Nintendo Revolution Details Reaffirmed 61
Nintendo President Iwata has reaffirmed details already released about the upcoming Revolution console. Gamsutra has details from his talk, where Iwata touches on the wireless capability of the Revolution, the designer friendly attitude of the console, and the secretive nature of the console's controllers. From the article: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now." GamesIndustry.biz also has coverage on this topic.
Re:Waste of my time? (Score:3, Funny)
Re:Waste of my time? (Score:5, Funny)
It's about time! It takes forever to kill somebody with a thumb stick.
Re:Waste of my time? (Score:5, Funny)
You have no idea how long I tried to honk my car horn on GTA3. when I found out that the left control stick was "L3," I yelled, "What fucking asshole invented this? It makes no sense."
Re:Waste of my time? (Score:1, Informative)
No. Either you're stupid, or you're trolling. A) Analog sticks are very good for everything execept traditional fighting games and games with re-fucking-tarded control schemes, like Resident Evil. B) "First workable solution"? Has someone come up with something better? (Other than keyboard and mouse, which no one
Re:Waste of my time? (Score:3, Interesting)
What he said was really clear: The Revolution system won't be a generic controller like the XBOX or PS2 controllers.
He also mentioned built in wi-fi, but I guess it's easy to overlook that when you're needlessly criticizing a press-release.
Re:Waste of my time? (Score:1, Interesting)
Re:Waste of my time? (Score:2)
Let me make this a bit clearer than I did before [slashdot.org].
The "Revolution" is going to be a handheld system. People with devkits (that they picked up a GDC) already know this. And it's not just YANH (Nintendo handheld). It's a handheld Gamecube.
Built-in wi-fi (especially after criticism of the DS's half-assed version) is a good thing.
Other links (Score:5, Informative)
Rumor Control: http://www.gamespot.com/news/2005/03/25/news_6121
Same story from Gamespot: http://www.gamespot.com/news/2005/03/29/news_6121
More Rumors and speculation from IGN: http://cube.ign.com/articles/522/522559p1.html?fr
The latter has some interesting theories and "leaks", as well as some drawings of interest.
Note to Nintendo: (Score:4, Insightful)
Re:Note to Nintendo: (Score:1, Insightful)
Re:Note to Nintendo: (Score:3, Informative)
Re:Note to Nintendo: (Score:5, Insightful)
*sigh*
Do you realize that the whole reason that Nintendo isn't on-line right now is that they DON'T want to do business that way? (It's this exact reason that a lot of people are under the mistaken impression that Nintendo is anti-online.)
a.) It's not all that profitable, especially considering the maintenance involved.
b.) It's not all that popular. Only a small fraction of PS2 or XBOX users actually pay for the service.
c.) Quality of service issues making charging for it that much more difficult.
Re:Note to Nintendo: (Score:2, Informative)
What "pay" service for the PS2 are you referring to?
Last time I checked, getting a PS2 online only required a PS2 network adapter, and a network connection.
Re:Note to Nintendo: (Score:2)
Re:Note to Nintendo: (Score:1)
Re:Note to Nintendo: (Score:1)
Re:Note to Nintendo: (Score:1)
Re:Note to Nintendo: (Score:2)
The failing franchise?
Re:Note to Nintendo: (Score:1)
Re:Note to Nintendo: (Score:2)
Re:Note to Nintendo: (Score:2)
Parents can play too (Score:2)
Iwata comments: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.'
http://erik.tjernlund.net/slask/reklam/atari-yars_ revenge.mov [tjernlund.net]
Reminds me of that commercial
Bongos+Stylus+Mother=...? (Score:2, Funny)
Re:Bongos+Stylus+Mother=...? (Score:2)
Re:Bongos+Stylus+Mother=...? (Score:1)
Re:Bongos+Stylus+Mother=...? (Score:2)
Never a truer word has been said (Score:4, Insightful)
However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now.
That's probably the truest thing about Nintendo. Look at the SNES controller design, near perfect. Sony sees that and copies it for the PS. Why nintendo didn't continue using that idea is beyond me. It's definitely done a good amount for Sony.
Re:Never a truer word has been said (Score:2)
Re:Never a truer word has been said (Score:2)
Nintendo = The remaining innovator (Score:4, Interesting)
Thats because after Sony copied the SNES controller design to make the original PS1 controller, Nintendo one-upped them by blowing people away with the thumbstick AND a Z-trigger. Suddenly people could play FPSs on their consoles and not get bashed on by their PC playing brethen (at least, not as much). Soon after, Sony releases the 'analog' sticks and after Starfox64 is released with a free packaged rumble pack, the 'dualshock' is created. Fast forward to today and Sony is still basicly using the same controller design they basicly ripped off of Nintendo. Course other game companies aren't innocent of this either. The Dreamcast took the Z-trigger a step farther removing the shoulder buttons in exchange for a second trigger and the X-Box simply added a second thumbstick and the black and white buttons.
Re:Nintendo = The remaining innovator (Score:1)
Re:Nintendo = The remaining innovator (Score:2)
Re:Nintendo = The remaining innovator (Score:2)
Re:Nintendo = The remaining innovator (Score:2)
Re:Nintendo = The remaining innovator (Score:1)
You got me there, but lets ask ourselves this. How many games ACTUALLY used the right analog stick on the PS2? I'm willing to guess a small number compared to the total number of games released since the Dualshock controller design was made the standard controller.
Too much innovation (Score:3, Informative)
The advantage here is ports from arcade games, especially fighters. Smash bros proved that if you take the time to think and examine the hardware, you can brainstorm up something really great and really platform specific. Mortal Kombat proved you don't need to think nearly that hard to get millions in sales, as long as the controller fits the same style they used ten years ago.
Re:Too much innovation (Score:2)
But I am going to predict that Nintendo will release a solid piece of hardware, one that's affordable for them to build, and one that has some quality games for it.
The gamecube is not the super greatest #1 in terms of marketshare, but Nintendo has been making plenty of money selling it, and they're not in da
Re:Too much innovation (Score:2)
Let me be the first to guess (Score:3, Insightful)
Re:Let me be the first to guess (Score:2)
How family friendly could the touch screen be? (Score:2, Interesting)
New Controller (Score:1, Funny)
"We're making the A button even bigger and it will do EVERYTHING!"
Is it too much to ask for... (Score:2)
I enjoy PC gaming much more than consoles mostly becuase of the flexability and level of control in the interace.
I like console gaming, however, for the low cost of entry. $600+ for a decent gaming computer vs. $300 and under for a console that will play every game designed for it without issue. I like that the game purchses subsidize the
My sources tell me... (Score:2)
This makes sense, since my sources tell me that Nintendo is using the new Doc Johnson "iVibe" interface. You might have to fight your mother to get it back!