Quake IV Confirmed For QuakeCon 119
Gamespot has the word that Quake IV will get some face time at QuakeCon this year. id CEO Hollenshead released the information at the Xbox Doom 3 launch event. From the article: "Over the past few years, PC game sales have either declined a little bit or stayed relatively flat, while console game sales have seen mostly double-digit growth. I don't know if we'll be releasing multiple SKUs at the same time, but as for PS3 and Xbox 2 and so on, yes, we will continue our development effort on the consoles."
PC game decline (Score:4, Insightful)
Lots of console games are being released on the PC, and a lot of PC games released on the consoles. Consoles attract more money to developers because there is a larger installed userbase, PC Gamers need to be a bit more tech savvy then their console brothers and sisters to get games to work, and the keyboard/mouse configuration is less intuitive then a gamepad.
Having said that, I like PC Gaming MUCH better.
Re:PC game decline (Score:4, Insightful)
I can't agree with this enough. When you want to play a game on the console, all you have to do is walk into a store, buy the game, unwrap the box, pop a bottle of beer, pop the disc into the console, and you're playing.
This is not the case with the PC. You've got to have the latest drivers, make sure the drive is clutter-free, no background apps hogging all CPU resources, etc. before you finally pop in the disc to begin "installing" the game (and experience all the joys that goes with installing any game - CD shuffling, failed installs, etc.) I'm not even going to touch the Steam issue...
Why can't PC games just allow you to pop in a disc and begin playing? These days pretty much everyone should have a high-speed CD reader at the very least, if not a DVD drive, so the "games run faster on the HDD" excuse isn't a valid reason these days.
I consider myself a hardcore gamer -- heck I write game software for a living -- but these days I find myself buying console games specifically to avoid the hassles of PC gaming installation issues. After a long day of staring at code on a monitor, the last thing I want to do is tinker around with computers when I get home.
Re:PC game decline (Score:4, Insightful)
As a programmer you should know that CD/DVD read speeds can't even compare to HDD read speeds. Playing from disc also hurts the issue of disk swapping ("Please insert Cinematics Disc.....Please insert Play Disc).
It's true that installation can be a pain in the ass, but playing from HDD means that I can bust out an ISO and put away my easy-to-break CD/DVD media in a safe place.
That also begs the issue of additional content. It's no trouble to download or purchase new content for games, or even to make my own. What if I want the new levels for Halo 2 but don't want to shell out for Xbox Live? I'm SOL.
I think this just proves that PC vs. console is an issue of preference. IMHO, the decline of PC gaming comes from lack of interest from publishers. How much longer does the PC port of GTA:San Andreas take to come out than the PS2 version? Will Devil May Cry 3 ever be on PC? What about Metal Gear Solid 3?
Re:PC game decline (Score:2, Informative)
For the most part your statement has been true with the Xbox and Xbox Live. As far as Halo 2 goes, you will be able to purchase all of the new multiplayer maps along with a documentary, a cinematic extra, all of the updates released so far, and some unannounced extras for around $
Re:PC game decline (Score:1)
Re:PC game decline (Score:1)
I haven't seen any reports, but I'd bet dollars to donuts that HL sold more than HL2.
PC Games will often silently avoid products that they don't like. Overly restrictive copy protection? I'll pass. Poor performance/stability? I'll pass. Shitty gameplay? I'll pass.
I didn't buy HL2. I didn't buy Daikatana. I didn't buy Quake 3. All for the aforementioned reasons.
A market-droid may see someone who
Re:PC game decline (Score:1)
I respectfully disagree. Valve started HL2 millions in the hole because of the "code theft" in 2003.
With iD, it seems to be more about the games. HL2 is all about the money.
LK
Re:PC game decline (Score:2)
On the PS2 the load times can be very long, and the Xbox uses caching to the hard drive to help shorten some load times.
As for Sony shipping a hard drive with every PS2? Well it's kind of late in it's life for that to happen but we'll just have to wait and see if the PS3 will be including one. My bet it on that they do.
Re:PC game decline (Score:4, Insightful)
LiveCD Linux distros have really brought out the possiblility for this on the PC. Already there are LiveCDs with games like America's Army and the Return to Castle Wolfenstein expansion. Game saves could be stored on USB sticks or over the internet.
All it would take is one big company to step in a try it. And since PC games need to switch to the DVD format anyway, there would be plenty of space for the LiveCD Linux version, in addition to the Windows version of the game.
After looking around for any sign of life in this area, I couldn't find any. I'll guess that the game patches proved too much an inconvience, as the creator would have to remake the LiveCD after every update. It still looks like a promising area that should be looked into, however.
Linux aside, this should be an option in Windows as well. I personally would not use it, as I like being able to play games without scrambling for CDs, but it would be nice for games played infrequently.
Re:PC game decline (Score:1)
Re:PC game decline (Score:2)
Re:PC game decline (Score:2)
rebooting just to play a game? just forget about the game then, nobodys going to play it.
Re:PC game decline (Score:2)
IMO, which I may be flamed for, the mod community is a large reason why PC games are even around much. Yeah sure some genres aren't console friendly (RTS games), but how many more copies of, say the KOTOR games, sold for Xbox than PC? Or any number of AAA titles sold on any console and PC.
For every Half-Life 2 type title on PC there is 5 that create as big a bruhaha in console gaming
Re:PC game decline (Score:2)
There are several ways to handle this. Consider the way Debian handles building CDs, it grabs a bunch of chunks and then stiches it together into a CD. Just update the chunks that need it and burn a new CD. No need to re-grab an entire ISO for an extra semicolon in a config file.
Even simpler is having some drivers to grab patches off the HD or even a USB stick as it's bootin
Re:PC game decline (Score:3, Insightful)
How's Electronic Arts been hiring these days?
(Seriously, though, I agree with you. And I'd like to take it a step further.... these issues of swapping Play and Cinema discs, multi-disc installs, etc, would all be moot if the PC game companies would just switch to DVD-ROM. I sometimes wonder why I even have a DVD-ROM in my computer. Hasn't DVD t
Re:PC game decline (Score:2)
In the UK I think we have a few more games that are DVD only however, presumably becuase we're a smaller market and they only want to release one version.
Re:PC game decline (Score:1)
Re:PC game decline (Score:2)
Re:PC game decline (Score:3)
I forgot how nice it is to chill on a couch and game...
Re:PC game decline (Score:2)
Re:PC game decline (Score:2)
One thing that will never be true about a console (because as I see it, it is the differentiating charicteristic) is that you can easily develop for it. Console development always involves buying a special box, and a special this, and a special that, and so on. Furthermore, the mod programmers won't be able to cross over without gargantuan support from various companies; and in that case, it really depends on wh
Re:PC game decline (Score:1, Insightful)
Hate to rain on your parade, but this is just plain wrong. People who currently develop commercial PC games are salaried professionals. If PC gaming vanishes, they won't start doing what they did before for money for free (or significantly less money). Rather, they'll just follow their employer's line and start developing for consoles. The majority of games developers aren't actually religious enough about the
Are you kidding???? (Score:4, Interesting)
> then a gamepad.
If you're NOT kidding, you're completely out of your mind.
Back in college, I had a group of non-CS-major friends who thought they were hot stuff on Goldeneye, for the N64. As I understand it, Goldeneye is STILL considered just about the best console FPS, and one of the best N64 games, ever released. I thought it was rather low-quality and pedestrian, myself. But whatever. A couple of them could even beat the game on "00 Level". Oooooo...
Eventually, I finally got them to come into the lab at night, and set up a Quake 2 deathmatch. For starters, only being able to play a game with just four people at a time, and being confined to one corner of the screen is lame. But I digress. I spanked them... even the "I finished Goldeneye on 00 Level" guys. And I don't just mean I won. I totally dominated. And on real FPSs, I was never really even that GOOD.... strictly average. But playing with those POS console controllers, and their associated crutches (cheats like auto-aim, for example) instilled so many bad habits into them that even the best were all but helpless against just an average "mouse and keyboard" player.
It'll be interesting to see if the xBox2 and PS3 versions of Q4 will be able to play on-line against the real version. Specifically, it'd be interesting to see the deathmatch kill stats between them. I'd bet good money that said stats would bear me out.
cya,
john
Re:Are you kidding???? (Score:2)
Re:Are you kidding???? (Score:5, Insightful)
Surely this proves the point? If a mouse and keyboard was more intuitive and easier to pick up than a controller, then they wouldn't have had too many problems playing against you.
Oh and mocking beating the game on 00 agent mode without having done it yourself doesn't add any credibility to your claims. Same goes for your lack of knowledge that auto-aim can be turned off for multiplayer.
Re:Are you kidding???? (Score:2)
The control pad is more comfortable, anyway.
Also, Quake 2 and GoldenEye are very different games. In goldeneye you cannot jump, for god sake! This is just as stupid as being good at soccer, challenge the basketball team to a match, and then boasting about how the stupid basketball team was not good at soccer, because they are so used to use hands to pass the ball, and cheats
Re:Are you kidding???? (Score:2)
As for Quake 4 on the Xbox being playable again PC players? Not unless MS changes how they handle live, which it appears that they are in DX 10, but we'll have to see what they do. The PS3 version o
Re:Are you kidding???? (Score:1)
Goldeneye had a well designed control system, on an unusually suitable controller. But, the main thing that made Goldeneye so good was that the game was not designed to be a mouse+kb game with some pad controls hacked on. Instead, what they did was design Goldeneye with the controller in mind. Mouse and keyboard would have sucked for Goldeneye, even worse than the same N64 controller did for QuakeII.
People say different games work better on different input hardware all the time, but then follow on with so
Re:Are you kidding???? (Score:2)
The mouse & keyboard vs.
Re:PC game decline (Score:2)
Re:PC game decline (Score:2)
Re:PC game decline (Score:2)
Mouse and keyboards (Score:2, Interesting)
Re:Mouse and keyboards (Score:1)
Re: (Score:2)
Re:Mouse and keyboards (Score:2, Funny)
They're all low-end if they can't play that, in my book.
Re:Mouse and keyboards (Score:3, Interesting)
Re:Mouse and keyboards (Score:5, Insightful)
I wouldn't be so sure that everyone playing FPS on consoles is in a rush to get a mouse and keyboard set up
Re:Mouse and keyboards (Score:1, Interesting)
By and large, people playing console fpses on dual-analogue controllers do NOT play against people playing fpses on a mouse and keyboard. It doesn't matter that a PC player would beat you... you're never going to play him. There's a big imbalance in the PC gaming market; for years now, the fps scene has been about who has the best system, display, mouse etc. A mediocre player can improve their performance by upgrading their system. In the
Re:Mouse and keyboards (Score:2)
As a PC gamer - I would welcome a level playing field, and this is perhaps the one thing I would envy from the console world. I have to say, I don't think the field is as bumpy as it used to be though: in the Quake2 days, kit made a massiv
Re:Mouse and keyboards (Score:2)
And I agree - playing an FPS on a console is incredibly frustrating. It feels like you're trying to aim while wearing boxing gloves.'
Still, its nice when games are well-designed for console gameplay. Halo takes it nice and slow, Goldeneye kept the maps flat - OutTrigger (a fave o
Re:Mouse and keyboards (Score:1)
Re:Mouse and keyboards (Score:1)
And frankly, on PC we don't generally have the huge allowances (and the crutch) that's usually present in the form of autoaiming on console FPS titles.
So, suck it.
Re:Mouse and keyboards (Score:2)
What does your comment have to do with what you responded to? It is just some pointless and misguided "FPS games should only be played with m
Re:Mouse and keyboards (Score:3, Insightful)
For me playing an FPS on a console, feels like I have mittens on or something. It is awkward and imprecise. This is however, because it's the controller I am used to.
They both have their merits. Consider that the mouse is a much more accurate aiming device, however the controller is much better for setting on the couch type of gaming. We won't see mice and
Re:Mouse and keyboards (Score:2)
Fatality and the like are strictly mousemen.
Re:Mouse and keyboards (Score:2)
As far as I've seen, the mice/keyboard adapters for consoles don't work all that well since the console games aiming is programmed differently for use with a controller (i.e. the tap to auto aim).
Sure in PC games no one is using a controller, I wouldn't argue that.
Re:Mouse and keyboards (Score:2)
As well, I think you exactly nailed it. I absolutely agree with you in that controllers seem more far more effective and common in regards to consoles than a mouse keyboard combination.
Re:Mouse and keyboards (Score:1)
Joysticks are great for simple games. Playing tetris with a keyboard is a pain, even worse is playing a fighter or even a side scroller. But playing a FPS game with a joystick leads to very impercise aiming (Compare any controller to an mx1000 or razer diamondback) and bulky
Re:Mouse and keyboards (Score:1, Interesting)
Simply put, "skill" in a game is the ability to perform well within the constraints of the game. Is Kasparov a poor chess player because he can only move the Bisho
Re:Mouse and keyboards (Score:2)
While its nice that you enjoy and excel at wheelchair racing in the paralympics... why not stand up and race for real on your feet, since you are physically capable of it? Why resign yourself to a slower, clumsier device?
I can appreciate the appeal of console games - the party atmosphere, the "dive and and play" ease - except when it comes to FPS games, where I'm just frustrated on the console. Console FPS games make me feel like a c
Re:Mouse and keyboards (Score:2)
There is a part of me that thinks this approach when taken to extremes is essentially cheating. Like turning off the dynamic lighting in Doom 3. Sure, it makes it easier to see and kill players - but it changes the deathmatch into something like Quake, rather than the hide in the shadows style.
Re:Mouse and keyboards (Score:2)
A skilled console FPS player is like a skilled punch the monkey banner clicker..theres not enough level of skill to be worth it. If everyones stuck with the same lowres ntsc and low precision input, then even the most skilled player is burdened to the same level as someone much less skilled than him. This works great for consoles because its how you convince your casual gamer friends to play against you, but thats not competition. Some pc
Re:Mouse and keyboards (Score:1)
Re:Mouse and keyboards (Score:1)
Almost every PS2/PSP Diablo-like uses similar controls but the analog sticks free up the joypad for skill/weapon selection.
Re:Mouse and keyboards (Score:1)
Re:Mouse and keyboards (Score:2)
Re:Mouse and keyboards (Score:1)
The PSone port of Quake II, however, was a game that did play better with the PSone mouse. I grew to like the hybrid Dual Shock/mouse control and use it in the PS2 FPS's that support it.
Re:Mouse and keyboards (Score:3, Interesting)
Thus the trackball would be for mouselook, the left analog stick would be for movement (like WASD, but more precise), and the shoulder buttons could be for fire, jump, etc.
Re:Mouse and keyboards (Score:1)
Re:Mouse and keyboards (Score:2)
Beyond FPSes, a nice trackball would make moving a pointer around more bearable. Good for point-and-click adventures and RTS games.
Re:Mouse and keyboards (Score:2)
I have tried them, and they mostly suck.
Re:Mouse and keyboards (Score:2)
The idea of a trackball in place of an analog stick is that movement can be fast but still accurate. 180 degree turns in a split second, as opposed to 4 seconds with a typical analog stick setup.
The only alternative is integrating a mouse into the controller, but then you'd have to rub it around on a flat surface. Sounds pretty silly to me.
Re:Mouse and keyboards (Score:2)
Re:Mouse and keyboards (Score:1)
Re:Mouse and keyboards (Score:2, Funny)
Auto-aiming Is Your Friend (Score:2)
You do realize that your console FPS is taking up some of the slack your joystick introduces by doing a little auto aiming for you, right?
Re:Mouse and keyboards (Score:2)
make sure to use WASD, it improves comfortability, but you're right, it still doesn't match the comfort of console-style controller.
also, I believe that logitech makes some controllers for the PC.
yup, they sure do. [logitech.com]
Quake IV... (Score:3, Funny)
Re:Quake IV... (Score:1)
console fun (Score:1)
More Space Marines (Score:3, Insightful)
This will be the first time Doom III and Quake IV reach a prime more or less together. Some hardcore gamers might dispute, but besides the monsters and the weapons... the backdrop is way similar.
Re:More Space Marines (Score:4, Insightful)
Quake 2 I can't really comment on. To me it felt totally different than Quake 1, and never managed to hold my interest past level 2 or so.
sweeet ... I can't wait to play the next Quake (Score:1, Interesting)
Oh, and by the way, consoles are for kids!
Re:sweeet ... I can't wait to play the next Quake (Score:3, Insightful)
If Doom was any indication of the gameplay going into Q4, I'm anticipating a terrible game.
Re:sweeet ... I can't wait to play the next Quake (Score:1)
Re:sweeet ... I can't wait to play the next Quake (Score:1)
Re:sweeet ... I can't wait to play the next Quake (Score:1)
When I first played Doom 3 the flashlight thing bugged me to. But if you keep at it and stick with it you soon realize just how awesome that little feature is. Having to switch between gun and light was not put in just as an annoyance/difficulty. That's how the game was designed to be played, and it *rocks* like that.
The thing is, id tried something different, and challenged people in a new way with that feature. But unfortunately, with most lame-brained lazy people rather than accept the challenge the
Re:sweeet ... I can't wait to play the next Quake (Score:2)
Re:sweeet ... I can't wait to play the next Quake (Score:2)
There is no sadder sight than a young pessimist, except an old optimist. ~ Mark Twain
Multiplayer? (Score:2)
This wording would seem to imply that it also has a single player component, or am I reading too much into it?
Re:Multiplayer? (Score:2, Informative)
Ahm, your wording now seems to imply that you do not know that Quake IV is a sequel to Quake 2, not Quake III Arena, meaning its focus is on a single player campaign with the theme and setting from Quake 2 (Stroggos).
Somewhere some Raven dude said they would include a multiplayer mode that tried to recapture Q3As feeling - haven't heard more on that though lately.
Re:Multiplayer? (Score:1, Interesting)
Basically, I wouldn't get your hopes up
Re:Multiplayer? (Score:2)
The last I heard of the MP part of Quake 4 is that it would not contain the limit that is imposed on D3 (8 players max), but it will be going back to higher playercounts. Also, the maps would show that the D3-engine is not only limited to indoors dark maps.
Also, vehicles(gametypes) were to be included.
Really looking forward to Q4, as Doom 3's multiplayer p
Re:Multiplayer? (Score:2)
Come on - who here didn't play The Edge and Tokay's Towers to death? I've seen those maps ported to other games, and none of th
PC Sales (Score:3, Insightful)
About PC gaming... (Score:4, Interesting)
Its expensive for developers to release boxed games for Pc's thats true. But is not as much if they get rid of the box and provide it as downloadable content. Im not sure how efficient that method is. But it certainly is the less expensive choice for any developer (no royalties to pay, no publishing, no international/national orders shipping and handling, nothing! all they need is a pc port of their game , a cc handler and a download source, thats it) another cool detail is that since pc gaming is less populated it could actually be considered a "niche" of sorts.
The only actual problem with pc gaming I see now, is how video card manufacturers are basically self destroying a part of the market, most probably they are aware than their newer card prices are unreachable for almost any pc enthusiast. Yet, they try to set them as the industry "standard" news flash: you can only call it an standard if the majority of the population prefers it over alternatives. (I mean seriously why cant new games WORK with an ati 9200 ? or geforce mx,5200 cards? those are actually affordable cards and to my knowledge they are still available in a good ammount of pcs)
Re:About PC gaming... (Score:2)
Re:About PC gaming... (Score:1)
Independent PC games, on the other, will be subsumed by the wave of commercial products (particularly due to marketing budgets), and tend to be laid by the wayside of consumer interest. The frequent technology advances al
Re:Consoles (Score:4, Informative)
Re:Consoles (Score:1)
I actually got a keyboard for playstation II, wasn't hard to find, I bought it at circuit city. It's made by logitech and they had it right there in the consoles section
Here's the thing though: I got it for my pc! Why? I wanted a very small keyboard so I would have more room to move my mouse around. Too often I would try to execute a quick 180 or something while playing quake and my mouse would hit the corner of the keyboard and mess me up. Not anymore, this keyboard is tiny compared to a normal one,
Re:Consoles (Score:3, Informative)
There's even an offically badged Playstation 2 mouse and keyboard: SCPH-10230 SCPH-10240, which are unavialable in stores.
Re:Consoles (Score:2, Funny)