

Doom Forecasted for World of Warcraft 245
The ever interesting Grimwell.com has commentary available forecasting doom in the near future for World of Warcraft. Commentator Geldonyetich argues that, by the very nature of the Warcraft game design, the impressive subscription numbers they currently boast are fleeting. From the article: "World of Warcraft is a tremendously successful game. Its subscriber numbers are reaching peaks that threaten even the lofty Korean Internet Café centered Lineage series. Those of you who are stuck behind overloaded servers, don't despair: I can see WoW's success as being a very temporary thing."
PREDICTION! (Score:2)
Whaaaaaaa?? (Score:5, Funny)
Not an amazing article (Score:4, Interesting)
Re:Not an amazing article (Score:2)
Re:Not an amazing article (Score:2)
Currently City of Heroes leaves your account and characters alone when you stop payment. You can start up payment and start playing where you left off.
Re:Not an amazing article (Score:2, Interesting)
SWG is still going on...it hasn't quite died yet, and it peaked..umm..when did it peak again?
MMO Games that did die: Motor City Online, Earth and Beyond, what else? Oh, a whoile bunch that never got past development. I don't wondner why MCO died, I sometimes wonder why EnB died, and I really wonder why some of the ones that didn't make it out of the gate died.
I don't play WoW, but there is no chance of it dying this year or next. I'd bet my defunct TSO account on it.
Re:Not an amazing article (Score:4, Interesting)
WoW is different in that it has lots of content and plenty of detail. But after the first month or so the excitement fades and the bugs get annoying. Now that spring is here, I'm considering letting my subscription lapse. I find WoW so exciting right now that I'm reading slashdot instead. One of my friends is so thrilled with WoW, that he's talking about going back to Asheron's Call.
Since launch I have played 6 different classes, and every profession except Herbalism and Alchemy. And I'm an almost casual player.
And WoW's customer service wouldn't suck so bad if they didn't have so many bugs to ignore.
Re:Not an amazing article (Score:2)
Agreed.
Like World of Warcraft, the number of people playing Diablo II could have been counted in the hundreds of thousands. How many do you think are playing it now?
Judging from the server crawl whenever a patch is released, tens of thousands? That's not too bad I'd say.
Daniel
Re:Not an amazing article (Score:2, Insightful)
even more because... well, they lost their chance with me. i got the trial via friend, the trial ended almost 2 months ago.. but since then it has not been possible to BUY the game at all(2nd hand not counting). "you can't buy" marketing sucks so fuck them.
during this time other of my flatmates has also stopped playing it. can't blame him too much, untill they get their promised patches to make the pvp actually intresting it's pretty borin
Re:Not an amazing article (Score:2)
Second, playing to 60 is still fun in my book. If you get bored at 60, you can always cancel your account, then reactivate it at a later date to enjoy a bunch of new content (and new patches).
I stopped playing (Score:3, Insightful)
It was fun while it lasted, but eventually you realize there isn't much variety in the gameplay. The scenery changes, and you get to use different spells/weapons, and if you really stick with it you get a horse to ride around, but other than that, nothing ever changes.
Re:I stopped playing (Score:2)
Re:I stopped playing (Score:2, Informative)
Re:I stopped playing (Score:3, Insightful)
I'd say 80% of the quests ARE storyline based. Yes some aren't, like get my pot fixed...
But take Darkshire for example:
There is a quest to explain why there are undead.
There is a quest to explain why there are worgen.
There is a quest to explain who Stalvan is.
There is a quest to explain who MorLadim is.
There is a quest to explain who Abercrombie is.
There is a quest to explain who MorbentFel is.
Sure, many just give you notes or books to read - and if
Re:I stopped playing (Score:3, Interesting)
Either you like the gameplay or you don't. I really don't see the point in complaining about a lack of variety, since 99% of games have very little gameplay variety.
Different spells/weapons require different strategies. I started off as a mage specializing in fire talents. When I reached level 40 I switched to frost talents, and 5 levels later I still don't quite have my new strategies down pat.
Though, I probably never will get it down. I really enjoy the game when I get to
Re:I stopped playing (Score:3, Insightful)
I bought WoW, played it for about 2 weeks... got a Level 19 Human Warrior and Level 21 Night Elf Druid, and am bored of it already....
Its just pointless killing and running for 20 minutes to turn quests back in. God i hate running. I can't even be bothered waiting to level 40 and saving up 100 gold to get a horse to ride on.
I rather just play something more fun... something that feels less like work!
D.
Re:I stopped playing (Score:2)
Video games are meant to be fun for me, to relax and unwind, not have to work (a second shift) after a long day at work!
Re:I stopped playing (Score:5, Interesting)
I have a hunter, a rogue, and a priest that I play regularly - for my hunter, 30 was where it got really interesting; for my rogue it was 20; for my priest
My roomates and I were discussing it the other night, and basically came up with this:
Levels 1-10 are training. They're the turorial levels, where you learn how MMOs work, the basic mechanics and all.
Levels 11-20 are advanced training. Class-specific stuff starts popping up, basic grouping and instances, that sort of thing.
Levels 21-30 are when the training wheels come off. Around 25ish, depending on class, tons of zones open up for you, and you get a much better feel for the world. If 11-20 is High School, this is the college phase of the game.
31-40 are the first red meat you get. Lots of quests, lots of instances, lots of stuff to do and see. Most of the world is open to you now. This is when you should be joining a guild, learning to PVP, etc.
41-50 is endurance. Sadly, this is the most painful part. I almost quit, myself, around level 47 or so. At 40-41, you just got your mount, and by god you'll need it. Be ready to spend lots of time traveling - FedEx quests, lots of grinding, etc are the norm here.
51-56 is where you learn that you are pretty weak on your own. Sure, you can grind out those levels, if you want to, but soloing is much tougher, and the options for where to go are pretty limited.
57-60 are the final meat of the game. Scholomance, Stratholme, BRD, LBRS, UBRS, etc. Sadly, this is also where the fun starts to taper off. After a few days you realize this is all you've got left, except maybe runs against Onyxia, MC, Azuregos, and Kazzak. And, of course, farming set gear and epics =\
If your account is still active, you might want to try making it to 30 or so. You might find that the interest level picks up quite a bit from there.
Cheers to ya,
-A.
Re:I stopped playing (Score:2, Interesting)
Re:I stopped playing (Score:2, Informative)
Re:I stopped playing (Score:2)
Some people just like to 'progress' the character.
Which means that once they get to 60, they just don't feel like playing. Because there is no 61, and because getting a full set of class armor is difficult without a guild. These 'soloers' usualy just start another class, or quit.
The other group which I fall into is ex-EQers who rush to 60, caring little for everything pre 60, form guilds and get to raiding.
I do NOT care about my character. Yes I have amazing gea
Re:I stopped playing (Score:2)
I'm unguilded and I have a lot of fun. My gear is Uber, and I have more money because I don't have to share anything with guildmates. Many people think the quickest way to level is to "join a guild" which I've done with some of my alts. I've found that teaming up with guildies and doing instance runs actually takes longer and gives less than its worth. You can get better gear from r
Re:I stopped playing (Score:2)
We run all our raids on FFA, yet we have never had any item ninjaed, not even in MC.
I suppose it really depends on the kind of guild you are in. Our guild was formed by people leaving a guild that they were not happy in.
For the 3 months that our guild has been running, only 2 people left.
I do not intend to go yell "PLAY MY WAY", but I dare say that I think you're r
Re:I stopped playing (Score:3, Interesting)
FileNotFound, the weapon I am currently using I have been using since level 44. Kang the Decapitator
Which item would have been more 'uber' at my level? I don't see people even from the top clans running around with that kind of gear at my level. I believe I made my money because I didn't have to sacrifice my tradeskills, greens, or blues for "the good of the guild".
I realize that some of the highest level gear, (IE the sword of hanna)
Re:I stopped playing (Score:2)
I love it when Azuergos and Kazzak spawn. Not because I fight them- with a 1/40 chance of winning a piece of loot, and the loot likely being poor for my class, it i
Re:I stopped playing (Score:2)
Re:I stopped playing (Score:2)
Not really. (Score:2)
Really, World of Wacraft is Warcraft 3 in a really important sense -- you play as a hero from Warcraft 3. You are directly involved in the game at the lowest level. You don't worry about managing towns or groups, you worry about man
Re:I stopped playing (Score:2)
Huh? WoW has quite a bit of content, the number of quests are mind boggling and vary in what you must do. It's just a constant cycle of killing monsters, waiting for your health/mana to recharge, killing some more, and then running for fifteen minutes back to whoever gave you the quest.
While there are usually a few "Kill x amount of
Re:I stopped playing (Score:2)
I could understand getting bored of PvP with a Warlock. Dying all the time must become boring. Roll a Paladin.
WoW is not a bad game it's just not any better than any of the others that are out.
Agreed, sort of. I don't think it has anything special about it, it
HA, kids these days got no discipline. (Score:5, Funny)
Talk about grinding? HA. We had to grind random jobs AND PAY people to be allowed to teach them. Then as soon as you became a master and actually could do anything usefull you had to unlearn everything you worked so hard on learning to make room for the next profession.
Content you say? Tired of running? Why I can still remember having to do the exact same run 6 times through the most hostile planets in the universe JUST to be allowed to open up the option to make a lethal run dozens of times to turn hard earned combat experience into force experience at a conversion rate that would shock banks at airports.
Pfff, you guys don't know how good you have it.
FFXI's figures are from last freaking year (Score:2, Interesting)
Yeah, sure. Except that Everquest is now compacting their servers [slashdot.org], and both EQ and FFXI hasn't bothered updating their figures for the past six months. Why? Well, based on what I've heard from people who still play FFXI, it may be because the total people playing was decreased by about half... Don't know about EQ, but it look
Re:FFXI's figures are from last freaking year (Score:2)
While I only see around 2,500 people on my server where I normally saw 3,000, there are always people on doing things.
Re:FFXI's figures are from last freaking year (Score:2)
I wish! Or are the people that left FFXI the ones that didn't seem to spend all freakin' day on Jeuno?
Seriously, Square-Enix needs to introduce some sort of Black Plague into the place to kill off anybody who spends more time in that overcrowded hellhole than is necessary to pass through on to points elsewhere.
Doomed because it's not "epic" (Score:5, Interesting)
A MMORPG cannot just be a game: When you start charging a subscription, you're promising it to be more than that. It has to genuinely interest players in investing time in it for meaningfully compelling reasons. World of Warcraft is far too trivialized, it's evident in the quick grind, the artificial world, and the punch-out trade skill system. World of Warcraft, in matching casual friendly (even console-game like) design expectations, is simply not built to last as a top 5 MMORPG.
In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ, this will somehow drive people away. How someone can think a grind in a game is a good thing is beyond me. EQ1 subscription numbers are now dropping quickly, even with a new "epic" expansion filled with yet more content accessable to uber guilds only. I would dare say the players in EQ1 in the last year were simply their due to the social experience with their uber guilds, as much better games have since come out.
I see WoWs success in another way. The game is simple, easy to learn and thus people are enjoying themselves. Friends are having a much easier time convincing someone to play WoW over other games. There isn't any talk about the problems of old EQ1 when WoW comes up, like the 15-30 minutes of downtime EQ1 used to have to regenerate health. Since WoW is so easy to get into, people are more tempted to run a character to 60, then try a completly different race. The diversity in the game is quite nice.
Only time will tell though. So far, it seems the server issues haven't scared off a noticible amount of people. And for many, the server issues are their only complaint with the game.
Re:Doomed because it's not "epic" (Score:2)
Re:Doomed because it's not "epic" (Score:5, Insightful)
- That couldn't be farther from the truth.
IMO, WoW designers made a game that isolates the "hardcore" from the "casual".
On the surface, casual Joe doesn't see the insane grinds that are in the game. And the same time hardcore John can grind away to get extra items. Since WoW is a very item centric game, hardcore John is perfectly at home, gaining more power for his avatar as he grinds away. Same time, casual Joe also gains power while doing many non grind quests and dungeons, hell even small raids.
I challenge anyone to come post with a straight face that there are no grinds in WoW. There is plenty:
- Argent Dawn, Thorium Brotherhood, Timbermaw, Cenarion, and other race faction grinds.
- High end tradeskill recipe grind: Arcane Crystals, Azerothian Diamonds, Dark Iron ore, Frayed Abomination Stiching and other rare gems/items.
- Grinds to get elusive world drops: Brainhacker, Destiny, Hurricane, and others.
- Grinds to get very rare dungeon drops: Runeblade of Baron Rivendare, patterns to epic caster robes, plans for epic craftskill recipes, plans for very rare but powerful craftskill items (Arcanite Reaper), epic quest items (Chromatic Carapace) and so on.
- Grind to be able to afford epic mount.
WoW has a lot grinding in it. Everyone who says the opposite hasn't played much high end.
Blizzard efficiently threw a smoke screen infront of casual Joe, casual Joe goes and clears a dungeon once a week, gets a few nice items, his character progresses and he is happy. Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia.
Even Blizzard said it, the game starts at level 60. Plenty of things to do for everyone. And with content being added (hopefuly a more frequent basis), there will be many more things to do. So this modern Nostradamus fellow from Grimwell will be proven dead wrong because he obviously has no clue about WoW, or he wouldn't have spewed garbage like WoW is only for casual gamers.
When the Flavor Fades... (Score:3, Interesting)
"Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia."
That "myriad" isn't big enough. I've run Upper Blackrock Spire probably... thirty times since the first UBRS run on my server. Stratholme... fifteen times, Scholomance, maybe three times, Onyxia ten times... How many times am I supposed to run them? They're only really fun the first few times!
So I've run UBRS 40 times. I swear to you there wil
Re:Doomed because it's not "epic" (Score:2)
People say it's not 'epic' because it's not tedious like older MMORPGS. It still takes time to get to 60. If you are a casual player (by casual I mean 10-20 hours a week) it will take you 3-4 months at least. If you look at the online forums you can see this. Sure there are stories of people going for an 'all out grind' and doing it in 2 weeks, but for the majority of people, it's n
Re:Doomed because it's not "epic" (Score:2)
Now obviously there's a lot of things wrong with that statement. After all, just because RPGs a
Re:Doomed because it's not "epic" (Score:2)
Is that a troll? Anyway, it's futile to suppose that playing a "cleric" in an RPG will give you any insight on religosity. (At best, it will teach you to be a nurse or combat-medic)
Real-world religious belief is based on compartmentalized self-dishonesty: on repeating a known false belief, but only in those conte
Re:Doomed because it's not "epic" (Score:2)
I'd love to be able to play an RPG set in the times of the crusades so I could role play a dogmatic catholic marching into war.
Re:Doomed because it's not "epic" (Score:3, Interesting)
Belief and faith are powerful because they need not be founded upon logic, reasoning or evidence. The break down occurs will be people refuse to allow those beliefs change with the climate of the world but the practice of having faith is incredibly powerful.
Back on topic...sort of. (Score:2)
My summary... (Score:5, Interesting)
Of course, all this assumes that the current state of WoW is the final state of it. Surely once WoW's numbers start going down they'll modify the game to make it more accomidating to socialisers (it's not hard). As for people leaving for greener pastures, can anything stop that?
It's interesting to think of other MMOGs and Geldonyetich's three categories. Think about The Matrix Online (TMO). It's definitely in category three, so what's going to keep people around when the novelty of the gameplay wears off? I think the answer is story.. TMO is one of the few games where paid actors actually direct the gameplay.
Of course, I generally stop playing MMOGs in category three for a completely different reason: they get too hard. I find this especially annoying in single player games which have good story (like Simpsons: Hit & Run). Why do they have to keep making it harder? I don't want a "challenge" I want to have *fun*. I guess this is also the reason behind the popularity of cheat codes. With that in mind, I think the worst thing you can do in a MMOG is force people to take harder mission/quests. Just give me the option of Easy/Intermediate/Hard missions and I'll pick the level of challenge I feel up to today.
Re:My summary... (Score:3, Insightful)
I hardly thing WoW is unique and novel. I mean, its clean and well done, just like a Blizzard game should be, but lets not kid ourselves. The reason WoW is successful is because it is the new player, they took all the successful bits of other games, mashed them all together, and gave it the Blizzard Spitshine(tm).
I personally think we'll start seeing real innovation not in the MMORPG segment, but the MMOFPS, and eventually I think we'll see se
Re:My summary... (Score:2)
I have to totally disagree with this article. (Score:5, Interesting)
World of Warcraft has quite a few things going for it. It has a rich history of 3 amazing games, and its this history that has introduced the MMORPG genre to gamers who would have previously not given it a second glance. Most of the people I've spoken with that fall in this category are not planning on leaving WoW any time soon. From this type of gamer's prospective, it allows a micro view of the previous games; building your character instead of building towns and armies, but without losing too much of the original games.
From an MMORPG player prospective, this game offers what many other MMORPGs have strived to do; have a great and interesting quest system that's not too repetitive. I played CoH and quit after a couple of months because as interesting as the concept of that game weas, the quest system was purely repetitive; something I have yet to experience in the 5 months I've been playing WoW.
Another great aspect of WoW is that if you prefer playing alone, you can. If you prefer playing in groups you can. You can hunt and level by your lonesome, even attempt dungeon quests by yourself. Something that lacked in AO. If you prefer playing in a group, WoW has one of the best and fairest party systems that I've seen (and I've played about 7 MMORPGs dating back to the launch of Asheron's Call).
Will Wow's numbers go down? Most probably. All North American/European MMORPGs suffer from this. But it's my personal opnion that it will be on top of the MMORPG list for quite a while.
Re:I have to totally disagree with this article. (Score:3, Insightful)
Re:I have to totally disagree with this article. (Score:3, Insightful)
Re:I have to totally disagree with this article. (Score:2)
I played CoH and quit after a couple of months because as interesting as the concept of that game weas, the quest system was purely repetitive; something I have yet to experience in the 5 months I've been playing WoW.
I *just* logged off of WoW to read this article--I have a 24 lvl 'lock, and a new 12 lvl Warrior. Maybe neither are high enough to reach the interesting bits, but I am finding a really depressing amount of repetition: get the quest, kill the mobs, wait to regen, run back and turn in the qu
Re:I have to totally disagree with this article. (Score:5, Interesting)
I still find the game fun. levels 1-60 were okay. It was interesting discovering new lands, seeing new monsters and doing new quests. Many of the later quests, especially those that revolve around instances, do have a much greater emphasis on story.
However, what you'll discover is that the game doesn't really start until level 60. That's when you start PvPing like crazy...well, only really if you're on a PvP server. Absolutely DO NOT roll on a PvE server. If you're on one now with your level 20s, delete them and roll PvP (come to Laughing Skull! It's glorious!). Here's where you get all the drama. Join a good guild, make some friends, and grief the hell out of other players, both on the other faction and your own. Get the uber loot.
I don't think Blizzard is dumb. They realized how easy it was to get to level 60. They understand that people need things to keep them constantly entertained...and that thing is PvP. Once they roll out the honor system and battlegrounds, I think WoW is going to take off forever. That's how people will make their own content...horde vs alliance, guild vs. guild, with all the drama and board smack talk you can imagine...that's where it's at.
Anyway, point is, roll PvP and stick it out. WoW is awesome.
Re:I have to totally disagree with this article. (Score:4, Insightful)
That's what I love about PvP servers -- they act like griefer magnets. Thus letting the more sensible players enjoy their PvE servers in peace.
Now, I do enjoy player versus player combat, but I like to decide how and when I want it. There are still plenty of town raids, and remember that we'll be getting the honor system and Battlegrounds also. But I like the ability to enjoy the content of the game, sans-griefing-assholes.
Re:I have to totally disagree with this article. (Score:4, Insightful)
Which is why PvP players (like the original poster) are always inviting PvE players to switch to a PvP server, right? More specifically, to switch to their PvP server. That isn't altruism -- they're just looking for new people to grief.
Most forum whining comes from heavy PvP users. Plain and simple fact.
It really eats you up inside that somewhere, someone 30 levels lower than you is soloing a few quests, and you can't gank them. It's obvious from the vitrol and bile in your comments. But perhaps with therapy you could learn to overcome these feelings.
Re:I have to totally disagree with this article. (Score:2)
Original poster didn't specify which faction they belonged to. And speaking of him, he also said this:
LOL.
But I can't quite out what you're trying to say about "forum whining", though. First you say it's from PvE players, because they don't PvP as much. Then you concede that it's mostly from PvP server players, bu
Re:I have to totally disagree with this article. (Score:4, Funny)
That is priceless.
Re:I have to totally disagree with this article. (Score:2)
It's often been said that the vast majority of MMORPG players dont wan't PvP. If that is so, then explain why WoW's PvP servers are twice as full as the others?
For many years non-pvp players swore they were the majority, but world of warcraft proves otherwise. It's the most successful MMORPG to date, and it's most populated servers are the ones
Re:I have to totally disagree with this article. (Score:2)
Re:I have to totally disagree with this article. (Score:2)
There are 15 high population PvP servers.
You can try to spin it however you want, there are more PvP players than CareBears. Sorry huggy bear.
So what is it, are you full of shit, or just ignorant?
Re:I have to totally disagree with this article. (Score:2)
I've played City of Heroes for 10 months, it is strictly PVE. There will be PVP in the future - but most players I know aren't all that interested in it.
So who cares? It's "manly" to be a PVP player? That's about the stupidest thing I've ever heard. Play how you enjoy playing and who cares what someone else enjoys.
And just for the record, winning in an FPS shows a lot more skill th
Re:I have to totally disagree with this article. (Score:5, Interesting)
About the Qs being repetitive, yes on the surface they are. However if you actually bother to read them and not just skim to the objectives/rewards, you will get some entertaining stories. I think Blizzard made the Qs like this so that they are easy to understand, if they were more diverse the chat channels would flood with questions and thottbot would crash..
Tripe (Score:5, Insightful)
Yes, poor, poor Blizzard. They have a "failure" on their hands just like Diablo II.
Re:Tripe (Score:2)
Re:Tripe (Score:2)
Now, if Blizzard releases zero new content from here on out, I can see bad things happening (SOE released numerous expansions for EQ, keeping veteran players interested
Re:Tripe (Score:2)
I guess what I was getting at is that the reason most EQ players stuck with the game for nearly six years is that SOE provided the option for new content. But this was done in a near-vacuum - while there were MMOG offerings that crept up from time to time, none of them really tapped into the same playerbase that EQ had. When WoW and EQ2 were released, players made the choic
Re:Tripe (Score:2)
WoW could last a long while. Certainly not with millions of subscribers, but a lot. If Doom 2 is a great game and lasts 10 years with almost no new content, then WoW is a great ga
Socialization (Score:3, Insightful)
If I didnt have friends in the game, I would not last very long. I do agree, the machanics are too much like diablo 2 and after beating that once I lost intrest.
But i do think there needs to be more reason to group. There are raids, but those are generally only avialable to high level players.
Re:Socialization (Score:2)
Re:Socialization (Score:2)
I've almost stalled completely three times. Each time I've needed serious help and a lot of Thottbotting to get over the hump. At times the game has felt like work. I've got friends who are level 60 now, my highest is 45. Good for me, I get more help now they're maxed. Bad for them, stuff is starting to look very tedious. Alts are being dusted off, people are considering what
All hail Geldonyetich (Score:2)
Something missing from the article (Score:3, Informative)
Basically, the opportunity is there for the EQ-like guilds and systems, but WoW has managed to draw both types of gamers, the FPS-type, "flavor of the month" gamer, and the MMORPG-type "hardcore", "play the same game for 10 years" gamer.
There is room for conversion though, and while there will obviously be a dip as the "flavor of the month" gamers leave, it has yet to be seen what the conversion rate will be. A friend of mine was a FPS-type gamer, playing whatever was new for a few month or two and moving on, and when he said he was going to play WoW I didn't expect him to stay longer than a month or two. But he's still around and still interesting in new things to do in WoW. As long as there is something new for him to do, or some item he would like to aquire that is nearly in his grasp, he will probably keep playing it seems.
I believe Battle Grounds is tailor made for these types of players. The type of player who just hops on a Counter-strike public server for a few hours and shoots some people up. Once WoW is "finished", it will have something to do for both the EQ-style and FPS-style player.
World of Warcraft : Not just casual game-play (Score:2, Interesting)
Unlike all these other "Casual Gamer" friendly MMO that Geldonyetich is quick to point out such as City of Heroes and Planetside, WoW is built upon 10 years of development of the entire Warcraft Universe. This is a genre within itself and one which Blizzard has heavily invested in to create a rich history - including art books and detailed stories that have been previously revealed in the strategy games (the
No way, MMOGs are just beginning (Score:3, Interesting)
The day they bring an action orient game like Zelda or Tekken into a massive world filled with a good progression, that will be the day all the other MMOGs fail. People like to meet and adventure with friends in fantasy worlds, they're not going to drop that.
Its like the atari 2600 debacle. People thought atari was the end of a fad. Its the SAME EXACT THING. MMORPGS imho suck. I wanted to write one in the early 90s, for a lot of reasons. Most of the cool things I envision in MMORPGS haven't been done yet. Try forcing yourself to play the atari 2600 when you know nintendo is coming over the horizon. Its friggin tough man, makes you almost want to program games yourself, and thats a whole lot of work.
not much of a point (Score:2)
my girlfriend will love the sound of this article. (Score:2)
The real reason for doom... (Score:2, Interesting)
The real reason why WoW is going to fail is that it is far too easy to reach the top tier playing level, and the endgame has very little meaning. It consists primarily of grinding dungeouns for items, specifically class set items. Once you hit lvl 60, and have all of your set items, it is essentially the end of personal achievement. When all of that, which can be tedious and a cause of mass whining, is done, there is little motivation to continue on... other than helping your friends get their stuff.
So
Re:The real reason for doom... (Score:3, Insightful)
Lvl 56 Orc Hunter Silvermoon,
I agree completely. Our talent trees are locked and finite, and we feel like one faceless soldier in a very large army of other 'lvl 60' folks.
WoW is the first MMOG to try and blend the successful gameplay of counter-strike and everquest into the same game. Their next patch called 'battlegrounds' is probably more important than th
Re: (Score:2)
Re:The real reason for doom... (Score:2)
Good statement, but about the wrong game:
Neocron did this much earlier, creating a MMORPG with strong FPS element. Unfortunately, they are also in danger of fading into history as another MMORPG that failed to ex
Re:The real reason for doom... (Score:2)
If bored, you can always cancel your account until Battlegrounds get released. Then simply reactivate and try out your old characters in the new content. (Blizzard has no plans on deleting accounts after cancellation.)
Re:The real reason for doom... (Score:2)
Morkal - 60 Hunter, Officer of Keepers of the Keg (www.kegkeepers.org).
Having played a hunter since beta, I can firmly say that we are the most 'distinct' class in the game - sadly with the most problems also.
Frankly getting to 60 was VERY easy - at least compared to EQ, AO or AC.
At 60 you NEED to be in a guild. It's that simple. If you are not - you will NOT be happy. You need to be in a good and social guild that is filled with likeminded people.
If you are not in a guild,
Justification for his EQ2 purchase? (Score:4, Insightful)
Nothing to see here.
Change (Score:5, Insightful)
In WoW, the same thing that happened yesterday is going to happen today. There no mission you are going to do that someone hasn't already done twice.
Games like Asheron's Call were so huge that, at least for a while, the idea that you were the first person to travel to a new area was still there. You could approach some remote location and find a tower, mountain, or valley that no one had ever been to.
The devs would add new monsters and npcs every month or two. It revolutionized the way players actually played the game. Reports would come in, via the game, about a new mob attacking one of the towns, and then you could go there and actually find/see it.
MxO looks to be the only game that might have a player-driven storyline. Unfortunately, the game is buggy as hell, and won't be going anywhere for a while till they get those issues resolved.
Re:Change (Score:2)
Not Doomed... (Score:2)
Can't argue (Score:3, Interesting)
Don't get me wrong, it's a game that does a lot right. I've never before seen a MMORPG that made it so easy for new players to get started and get caught up in the game from day 1. Well... assuming they didn't spend day 1 trying to get into either the registration or game servers. There are dozens, maybe even of hundreds, of quests that you can get done at a very low level. They're not all Fed-Ex quests either; quite a few of them involve fighting "unique" monsters or exploring regions. MMORPGs have traditionally been rubbish at inducting new players. FFXI is, I must admit, one of the worst offenders, as unless you have some higher-level friends already in the game, getting started in it is basically an utter nightmare (I started out alone myself and took months to find my feet, but have since inducted three of my real life friends). WoW hammers the competition into the ground at this point. I was able to start exploring, fighting, questing, crafting and doing everything else I can do in other MMORPGs within a few hours of starting.
However, the problem is that I've not found much else to do since then. By the time you hit level 30, it's pretty clear that the game shows you all its significant content up-front and doesn't keep much in reserve for later. Exploring new zones is fine for a while, but they all start to blur eventually and exploration is made unnecessarily tedious by an utterly brain-dead aggro system, which means that even mobs many, many levels below your own will attack you if they see you. While the quests seem varied at first, a few basic templates become apparent fairly quickly. The quests aren't even particularly long or challenging. There are no real equivalents of FFXI's Artifact or Level-Cap quests. While this could be seen as a good thing (let's face it, those quests can be annoying as hell), it does mean you have relatively few chances to spend significant amounts of time grouping with people.
Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's not much left to do anyway), this just doesn't happen. Even as a Mage, the fastest way for me to level up was to run around on my own killing things. Of course, I'd need to find groups for a few of the quests, but this just exposed more weaknesses in WoW. Simply put, the actual infrastructure in place to support the game's social aspects SUCK beyond belief. After being used to FFXI's search and trading functions, WoW was like going back to the dark ages. The upshot of this is that much of your time playing WoW is spent running around solo. To be honest, I could get this from Neverwinter Nights with no monthly fee.
I'll admit that I effectively gave up on the game before reaching 60. However, a large factor in this was that I'd reached a point where I had some degree of sight into the end-game content and I realised how little there was. Simply put, when you hit 60, it's more or less time to start a new character. I'll admit that FFXI perhaps goes too far the other way here; the length of time required to hunt Higher-Notorious-Monsters, complete the Zilart missions and, most of all, get a fully upgraded relic weapon is obscene. However, this does provide something to do once you reach the end of the level-grind and it's a good incentive to keep playing. Moreover, the rate of content addition to WoW has been pitiful. I know there's a big content patch planned for later this year, but to be frank, with a MMORPG, these patches need to be every couple of months; not every year or so.
I'd predict that in the long term, WoW will level out at about
Re:Can't argue (Score:3, Insightful)
Ehh??? Mobs 5 levels or more below you are pretty hard to aggro unless you walk on top of them.
"Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's
Guild Wars is the doom foretold (Score:3, Informative)
The "casual friendly slayers" mentioned in the article are going to love Guild Wars (GW) and since there is no subscription fee the company (ArenaNet) doesn't lose out when they stop playing after a few months.
GW also has incredible and accessible PvP which is the only content that doesn't turn into grind (given a large enough community).
Personally, I'm sick of MMORPG companies monthly milking of their customers. Stretching out 60-80 hours of content into 400 hours is akin to watching a movie that repeats each scene five times... and you have to pay to keep watching.
GW is out on April 28th, once the word spreads about the true casual friendly play, lack of griefing, combined with the best fantasy PvP available... all using a pay for new content (expansions) model instead of a monthly subscription I hope it forces it's competitors to start treating their customers less like cash cows.
Re:Guild Wars is the doom foretold (Score:2, Insightful)
1) Sell a lifetime membership to an online service with a huge server farm that requires constant maintenance and expensive upgrades and for a mere $50.
2) ???
3) Profit!!
-Eric
Flawed conclusions based on inaccurate observation (Score:5, Insightful)
Total waste of time...
He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.
His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.
That hypothesis is so wrong for so many reasons: * Planetside isn't an RPG, it's an FPS. * CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades * Just like in the stock market past performance of #s is not indication whatsoever of future performance.
So.. if WoW is going to crash and burn.. (Score:2, Funny)
Hang in there everybody (Score:4, Funny)
At about level 120 (or perhaps much, much sooner for some of you), you'll find that your life in Warcraft has snowballed far beyond that of your own. Just make sure you are able to steal enough from your roommates to make the light bill, and pray that your next door neighbor doesn't secure her wireless connection anytime soon!
You will also notice that other quests emerge in the comfort of your own home... seeing your own penis will become difficult due to your runaway girth... finding a clean dish or garment will be next to impossible... others come to mind, but the experience gained by battling these epic quests will only serve to enhance your WoW skillz.
In Soviet WoW, trolls own you~!
Lets go one more time... (Score:2, Insightful)
I for one am an avid MMO player, but I like to think that I am different from most others. I play these games not for the level grinding and the cool stuff and such, but for the social aspects of it. I don't think of MMOs as a game as much as the n
Items (Score:2, Interesting)
Re:Items (Score:3, Informative)
People love a naysayer... (Score:4, Insightful)
I played D2 for exactly 4 months before it got old..
WoW is heading strong into month 5 with a lot of added content on the horizon...
Blizzard was very smart in not only making tiered level of things to do, but also variable branches of things to do...
The harder levels of PvE are there for the hardcore PvE'ers and are by design only accessible to those who actually ARE serious about PvE raiding. PvP will soon have battlegrounds which will most like be for more hard core PvP'ers.
D2 just had harder levels of the same material, and Blizzard has shown very well that they actually learn from their past mistakes. Which is why whenever I discuss things like theoretical loopholes in the WoW system, the topic usually ends with "but I'm sure Blizzard has probably thought of that already"..or in other words they have gained TRUST from the community.
Blizzard is a shining example of what a game company should be like and I have no trouble whatsoever in handing over $15/mo for a game that I enjoy 99.99% of the time.
I look forward to their added content and inevitable expansions...
I don't think the author has played the game much (Score:3, Interesting)
But the author didn't discuss any of that. Witness this key quote:
Though the subscriptions support my theory, my primary reasoning is that this is due to the kind of game World of Warcraft is. Most players in World of Warcraft have no reason to engage in long-term socialization. Without socialization, the main draw the game has always been the novelty of the game play. This is so evident that even the world, with its nice variety between zones, doesn't feel worldly enough: it lacks "epic" and feels like a game.
If the only loyalty that players have to World of Warcraft is in the novelty of the game mechanic, this leaves it vulnerable on at least two very important fronts. The first front: once players grow bored of the game mechanic, there's no reason to hang around anymore. The second front: Players will be easily distracted by another game with better core mechanics.
Maybe he's just approaching the game "all wrong", but I think he's missed something here.
One last thing, it does not take a genius to predict that "what goes up, must come down". The real question isn't whether WoW will be a top 5 game for a long period of time, the real question is whether it will be fantastically profitable to Blizzard and give them the breathing room they need to indulge in creating rich new content, game mechanics, social situations in the game, etc.
Re:nonsense (Score:2)
Re:nonsense (Score:5, Insightful)
WoW is stronger in the traditional MMO/PvE content. Especially once they flesh out the end-game a bit more. Hardcore dungeon crawls, raids, etc. Guild Wars has none of this. (PvE is on a much smaller scale in GW)
Guild Wars really shines on the PvP front. The entire purpose of the PvE segment is simply to get you up to speed to PvP. Most of a characters development isn't vertical, it's horizontal. (Quick run to 20, then spend time fleshing out your arsenal of abilities) And the skill system leads to plenty of variety and strategy in combat.
Honestly, comparing the two doesn't make sense. They're different types of games, with different goals.
Re:Geldonyetich. (Score:2)
~Grimwell
www.grimwell.com
"It's my house, don't like it, don't read it."