Time Traveling With Mizuguchi 17
Mark Edelsberg writes "For fans of Tetsuya Mizuguchi's works (Sega Rally, Space Channel 5, Rez, and Lumines), 1UP.com has a brilliant retrospective called Time Traveling With Tetsuya Mizuguchi where they took the designer on an aural trip through time. It's probably the most fascinating games interview I've ever seen."
Shouldn't have been conducted in English (Score:2, Interesting)
Still, the interviews are interesting, and there's no doubt the guy is a genius: How many people can claim to have created not one, but two tetris-calibur puzzle games in the span of less than a year?
Re:Shouldn't have been conducted in English (Score:1)
Re:Shouldn't have been conducted in English (Score:2)
See the unseen (Score:2)
space channel 5 (Score:1)
Dull interview with an interesting person (Score:5, Informative)
But as interesting as Mizuguchi is, that interview was just dull. As another poster pointed out, it shouldn't have been conducted in English. Mizuguchi definently didn't seem comfortable in English, and I think there would have been much more in depth responses with subtitled Japanese. Let the man speak his native language!
The interview (I took it in totally from the videos) had far too many dead spots. I was afraid to fast forward since I did not want to miss anything, but edited you could cut it down to about 1/4th size and not lose anything.
But the most dissapointing this was that there was not much insightful info going on. It was a stroll down nostalgia lane for Mizuguchi, and didn't really have a lot of great information about what thought process goes into his design.
An interesting man, but a boring interview.