to choose low-pop servers and let the rest suffer the consequences.

        The problem isn't that there aren't enough servers. If all the players were evenly distributed among all current servers, there would be no problem. The problem is that players have naturally wanted to play with their friends, which has encouraged people to gravitate towards a few servers while the rest lay mostly empty. And, so, yeah, those servers have problems. And even if Blizzard added 20 more, the high-pop servers would still have problems.
        • Re:What outage? (Score:1, Flamebait)

          by Kris_J ( 10111 ) *
          existing players now have the option to transfer to a low-pop server
          Pig's arse! ONE token server has the ability to transfer characters off it to a single other pre-determined server. A dozen other servers are schedulled, none of which are the one my main characters (and guild) are trapped on.
          • Re:What outage? (Score:5, Informative)

            by Temporal ( 96070 ) on Thursday March 24, 2005 @02:07AM (#12033355) Journal

            Your information is out of date. The following transfers are currenty allowed [worldofwarcraft.com]:

            • Arthas to Nathrezim
            • Warsong to Bonechewer
            • Bleeding Hollow to Crushridge
            • Illidan to Stonemaul
            • Blackrock to Daggerspine
            • Stormreaver to Stormscale
            • Shattered Hand to Bloodscalp
            • Mannoroth to Destromath
            • Blackhand to Windrunner
            • Whisperwind to Azjol-Nerub

            Warsongers have been trashing my home server of Bonechewer for many days now. Trust me, transfers are active.

            I guess your server isn't on the list, though. Sorry.

            • The available realms are predesignated, both source and destination. And it's a one-way trip. So all the l33t jerks at the level cap on (say) Warsong arrive on Bonechewer, trash the game economy, and cause the once-fast server to become unplayably slow.

              The low-pop server becomes the high-pop server, and the high-pop server becomes the low-pop one. There's no "rate limiter" that notices when both realms have balanced out at medium-pop and disallows further transfers (or even warns about them). There's

              • There's no "rate limiter" that notices when both realms have balanced out at medium-pop and disallows further transfers (or even warns about them).

                I'm pretty sure I read somewhere that transfers will end if the populations balance out. But I also kind of doubt that will happen. It seems that most people are staying on their native servers.

                I mean, really. 90% of WoW players are too stupid to comprehend these concepts. How these people manage to get themselves up to level 60 without brains is beyond me
        • Re:What outage? (Score:3, Interesting)

          by dasunt ( 249686 )

          Currently, my understanding of MMORPGs is that they keep a copy of the world on each server. When a player logs into that server, that player exists only in that server's copy of the world.

          Why can't MMORPGs set up the server-clusters so that the world is partitioned into seperate zones on the servers, depending on load. So a player can (say) log onto the European server cluster, enter zone Foo, and the zones Foo, Bar, and Baz are currently located on server #5. If zone Bar gets too many players on it

          • Re:What outage? (Score:2, Informative)

            by Anonymous Coward
            What's preventing this?

            Fundamental server design?

            A distributed network of game servers is easy enough, but one where game state shifts instantly and seamlessly from machine to machine "at need"? If the server "needed" to move part of the game world somewhere else, it wouldn't have the free time to wrap it up and transmit it to another machine, which in turn wouldn't have the free time to open up its new world, get the memory sorted out, oh, and all this time keep serving the content as its being transfe
          • Currently, my understanding of MMORPGs is that they keep a copy of the world on each server.

            Yeah, each server (more like a small cluster, really -- A WoW session opens connections to three or more distinct IP addresses depending on which zones you visit) holds its own copy of the game world, and what happens on one server has no effect on any of the others.

            Why can't MMORPGs set up the server-clusters so that the world is partitioned into seperate zones on the servers, depending on load. So a player can (

            • WOW has hand-crafted network code which is kept a trade secret. At this point, I can see why. ;-)

              Kidding aside, each realm has many servers, all geographically dispersed. And you're right, even certain zones in themselves are serviced by multiple machines. Your observation about distinct IP addresses doesn't necessarily mean distinct machines, however. Interview, Blizzards' Shane Dabiri [cgonline.com].

              So, you can bet that they have dynamic load balancing in place within a realm.

              As an aside, Wish is now defunct. St [ign.com]

              • As an aside, Wish is now defunct. Story [ign.com]. Its point of distinction was one contiguous world that all subscribers would share. This is a true MMO in my opinion. We surmise that their subscriber base in beta did not survive sustainability projections, so in the end it was a casualty of simple finances.
                You mean, like Eve Online has done for the past few years? (One shard at least, the contiguous part is debatable because of zoning between systems)
          • Re:What outage? (Score:4, Informative)

            by cbuskirk ( 99904 ) on Thursday March 24, 2005 @03:10PM (#12038785)
            They do. Based on the many crashes on Kil' Jaden, heres what I gather are the there is a master server which handles global/guild chat, auction, and mail functions. Then there is a server for each of the two continents. Before there was a bug with boats that would cause the Eastern Continent to reset constantly however those in the West were unaffected. Instance Servers. There are likely many servers which host private instanced dungeons for groups, and these probably get scaled with population and popularity. Also based on observation and what other players have said there is at least one separate server for loot drops, which is what causes "loot lag" where a player gets stuck in the looting position while the server is queried.
            • which is what causes "loot lag" where a player gets stuck in the looting position while the server is queried.

              Wow, thanks. I was wondering what that was about. I thought that it was a bug, although it was neat going back into town in my crouched position and floating around (I wonder if I was even seen by other people. I'm guessing probably not)

          • I agree, sort of, that the design could be better, but even the best design has problems handling situations when all players converge in one place, like the central market place, for example to stage a demonstration for better servers and software ;-)
          • The little java free-MMO called Runescape does a version of it. Your character exists only once on the central DB servers. I suspect those DB servers are running some sort of replication between the US and Euro server clusters, and then the front end worlds all pull off that same, single, DB.

            You only see people on your server, (so if you're on NY1 you don't see anyone but those on NY1) but if you logout and log back in to a different server (NY2) your character is just as it was from NY1.

            The problem with
        • Re:What outage? (Score:5, Interesting)

          by GoofyBoy ( 44399 ) on Thursday March 24, 2005 @07:25AM (#12034380) Journal
          >The hardware has limits.

          Trust me, Blizzard hasn't reached it yet. And it doesn't give me a warm fuzzy feeling when they start posting for key database and network positions soon after the release.

          >What do you expect Blizzard to do about it, beyond what they have done?

          1. Not screw up how they assign players: i.e. Agent Dawn server. This is a RPG server, as labeled by Blizzard, but for 3 months(?) everyone who allowed the game to pick a PvE server got assigned to it.
          2. Have the ability to move characters to another server. They are only this limited functionality now, months after it should have been.
          3. Assign limits to servers. If you have a friend who is on the server, have them "sponser" you so you can get on. Do something to limit it.

          >The problem is that players have naturally wanted to play with their friends,

          No, the problem is Blizzard didn't forsee this and is able to handle this.
          • Trust me, Blizzard hasn't reached it yet. And it doesn't give me a warm fuzzy feeling when they start posting for key database and network positions soon after the release.

            I don't trust you. How would you know? Do you maintain their servers? It seems to be pretty obvious that if high-population servers have lag problems and low-population servers don't, then high-population servers must be pushing the hardware limits.

            1. Not screw up how they assign players: i.e. Agent Dawn server. This is a RPG serve
            • OK, now what happens if your name is already taken on the new server?

              I'm on Bonechewer (my char's name is farnsworth) and for at least a week I get party invites from people 30 levels above me and people sending me messages obviously meant for someone else. I just wish they mailed me some good items to sell. :)

      • Re:What outage? (Score:3, Interesting)

        by AuMatar ( 183847 )
        I've been playing since day 1. I have a level 60 and multiple 20+ alts. I have been unable to log in... three times. I've had difficulty getting past the login server maybe a half dozen times. There's a small subset of very troubled servers, the rest work more or less perfectly.
      • I play on two servers (my clan plays both Alliance and Horde on PvP servers, where you can only have characters of one faction, so we picked one for each.) One server is a medium-population server, and has never had significant problems (the occasional bugged loot node, logging out and back in fixes it). The other one is one of the high-population servers that is now eligible for character transfer. It isn't *that* bad overall -- occasional disconnects, minor "loot lag", and the like. There are login qu
      • (quote)I can't actually think of an mmog launch that has gone as amazingly badly as this, even SWG pulled thier shit together faster than this.(/quote)

        That is BS. I was a beta tester for SWG and bought the game the first day it was available. Big mistake. It seemed like it would crash all the time and patches made things unstable and/or less fun.

        For me, every WoW patch makes it more fun and generally makes stuff better. The only problem so far is the transfers. Bonechewer has become no fun since the influ
    • Re:What outage? (Score:5, Informative)

      by Kris_J ( 10111 ) * on Thursday March 24, 2005 @01:24AM (#12033099) Homepage Journal
      Your point about the graph being for www.worldofwarcraft.com is valid. The rest of your post, not so much.

      As I type this, servers were taken down for a patch install about 40 hours ago. I'm told some came back up 5-8 hours after going down only to have major disconnection issues for a huge proportion of the population. Some servers were not brought up while attempts were made to fix the problem. It was roughly 17 hours after the initial take-down that I was finally about to log onto Proudmoore. I personally had limited opportunity to do anything at that time. Some further 4-5 hours after that (almost at the 24 hours mark) Proudmoore went down hard again. I was past the "realm not found" point, but I hadn't acutally loaded the world. I had a social event for the next few hours, but it did seem to be back up at about the 26 hour mark. This was getting late local time so I went to bed. This morning (34-36 hour mark) I again had problems getting on, with large delays at the "Authenticating" point of login. This can mean that the realm is up but the login server is down. As far as I know it's been up for the last few hours.

      The latest patch seems to have caused major technical problems for some users. In addition, login server problems have amplified problems with disconnects and crashes -- meaning that if the game locks up on you, you might not be able to log back in for a couple of hours. That said, my SLI rig appears to be more stable, not less.

      Between personal committments and downtime I think I've spent about 4 hours in game in the last 48.

      • Well, to give the grandparent a boost, I have been playing on Earthen Ring since the patch with no problems whatsoever. No connectivity issues, no lag, no dropped connection.

        I'm sure there are servers that had issues, but I've yet to read any account of a server by server examination. What percentage of game servers actually had problems? Remember, this is the media: you're always going to hear about the bad stuff, and they're always going to try and make it seem a lot worse than it really is.
      • 40 hours? The servers came down on Tuesday morning, which I assume is the start of your 40 hour timeframe. I started patching at 5:30PM that evening when I got home from work, finished patching around 6:00, and was grouped (with people who had been online for hours) and whooping some troll buttocks by 6:15. Slight lag was apparent outside, none in instanced zones. This lasted for approximately 5 hours, at which point I went to sleep. I logged in again on Wednesday morning for a few minutes before work,
        • Re:What outage? (Score:1, Flamebait)

          by Kris_J ( 10111 ) *
          The problem is that they came down at 9pm local time for me. You didn't even try to get on for the first, what, 10 hours?

          Perhaps you should try a lower population server? Or a server on your continent

          I have been spawning characters on server after server and they've all had their problems. Proudmoore has my first and highest level character, therefore if I want to experience new content that's the one I want to use. I'm happy you found a server that works. Tell us all which one it is so we can all mov

    • For WoW it really seems to depend what server you play on. My main character is on a fairly high population server and yeah, it seems like I'm having issues more often than not. Yet one of my other characters is on a fairly low population server, and I hardly ever seem to have issues on that (barring login/authentication issues).
    • I couldn't care less if www.worldofwarcraft.com is working while I play.

      The reason worldofwacract.com is down so often is because it's running ASP.NET

      That simple.

      I used to have respect for Blizzard web programmers, they chose PHP/Apache for previous websites (websites that never had a problem with load).
      Sounds like when their smart programmers quit to form their own companies, that they ended up hiring some prune who thinks Microsoft products are the best.

      • A server's up/down status has nothing to do with the programming language/framework used, and more to do with the http daemon and server load....they could be using just plain html and the servers would still be going down as often. I guess you could be making the case that ASP.NET is crashing the server because of high overhead or buggy code or something, but I have never had a .NET server (even high volume) crash because it was running ASP.NET...
      • You can't say this. They also run Tomcat with a set of JSP to do the account management.

        You can tell from the stacktraces that Tomcat spit out almost any time I want to manage my account...

        So as much as I like people reporting bad things about ASP.NET, this is not the reason.

  • The only reason I'd play WOW would be for hope for the future. There's nothing in it that differentiates it from other MMORPGS. I guess some people can still stand levelfests.

    There should be some end game tasks beyond PVP.
    • Uhm. yeah. WoW is one of the easiest mmo games to hit the level cap in, so I would hardly call it a levelfest. As for end game content beyond PvP, I'll just say that no one has defeated Ragnaros yet, and very few have defeated Onyxia, and there is more PvE end game content on the way.
      • Agreed. There is still endgame content to do. (especially with the addition or Dire Maul) Plus, WoW seems to have a LOT more content from 1-60 compared to other MMO's. IMO a smart move on their part. Yeah, there's less endgame content. However, you can easily add stuff to the endgame, while fleshing out the early portions would be much more complicated.
    • I have to disagree. I've played other MMORPGS, and haven't found one that's as much fun as WoW. I'll be the first to admit that it's not very different from other MMORPGS in terms of overall strategy, but then if you reduce any RPG online or not to its core they're all basically the same. You kill things for levels and loot. That's all there is to it. Your ideal party has someone that can heal, someone that can take a bunch of damage, and at least one person that can crank out damage. WOW is at least
    • "There's nothing in it that differentiates it from other MMORPGS."

      Other than the fact that it's the only big-name MMORPG that runs on Macs, you mean?
      • Too bad Blizzard still sticks with their "Fuck you, Linux users!" line. I had a buddy who wants me to play even offer to BUY the game for me (I'd still pay the monthlies, of course), but I don't trust Wine/Cedega for sometihng that's going to charge me repeatedly like that.
  • Wha? Wouldn't it make the company #1 financially in just a few years if it keeps up at this rate.

  • by antdude ( 79039 ) on Thursday March 24, 2005 @02:23AM (#12033424) Homepage Journal
    for the major downtimes, even on specific servers. I think so far, I had six total days credited since the first week of the game release. Also, they give you XP bonus in case you got disconnected outoside of the inn/city.
  • by flipper65 ( 794710 ) on Thursday March 24, 2005 @07:01AM (#12034302) Homepage
    Keep in mind that WoW is the new kid on the block. What has happened to them is virtually the same as what we see every day here. They were /. According to every interview I read they were not expecting anything like the response they recieved. That kind of slammage is gonna requre a serious rescaling of the backend which will not happen overnight. Imagine if you had 1.5 million users banging away on your project, no matter how careful you were or how much you tested, things happen in the real world that don't happen in the dev sandbox. As far as endgame content is concerned, again, it's a new game. To compare it to games like EQ with its X number of expansions is insane. Give them time to stabalize their platform and I am sure you will see more content.
    • by Shivetya ( 243324 ) on Thursday March 24, 2005 @11:56AM (#12036551) Homepage Journal
      They have had nearly 5 months to fix their problems. They are pulling in how much per month? I haven't seen them stop charging people until they get it right. Sure they credit a day or two here but they continue to charge.

      That 1.5m looks impressive until you realize its worldwide and the server problems most are concerned with are those in North America. We don't know what their status is in Korea and elsewhere. As for the unexpected NA numbers, well they had enough hardware on hand for 80+ servers which tells me they did anticipate a crush.

      There is NO end game for WOW except PvP and Battlegrounds. New game or not they should have had enough in place to satisfy the players. Instead they released before they were done, again a common theme, and have decided to let the players sit and spin until they get the updates out.

      So quit apologizing for them. Your only hurting the fans and Blizzard isn't going to reward you for your kissing up. If anything they sit back, chuckle, and think "how nice to have fanbois to eat our shit". This is a big corporation, they are selling a service, they damn well better get it right and quickly if they keep charging for it.

      • Well, you are certainly entitled to your opinion. If only it were as easy as walking in to the server room and sacrificing hundred dollar bills then yes, the problems would have been gone by now.

        In the grand scheme of things five months is a relatively short period of time to work the bugs out of a large system like the WoW server farm.

        Most of the servers that have been affected by the worst cases of downtime are the highest pop servers and they do need to resolve those problems and satisfy those custo

      • They have plenty to satisfy their players, and even if 500,000 players suddeny drop their subscriptions becuase of downtime/lag/etc, they are still racking in a huge amount of money, which is all every game is about, they weren't made to entertain, they were made to provide a source of income.
      • There is NO end game for WOW except PvP and Battlegrounds. New game or not they should have had enough in place to satisfy the players. Instead they released before they were done, again a common theme, and have decided to let the players sit and spin until they get the updates out.

        Unlike most MMO's, WoW actually has content before the endgame, and it has a heckuva lot of it. The only reason I play WoW is because the game starts at 1, not 60. Remember, it's relatively easy to add content to the end ga

    • Thank you for having a sound and valid statement unlike most of the yahoos on /. Blizzard is operating in the real world, with real problems and real dead lines; not geek fantasy camp. Blizzard did not anticipate this kind of success but I do believe they are doing everything within their power to allieviate any future problems. Besides, if it's that bad cancel your god damn account for six months and then come back. No one has a gun to your heads...
    • But at the same time, they still had to get the number of copies of the game printed up and issued through distribution in order to get them in the hands of all of those subscribers, did they not? I don't see how you can say they were taken by surprise when they had set up the distribution channel with each of the copies that have been sold.
  • Salary (Score:3, Funny)

    by senocular ( 519317 ) on Thursday March 24, 2005 @07:15AM (#12034347)
    Hey! $26,000 - thats what I make a year too!

    ... what?
    Hour?
    Huh?
  • by BladesP9 ( 722608 ) on Thursday March 24, 2005 @08:11AM (#12034577)
    I play World of Warcraft. And during my non working hours I have been playing it a lot the last several weeks because I really enjoy the game. I enjoy playing online with my friends and clan-mates and I enjoy the fantasy-based concept of the Warcraft universe even though I did not enjoy other Warcraft games.

    That said, the downtime and disconnect issue with the WoW system is seriously irritating me. The other night I lost about 2 hours worth of tasks and resource building because of a server glitch. If this had been the first time this had happened then I wouldn't really think too much about it... but I've been disconnected on almost a nightly basis from the "Alleria" server. So much so that I'm about to the point where I'm going to demand that Blizzard move me to a more stable server or I may deactivate my account until they get their act together.

    Which... honestly, really sucks because it's a good game and I'm willing to pay the $15 a month to play (even though I once said I'd never do that because it was too expensive). I just want what I am paying for. I don't think that is unreasonable for any customer to demand. If we're paying, then we deserve consistent, stable servers. I understand the task of trying to run a server with heavy load at times and I can't imagine the logistics of trying to accommodate 1.5 million gamers - but they should have been prepared for this... and increasingly I'm of the opinion that they were not.
  • I am pretty sure that University profs and middle management have sabotaged the servers in an effort to increase the attendance rates and productivity that has been seen since the outset of the game.

    Anyway, service has been fine for me.
  • So many problems and yet it's still a very fun game to play!

    Not only did the latest patch introduce login and disconnect problems, it's also created so much lag that the game is virtually unplayable about half the time now. I never had any lag problems whatsoever before the patch. This is the first time i've seriously considered giving it up, but if i can't play when i want to play, it's just not worth the money to me.

    I'm not even mad about it anymore, just disappointed and slowly tipping over towards g
  • What I fail to understand is why Blizzard takes down ALL the servers and upgrades them all at once. Why don't they take down a few, upgrade them, and see how they do, then proceed with another few until they are all done? If problems develop, they can stop upgrading until they figure out and fix what is wrong.

    This would mean that the upgraded game client would have to be able to connect to both the new and previous server version (in case someone has characters on upgraded and non-upgraded realms). That

    • It may make Blizzard's overall upgrade time longer, but it would significantly decrease player (customer) downtimes during it.

      I don't know that it would help the problems much. Customers who have characters on one realm would still be out of luck, and might not enjoy the notion of playing on a different server. Couple that with Blizzard locking out servers after a certain load boundry is hit, and suddenly a lot of your servers are going to be unavailable anyway. As much as I hate the everything down a
    • Incremental upgrats is a great idea for stand-alone software, but it is not so great for client-server (like MMORPGs).

      As a simple example, let's say they upgrade Alleria (I am Alliance on that machine) but do not upgrade Dalaran (I am horde, there).

      Now, if Blizzard did not change the protocol that their servers use in this patch . . . great. But if they did have to change something, then when I log on to Alleria, I get cut off from Dalaran until they get around to upgrading it. Can you imagine the whini
    • Keep in mind these are people in the games business having their relatively first "enterprise" system experience.

      Seeing how the games business runs, I expected them to screw up more. They've done pretty good, except they skimped on the beta stress-testing that would have illustrated these problems sooner. Thousands of automated clients stressing the server would have been a good idea...
    • Your choices are:

      "Realms will be down from 6AM to 10AM PST."

      "Realms A-D will be down for 6AM to 9AM PST, unless they're high pop, in which case they will end at 10AM. Realms E-I will be down 12PM to 4PM, except medium and lower, which will be done by 3:15. J-O will be down during peak playing hours, so suck it. P-S will be down...."
  • I'm not a WoW player but I may a copy up in the future when I get bored with City of Heroes.
    It seems that most of the problems people are having are associated with high population servers. When you are setting up your account on WoW does it give you a breakdown of population levels on servers?
    • When you log-in and decide which server you're going to use, it tells you wether the server has a low, medium, or high population, also each server is color coded from green -> yellow -> red. Yo ucan change your server at any time, and they hold events every few days that will allow you to migrate your characters from oen server to another for free.
    • Yes, you can see high population, low population, and medium population servers and the low are at the top by default (pretty sure of this, don't remember changing any sorting method). So, the absolute only reason to choose playing a high or medium population server is to be with your friends. If you're not playing with friends and just want to start out alone, the low population servers are great.
  • This server downtime and lag, combined with the fact that it just got boring after Level 30, is why I ended up quitting WoW.

    However, I find that because of WoW, I am now able to wrap my head around other MMORPGS's a lot easier. Before WoW, I thought the idea of playing an MMORPG was ridiculous. Now, I"ve gotten a taste and moved on to EVE and couldn't be happier. I guess I have Blizzard to thank for it.
    • Heh, I went from Eve to WoW. Ironically, Eve is NOTHING like traditional MMO's, so I'm not sure how your WoW experience helped ya.

      Eve is a great game, but I got bored after two years of it... (still got my characters training away)

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