The Troika Games Saga 23
GameBanshee has an interview up with Leonard Boyarksy, one of the founders of the late Troika games, describing the last days of the much missed RPG developer. From the article: "It became apparent in January when the last of our possible deals that we'd been pursuing fell through. When we started looking six or so months ago, there was a lot of initial interest but our projects could never seem to get past the marketing department."
It's not like it was a surprise. (Score:4, Interesting)
Really. It doesn't matter if you've also done good things. Nobody wants to look at a project and determine, based on past history, that it might be good, but it also might be freaking terrible. In fact, determining that it will almost certainly be entirely mediocre is far more pleasant than that.
Re:It's not like it was a surprise. (Score:3, Interesting)
Crap... (Score:1)
Re:Crap... (Score:3, Interesting)
Whether it was Troika's or their publishers (I wanna say Sierra, but I can't remember right now) fault is debatable.. but you simply can't ship a game with that many bugs and expect it to sell well (MMORPGS being the possible exception to this rule).
Re:Crap... (Score:1)
The 1.2 patch AFAIK (I'm only 3/4 of the way through the game ATM) fixes the bugs.
There's enough content to keep me busy for another 20+ hours on this run through and I've missed enough/have enough alternate options left to try that I'm going to have another complete play through it when I've finished.
Re:Crap... (Score:2)
I'm sorry to see Troika go.
Gave me an idea... (Score:2, Insightful)
...much-missed RPG developer (Score:1)
Re:...much-missed RPG developer (Score:1)
Secondly I would like to say that I though Arcanum was a very good game, and I found VtM: Bloodlines very entertaining despite a serious lack of polish.
S
Re:...much-missed RPG developer (Score:5, Insightful)
The fight system is flawed.
This is a gameplay design issue. They didnt choose between fps style fight and rpg style fight, tried to blend the 2 of them and failed. You find yourself, if you go with firearms, with a slow aiming target, when you can finally fire, you do hp damages (!!!) to the guy in front of you (let's say, you just unloaded a shotgun at blank point in his head -> he gets 34 points of damage and immediatly shoots back) meanwhile other guys behind you unload their machineguns in your back with an ease you can't dream of. So it's better to go blades or fight but it is quite dull -> third person view, same moves all the time, only damages vary.
Some quests and dialogues are unfinished, not unpolished, un-FINISHED.
If they had time before the release as being said above, those could have been taken care of. The whole game world seems less and less finished as you go further. Santa monica, the first map is so much above the other ones, chinatown seems like a 8th of it, with empty side quests, empty buildings, empty NPCs. Empty as in meaningless.
The loading time are killers.
As much as it was bearable in Santa Monica, whith all the side quests and action going on, it is unbearable in Chinatown to have those loading times for uninterresting dull building/quests. It may be an issue with the source engine, i don't know.
How much are those issues due to troika or to activision, i dont know, but ultimately, it is activision which payed and released the game, and in my mind it is activision which is responsible for releasing a great yet flawed game.
The worse is that they just have to release a SDK to have all the above fixed. There are a lot of people who loved the game and cried for one, and are ready to develop whats missing for free.
Man, it would be free PR for both the videogame and the RPG.
Release the SDK!!!
please?
Re:...much-missed RPG developer (Score:4, Insightful)
I just played through Fallout over the past month, and there were quests I'd completed that I didn't get the reward for, there's no interface to arm your NPCs (you have to barter with them, and they won't trade with you unless you give them an even trade) or you can steal from them and plant weapons on them. They have no max weight capacity through barter, but they do through stealing (they have a max item count capacity in both). Several dialog options make no sense where they lead you, it started exiting to the desktop every 5 minutes in the military base for me, and from what I hear, Fallout 2 is worse.
That said, despite the bugs, Fallout was awesome.
Re:...much-missed RPG developer (Score:3, Informative)
Bah! (Score:1)
Much missed? By whom exactly?
After such amazing "role-playing" classics like ToEE aka kill all monsters and VTM aka kill all monsters once again?
Arcanum, yes, was pretty good if you got past horrible interface, bugs, plotholes and mediocre 18th century stylization. But all that other stuff was complete hack-n-slash crap.
And if you can't even get your hack-n-slash crap pass the marketing you'd better leave the industry altogether.
TOEE & Vampire (Score:4, Informative)
It was mainly an hack'n'slash adventure through a quite large dungeon, so the videogame reflects this.
Vampire was full of bug, but the story was quite good.
If you don't consider the bugs, Vampire was probably the best RPG of the year.
Re:TOEE & Vampire (Score:2)
I'd still say it was the best RPG of the year, which means:
1. That game was bloody great. 2. The competetion sucked.
Considering.... (Score:3, Informative)
And according to a bunch of forum posts, it looks like as was in the case of Myth III - Mr. Meggs will find a way to blame everyone save the people deserving of blame for the quality of the produced work.
This is the second company to fold for him like this. First being the original incantation of Mumbo Jumbo... and now Troika. Perhaps we can get him to go work for EA.
Marketing Department?! (Score:2, Interesting)
This is why we need an entirely new game distribution model. This is why things like STEAM, despite its short-comings, NEEDS to work. We need the bean counters and guys who negotiate ad-space out of the equation.
Re:Marketing Department?! (Score:3, Insightful)
As far as I'm concerned, all these companies pandering to the corporate model who go out of business deserve it for doing business with the devil. They are out to make profits, not games; and art is a jealous mistress. She won't give you access to true inspiration unless your motivation is the craft itself.
Do what you love and the money will follow. Do what the marketing departmen