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First Person Shooters (Games) United States Entertainment Games Technology

Games That Shoot Back 499

syousef writes "A shooting game that shoots back, delivering electric shocks through the player's hips when they're shot, is being used for recruitment (Hey shooting people is fun) and training by the U.S. military. There's talk of developing it into a PC game. Here's a quote from the article: 'It has the same power as a stun gun. It knocks you down. You have to continue to work through the pain and keep on fighting, as that is what you need to do - to keep on fighting even when wounded.' I guess in Soviet America, games shoot you. How many law suits would this cause based on unknown heart conditions? I also hope there's some sort of built-in safety in case the thing starts to zap you repeatedly. (Deadly endless loop, anyone?)"
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Games That Shoot Back

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  • by fembots ( 753724 ) on Sunday April 03, 2005 @07:48PM (#12129684) Homepage
    If this is brought to the PC games, I hope they also include a suicide feature so that I can finish myself or team mates who are suffering from electric shock.

    "Timmy, forget about the TK rules, kill me please, please!"
    • The problem I see in this is that if there is a suicide feature, some evil game developer would *accidentally* make the feature so it delivers a fatal electric shock. I know I would if I were that evil developer. Does that make me a bad person?

      Otherwise, this sounds like a game for me!
    • by carlmenezes ( 204187 ) on Monday April 04, 2005 @12:29AM (#12131120) Homepage
      oh yeah...and in the near future on Windows update :

      ***user plays game, gets addicted to it and goes to anonymous website to download a new map*** ..some time later...

      "Windows had downloaded a security patch that will prevent a third party from gaining access to your computer and shocking you repeatedly. Click OK to update Windows."

      ***user clicks OK***

      The following dialog pops up on screen:

      "SUCKA! W1nD0z3 1s 4 n00bZ! I 0wn yoo n0w! Choose your hairstyle : Popcorn or Spikes"
  • by sumdeus ( 656737 ) on Sunday April 03, 2005 @07:49PM (#12129687) Homepage Journal
    America's Army Part II -- The Final Recruitment. If you manage to live through this video game you are worthy of a sandy death.
    • Indeed. It's a challenge even for Teal'c.
    • Our local PD contracts with a company that provides incident simulations. Basicly and officer has to run through a simulation of a likely law enforcement scenario (felony trafic stop on a stolen vehicle.)

      Often times a poor performance on the officers part will lead to a "shootout."

      The officers are outfitted with a miles-laser type system to their service weapon. Also supplied to the officer is light body armor and a shatter resistant face shield. The simulator makes use of human-aimed air guns that fire "

    • by buckhead_buddy ( 186384 ) on Sunday April 03, 2005 @08:49PM (#12130078)
      Now I know what those newpapers mean when they write something like "The pictures from Abu Ghraib prison have shocked the US army."

      Just beta testing...
  • Malware (Score:5, Insightful)

    by biryokumaru ( 822262 ) * <biryokumaru@gmail.com> on Sunday April 03, 2005 @07:50PM (#12129699)
    Who will be the first to write malware that actually kills people?
  • Uh oh (Score:5, Funny)

    by dg41 ( 743918 ) on Sunday April 03, 2005 @07:50PM (#12129703)
    Someone forgot to turn the safety protocols back on.
  • What next? (Score:5, Funny)

    by SteelV ( 839704 ) on Sunday April 03, 2005 @07:51PM (#12129706)
    An MMORPG that knocks you out by electric shock and steals your clothes and jewelry, etc. when you die in-game? Realism isn't always a *good* thing. I would prefer not to be shocked while playing Counter-Strike, please.

    Next.
    • There are certain several day long LARP events where you can rob the other players. Which means you have to go with friends or find someone to group up with, and someone has to do a night watch. Just like you have to do in real life, or in an RPG where the DM/GM is sapient.
    • by cbreaker ( 561297 ) on Sunday April 03, 2005 @11:10PM (#12130808) Journal
      Paint balls hurt when they hit you. They can leave a pretty sizable welt if they hit you on a hard spot like the wrist.

      So, you REALLY try not to get hit. It's exciting!

      If there were a concequence to being shot in an FPS besides a two minute wait until the next round, it would make you think twice about rushing or doing something stupid, and develop more tactics. There would probably be more camping (not necessarily a bad thing if the level is designed well) and it would force you to overcome those camps with better tactics.

      Of course, I wouldn't want it to be as painful as a damned stun gun.

      But, in the end it wouldn't work because you have no way to be sure there's a device attached to every person playing the game over the internet. This only works if there's full participation (you know, like SPF.)

      In a LAN game it could be a blast though.

      If something like this came to the mass market, I'd expect it to be some weak vibrating belt thing, not an electric jolt.
  • Hey, (Score:4, Funny)

    by CompotatoJ ( 848808 ) on Sunday April 03, 2005 @07:51PM (#12129707) Homepage
    It's all fun and games until someone does a headshot and 1000V runs through your entire body!
  • by Anonymous Coward
    The adult industry... in some sick and perverted way.
  • How effective is shock therapy as a means to getting better at something? Obviously its well infused in our minds (and instincts) to avoid pain at all cost, but I wonder how well it works in reality.
    • In the real world there's always more than two options. In this situation I suspect those who have a natural aptitude for FPS games will learn more quickly than without the shocks, but for most people they will just stop playing.
    • Not to point out the obvious, but in reality, I think avoiding pain at all costs would involve avoiding this shocking game at all costs. I know I'd rather not play this game, than play and get shocked.

      I hope this revelation isn't too shocking...heh.
    • Not electricity, but my buddy learned to not forget his nut cup after getting shot in the balls with a few paintballs. Learned real quick.
      • by Latent Heat ( 558884 ) on Sunday April 03, 2005 @09:34PM (#12130318)
        This was some 20 years ago, but a colleague (we are not cops, just EEs) brought a Taser to a presentation -- his point that the Taser didn't really "stun" -- it just plain hurt. He thought the cops would find it wouldn't work, but would be mighty handy with "suspects in custody" if you know what I mean. He was warning us the Taser would be become the modern version of "rubber hoses."

        Well anyway, the idea that you could have a weapon with two settings, stun and kill, gee, where did the cops get the idea that this would come in handy? Turns out that it is hard to stun someone without killing them. The old detective movie cliche of stunning someone by hitting them over the head? An MD writing in TV guide told readers that "if you hit someone over the head, most likely you just hurt them and make them mad. If you hit them harder to knock them out, chances are you kill someone from a hematoma."

        I have seen films where they Taser a volunteer, and they start convulsing or they just faint and tip over and hit the mat in the gym they are doing this with a thud. I have seen a recent episode of "Cops" where they Tasered a whole bunch of different people, and it didn't seem to do anything. I suppose the electric shock causes intense, sudden pain, and that can cause someone to collapse, just like being shot with a bullet, only there is no tissue damage so the person doesn't bleed to death, but does it really work? I suppose a bullet doesn't always "work" in that a person can be fatally wounded but not always drop dead right away.

        Anyway, I was the only person at the meeting willing to try the Taser (it was a model with two electrodes sticking out, and it didn't have the darts for remote action). I was going to zap my forearm and I was quickly advised "better try it on your leg. So I hold the Taser up to my leg and press the trigger. I was pretty embarrassed because I yelled out "Jesus Christ!" I was more startled than anything else, and it hurt real bad, but not the kind of hurt of someone drilling into your teeth -- more like the worst kind of muscle cramp -- it really hurt but I felt like my leg muscles were seizing up.

        So what does a Taser do? Does it really knock a person out like on Star Trek, or does it merely cause a person to take the Lord's name in vain? Have they made the Taser more powerful in the last 20 years? More maybe because my finger was on the trigger, I let go when it first started to hurt, and a person has to deliver multiple jolts to get someone to collapse.

        • by Mal-2 ( 675116 ) on Sunday April 03, 2005 @11:55PM (#12130975) Homepage Journal
          Well as you noticed, it does make you cramp up. If you were standing, it was probably difficult to stay that way. Had you been walking or running, the sudden jolt would almost certainly make you lose your balance, which makes it quite difficult to attack someone. That is the point -- not to stun someone, but to forcibly remove their conscious control over major skeletal muscles. This only needs to take place for a few seconds in most circumstances, allowing time to surround the tas-ee and (once the juice is off) pin him down. This isn't to say that the pain doesn't play a role in it, it's quite useful as an intimidation tactic. But the real point is to stop what someone is doing without the high risk of fatal injury that comes from firearms (even with beanbags and the like).

          Another aspect is that there is no scatter, there is no projectile penetration, and there is no risk of shooting the neighbor or wife through the wall accidentally. If firing into a crowded space, or even into a fistfight, you wanna make sure you hit just your target (but if you miss and hit someone else, you don't have to zap them).

          Mal-2
  • Predicted in fiction (Score:5, Interesting)

    by meckardt ( 113120 ) on Sunday April 03, 2005 @07:54PM (#12129732) Homepage

    This was written about in Piers Anthony's "Kilobyte" 20 years ago.

    • by Dan East ( 318230 ) on Sunday April 03, 2005 @09:30PM (#12130294) Journal
      And 22 years ago a two-player video game appeared in the James Bond movie Never Say Never Again (1983) which would shock the losing player through dual metal joysticks. If the player let go they would lose, and the voltage increased as the other player took over their virtual territory (global conquest type game).

      Speaking of getting shocked by current flowing from one hand to the other (conveniently placing current flow dangerously close to the heart), anybody see the recent episode of Myth Busters where the assistants rig a fake Ark of the Covenant with an electric fence transformer and had the host grab a hold of the two terminals with his hands? I'm surprised someone didn't get fired (or sued) over that one.

      Dan East
      • The James Bond movie simply copied the same set-up from an earlier episode of the TV show The Avengers called "Dead Man's Treasure [quitequitefantastic.com]" where Emma Peel drove a race car simulator hooked up to deliver an electric shock to the driver when a mistake was made. Similarly shocking was another episode called "The Danger Makers [quitequitefantastic.com]" from the previous year where she had to walk along a see-saw holding looped wands around electrified tracks like you sometimes see on a smaller scale at carnival games.
  • Ouch (Score:5, Funny)

    by Golias ( 176380 ) on Sunday April 03, 2005 @07:54PM (#12129735)
    Worst.
    Playstation.
    Accessory.
    Ever.

    Call me when they have a peripheral to go with Hentai games.
    • Re:Ouch (Score:5, Funny)

      by Anonymous Coward on Sunday April 03, 2005 @08:12PM (#12129852)
      You want giant tentacle penises to erupt from your PS2 and rape you?

      I guess even sex-crazed demonic octopi need love.

    • It may not be for the PS, but here's a complete cybersex USB [danwei.org] that lets you remotely control your partners vibrating gizmo....

      Hopefully your can get this thingy to shoot back ;)
    • by SJ ( 13711 )
      They already do, only you have to rent them by the hour.
    • by QuantumG ( 50515 ) <qg@biodome.org> on Sunday April 03, 2005 @08:03PM (#12129789) Homepage Journal
      In some countries this will land you in jail. When I was in the UK I was shocked to discover that two consenting adults in the privacy of their own home are not legally permitted to beat the shit out of each other. "Brawling" is an offense of the crown and you can be put away for it. Of course, it's an unenforcable law when you're in private, but in public it's common for two people who have agreed to fight to be sent to prison for it. How insane is that? Here in Australia if you ask someone to "step outside" the law will usually not get involved.
      • Here in Australia if you ask someone to "step outside" the law will usually not get involved.

        Let me guess, Queensland or Nothern Territory ?
        • I'm in NSW actually. But generally if you're not causing a disturbance you'll get no trouble from the police. "What's going on here?" "Just settling a little dispute officer." "Well do it in the alley, not in the street." is a far cry from "Right, you two, into the paddy wagon, you're off to a holding cell and you'll see the judge in the morning."
      • by GrahamCox ( 741991 ) on Sunday April 03, 2005 @09:25PM (#12130271) Homepage
        two consenting adults in the privacy of their own home are not legally permitted to beat the shit out of each other

        Consenting? I think the law operates as it does because in fact consenting to being beaten up is really pretty unlikely, and the vast majority of situations where this might occur are cases of domestic violence, which surely no sane person would prefer the law turned a blind eye to. If you and a mate want a fight, go ahead - but make sure you don't create a disturbance, damage property or get any third parties involved. Usually by the time you've arranged all this you can be fairly sure the law will leave you to it - but by then presumably cool heads will have prevailed and realised the whole matter can't be settled by a fight. Fights are the last refuge of the idiot, and because society at large believes that, the law upholds that view.
  • A shock to the hip isn't going to kill you, even if you have a heart condition. It may cause some stress - and that may set off something - but no more stress than boot camp would give you anyway.

    I think the shock is there to piss you off and make sure you remember to keep your friggen head down when the baddies are shooting at you.
  • Shocking! (Score:5, Funny)

    by Guyle ( 79593 ) on Sunday April 03, 2005 @07:57PM (#12129750)
    This is an incredibly electrifying development. The gaming community must be arcing with excitement! I, for one, simply cannot wait to be plugged into such action and adventure. Not to mention all of the amped up individuals bolting to recruiting stations to try their hand. This kind of technology blows away all of the current games by far. Let's hope that development is met with little resistance and that the capacitance of the developers' creativity is immeasurable.

    (Yes, I know, it's horrible. The line to shoot me starts over there. *point*)
  • Natural Evolution (Score:5, Interesting)

    by purduephotog ( 218304 ) <`moc.tibroni' `ta' `hcsrih'> on Sunday April 03, 2005 @07:58PM (#12129753) Homepage Journal
    Pain is one of the greatest behavior modifiers there is.

    The whole point of a FPS trainer is to educate reality out of an individual. When you fire a pistol, sometimes your body will jerk the hand in anticipation of the shot. Dryfiring a few hundred times is enough to condition the pull back out, but it will eventually creep back.

    I'm remember reading that 3/4 of the soldiers in WWI and WWII didn't aim at anything. They were conditioned to shoot at little bullseyes, not people. Notice how the military trains on human shaped targets now? Human-aim-fire-response.

    This is all good, believe it or not.

    Getting shot in a game there is no pain and risky behaviours can continue to flourish. Getting hit with a live round is most likely to inflict pain. Therefore, make the game as realistic as possible without killing your candidate :)

    Will I play this? Nope. I already take Americas Army seriously and do my darndest not to die. But then again I'm not one of those people that beg the S-24 in order to get a pistol, either ;)
    • Do you happen to have a cite for the bullseye line? I was in the military from 88 - 93, and we did a fair bit of shooting at bullseyes. Except for 500 yard shooting, it was mostly bullseyes. It's somewhat doubtful to me that most World War I soldiers and Marines were incapable of shooting at live targets due to never shooting at people. If anything, I would expect green troops to have poor fire discipline due to the novelty of trench warfare, but that's about it. I also don't recall any historical narra
      • by Anonymous Coward on Sunday April 03, 2005 @09:53PM (#12130430)
        He was talking about the Nazi soldiers. Of course, the Americans could kill 3 enemies with a single spit while somersaulting out of a burning building with a broken leg and a pretty French girl on the shoulder... It's all documented quite well in WWII Hollywood movies.
      • Do you happen to have a cite for the bullseye line?

        Read 'On Combat' by Grossman (Of 'On Killing' fame) and Christensen. ( Amazon [amazon.com]).

        I also don't recall any historical narratives citing any soldiers on a large scale not aiming at anything.

        This is actually a well-established fact. S.L.A Marshalls study after WW2 found that only 15-20% of the individual riflemen actually fired their weapons at the enemy. Pretty controversial at its time.
        For more on this, read 'On Killing' by Grossman. All your questi
    • to your balls.

      Then when you spend it, ouch!!!

  • by VidEdit ( 703021 ) on Sunday April 03, 2005 @07:59PM (#12129757)
    My geeky $.02:

    Maybe a shock belt could be used to improve the increasingly unrealistic sport of Olympic fencing.

    While fencing is not a video game, it lacks a certain realism in the sense that there is not a significant enough penalty for getting hit. In epee' fencers learn to do many very silly attacks that put their face in danger so that they can attempt a toe shot.

    By attaching a shock belt to the electronic scoring equipment that is already used, fencers would learn to use the kind of caution that they might in a real duel.

    Of course that doesn't solve the problem of sacrifice that is encouraged by making all of the target area worth the same number of points, or the unrealistic use of the coupe--where a fencer often whips his foil into a "J" shape to touch his opponent on the back. But the shock belt may be a step in the right direction along with some other changes.
  • "How many law suits would this cause based on unknown heart conditions?"

    Out of curiosity, have stun gun manufacturers been sued for this?

    I don't think it matters much anyway, they'd likely use some form of vibration instead of shock.
  • Been done (Score:5, Funny)

    by DavidLeblond ( 267211 ) <me@dCOFFEEavidleblond.com minus caffeine> on Sunday April 03, 2005 @08:00PM (#12129765) Homepage
    Mattel created a device that would shock gamers a long time ago for the NES. They called it the Power Glove.
  • The problem comes when they decide to make it wireless for maximum flexibility, but use an insecure network. Next thing you know, soldiers and hard-core gamers everywhere are dropping like flies...

    But then again, that's completely unrealistic. No-one in this day and age would have an easily hacked network, right?

    Right?

  • Windows: Works really well, provided you're just getting shot in the chest. As soon as you try to do something more complicated like getting shot in the head or foot, the "Blue screen of death" takes on a whole new meaning...

    Linux: No batteries for the shock are needed, as the frustration of trying to get the hardware to interface with linux everytime you're shot is far more painful.

    SCO: The software comes with a variety of legal services built in so you can sue about that "unknown" heart conditio

    • OpenBSD: Even though the driver has been loaded and the config files updated, no shocks are delivered since doing so would be insecure.

      NetBSD: Once the driver is loaded, the config files updated, and the right incantations are spoken, it has never been easier to deliver high voltage electric shocks over the network.

      FreeBSD: After loading the driver and updating the config files you are left with the options of running with or without the Giant lock. With it, all shocks are Giant and hurt accordingly; Wi

  • by jamesh ( 87723 ) on Sunday April 03, 2005 @08:10PM (#12129842)
    DRM. You can download anything you want for free, provided the RIAA gets to shock you on a per megabyte basis - negative conditioning.

    Educational games. Kids are hooked up to the computer and the computer quizzes them, zapping them every time they make a mistake.

    Extreme games - apply the electrodes to areas of the body much more sensitive than they would otherwise be attached to.

    Exercise games - electrodes attached such that they automatically stimulate and tone the muscles while you work/play.

    I could go on, but i'll spare you.
  • And certainly wouldnt want to be a n00b in the game.

    I'll bet everyone will be camping all the time.
    • by No Such Agency ( 136681 ) <abmackay@@@gmail...com> on Sunday April 03, 2005 @09:50PM (#12130411)
      I'll bet everyone will be camping all the time.

      You mean "hiding behind something bulletproof", just like most soldiers do in a REAL WAR unless the enemy is chasing them or their officers are ordering them to move? A real firefight between a dozen soldiers can take hours, since getting anyone to "rush" is both stupid and nearly impossible.

      That's why "elite units" are elite, because they will actually voluntarily put themselves in harm's way rather than only trying to stay alive. Consequently, they can make short work of conscripts and half-trained farm boys.
  • uh oh ... (Score:2, Funny)

    by ssand ( 702570 )
    I would hate to be hit by someone using the rocket launcher.
  • How much you want to bet we will have tons of stupid teen guys attaching this thing to their nads?
  • Comment removed based on user account deletion
  • ...but Microsoft recalled those XBox power cables.
  • unsettling (Score:5, Insightful)

    by potpie ( 706881 ) on Sunday April 03, 2005 @08:17PM (#12129888) Journal
    I find it a bit sickening that the military is producing games to attract people to join. Aren't games supposed to be fun? Are they hoping for gamers to think "hmm- this game is fun, I think I'll join the army so I can HAVE FUN KILLING PEOPLE IN REAL LIFE." ?

    Does anybody else find that unsettling?
    • Re:unsettling (Score:5, Insightful)

      by Afty0r ( 263037 ) on Monday April 04, 2005 @01:55AM (#12131442) Homepage
      I find it a bit sickening that the military is producing games to attract people to join ... Are they hoping for gamers to think "hmm- this game is fun, I think I'll join the army so I can HAVE FUN KILLING PEOPLE IN REAL LIFE." ?... Does anybody else find that unsettling?
      The military also pays salarys to people - are they hoping people will think "Hmm, I need some money and I can't get a job, I think I'll join the military and KILL PEOPLE FOR MONEY"?

      Well, actually, yes they are - that's why they recruit most actively in poor areas, for the same reasons that terrorist-financiers recruit most (but not all) of their suicide bombers from youngsters with no jobs and impoverished families.

      There are groups of people ideologically at odds with one another on our planet, fighting for power and control of a variety of things - there is no way to win, and the only way to avoid losing is to not play their game.

  • does it shock you for shooting people on your own team or just them for getting shot? Because there's always at leasy one "team killing f**tard".

    I think we all know where this is going....

    "Dude, those are my chips.... Dude, I said, those are MY chips... Dude, alright I warned you!'

    BBBBZZZZZZZZZZZZZZZTTTTTTT!!!!!!!!

    AHAHAHHAHAHAAA!!!!

    BBBZZZZZZTTTTTTTTTTTTTT!!!!

    And what if you keep shooting him? I SO see a Jackass episode in this invention.

    =tkk
  • by Blind_Io_42 ( 821280 ) on Sunday April 03, 2005 @08:20PM (#12129912)
    Heart conditions are not a problem, just go to Start > Settings > Control Pannel > Game Hardware > Shock Feedback Options and enable the Difibulator option.
    In the event of cadiac arrest the computer will automatically re-start your heart, call the paramedics, reserve a room at the hospital, notify your family, and cancel your dinner reservations. That is unless the game locks up.

    Lag would also be a pain if it happens right when you die.

  • by rice_burners_suck ( 243660 ) on Sunday April 03, 2005 @08:31PM (#12129969)
    In other news, Microsoft has just bought out id Software, and is developing a new game, codenamed Battlestar Linux. The game is said to be a combination 1st- and 3rd-person shooter based on ideas from Doom, Quake, Grand Theft Auto, and the classic Kings Quest series.

    "We've developed some innovative new ideas for this game," stated Mark Davidson, project manager for the Battlestar Linux effort. "Our game will be set in an environment of post-World War 3 New York, with the city engulfed in violence from scattered rebel groups, gangs, warlords, and other nice characters. What sets this game apart from other games is a new USB we are producing that will make the gameplay feel more real. Attachments that go to a skullcap, waistband, wrist- and ankle-straps, will provide an electric shock whenever the player is 'shot' by an electrical weapon such as the raygun or cellblaster. Gas burners installed in these straps will engulf the player in real flames if the player is shot with a flamethrower. Explosives placed in a pack, worn on the player's back, will blow the player up if the player is hit with a grenade or rocket. Finally, a system of shotguns, strategically placed around the room in a surround-sound fashion, will shoot real bullets at the player when the player is hit by bullets in the game. Our effort is intended to give new meaning to the term 'virtual reality.'"

    People familiar with the matter suggest the game will only be available for Linux, a first for operating system vendor Microsoft, which usually makes applications available only for the Wintel platform and for the Mac.

  • It sounds to me like you'd legally be assuming the risk by strapping yourself into an electroshock suit to play a video game. Assumption of the risk bars negligence lawsuits. It's almost a given that you'll have to agree, either by signing them or by reading a warning sign, to terms that explicitly state that you assume the risk of unknown heart conditions.
  • The pr0n industry takes this technology to a new level. Then MMORPG's become MMO "Parties", with lots of people feeling it for real.

    So in short. No good can come from this.
  • by shadowmatter ( 734276 ) on Sunday April 03, 2005 @08:43PM (#12130042)
    ... and we have "Mavis Beacon Teaches Typing Electro-Shock Edition."

    Wonderful. Never will your child reach typing 60 w.p.m. faster. Or with fewer fingers.

    - shadowmatter
  • Lag.. (Score:3, Funny)

    by spawnofbill ( 757153 ) on Sunday April 03, 2005 @09:02PM (#12130163)
    Player:"hey, I got shot, where's the sho*zzzt*"

  • by Fringex ( 711655 ) on Monday April 04, 2005 @01:35AM (#12131357)
    Being shocked through the hips cannot cause heart problems of any sort. Electricity has to path through your heart in order to mess up the natural rythem of the heart. More importantly stun guns operate on a super high voltage with extremely low current. It isn't voltage that can cause fibrilation but current. The number of electrons passing through a single point in one second. So over all tissue damage will be minimal, it is the force of these limited amounts of electrons that causes the red marks commonly found on stun gun victims. The tissue damage commonly resulted from electrical shock is due to the bodies resistance. The best example is to compare the body to a light bulb. With enough current, it heats up causing tissue damage. You literally cook. That is why defibrilation units cause skin to smoke and hair to burn because the amount of electricity forced through the heart is the same as is required to light a 60 watt bulb. Make no mistake, no heart problems can result due to this means of training.

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