Gamer Behavior Categorized 86
Vodoo Extreme has the results from a recent study that looks into the spending and playing habits of gamers. From the article: "Gamers spend more than $700 a year: $341 on console titles, $233 on PC games and another $140 for accessories."
And how much do they spend on their girlfriends? (Score:1, Funny)
Re:And how much do they spend on their girlfriends (Score:2)
dates: 4x month: ~200
gifts: once/month: ~50
clothing: once/month ~100
Flowers: twice/month: 10
Misc.: 75
Add and multiply by the number of girlfriends.
Re:And how much do they spend on their girlfriends (Score:2)
4x month = ~200
so month = ~50.
Which co-incides with:
gifts: once/month ~50.
But once/month = ~100
so month = ~100
which != 50. And also !~ 50.
Which is it?!?
Re:And how much do they spend on their girlfriends (Score:1)
Alternatively, if we choose to be excessively literal, and also interpret the colons as equals signs, we get:
1] dates = 4 * month = ~200
2] gifts = 1 / month = ~50
3] clothing = 1 / month = ~100
4] flowers = 2 / mont
Re:And how much do they spend on their girlfriends (Score:1)
yep, still comes out to 0
Re:And how much do they spend on their girlfriends (Score:1)
gifts: once/month: ~50
clothing: once/month ~100
Flowers: twice/month: 10
Misc.: 75
Jesus, that's a hell of a subscription cost. And people complain about WoW...
I think I'll just buy enough drugs so I don't need sex.
Re:And how much do they spend on their girlfriends (Score:1)
Think: low maintenence.
Of course, give it 8 years or so, and next thing you know you own a house together.
so.....hrm, $350K.
Re:And how much do they spend on their girlfriends (Score:1)
RTFA (Score:5, Interesting)
IGN pulls a poll and Slashdot reports it as a 'study'.
Re:RTFA (Score:2)
Still, on the plus side we now have a clear definition of what it is to be a "gamer". I apparently need to do an average of 20 hours a week and spend the equivalent of US$700 a year. Timewise I'm down, massively, a factor of four I guess. Spendwise
Dave
Re:RTFA (Score:3, Funny)
Re:RTFA (Score:1)
HTH. HAND :)
SWMBO (Score:2, Informative)
Firefox comes with an Urban Dictionary quicksearch. Type "slang foo" to get a definition of "foo".
Re:RTFA (Score:4, Funny)
# This whole thing is wildly inaccurate. Rounding errors, ballot stuffers, dynamic IPs, firewalls. If you're using these numbers to do anything important, you're insane.
Re:RTFA (Score:2, Insightful)
I agree with the parent; trusting IGN to do statistics is like believing everything you read in Score:-1 posts.
Re:RTFA (Score:1)
It'd be understandable if a reader contributed the news story, but unfortunately this is not the case. Oh well, I guess it's not the end of the wo
Only 14 a year? (Score:2, Interesting)
Maybe the people surveyed took off $$ for trade-ins or only buy $30 and under games because that estimate seems rather low to me.
Re:Only 14 a year? (Score:3, Insightful)
Re:Only 14 a year? (Score:3, Informative)
14 RPGs/year = ~1400 hours of gameplay/year = ~58 days spent on gaming/year.
If a gamer also works a total of about 83 days/year, sleeps another 121 day/year, and spends 20 days watching TV, then there are 365 - 58 - 83 - 121 - 20 = 83 days left for experiencing real life. Unfortunately, another 40 of those days are spent in the bathroom or eating, leaving only 43 days to do the laundry, yardwork, house cleaning, errands, and finances. Oops, I forgot to mention the family!
Re:Only 14 a year? (Score:2)
Your assumption of 1400 hours a year works out to a little less than 4 hours a day, 7 days a week, 52 weeks a year. Nobody sane is doing that, at least not every single day. Doing that for a we
Re:Only 14 a year? (Score:2)
You can play 14 RPGs a year if you're willing to play a lot of the more mediocre Japanese console offerings and also play everything the American studios are releasing, too. I can't say I think 100 hours per game is a fair estimate, though, people will only spend that kind of time on a particularly deep or interesting game. For most console RPGs, people will be tired of it within 30 to 60 hours, and few people play even excellent console RPGs beyond 60-70 hours.
Re:Only 14 a year? (Score:2)
I'd say a good average would be closer to 30. A lot of games only take around 20 hours to finish. 50 hours is long by most genre standards, and quite respectable for RPGs. 60 hours is a long RPG.
The two games I've ever spent ove
Re:Only 14 a year? (Score:3, Interesting)
If I were a publisher (a big one, EA, Activision...) instead of bitchin' about how much it costs to make 15 average games a year, I'd slice that release number by 2/3, make 5 or so kick ass games a year (for all platforms combined) and save the money I didn't spend on the other 10 crappers for stoking a hot fire on a cold night.
Re:Only 14 a year? (Score:3, Interesting)
Nintendo, back in the NES days, used to restrict how many titles licensees could release a year basically to enforce this business model.
Re:Only 14 a year? (Score:3, Interesting)
That's what the Wikipedia article suggests anyway, and I find it much more believable if the other things mentioned are true: orchestrating shortages, antitrust and only starting to put quality over quantity because they didn't have enough resources to manufacture lots of games.
http://en.wikipedia.org/wiki/NES
http://en.wik
Re:Only 14 a year? (Score:3, Informative)
Go read Game Over by David Sheff. It's quite a bit better than the information provided in the current Wikipedia articles, which frankly reads like an "urban legend" version of events. The titles per year restriction was instated long before the chip shortage, as a reaction to how Atari managed to bust the market by flooding it with low-quality games in 1983 and 1984. Nintendo used the restriction as a selling point with early retailers who were skeptical of the NES.
It's obvious that Nintendo eventually p
Re:Only 14 a year? (Score:1)
Except that didn't exactly keep the companies from publishing more than that... Think of Konami, who got around that by using alternate names (Ultra Software Corporation and Palcom Software).
Re:Only 14 a year? (Score:2)
Yeah. Nintendo knew the alternate companies really just Konami, and let them do it basically because of Konami's close relationship with Nintendo and a good history of Konami title sales on the NES.
This sort of blatant favoritism is what drew Nintendo so much ire from other third-parties, particularly companies based in America. A lot of developers at the time felt like Nintendo showed distinct favoritism in dealings with other Japanese software houses, and frankly, they did.
Re:Only 14 a year? (Score:2)
Re:Only 14 a year? (Score:1)
Only 14? I like playing FPS games. I don't think i can remember any time there were 14 good FPS games out in one year. Not that i'd have the time to play 14 games in a year anyway.
Re:Only 14 a year? (Score:2)
Personally, I rarely spend more than $15 for a console game because I don't mind waiting a year from release for the price to drop. (ie:
MMO? (Score:5, Funny)
Re:MMO? (Score:2)
I probably spend that much a year or more, but most of my time is spent playing single player games, or in-the-same-room multiplayer console games.
Network games just usually don't apeal to me unless I'm playing people I know.
Not too bad (Score:5, Insightful)
Of course, it would be better to spend a little less and save that money, but, hey, Social Security will still be there...right?
Re:Not too bad (Score:2)
I dunno, I kind of like enjoying life while I'm young.
hell no, i spend way more (Score:2)
Not to mention all the console games I purchase for the xbox, and then the PC games.
I think 700 would be extremely optimistic for me. This is depressing me; I spend too much of my small amount of money on gaming.
Re:hell no, i spend way more (Score:2)
The good news is that you've still got 3/4ths a year left to blow more money with!
Buy games?? (Score:5, Funny)
Re:Buy games?? (Score:2)
Have you learned nothing from the **AA lawsuits???
Re:Buy games?? (Score:2)
In Retrospect (Score:1)
Re:In Retrospect (Score:2)
Re:In Retrospect (Score:1)
Info from the survey: (Score:4, Insightful)
Based on this, I'd say it's pretty clear that teens and college students are overrepresented in the survey relative to the true gaming population. I don't know anyone in their mid-20's or older who can come close to averaging 20 hours a week. At the same time, nearly every male I know that's my age games on a reasonably frequent basis. So I'm guessing not many of them responded to this poll.
This would've been more helpful if they'd have published an age breakdown of survey respondents. I think it'd be interesting to know, for example, how many hours per week 25+ year olds can play.
Re:Info from the survey: (Score:1)
But when a really good new game comes out, it is not unusual for me to play 40+ hours in one week (Like playing 52+ hours of Tales of Symphonia in one week, 43+ hours on KOTOR2 in less than a week, or 30+ hours with Fable in one weekend).
Re:Info from the survey: (Score:1)
yeah right (Score:3, Funny)
Gamers spend more than $200 a year: $100 on blank media for console titles, $100 on blank media for PC games, and another $30 for labels, sharpies and cd sleeves.
Heh.
Is this for real? (Score:1)
Re:Is this for real? (Score:2)
Actually, PC gamers can go significantly past that for accessories, particularly for flight simulators and air-combat games, without going to the 'gizmo nut' range. The Thrustmaster HOTAS Cougar [thrustmaster.com] stick/throttle package runs about $300, to which can be added a number of different afterm
Oh noes! (Score:2, Funny)
Jeez I hope I don't go over my limit...
zerg (Score:2)
If this is a real "study", then I'm CmdrTaco...
Re:zerg (Score:2)
With gamers, there is no 'standard' deviation; they're all different.
Gamers spend more than $700 a year... (Score:2, Insightful)
Re:Gamers spend more than $700 a year... (Score:1)
You just can't share with your friends how awesome the graphics look in your latest purchase cause they'll tell you your game is crap compared to the current games.
Re:Gamers spend more than $700 a year... (Score:1)
Make friends with homeless people. You'll never run out of things to brag about.
Re:Gamers spend more than $700 a year... (Score:1)
Something to think about.. (Score:2)
I know, I know, I'm skewing the stats - but isn't that what statistics are all about?
Rethink (Score:5, Funny)
There should be multi-dimensional spread;
X=% of Discretionary spending spent on tech:
Y=% of tech spending spent on games:
100%--S------T------U------V
75%---O------P---
50%---K------L------M------N
25%---G
0%A---B------C------D------
0%----25%---50%---75%---100%+
I'll just list the fun ones; feel free to fill in the others:
A(0%,0%) - Has no worldly possesions and spends zero money on tech or games: Monk, Dedicated amish
D(75%,0) - You have a giant entertainment system, nice car, possibly the latest GQ. You think games are for kids.
E(100%,0) - If this is even possible.. you're a megalomanic scientist who seeks to take over the world by working in your lab to build a giant robot. Or you built a robo-hooker and maintinence costs you everything.
K(50%, 25%) - Typical slashdot reader? (more into tech than games, but buys some games)
N(100%,50%) - You live at home and you have all game systems. Your mid level stereo bothers your parents.
O(25%, 75%) - You have every game system but you play it all on your late 90's 27" TV.
S(25%, 100%+) - The EB Games clerks within 40 miles of you know you by name. People keep telling you to by an HD set but you aren't willing to put up the bucks.
T(50%,100%) - Not only do you subscribe to most known MMORPGS, you try to play your new game on your console while waiting for the mobs. EB Games and GameStop employees are told to call you to get you to buy their games.
V(100%, 100%) - You are either the largest spoiled brat on earth, buying only the newest game every day to play at your palatial mansion; You have a casino credit line at all game stores. All your non-game stuff is probably paid for (you have to have something to play all your games on. You wonder what it might be like to work a day in your life, but then you go back to playing again.
Ok I think I've wasted enough time on this psycho-silly-nerdy comment.
So what... (Score:2)
Bias (Score:2, Insightful)
A better study would maybe be a questionaire inside Gran Turismo 4 or another game that will be widely sold , so it would not be affected as much by gender, genre liking, age etc.
Not true. (Score:2)
They got PC gamers wrong... (Score:3, Insightful)
Rentals? (Score:3, Interesting)
Some games aren't worth keeping after you beat them. Some games look good but don't have enough variety to keep you interested. There are a ton of games out there I'd rather not own.
Renting games is a good way to keep the costs down. Now if only Gamefly would build another distribution center near me, I'd be all set.
You Sure about that? (Score:2)
They obviously do not know me.
ARRRGGHhh.
Half as much as smokers (Score:3, Funny)
So in other words, half as much as smokers. And we have a lot more fun with what we buy. Is this even newsworthy?
hardware (Score:2)
How many $60 games can you play, anyhow? An mmo or two at $120-180 a year each is enough to suck ~infinite time out of someone, but you can easily drop $4500 or more on a high-end system. (Overclocked SLI rig with RAID SATA anyone?)