NYT on In-Game Advertising 100
The New York Times has a piece on in-game advertising, likely sparked by the installment of RL billboards in Anarchy Online. They discuss the ways in which ads are placed into games and the possible negative reactions from game players as a result of advertising in entertainment they've already purchased. From the article: "I don't want to pick up a sword and have it read Nike on the side..."
Product placements (Score:5, Insightful)
This being said, such product placements would actually detract from most games, such as fantasy games. In GTA it would improve the look: a real city would have real products on billboards. However, I don't think it would add to the "Lord of the Rings" games to have Verizon "The One Ring Tone" cell phone ads in Tengwar etched on the Ring, or Citibank emblazoned across planet surfaces in Star Trek fleet combat games.
Re:Product placements (Score:5, Insightful)
Lois Lane and the vanishing logo. (Score:2)
I did see an oddity in Smallville recently. A major car company, not GM, advertises during the show. Most of the cars seen are from this company. Don't ask what the company is: I just do not remember it (real effective placement, heh).
But then in this episode I see Lois Lane driving a GMC-brand SUV with a big GMC logo on the grill. Later on in the same episode, the logo was actually removed from the grill, to make it a "generic" car. I sure remember the vani
Re:Lois Lane and the vanishing logo. (Score:5, Interesting)
Re:Product placements (Score:1)
Re:Product placements (Score:1)
Re:Product placements (Score:2)
I've seen a lot of obviously Apple PowerBooks in shows/movies with a big sticker over the Apple logo on the back of the screen. Clearly not product placement.
Re:Product placements (Score:1)
Maybe a reason for the "unusual amount" is that Macs are popular among filmmakers, artists, and musicians. These are the types of people involved in making movies, videos and TV shows.
PS. My old roommate was a MacAddict.
Re:Product placements (Score:1)
Re:Product placements (Score:2)
But, Pepsico no longer owns Taco Bell, KFC and Pizza Hut. Those restaurants were spun-off in 1997 to form Tricon. Pepsico wanted to get out of the restaurant business.
Then, when Long John Silvers and the A&W's were added, they changed the name of the company to Yum! Brands.
The worst Product Placement (Score:2)
I think the worst one ever though was when AMC got their clunky cars in the James Bond movie "The Man With the Golden Gun". Yah, nothin
Re:Product placements (Score:2)
Don't they have to be careful with product placement in a TV show because an advertiser on the network might drop their advertising during commercial breaks if a competitor's brand appears in the show?
Re:Product placements (Score:1)
the right and the wrong way to do it (Score:3, Interesting)
Re:Product placements (Score:1)
Re:Product placements (Score:2)
There's also a matter of how the images are presented.
If the character would have a reason to be drinking a "cola" and happened to drink a Pepsi, fine. If the cola-drinking had no place in the plot, and suddenly the character grabbed a can, rotated it so the label faced out, drank a big gulp, made a satisfying "aaaah" sound, while the camera zoomed in on the label... that's whoring.
ABC's "Alias" is sponsored by Ford, and they only use Ford vehicles in the show. Most of the time you don't even notic
Anarchy Online (Score:5, Insightful)
Seems to make sense to me.
That being said, I do think that contemporary advertisements are out of place in MMORPGs that do not take place in a contemporary environment! The case of the 'Nike Sword' is an apt analogy, as nothing would shatter the illusion of 'reality' (for whatever thats worse) anything more than an extremely ill-planned product placement.
Re:Anarchy Online (Score:2)
The whole ads for free, or none for pay doesn't always work properly though... I used to have an IGN insider account and I still had about half the ads showing up. It really pissed me off. Of course, then again... the only reason I e
Re:Anarchy Online (Score:2, Funny)
Re:Anarchy Online (Score:1)
Re:Anarchy Online (Score:1)
Re:Anarchy Online (Score:2)
Re:Anarchy Online (Score:4, Insightful)
They don't now. Who's to say that one day some bean counter won't decide that they should be turned on for everyone?
Two Tiers? (Score:5, Interesting)
As someone who works in a marketing related field, I can say how excited I am at the possibility to narrowcast to individuals. Perhaps these ingame ads can be player-sensitive? For women players, they see soap advertisements while guys see adverts for pickups.
Disabling the ads. (Score:2)
Re:Disabling the ads. (Score:2)
The way most of these games work is that the textures are on your harddrive. So if the adverts were driven by textures, you could edit them to look however you wanted.
If the ads were served like banners in-game, the server could better disguise them as game data. While you might be able to block that out, they may be able to change things up frequently enough packetwise. Also, if you blocked out the banners, you'd see a lot of large
Re:Two Tiers? (Score:1, Offtopic)
Re:Two Tiers? (Score:2, Informative)
BTW, it was brought up here, and in the AO Sprite Ad thread [slashdot.org] that paying subscribers to AO do not see the ads...
Ah I see you have a Nike sword. (Score:3, Funny)
Re:Ah I see you have a Nike sword. (Score:4, Funny)
I kind of like the idea of a machine gun that fires little cans of Coors Silver Bullet beer. And the land-shark gun that shoots out Hyundai Tiburon's.
If the shoe fits, wear it... (Score:5, Interesting)
Obviously there are problems in some cases (what are you going to advertise in a world like World of Warcraft?) but thats a problem for another discussion.
Re:If the shoe fits, wear it... (Score:2)
How about those "unique fantasy swords!!!" ads that they like to slip on the SciFi channel for all those "fantasy sword collectors" and/or oh-so-pathetic fanboys?
Re:If the shoe fits, wear it... (Score:2)
Re:If the shoe fits, wear it... (Score:1)
Re:If the shoe fits, wear it... (Score:2)
http://everquest2.station.sony.com/pizza/ [sony.com]
To which Blizzard responded on 1 April:
http://www.worldofwarcraft.com/info/underdev/pand
Re:If the shoe fits, wear it... (Score:2)
Heh. Gotta love Blizzard for that one.
Re:If the shoe fits, wear it... (Score:2)
A change in lifestyle will lead to new possibilities in romance.
Now that's food for thought.
Re:If the shoe fits, wear it... (Score:2)
Burger King! Where all dragon masters eat!
Re:If the shoe fits, wear it... (Score:1)
Namco has been in-game advertising since Pole Position. The billboards are all Namco-related. This isn't a new concept. Futuristic
Re:If the shoe fits, wear it... (Score:2)
PEPSI?! (Score:5, Insightful)
I'm a fan of Pepsi. I prefer it. But drinking Pepsi for health points is probably the worst idea ever!
Either way, fanboys, it doesn't really matter what we think of the idea. They're going to be a huge part of video gaming in the future, and there's nothing we can do about it. It's already taken over television (which, frankly, probably wouldn't exist without it), radio, movies, magazines. Basically every source of entertainment. Except books. But even there, they tend to advertise their own products on the last few pages, or the cover. But, as long as it's not annoying, I can't imagine many people would have a problem with it. We may even see some interesting ads:
"Pepsi Cola - Neo's beverage of choice! Try one today!"
Or, maybe that would suck too...
Re:PEPSI?! (Score:4, Funny)
Heh. This point would be more interesting if soda wasn't a common form of health regen for games. San Andreas comes to mind. I had a major shootout with a bunch of cops. My health was almost gone, but I managed to get to a soda machine. I drank two or three sodas (err somehow I didn't get shot during this, not sure if I could have) and all the damage done by a barrage of bullets was gone.
At that point, whether or not it was Pepsi C.J. was drinking was not the big question.
Re:PEPSI?! (Score:1)
Re:PEPSI?! (Score:2)
We have quotas to meet. (Score:1)
Technically, that's Powerade [penny-arcade.com].
Don't get me started on Enter The Matrix (too late). 70 hallways of bland gray walls pierced only with giant blue Powerade vending machines. That's video game product placement gone wrong.
Re:We have quotas to meet. (Score:2)
To the topic in general, this one [penny-arcade.com] is more relevant. The news post too.
Anyway, this is nothing new. I remember playing TMNT2 with all the Pizza Hut ads 15 years ago.
Re:PEPSI?! (Score:1)
Dont play Parasite Eve 2, you drink coka cola at some points to get health
Re:PEPSI?! (Score:1)
Be sure to shoot the turkey with your ray-gun first. Cooking it will double the healing level.
Frankly, I'm all for it (Score:3, Interesting)
As for the adverts being annoying, all I have to say is this: It won't take much to get a bad review in a mag over it. Supply and demand means they shouldn't blow it.
Re:Frankly, I'm all for it (Score:2)
Re:Frankly, I'm all for it (Score:1)
That is the funniest thing I've ever heard.
Re:Frankly, I'm all for it (Score:2)
Re:Frankly, I'm all for it (Score:1)
Excellent, "buzzworthy" product placement. Additionally, the original (1969) movie used them, as well [joeythefilmgeek.com].
Re:Frankly, I'm all for it (Score:1)
Wrong. In that case, the product was driven by the plot. The director wanted an indoor car-chase, and the mini-coop was the most plausible way to make it happen. There was no other car with the dimensions needed.
May as well call True Lies [imdb.com] a Harrier [fas.org] advertisement...
Re:Frankly, I'm all for it (Score:2)
The Problems with In-game Ads (Score:5, Insightful)
The first time I ever recall seing product placement in a game was in the Teenage Mutant Ninja Turtles 2 arcade game, with pizza hut billboards, this fit the game, as the characters were walking around a city where billboards would be common, and pizza was a big theme in the show anyway.
The most vivid recollection of product-placement that I can remember was in Jet Moto for PSX, with Mountain Dew billboards, which also fit.
I agree with the sentiments that I've seen from other posts that in these types of games, product placement can make the game feel more authentic. Even banner ads not actually in the game would be fine if it allowed me to play a game for free (especially if it was a preview so I could decide if I wanted to pay a monthly fee).
What worries me is what happenes when game makers realize that they can make even more money by charging a monthly fee AND including product placement. How long until we see ads in loading screens (and reduce the incentive for game makers to reduce loading time), how long until we start seeing spam in our in-game message boxes, or have to complete a quest by punching the monkey.
Re:The Problems with In-game Ads (Score:2)
Frankly, I'm totally against it. (Score:3, Insightful)
Although I do agree that the well-placed ad (billboards, soda-machines, etc.) can increase the authenticity of a modern-themed game, I think it's more a sad statement on how raped our society has become by these money-hungry bastards. But the worst part is that we all know it won't stop there. I can imagine five years from now we'll be playing a fantasy-themed RPG and every time we level up, we'll have to sit through 2 minutes of commercials just like TV.
I am bombarded with advertising in every facet of life. Why do I have to be force-fed even more ads during my favorite form of escapism?
Re:Frankly, I'm totally against it. (Score:2)
Because it won't annoy you enough to quit. They'll dish out as much advertising as they can, and when they find the sweet spot where they're annoying most people _almost_ enough to quit their game, then they'll stop increasing it.
Re:Frankly, I'm totally against it. (Score:2, Insightful)
I couldn't agree more. And here's something else to think about...
Ok, games now have ads. As long as the ads make sense for the game, it won't be to intrusive for most players. BUT, not all game styles/genres are condusive to "natural"-feeling advertising, the most notable being fantasy games such as Warcraft, LOTR, Diablo, D&D, etc. Real-word advertising just doe
NYT has ads, why not games? (Score:5, Insightful)
Nike logo on boots, blades would have Gillette (Score:5, Funny)
The Nike logo would be on the boots. The blade would probably be brought to you by Gillette or Remington.
Re:Nike logo on boots, blades would have Gillette (Score:3, Funny)
Thse Nike boots Mario is wearing? Look at him jump over that turtle with ease! And that Nike sword? It can hew 800 orc-necks and NEVER get dull!
Talk about Cut-Throat! (Score:1)
My thoughts (Score:4, Interesting)
Obviously there is the player concern about it being "world appropriate". Ie. having an ad on a sword in EQ would not, while billboards in AO are. To those worried about this, I say relax. People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.
Now, I think its only a matter of time before these become clickable and maybe open a pop-under ad that you see once you close the game. If that ever happens and they move from passive ads to interactive ads, I think they should be clearly labeled as such with some text stating that it is a "sponsored ad" just so there's no confusion.
Other than that, in-game ads are here to stay, and look forward to advertisers grabbing every available in-game space, especially once word gets around about how more men are playing video games than watching tv. Although I wouldn't be surprised if someone creative invents a 3rd party in-game popup blocker.
Re:My thoughts (Score:5, Interesting)
Yeah, like someone offered them US$0.005 per "impression".
People in advertising may or may not be stupid, but the advertising industry in general has gone from "informing potential customers" to "scatterbomb every available eyeball whether they want to see it or not"
So I hope you'll pardon me if I don't show a whole lot of faith in the good graces of ad companies not to destroy my gaming experience to make a few bucks...
Re:My thoughts (Score:2)
Re:My thoughts (Score:2)
Fortunately, its starting to hit the industry as a whole that since there is a ridiculous overflow of ads, that the quality has to improve to make you stand out.
Ad Attention (Score:1, Interesting)
Advertisers/developers are placing content in game that people have a tendency to want to ignore. It's not like you're going to mute the game, and you do want to pay attention. What's a gamer to do?
Kind of the same subject, I don't care if h
EA is worse for adverts I have seen. (Score:3, Interesting)
I find they really detract from the game, With all these damn EA Game Billboards over the place. Its bad enough with they're slogan: Makes me think of Gamers playing chicken with an oncoming bus in a supermarket trolley. But then it is a game where you are doing almost 200mph most of the time you don't really see them. A lot of people don't.
Re:EA is worse for adverts I have seen. (Score:2)
Drive slowly in Burnout 3? Isn't that kinda defeating the purpose of playing the game?
But seriously. The more I see ads like that in games, the more comfortable I feel not paying for them.
All I know is that the vast majority of ads in the future will be delivered over the network, not included in in-game texture files, and I'll either be using or developing software that blocks and/or modifies the data so that I don't see the ads.
My game machine, my eyeballs, my ads.
Estimates reasonable? (Score:2)
Interesting estimates for a company who "will be in 40 games by year's end." Anyone know if these estimates are reasonable?
Missing the point... (Score:1)
Yes folks, included in the box - your opportunity to take part in blacklisting the ad-servers for GameX at your firewall or gateway.
Some smart startup could knock up a small program that would download definitions on a regular basis, keeping all those nefarious ads out of your box.
Of course, you couldn't just write something like that and give it away for free - the bandwidth for the defs would eventually
Ads in a game? I return it. Simple as that. (Score:1)
Cable killed commercial tv long ago. TiVo is putting the stake in it.
Radio was killed simply by the presets. Satellite will put the stake in that.
Internet? get real. AdSubtract works great for banners. Pop up ads are long gone.
So games? We we have been buying our games ad free for years. Before "they" even realized we existed.
So now, with everything else dying, they want to infiltrate our games?
The games we just spent $50 for? The publishers are selling our 'play time' we bought
Re:Ads in a game? I return it. Simple as that. (Score:1)
First of all, isn't doing so well right now. Sure they've just signed some deals with cable companies but they're whole commercial skipping thing is probably not going to be allowed.
Secondly, do you even have cable? Commercials flood that thing just about as much as broadbast. The worst is when you're watching a show and you hear some non-setting sounds followed by some icons appearing at the bottom of the sc
Re:Ads in a game? I return it. Simple as that. (Score:1)
More Proof Video Games Have Arrived (Score:2)
Re:More Proof Video Games Have Arrived (Score:2)
Re:More Proof Video Games Have Arrived (Score:1)
But don't we already pay in excess of $50 per month on average for cable tv and still have to watch ads?
The difference is, networks and show production companies are usually not reimbursed by cable distributors who package up their programming. If they want to produce those shows you pay the cable company to watch, they gotta get the revenue somewhere. Commercials, product placement, sponsorship...
Presumably, the money you pay for a game goes to the game 'owner', be it the company who produced it
Not The First (Score:1)
I guess this is just another thing to blame on George Lucas...
Re:Not The First (Score:2)
Re:Not The First (Score:2)
Xenosaga did something like that, the main character would get e-mails talking about how great Namco's other games were. Only the ads weren't amusing at all and they really broke up the atmosphere of a game that only had atmosphere going for it.
I could tolerate more in-game advertising if it was consistently made in some way entertaining and appropriate to the game. But I imagine it frequently won't be.
No problem with me. (Score:1)