The Best Of GDC 73
Gamasutra's Question of the Week has been asked and answered, and from around the game industry there were brought forth opinions on The Highlights of GDC 2005. Overwhelmingly, people saw the "Burning Down the House" and "Spore" presentations as the most interestng, with a few other folks digging other parts of the conference more. From the article: "I think Nintendo's keynote speech was the most interesting moment for me. Coming a day after Microsoft's keynote, it highlighted the clear divergence between these company's platform strategies moving forward. If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device. (HD-gaming be damned!) - Anonymous" The Puzzle Pirates and Game Atoms talks were probably my most amused moments during the conference. After all, Raph's talk had little monsters and the pirates brought rum.
Nintendo's Approach (Score:2, Insightful)
Re:Nintendo's Approach (Score:5, Insightful)
Inovation has always been a good thing for nintendo , specificaly in the control front , to my mind the N64 controler was one of the best controlers ever devised for 3D games (lacking in 2d though) , and not to mention the SNES or NES pads which were amazing at the time(the snes pad can still hold its own for 2d).
The problem nintendo has is the fact that alot of people wish to Apear ""COOL"" and nintendo is yet to shake off its For-Children image
This is the only thing limiting nintendo , However as a long term fan i would hate to see nintendo depart from this style , there is a kind of inocent charm in the games that gives them a timeless feel , not to mention amazing gameplay , Sometimes i love ripping the heads off of people , or gunning down the inocent citizens of liberty city , other times though i just want to relax and enjoy a game with a type of magic and wonder akin to the works of the brothers Grim.
The Reveloution will need two things if is to become a market leader,
A Kudos factor with some maturity and A lot of grade A Games . Most importantly is the games , remembering the Gamecube launch , i remember being disapointed with the lack of options(some classic titles though like pikimin) and variety
Re:Nintendo's Approach (Score:1)
There are wonderful games on cube like Pikmin and Pikmin 2 they both gave a new twist on the old puzzle games like Lemmings... also even though it disappointed me Windwaker was amazing...
Metroid was a wonderful ressurection of an old franchise and
Re:Nintendo's Approach (Score:3, Insightful)
Re:Nintendo's Approach (Score:1)
Re:Nintendo's Approach (Score:2)
So my hope is that as a
Re:Nintendo's Approach (Score:2)
Re:Nintendo's Approach (Score:2)
Re:Nintendo's Approach (Score:1)
Re:Nintendo's Approach (Score:1)
Re:Nintendo's Approach (Score:1)
The N64 controller was an abomination before the eyes of God and everyone involved with it's design will be consigned to the fiery pits of Hell. The SNES controller design IS magnificent(The only competition it has for the best 2D game controller is the Rev. B Saturn controller), but the N64 controller was just plain horrible. It was designed for some sort of mutant type of gamer with three hands. The Saturn 3D pad, th
Nintendo Cliches (Score:2, Insightful)
Fact is, Nintendo haven't been worth rooting for since the SNES generation. However, they're adept at "talking the talk" on innovation and gameplay, which gets them plaudits from the slash-horde. It's often said (usually as a strawman argument by Nintendo fanboys) that Nintendo games are only for kids. This isn't true. Anybody who's worked in a school at any poi
Re:Nintendo Cliches (Score:2, Insightful)
And in the eyes of the non-slash-horde, mainly media and "gamers," Sony can do no worng.
Remember when Nintendo said try using a dead pixel DS for a week or two, and if it is too annoying, then we'll replace it for you free of charge? Well, the gaming media and the "gamers" out there lambasted Nintendo for saying try it and see if it is t
Re:Nintendo Cliches (Score:1)
In fact it seems to me that OTHER gamers like to flame fanboys and then fanboys end up having to defend them self at which point the other gamers turn it all around and try to make it look like the fanboy is talking all the shit.
Case in point. This thread.
Re:Nintendo Cliches (Score:1)
Re:Nintendo Cliches (Score:3, Informative)
Remember when Nintendo said try using a dead pixel DS for a week or two, and if it is too annoying, then we'll replace it for you free of charge?
Well, except for the fact that Nintendo never said that! [slashdot.org] Nintendo has, from the start, maintained a consumer-friendly policy with respect to their hardware. Sony has consistently tried to foist the problems off onto their users. (Like with the dying PS2's)
Re:Nintendo Cliches (Score:2, Troll)
The only reason I continue to support Sony is the variety of new IP - the sheer number of new IP's coming from that direction flatten any "innovation" coming from anywhere else. Let's face it - Zelda on a touch screen is still Zelda.
There is a good reason why the PS2 was impossible to find this holiday season, while GC's wasted away on store shelves - and guess what? If you p
Re:Nintendo Cliches (Score:1)
Re:Nintendo Cliches (Score:2)
If that's what you call innovation, then I want no part of it. Each of those games is essentially the same bloody thing in each incarnation with new graphics. As for that slim PS2 you have, I want you to try something for me. Next time you want to play a game, leave the case on to
Re:Nintendo Cliches (Score:2)
2. I'll have to try that. Of course, since I've played games with the PS2 in my POCKET (showing off to some friends - stupid, but it was cool at the time...) I
Re:Nintendo Cliches (Score:2)
2) I have a friend who works at EB Games. He knows well the faults of the slim PSP. I want you to go test
Re:Nintendo Cliches (Score:1)
"True gamers"? (Score:2)
What a bunch of elitist bullshit. What exactly constitues a 'true gamer'? Is a 'true gamer' someone who spends 40+ hours a week gaming, blows through games in a (long) day (missing most of the content on the way - but hey, they 'won'), and then complains that games are 'too short', 'too easy', or 'too cliche'? Sounds a lot like my first roommate in college (1994) - he flunked out.
What those of us who grew up in the Nintendo generation who
Re:"True gamers"? (Score:2)
In my entire life time, I might have met about 3 people who I consider true gamers. They'll play fps, sportsgames, RPGs, RT strategy, MMO etc.
Re:Nintendo Cliches (Score:2)
Anyway I completely agree on the N-fanboy thing, however I disagree in some of your points: Mario64 and wind waker did had good elements of gameplay that made them fun. However it is true that most N games are ridden with gameplay cliches.
"find X coins or items" to get X
"save the princess"
"go to alternate world by doing X" (which is suposed to be surprising.)
"collect coins" Seriously is there any platform ga
Re:So wrong (Score:1, Insightful)
Basically, what I was saying in my original post is that there's nothing that Nintendo fans like more, when they feel threatened, than to cry "Oh noes! Everybody says Nintendo is for kids! But it isn't! I'm not a kid and I play them!" They can offer demonstrable proof of this (in so far as is ever possible in this kind of argument) and they hope that by doing so they can deflect the people mak
Re:Nintendo Cliches (Score:3, Insightful)
That is absolute nonsense. Kids today are well aware of Mario, Pokemon, Kirby, etc. Please attempt to prove your anecdotal statement. Your article troll is centered around your personal beliefs on what kinds of games you prefer. Which is fine, but not in any way indicative of industry trends of what kids are buying.
Resident Evil 4 did a pretty good job
Re:Nintendo Cliches (Score:2)
Mario Kart 64 was not a waste of money. MK64 was a good kart racer with great multiplayer (4 player was harder if you had a small TV, but 2 player was great), impressive track design (Toad's Turnpike on reverse still is the craziest thing ever). MK64 was second only to Super Smash Bros and Goldeneye in terms of multiplayer.
I wouldn't say that gameplay is old hat ever. Truely great concepts never
Gee. (Score:1, Troll)
Gosh. Rooting for the underdog, there's an original idea. Why would I ever want to root for Sony and Microsoft when all they ever did for me was bring over more original Japanese titles than I can shake a stick at. Damn you Phantom Dust, Katamari, Dai Senryaku VII (Yes, I know, only origina
Re:-1 troll (Score:2)
innovation? (Score:1, Interesting)
You're talking about a company who has more Mario titles and "collect the 'coin'" game-types than I care to count. Innovation is not a word that comes to mind when I think of Nintendo.
Re:innovation? (Score:1)
If the only thing you can think of when you think Nintendo is Mario and other franchise characters then you obviously aren't in the know.
Perhaps you shouldn't be thinking out loud.
Re:innovation? (Score:1)
Re:innovation? (Score:2)
Re:innovation? (Score:1)
And if you did care, you might want to check SONY's record on collect the games. 10x more than nintendo, just from looking at the local rental store.
Innovation is not a word that comes to mind when I think of Nintendo.
Thats because you're a blind fanboy.
Nintendo has its problems. Lack of games, the relatively lackluster DS. (The games are shit, plain and simple, save for Mario DS)
If i
Raph's talk (Score:2)
Re:Raph's talk (Score:1)
> reverse-engineer the concept of fun.
I've been an admirer of Raph Koster for a long time, because he's one of a very few people (like Will Wright, Dr. Cat, and JC Lawrence) who are actively thinking about our assumptions related to games and gaming. Raph's particular angle at the moment is to examine what exactly we mean when we say a game is "fun", so the idea of breaking a game into its component atoms isn't so much an end in itself as a mechanism to identify the l
Root for Nintendo? (Score:2, Insightful)
Yeah, I'll root for Nintendo once they start supporting these "innovative" devices with more games. My DS has been collecting dust for quite a while. Each new game now doesn't bring anything new to the table. The touch screen concept has been driven to the ground already with just, what...12 games out for it? If the Revolu
Re:Root for Nintendo? (Score:2)
remember the PS2 lanuch line up or even the ps1 , they really did suck to high hell for the first few months
The only console with a great launch i can remember in t
Maybe because it was meant for DEVELOPERS (Score:3, Insightful)
Nintendo keynote was emotional and all but as a DEVELOPER I can tell you this, it was completely USELESS 2 hours show, out of of their new games.(?) "look my game has voice recognition" yeah it says so right here in the SDK you sold me "Look you can make music and a dog hear you!" thanks N I wouldnt have figured out how to use a mic for that "Look we can play mario kart wirelessly!" Yeah N is called wireless networking my laptop has it too. "CHECK OUT OUR NEW ZELDA GAME!" gee, thanks I would never find that one at www.gametrailers.com, then we get the "good games come from good gameplay not good graphics" speech, in case you are new to this, we get that speech each generation for the last 15 years if you have a copy of Nintendo Power magazine, you probably will find the speech right there.
"Our new graphics chip is called HORYWOOD! and we have one called BROADWAY too! our new console is going to be VERY GOOD" thats the best piece of technical information Ive ever got! my game is going to be 200% better thanks to that!
Seriously guys the reason why everybody liked N keynote better is because it was meant for E3 not GDC it was an ad show not a developers keynote.
We needed specs on the new system, whats the situation with networking (probably the only valuable piece of info was that they support wi-fi now) and what benefits we get for working with them (they have already stated their console is not going to be pretty compatible so most games are going to be exclusive, what benefit do _I_ as a developer get with that?) also whats the deal with the DS and their new GBA? when is going to be released? how are they going to handle 2 handhelds, etc. etc. they didnt even care to mention it.
Anyway for me the best of the show, was the "amy heckerling" design contest. not only you got to see some of the best game designers at work you actually discovered the obvious route is not always the best, and that fun ideas are always a good aproach, (at least good for a laugh and some impulse buys) that was pretty educational And the engine Mollineux showed off was just _sweet_
Re:Maybe because it was meant for DEVELOPERS (Score:2)
Anyway, good post - if only for reminding us what the purpose of GDC is.
Re:Maybe because it was meant for DEVELOPERS (Score:2)
In the GDC schedule it was clearly noted that it was in the Game Design Track. So if you were looking for developement information(specs) you knew it wasn't going to be there. Also they had a nice write up about it on the GDC site http://www.gdconf.com/conference/keynotes.htm [gdconf.com].
Clearly you had enough information to judge wether or not you want to go to this session. If you didn't want to go to this session you could of also gone to the Sponsored Session "HackU: Beat the Hackers at their own game". There we
GDC Feedback forms (Score:2, Informative)
As the GDC yellowshirt volunteer who did the data entry for the paper evaluations they hand out for Burning Down the House and the Spore presentation, I can verify that this Best of List is quite likely correct.
For Burning Down the House, numerous people wrote in 6's and circled those, writing in comments that their only complaint was that it didn't go on long enough. A handful of people dinged certain speakers point-wise. But for each person who saw fit to ding Laurel or Zimmerman, many more sang their pr