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Classic Games (Games) Media Music

Time Traveling With Mizuguchi 17

Mark Edelsberg writes "For fans of Tetsuya Mizuguchi's works (Sega Rally, Space Channel 5, Rez, and Lumines), 1UP.com has a brilliant retrospective called Time Traveling With Tetsuya Mizuguchi where they took the designer on an aural trip through time. It's probably the most fascinating games interview I've ever seen."
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Time Traveling With Mizuguchi

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  • Mizuguchi is obviously a bit uncomfortable with the English language, even if he is fairly competent with it. Perhaps if he wasn't reaching for words all the time, the interviews would be a bit more interesting.

    Still, the interviews are interesting, and there's no doubt the guy is a genius: How many people can claim to have created not one, but two tetris-calibur puzzle games in the span of less than a year?
  • If you actually saw this aural trip, your powers of perception obviously far exceed mine.
  • I think we can all agree that we need more video games that involve saving the world through dance (alongside Michael Jackson no less).
  • by Goosey ( 654680 ) on Wednesday March 30, 2005 @12:57AM (#12086218) Homepage
    I can't help but be impressed by Mizuguchi's accomplishments. He has innovated the gaming industry by using sound in a way that is incomparible. While some of the more important music-game innovations he is unable to hold in his credit (DDR anyone?) that doesn't take away from what he has created.

    But as interesting as Mizuguchi is, that interview was just dull. As another poster pointed out, it shouldn't have been conducted in English. Mizuguchi definently didn't seem comfortable in English, and I think there would have been much more in depth responses with subtitled Japanese. Let the man speak his native language!

    The interview (I took it in totally from the videos) had far too many dead spots. I was afraid to fast forward since I did not want to miss anything, but edited you could cut it down to about 1/4th size and not lose anything.

    But the most dissapointing this was that there was not much insightful info going on. It was a stroll down nostalgia lane for Mizuguchi, and didn't really have a lot of great information about what thought process goes into his design.

    An interesting man, but a boring interview.

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