Genre-Defining Games? 231
Gamasutra has up responses from its frequent feature, the question of the Week. This week's question was a call for the best of the best. "For any genre of your choice, what is the game that defines that genre for you?" From the article: "For the RPG, simply Final Fantasy 6. It has the best story, greatest variety of characters, tons of different music, and added many secret areas. It was the first game to truly to define a real experience of an RPG to the player.
-Anonymous" What games would you refer to as Genre Defining?
Sports Games (Score:5, Funny)
Re:Sports Games (Score:3, Funny)
One of the crack-addict submitters to the original story said: "PC racers include Burnout, Need for Speed, and so on, with the same dull, lifeless AI."
If he thinks Burnout 3 (he mentioned the '3' earlier in the story) has dull, lifeless AI he is completely insane.
That game has the most aggressive AI I have ever played against. The first time the other cars came after me and rammed me off the road in a big ball of
Genre Defining? (Score:4, Insightful)
A genre defining game is hardly the same as 'best game in genre'.
Re:Genre Defining? (Score:2)
Re:Genre Defining? (Score:2, Interesting)
Re:Genre Defining? (Score:5, Funny)
Re:Genre Defining? (Score:2)
Pfft. Ultima Series. It set the standard for stand alone RPG. Then "evolved" into Ultima Online. It was not the first online RPG (MUDs, Meridian 59 pre-date it), but it was the first truly massive and inmersive.
Re:Genre Defining? (Score:2, Informative)
Re:Genre Defining? (Score:4, Insightful)
Not Exactly (Score:2, Insightful)
Re:Not Exactly (Score:3, Insightful)
Re:Not Exactly (Score:3, Insightful)
Console RPGs are, without fail, really "turn based battle simulators," in that the game, such as there is, does not consist of "playing a role" but instead repeatedly fighting the same stupid battles over and over again. A console RPG is all about leveling.
Real RPGs focus on an environment and the role your character plays in it. Console
Exactly!! (Score:2)
Final Fantasy defines the Console RPG, which is to real RPGs what tofu is to beef: a poor substitute that people will continue to try and insist somehow fills the niche.
That's just what I was wanting to say. As PC RPGs go, I would submit Ultima IV as the genre-defining game of my own experiences. It was just one of the most enthralling gaming experiences I can remember. I played that game forever.
Re:Not Exactly (Score:2)
Rob
Re:Not Exactly (Score:3, Insightful)
With that said, Diablo doesn't qualify because you can't choose if you want to accept a quest, or even how you will interact with an NPC. Games that only let you accept or reject a quest without choosing the tone also fall short.
Baldur's Gate 2 is one of the best when it comes to computer role playing games. You can pick
Re:Genre Defining? (Score:2)
Re:Genre Defining? (Score:2)
Rob
Populous (Score:4, Interesting)
Re:Populous (Score:2)
The original SimCity was released in 1989.
Re:Populous (Score:3, Interesting)
I know I codeed that into a apple
I felt rather godlike at the time...
Re:Populous (Score:2)
Rob
Not Genre defining, but... (Score:5, Interesting)
The whole game you have Max in your ear, talking in this very noir tone. He's narrating his own story, if you will, and telling the player what he wants them to hear. That moment when you hear the phone sex call was almost like a breach of privacy between the player and Max. It was on Max's intention for the player to hear this low moment in his life.
Games are great at making one scared, surprised, intrigued and a bunch of other emmotions, but that was the first time that I felt empathy towards a video game. It's not genre defining, but it was a moment that shows that there can be a lot of depth to what games can be. They can be more than just shoot-em-ups. They can convey some serious, complex emmotions. We will see more of this in games in the future.
Re:Not Genre defining, but... (Score:2)
Re:Not Genre defining, but... (Score:2)
You should go back and play it- it's a great game.
Re:Not Genre defining, but... (Score:2)
I hope so, I really do.
I would like to see the games industry flirt with the film industry on more occasions, focusing a greater proportion of attention on great story writing and character development. I know, fat chance of that happening when the morons out there just want to blow shit up in their latest Conflict: Iraqi Prison Guard adventure.
Disgusting (Score:2, Insightful)
The Final Fantasy games are considered RPGs? Oh right, they're "console RPGs".
It has the best story, greatest variety of characters.
OK.
tons of different music
So? If the music is really exceptional, it might be worth noting, but quantity is different from quality.
and added many secret areas
So?
It was the first game to truly to define a real experience of an RPG to the player.
Hilarious. So prior to FF6 (released in 1999?), there were no "real RPG experiences"?
Re:Disgusting (Score:5, Insightful)
Wasteland helped define the post-apocalyptic party-based RPG "genre".
Bard's Tale defined the standard form for many party-based RPGs for quite some time.
Ultima IV was a defining game for RPGs where your in-game choices changed your character, and where certain situations would have no "correct" solution.
Ultima VII showed that you could create a surprisingly living world.
FF6 may be genre defining for it's little niche of the RPG landscape... I haven't played it myself and can't really say.
Re:Disgusting (Score:2, Insightful)
It's worth noting TFA was split between the FF series and the Baldur's Gate series, though.
Re:Disgusting (Score:3, Interesting)
I don't mean to nit-pick (except really I do), but FF6 was 1994, and was ported to the Playstation in 1999. Still, it's hardly genre-defining. Perhaps it defines the 16-bit subset of console RPGs... but then you're getting far too specific for this issue.
I think it's safe to assume that console RPGs are a whole different animal than PC RPGs. They're only likely to diverge farther, too.
If there were a defining game for console RPGs, I'd put it at Dragon Warrior III.
Re:Disgusting (Score:4, Insightful)
I think that these differences end up effecting the games in a number of ways (or rather, each type of story faces it's own technological limitations). In the Japanese style games, since there is a more fixed character (the player controls the character) A much less branching storyline is acceptable. In Western style games (the player IS the character) the character has more choice, and that limits the possibilities for the pre-written scripts. Because of the limitations on how much story can be written in American style games, the games themselves seem to focus more on dungeon crawling, accumulating treasure and experience (which also fits in with the image of the western style hero as the rouge adventurer).
I think that the reason it seems to be divided among PC/Console lines is that most PC games are developed by american companies, whereas historically the majority of console games (especially RPGs) were developed by Japanese companies.
Although I don't think that either style is inherintly superior to the other, I personally tend to prefer the more story driven Japanese style games to the Adventure driven American style games.
Western RPGs are generally story-drived as well! (Score:2)
I think the only major difference is that Japanese c
...because Gamefaqs is *always* right. (Score:2, Informative)
It's a 1994 game.
Though the date you provided is eerily close to Everquest's release date -- Which should have been your first indication that maybe they had made a mistake.
GTA (Score:3, Interesting)
rpg? ff6? (Score:2)
but heck.. not a lot of role playing going on there. pre-determined story that you advance with fighting, that's what it is.
clearly defining genre game (Score:2, Insightful)
Nowadays its hard not to find an action game without at least a level or mission in which you must avoid being spotted or setting off the alarm. Stealth game play its the perfect complement to action gameplay enriching the experience.
MGS also one of the first and better aproaches to film-like videogames according to the frame of reference of mainstream movies. RPG's
Re:clearly defining genre game (Score:3, Insightful)
Which masses? When I think "stealth play" the first games that come to mind are Thief (came out the same year) and Deus Ex (two years later).
Naming a genre-defining movie is hard enough. I think naming a genre-defining game is impossible. The lists that come to my mind include PC-only games, Mac-only games, and console games that only ran on one of several simul
Re:clearly defining genre game (Score:2)
However, in any discusion about which one defined the genre, Thief will always lose, because MGS had a LOT more people who played it, maybe even on the PC.
Maybe the PSX just flew under your radar, but the fact that the PC has better graphics for more money, doesn't actually means that its games are always the best.
If I may be serious for a moment: (Score:2)
(apologies)
Quake 1 (Score:2)
Tactical of course Rainbow 6.
Zork, you insensitive yougins! (Score:4, Insightful)
Zork was one of the first, and one of the best. It established some classic puns (See my
Now, go find that Grue.
Re:Zork, you insensitive yougins! (Score:2, Insightful)
Re:Zork, you insensitive yougins! (Score:2)
Re:Zork, you insensitive yougins! (Score:3, Insightful)
If I were to pick one that I think defines the genre, it would have to be either Trinity (if you want to stick to well-known text adventures), or Anchorhead if you're willing to accept games from the amateur IF scene.
Re:Zork, you insensitive yougins! (Score:3, Informative)
Re:Zork, you insensitive yougins! (Score:2)
FF 6 zealots. (Score:2)
Re:FF 4 zealots. (Score:2)
Can't FF 4 zealots and FF 6 zealots get along? Both games totally rule. It's FF 7 that is the enemy!
Seriously, the first 10 hours of the game were not fun, IMO. Midgar City was not at all fun. NOT FUN!
Katamari Damacy (Score:4, Funny)
Turn based Strategy (Score:4, Interesting)
Wing Commander 2 (Score:3, Interesting)
The system requiements were really high, the graphics were awesome, the interactivity (and changes in story line as you progressed were somewhat unheard of). I remember as a kid saving up to buy the first soundcard in my PC just so I could buy the speech pack and play.
Of the modern games which are listed, I must agree - Legend of Zelda Ocarina in Time is probably the greatest game made. Dare, I say, one of the best made in the last 10 years!
Fallout (Score:4, Insightful)
THIEF!! (Score:4, Insightful)
First Person Sneakers!!!!
Re:ROGUE!! (Score:2)
Roguelikes!!!!
Re:THIEF!! (Score:2)
Seriously, there can be no better stealth game(s) than Thief. Anyone who has not yet played the series should get onto eBay and pick up the trilogy for about the cost of a brand new game, maybe even less. The hours of entertainment from both official and fan missions will pay for itself a hundred times over.
Warning, you will probably not like Thief if you are of the following mindset:
Go deeper: (Score:2)
Adventure: The Hobbit and Myst
Real Time Strategy: Total Annihilation
Turn based Strategy: Alpha Centauri.
First Person Shooter: Battlezones (Atari Arcade)
Cheers, N
FF6 is awesome, but... (Score:2)
While it wasn't the first of its kind, FF4 defines all the aspects of a modern console RPG and was the framework on which everything else built on top of. It gave us ATB and a battle system that was fast, fun, and at times totally insane. (Remember Plague?) The storyline was fairly deep for its time, and yo
Re:FF6 is awesome, but... (Score:2)
Re:FF6 is awesome, but... (Score:2)
Whippersnapper
Re:FF6 is awesome, but... (Score:2)
Re:FF6 is awesome, but... (Score:2)
Those frigging youngsters seem to have played them all. [penny-arcade.com] They have no idea how priveleged they are...
Strategy (Score:4, Insightful)
Re:Strategy (Score:3, Informative)
Grasshopper games.. (Score:2)
Ones that stand out for me (Score:4, Interesting)
I would take Planescape: Torment for RPGs over any Final Fantasy game, hands down.
Ico had an emotional pull like few other games I've played.
Not that I don't love Splinter Cell, but I'd rather play any of the Metal Gear Solid games any day.
I hate to use newer games that have just come out really recently, but in WWII shooters, Call of Duty and Brothers in Arms are just head an shoulders above the rest.
Graphic Adventure Games (Score:4, Interesting)
I almost said Grim Fandango, but really Grim Fandango is just as good as Monkey Island or Sam & Max Hit the Road or Day of the Tentacle but not so hugely better that I'd think it defined the genre. Re-introduced it, yeah, and that was wonderful. Monkey Island was funny, intelligent, not so entirely hard that I couldn't finish it, and has a fantastic soundtrack. (MI2's was even better.)
My love of Monkey Island 1 & 2 was what made the cancellation of the second Sam & Max harder to take. We all want to re-live the glory days in new and interesting ways.
Hungry Hungry Hippos (Score:2, Funny)
My definition (Score:2)
1) It sets the standard for its gameplay type.
2) It has signifigant retail success.
3) It is imitated.
The third one is very important. Metroid succeeds at the first two, but it is hardly imitated.
Diablo, Doom, Warcraft 2, Final Fantasy, Super Mario Brothers, and Street Fighter 2 are all genre defining.
END COMMUNICATION
There is a test for this. (Score:3, Interesting)
1) If I pick up the game a few years later, will it be hard to play, because the genre has moved on so signifigantly, that it feels wrong somehow? (controls off / genre defining things haven't appeared yet)
Super Mario Bros 1 is hard to play for me because the controls feel stiff and unresponsive now (even though they felt fine in 1986). And the inability to go back is frustrating. Contrast this with Super Mario Bros 3, which plays as well as it did the day I first picked it up. Doom is practically unplayable for me today, because the controls are simply so alien to what I'm used to in the FPS genre. No third dimmension, no mouselook, etc. If a game is prototypical enough that it's unplayable years later to a follower of that genre, I'd say that it can be said to have inspired the genre, but not defined it.
2) Do lots of games try to imitate a game after it's appearance?
How many Mario clones were there in the late 80s and early 90s? How many Tetris clones? How many fighting games came out at the peak of Street Fighter II's popularity? These games defined the genre, simply by all the copycats that folowed in their wake.
3) If after a game appears, does the genre suddenly die, because those imitators can't keep up? (This can't be an instant death, this takes some time)
There are very few examples of this, but they do happen. R-Type is the best one I can think of. After it came out, it defined the genre. There have been shooters since, but few if any as good. Certainly none that managed to truly surpass it. Basicly, I'd say that R-Type was so good that it killed the genre. It killed it by perfecting it. Gamers didn't pick up new shooters much after that, because they all felt either like either inferior titles, or just like more of the same.
Re:There is a test for this. (Score:2)
2) Agreed.
3) R-Type? I have never played it, but there were plenty of shooters afterwards, for consoles and for the PC which were very fun for me, even if they aren't too famous (such as Ra
Epitome of genre vs. defining the genre (Score:2)
Similarly, Super Mario Brothers on the NES clearly defined the side-scrolling platformer, but I think I would have to call it a 3-way tie among Sonic the Hedgehog 1, Super Metroid, and Super Mario World for epitome of the genre.
Personally, I
Re:Epitome of genre vs. defining the genre (Score:2)
Unfortunately I believe those games were DOS-based and needed direct hardware access to specifically-supported sound cards and video cards, and used hardware DMA for the audio subsystem. Trying to run one under XP would probably result in an explosion of some kind.
Wish there were some good pinball games like that which would work under Windows XP.
Re:Try Balls of Steel (Score:2)
Egads. That sounds like a penile-enlargening workout video for men.
Someone actually mentioned rogue! (Score:4, Informative)
But by the standards they used for choosing the other games, I would have to say that Nethack really defines the genre that rogue started. More so even than Diablo.
I did like this, though:
"Best game ever - Nethack"
-John Root, id Software
Genre-defining games (Score:5, Informative)
Adventure:
I don't see how anybody can talk about genre defining adventure games without at least a nod to Zork. The license may have been driven into the ground since then, but it still has vast significance. Moving forwards, I guess the next big genre-definers were the Sierra adventures. I'm not sure which of these actually came first, so I'm just going to name the Police Quest, Space Quest, Kings Quest and Leisure Suit Larry games. Next came the Lucasarts games; I'm thinking particularly of Day of the Tentacle and Sam & Max here, although Monkey Island also merits a nod. With the "no deaths" gameplay and the quirky humour, I think these basically represent the high-point of the genre. Finally, the Syberia games deserve a nod for trying to resurrect the genre on modern hardware.
First Person Shooters:
Wolfenstein3d and Doom were probably the big early genre-definers here. The former basically introduced gamers to the concept, while the latter really showed what the genre could do in terms of atmosphere and adrenelin. Quake probably represented the biggest technical advance, and hence has been massively important in defining the genre, but its single-player gameplay felt like a massive step back from Doom. Of course, it also popularised the idea of online gameplay to an extent that none of its predecessors have managed. I don't actually see Half-Life (or its sequel) as being particularly genre-defining... they were just examples of existing concepts done very well; they don't bring anything new to the genre.
Action/Platformers:
The early Mario games are obviously the most significant influences here, although I think Sonic also deserves credit for bringing a sense of fun to to the series (at least before the hideous 3d incarnations) that Mario never quite had.
Racing:
I think the most significant early racing game has got to be Outrun, which was massively popular in arcades for a while, with its big, shaking cabinet. Hard Drivin' was also significant; it had a more "realistic" feel than Outrun and its clones (despite the insane stunts) and I think modern racing games ultimately owe more to it than they do to Outrun. In the modern era, I think Ridge Racer was really responsible for bringing the genre onto modern hardware, while the Gran Turismo series have pretty comprehensively established the racing-sim category.
RPGS:
Ok, this is the section where I think the contributors to the article get it most "wrong". Very disappointing to not see a single nod towards the Ultima series. These defined the whole non-Japanese RPG world up until the early/mid-90s, even if the series did have a pretty dire ending. Of course, Ultima Online was also the first really successful MMORPG. Moving on to more modern games, it's probably right to recognise Baldurs Gate and its sequel, as they revived the fortunes of the "Western" RPG at a time when they were pretty low indeed. On the Final Fantasy front, I don't actually think VI is worthy of recognition, even though it's the one the fanboys like to drool over. It was essentially IV or V with a better story. I think you have to either point at II, which was the first to have any real story at all, or at VII, which was the first time that Square had the technical resources to do their story justice. Diablo probably deserves a nod as well, for largely inventing the action-RPG genre.
RTS
It's sad that so many people picked Starcraft here. Successful though it was, I fail to see how it defined the genre. Obviously, Dune 2 and Command & Conquer were the really important titles; I think C&C was more so, because it introduced the now-obligatory drag-click system, as well as multiplayer. Total Annihilation should get a nod for proving that RTSes don't have to look like crap.
Geezus, what horrible lists. (Score:2)
My list:
Delphine Software (Score:2, Interesting)
Who could forget... (Score:2, Insightful)
Absolutely ground breaking game, just not accepted widely enough
Jan
My picks. (Score:2)
Platformer: Mario Bros.
Adventure: The Legend of Zelda
Graphical Adventure: The Secret of Monkey Island
Text Adventure: Zork
Japanese RPG: Dragon Quest
American RPG: A Bard's Tale
MMORPG: Ultima Online
Tactical RPG: Ogre Battle
FPS: Wolfenstein
DEMOWARE! (Score:2)
But doom was distributed FOR FREE- with only a 1/3rd of the game.. but it was a complete game- it made you DIE for more- and to buy it!
nobody put top of the line software out for free.
FPS (Score:2)
Multiplayer FPS: Unreal Tournament
Anyone ever heard of Pac-Man? (Score:2)
Not sure what genre(Arcade/console/puzzle), but for a lot of people a generation older than me, it would be the first and maybe only video game they could name.
Can't believe no one has mentioned Tomb Raider, even though it could be a considered a derivative of the treasure game Pitfall!
Pitfall! is also a defining game for the stepping-on-alligator-heads genre which, to my knowledge, encompasses a grand total of one game.
and finally, Leisure Suit Lar
Genre-defining RPGs (Score:2)
I can only assume that Anonymous' finger slipped and he meant to type "Final Fantasy 7," because that makes a lot more sense in reference to "best story" and "a real experience of an RPG" and such. Of course, even FF7 doesn't completely fit the last sentence, which su
Duke Nuke 'em Forever (Score:2)
Civilization (Score:2)
Puzzle Genre - Tetris! (Score:4, Insightful)
I think that that game on the original Game Boy created the entire hand held gaming industry.
Re:Duh (Score:2)
X-wing begat TIE Fighter.
Wing Commander was released in 1990, 2-4 years before X-Wing.
Re:Duh (Score:2)
We're talking games that DEFINE genres, not the ones that LAUNCHED them.
Re:Duh (Score:2)
I loved 'em both, of course.
Re:Duh (Score:2)
Re:what they mean to say is.... (Score:2)
Re:As far as RPG's go (Score:2)
Re:OT: Goddamn popups (Score:2)
Re:OT: Goddamn popups (Score:2)
Re:Not "genre-defining" (Score:3, Insightful)
Warcraft 2 was great but no one compares it to anything after starcraft was released. C&C was pretty overated IMO, same with TA.
Re:Not "genre-defining" (Score:2)
Starcraft was and still is "genre-defining" (Score:2, Insightful)
Re:SRPGs (Score:2)
Re:Best Racing Simulator would be Grand Prix Legen (Score:2)
I own GTR, and I suppose the physics engine is very accurate. But watching a few replays or spinouts and other offroad excursions, the behavior of the car in GTR looked somewhat more canned than in GPL, where it looked extremely authentic, with every small bump affecting how the car moved about its 3d axis.
But all that aside, GPL is just a lot more fun. You can really get those cars sideways, and experience some great opposite lock.
Re:Action FPS (Score:2)
Subtle but significant difference.
Re:No Wonder Beyond Good & Evil tanked... (Score:2)
Rob