Revisionist History in Age of Empires 93
The fact that Microsoft Game Studios picked and chose from the past in order to make Age of Empires fun is understandable. While recognizing that, the Wonderland Blog brings up the (dubiously laudable but) important role Age of Empires has in educating young people. Alice asks if such a game, helpful to the teaching of the young, should futz with the past the way it does. The Guardian Blog follows up on her commentary by discussing the game and the issue in the context of Serious Games. From the article: "With the snowballing of interest in Serious Games and governmental support for the development of games in the classroom, should this be an issue that is seriously debated in development houses?"
Historical Accuracy (Score:4, Insightful)
Re:Historical Accuracy (Score:1)
Re:Historical Accuracy (Score:1)
I could have sworn that the Persians started their's in 1850, with the Babylonians scrambling to start their's in 1870.
Of course, we all know that the Germans had airplanes and the railroad before 1000AD, right?
Re:Historical Accuracy (Score:3, Insightful)
If I were purchasing a game for my child and could choose between Warcraft or Age of Empires and saw that Age of Empires contained historically accurate content, then I would probably go with AoE. Now, if AoE had horrible game play then I would have to choose Warcraft being that the game's primary purpose is entertainment, but when choosing between two
Re:Historical Accuracy (Score:2)
Accurate Location Modeling Benefits (Score:2)
Ok, so that last one didn't happen. *shrug* But I still wager that a similar technique could be used to familiarize someone with a building. People learn by experience and sometimes the
Historically Accurate Games (Score:2)
Re:Historical Accuracy (Score:3, Insightful)
Re:Historical Accuracy (Score:3, Insightful)
Re:Historical Accuracy (Score:2)
Re:Historical Accuracy (Score:1)
Re:Historical Accuracy (Score:1, Insightful)
Re:Historical Accuracy (Score:2)
Re:Historical Accuracy (Score:3, Insightful)
There is a difference between insight and knowledge.
It's entirely possible to learn some general ideas about the growth and development and fall of civilizations by playing a game. You may not get very deep insights, but you're not likely to get those in school, either, and we require kids to play that game.
I don't know exactly what he's cla
Re:Historical Accuracy (Score:2)
Civipedia does a good job of explaining history -- but it's not really part of game. It's basically a separate history text you get with the game. What we're talking about here is how the game itself distorts history in the name of better gameplay. Which, as I said before, is not a bad thing, provided the player is aware of it.
Re:Historical Accuracy (Score:1)
Re:Historical Accuracy (Score:2)
Re:Historical Accuracy (Score:2)
You mean, like switching from Democracy to Fundamentalism?
Civilization 2 (Score:2, Interesting)
For the love of all things holy (Score:3, Insightful)
G A M E
Say it with me now. Its for the purpose of having FUN, not learning. If I wanted to learn I'd crack open a book and read or something. If I want to kill off Native Americans the old fashoned way with a musket, then I play a game.
Jesus effing christ on a stick. Get your blue state heads out of your collective asses and HAVE FUN instead of insisting that everyone tries to conform to your concept of "HOW THINGS SHOULD BE."
Re: (Score:3, Funny)
Re:For the love of all things holy (Score:5, Funny)
Re:For the love of all things holy (Score:2)
Don't you think that at some level it will influence people? Especially if they've only heard enough about the subject to see that it's plausible but not enough to know it's untrue...
Suppose I make a game (or movie or book) about, say, World War II, which is very historically accurate but depends heavily on Winston Churchill having a fictional Jewish adopted brother (perhaps to explain Winston's great opposition to anti-Semitism). If thi
Re:For the love of all things holy (Score:1)
Re:For the love of all things holy (Score:2)
Re:For the love of all things holy (Score:2)
That said as Marshall Macluhan said, the medium is the message. Kids playing a game with somewhat phony history will still learn, but they aren't going to be learning accurate facts. Instead, they may learn to create mental models of alternative historical scenarios and be able to put themselves into those models to develop strategies. This strength of games could be exploited, if
Re:For the love of all things holy (Score:1)
Re:For the love of all things holy (Score:1)
What?! (Score:2, Funny)
Incidentally... (Score:4, Informative)
Actually, the smallpox-infected blankets story is now held to be a myth. If it happened at all, it certainly was not a recurring practice.
That doesn't invalidate the larger criticism*, obviously, but it's striking how often the people who hand out lectures on distinguishing between myth and "fact" almost always have some rather glaring problems with their own "facts".
Re:Incidentally... (Score:1)
-Jeff
P.S
Re:Incidentally... (Score:2)
And...
Re:Incidentally... (Score:5, Insightful)
Hippo-crate (Score:4, Funny)
Ah yes, AoE has really embiggened our vocabulary hasn't it?
Re:Hippo-crate (Score:4, Funny)
A cromulent observation if ever there was one.
Re:Hippo-crate (Score:2)
According to google's knowledge [google.com], those words have never been used together before. Kudos to timothy!
Re:Hippo-crate (Score:1)
We can all learn a lesson (Score:1)
In the age of blogging (Score:4, Interesting)
I'm sure someone will provide an analysis of the game comparing it's story to accepted historical theory. Blogging isn't just for geeks, you know.
Didn't this happen? (Score:2, Insightful)
Re:Didn't this happen? (Score:3, Funny)
AOE3 more accurate than the reviewer's view of his (Score:5, Insightful)
From TFA
'The crux is that the Native Americans in AoE III "are not so much a peoples to be exploited and killed off with pox-infected blankets as they are partners in your war against the other countries," according to Kotaku.'
So, the reviewer has the racist view that Native Americans are weak social incompetents whose only purpose is to be exploited and killed. To the reviewr's Native Americans are not fully realized human being (capable of both selfishness and charity, both good and evil) but instead the reviers complains that they are not seen only as victims.
When in reality (not the reviewer's politically correct fantasy) the Indians were a number of unallied and often mutually antagonist tribes/countries that frequently allied with the Europeans. For example, the Anti-Aztec Indians that allied with the Spanish in order to topple their Aztec masters. These Indians did this, not solely for the Spaniards benefit (although the Spanish did benefit) but because these Indians hated their Aztec rulers.
Another example, would be the French and English Indian allies during the French-Indian War. Once again various Indian tribes and mercenaries sided with either the French or English in the hopes of increasing their (the Indians) wellbeing and domination over an opposing Indian tribe.
Did the Europeans do bad things to the Indians? Yes, both as individual settlers and as organized acts of imperialism. But they also acted in a way roughly (it is hard to tell without the game being published yet) in accordance with AOE3's portrayal. The Europeans took the Indians on as allies when needed or convenient.
It is revisionist to re-write the history of the Native Americans to exclude their acts of savagery and genocide, leaving them only as objects of pity, too incompetent to fend for themselves or produce noble achievements. This revisionism which denies the Native Americans their true history and their ability & potential to share in the both the horrors and grandeurs of basic human nature is racist.
The review's problem seems to be that AOE3 does not exclude the self-interested actions in favour of the reviewer's political point of view. The reviewer's view of history is more revisionist than AOE3s.
Re:AOE3 more accurate than the reviewer's view of (Score:2)
Let's not forget that the Indians did do some nasty things to settlers. They may have been provoked, even justified, but that doesn't mean it didn't happen.
Re:AOE3 more accurate than the reviewer's view of (Score:2)
It was something like the Indians "displaced" a other Indian tribe in the 1400s, and then the Europeans "murdered" them in the 1800s or something like that.
They never defined displaced but I think it was the same thing the europeans did.
Idoits (Score:2, Interesting)
NO.
Not with a game that is CLEARLY designed and marketed as ENTERTAINMENT.
If a child's primary source of learning history and historical content if a freakin' computer game, that child is already hopelessly borked.
Who ARE these IDIOTS who demand or even suggest that the entertainment industry shoulder the burd
Re:Idoits (Score:2, Interesting)
Re:Idiots (Score:1)
I never played that, but I can say I learned a metric sh*tload of vocabulary terms from playing D&D back in the day.
I'm not saying games ~can't~ educate, but for the blogger in the original post to imply that game makers have some sort of responsibility to be historically or factually accurate in works designed strictly for entertainment is just st
Re:Idoits (Score:1)
I now study History as my major, so while I won't make any stupid direct links between the two, I will say that it helped sustain an interest in history which was started earlier by reading things stories about Greek gods and "Myths and Legends of Ye Olde England"...
It was a fun
Age of Empires II tutorial campaign... (Score:3, Funny)
Chris Mattern
Why stop at AoE? (Score:2, Funny)
When are we going to wake up and realize that everyone else must do a better job of raising my children?
Re:Why stop at AoE? (Score:2)
That aside, I must say that this is an issue that really irritates me. Many kids won't stay awake through any of their schoolwork, and learn more from games and movies than they do their formal education. Would it be so difficult to portray some of these things accurately. Now, obviously, some of the gameplay can't be accurate. As is posted elsewhere, Hittites didn'
Re:Why stop at AoE? (Score:1)
Hollywood (Score:2)
Re:Why stop at AoE? (Score:1)
Then thats a failing of the parents and the children themselves. Don't push the responsibility and burden of eductation on the entertainment industry.
Would it be so difficult to portray some of these things accurately...
They do portray ~some~ things accurately, or accurately enough to set up a contex
Here is an idea... (Score:1)
How about kids learn history from History Books. It's a game. Let it be a game. If you are so worried about your kids learning incorrect historical facts, maybe should explain that games like that aren't meant to be realistic.
Re:Here is an idea... (Score:2)
I have no intension of reading a history book for this simple reason: they are very, very boring (to me. YMMV.)
On the other hand, I'll challenge you to a game of AOE any time you like. Even if this infringes on studying for my history exam.
Now wouldn't it be so much more efficient if we could learn and play at the same time? I don't think TFA was asking for gameplay to be changed, so this would have zero effect on the "fun" aspect of the games. Only the educational aspect.
Last point: Think back to pri
Learning from video games (Score:2)
I would have loved, in high school history class, to have been able to play a realistic campaign game of whatever period of history I was learning. If those games exist now, I would buy them. But just because game has a historical theme doesn't mean that it's going to be accurate.
Re:Learning from video games (Score:2)
No, but it should be.
I'd much rather spend a few hours having fun and learning than spend a few hours having fun and not learning.
Revisionist History (Score:2)
I just want to know which history is being revised? Was it correct it the first place? Why is it being revised?
Let's get serious for a second, using a rts game to teach history is silly. That is what the History Channel is for.
Re:Revisionist History (Score:2)
Let's face it! Games are *fun*! Here we have a real chance to teach history in an *interesting* and *accessible* way, and we blow it like Hollywood on a cheap biopic.
Shame, really.
You win some, you lose some (Score:1, Insightful)
I don't think the user would be as appreciative if you were required to lose an average third of the scenarios to keep things historically accurate.
"Objective: Hold off the Spanish assault for three grudging hours until you run out or resources and are ownzed."
Re:You win some, you lose some (Score:1)
Gordon Farrel is probably my favourite designer. Find some of his work here - http://aoe.heavengames.com/dl-php/lister.php?categ ory=spscen&rating=top [heavengames.com].
His campaigns about the Pelopennesean war and the Persian War were some of the coolest ever, and I think he got hired later by Ensemble.?
Re:You win some, you lose some (Score:2)
(Wasn't there a Starcraft map where you had to hold off the Zerg for 30 minutes before they finally overran your base? Or how about the map with the Xel'Naga temple? Not really the same though, I'm afraid...)
Romans versus Germans... (Score:1)
Re:The real point is... (Score:1)
Also, yeah, if someone has to stifle another take on history, then theirs is bullshit.
It's not just games ... (Score:2)
Sad, but true.
(come on, cut me some slack. I never claimed that I knew much
Re:It's not just games ... (Score:1)
(They were decidedly less impressed when I said it was from a game. So I gave up saying it was. Sad, but true!)
The game has excellent historical accuracy.. (Score:2)
The accuracy of the gameplay itself is primafacia non-accurate as buildings do not manufacture soldiers IRL.
What, no Rome: Total War? (Score:2)
It did fall a bit short, though. Most notable was the inclusion of three separate Roman factions which fight alongside each other until a civil war erupts among them. While giving the Romans three factions, versus every other nation's one, allows the Empire to spread swiftly across the map, the historical accuracy of having three factions came under harsh
Re:What, no Rome: Total War? (Score:1)
Then it hit me: Religeon was simply being used as a tool to gain power. In almost the exact same way I moved inquisitors around Europe to bolster belief in preparation for a crusade, so did they. Best thing I ever learnt from a game, I think.
I'll give you revisionist history... (Score:2)
Lies? (Score:4, Insightful)
Instead, think about how the British allied with the Sikhs against the French. Or the French with the Hurons against the British Colonists (French and Indian War). Or Nelson attacking the French with help from local native Central Americans. Or Cortes taking advantage of the cruelty of the Aztecs to create a series of alliances with the local natives. Or the British allying with the Egyptians and using Indian troops against Muslim holymen in the Sudan. Or T.E. Lawrence with the Bedouin fighting the Turks.
No, that has been the pattern of history. Despite what modern day opponents of Colonial History may say, the West has historically used ambitious natives in their money making schemes. Africans enslaved Africans, not Europeans. Chinese sold Opium to Chinese, not the British. Indians fought against the Afghans under British leadership.
Quite frankly, this sort of history as being presented in the article is erroneous to the point of being deliberate. Is there an agenda here, or is this just some deluded fool?
Re:Lies? (Score:1)
I understand your point, but thats the same as saying Americans sell crack to Americans, not the Columbian drug lords. Don't simplify the issue to lay blame elsewhere or you're just as guilty as they are.
Re:Lies? (Score:2)
Yes, surely the East India Company and the British government that supported it was guilty. But also as surely, if the Chinese did not sell opium to the Chinese, it would not have been sold. It was not the bad British that did most of the dirty work. The pushers, and the pimps, and thugs, those were all Chinese. (But not the thuggees. Tho
Re:Lies? (Score:1)
Re:Lies? (Score:2)
Re:Lies? (Score:1)
Example:
PETA throws red paint on those who wear fur. The fur wearers are just BUYING the animal pelts, it's the fur ranches that kill the animals.
Rather than pin the blame on who it belongs to, history pins the blame on the consumers or the providers whent he consumer is the victim.
Sounds like a challenge (Score:1)
A BIG set of what-ifs would hone the players problem-solving abilities played against a probability engine...
'scuse me, I've got a copyright to prep.
Hollywood, fiction does it, too (Score:1)
There isn't much one can do about it: it's hard to have an unbiased view of history, and anything even close to the truth often makes for a bad story, or worse, makes people feel bad about themselves.