24-Hour Atari 2600 Video Game Design Contest 29
morcheeba writes "Retro Redux was a 24-hour video game programming contest held last weekend in New York. Nine teams worked through the night to produce new Atari 2600 compatible games. Awards were given for the most innovative game, best
visuals, and best sound. The best game overall was "Ninja Garden," and it will be featured in a future version of the Atari® Flashback(TM) Game Console. The New York Times was there with event coverage."
NY Times article? (Score:2, Funny)
Re:NY Times article? (Score:5, Informative)
Sure glad the NYT did not sponsor it. (Score:1)
Corrected Link (Score:5, Informative)
No-registration required link [nytimes.com] (thanks to the NY Times link generator [blogspace.com]!)
registration-required link [nytimes.com]
RETRO fun (Score:3, Interesting)
Re:RETRO fun (Score:1, Funny)
Re:RETRO fun (Score:3, Insightful)
Oh just knock it off with the rose-colored nostalgia crap already. You only remember the games that were good, and not the loads of CRAP that was also released. You were also younger, and the games were more of a novelty, so they left a greater impression. There are perfectly good innovative games out there right now, and some of them don't even look like ass. There just happen to be a lot more of t
Re:RETRO fun (Score:3, Insightful)
In honor of the Atari 2600 ET game (Score:5, Funny)
Re:In honor of the Atari 2600 ET game (Score:1, Informative)
E.T. was actually given eight weeks, which still is, for one programmer, a pretty short time to design and implement a game that's supposed to sell millions and millions...
Game creation kit? (Score:3, Interesting)
Was this some sort of game creation kit they were using? ISTM that for a machine like the 2600 (or any console, for that matter) you'd need more than a brief intro if you were going to write a decent game in 24 hours.
Re:Game creation kit? (Score:3, Insightful)
Gamemaker.nl required (Score:5, Informative)
Re:Game creation kit? (Score:1, Insightful)
Re:Game creation kit? (Score:1)
Re:$60 for the atari console? (Score:2, Insightful)
Like the parent post says, if I don't care about having the an authentic Atari 2600 experience, I'll just buy the CD. Catridge switching is part of that experience.
I
Re:$60 for the atari console? (Score:2)
Burn them out?! How do you manage that?
I've been playing 2600 games for 25+ years and have never burned out a console, not even when I was testing my own poorly-soldered homebrew EPROM carts. You're not deliberately `frying' them are you (flipping the power on & off rapidly, to cause glitches in the game)?
The reason for the lack of a cartridge port on the new console seems to be that it isn't actually 2600-compatible a
Screenshots (Score:1)
Re:Screenshots, Sorry, now good: (Score:4, Informative)
I always found that these kind of pixel games, because they lack details, set our imagination to work, giving them a lot of 'atmosphere'. -- I rest my case...
Re:Screenshots, Sorry, now good: (Score:1)
Need articles before events (Score:2, Insightful)
Not Atari 2600 games (Score:4, Informative)
For me, this contest might have actually been more challenging than writing a 2600 game in 24 hours, since I know the 2600 but I'm not familiar with coding for the NES nor with the development tools they were using (which was apparently the Windows program "Game Maker" with a limited set of sound effects and limitations on resolution and colors.)
To be fair, though, the game that won ("Ninja Garden") was the closest of all the games to looking like an actual 2600 game.
Re:Not Atari 2600 games (Score:3, Interesting)
Okay, I was actually one of the people that helped run the event...believe it or not.
I just want to comment to say that figuring out the constraints was the most difficult part to figure out. We determined pretty quickly that the flashback--which the teams were ostensibly designing for--was actually a Nintendo-on-a-chip. In the end, after figuring out that none of these teams could really write assembly that quickly so as to match the 2600's real specs, we settled for using Gamemaker, keeping the size o
Re:Not Atari 2600 games (Score:2)
But maybe that's just me.