Quake IV Details Emerge 93
1up.com has details as released by Activision and id about the upcoming first person shooter Quake IV. The game, in development by Madison, WI company Raven Software, QIV is going to return to the single-player roots of the second Quake title. From the article: " The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds."
Hexen (Score:1)
That game was freaking awesome.
Used to date a girl in Madison
Re:Hexen (Score:1)
Raven has made a game for every single id software engine since Doom 1. And I've enjoyed them all. I'm all a flutter with anticipation for Q4 because of that fact.
Re:Hexen (Score:1)
Re:Hexen (Score:5, Informative)
Amongst others.
Re:Hexen (Score:2)
Heretic: cool
Heretic 2
hexen : oh yeah
Hexen 2:
jedi knight II : one of the best star wars license games
Jedi Knight II jedi academy: really should have been an expansion pack, or atleast in that price range , but fun all the less
Soldier of fortune: fun knee blasting action
Soldier of fortune II: what a waste
X-men legends : havnt played it
Raven really does have some major points in my esteem . and i hope they make good use of the quake name
Re:Hexen (Score:2)
Hexen was frustrating and dull. Hexen 2 was slightly less frustrating and slighly more dull. JK2 was good, but got old with time. S.O.F was directorial genius and gameplay boredom.
Basically, I'm looking at Raven and seeing a long history of unimaginative gameplay. But I guess I'm just bitchy and negative - I still haven't seen a single player action experience to top Abuse.
Re:Hexen (Score:2)
It is rumored that the original working title of Heretic was "Black Crupt 3D". There are quite a lot of similiarities.
Re:Hexen (Score:2)
Re:Hexen (Score:1)
Where's Coop (Score:5, Insightful)
Re:Where's Coop (Score:2)
Re:Where's Coop (Score:2)
Re:Where's Coop (Score:2)
Re:Where's Coop (Score:2)
Re:Where's Coop (Score:2)
If it's pure deathmatch, then it's just general free for all madness, which makes me bored fairly quickly. Team play is often not a lot better.
Now finishing Quake 1 in cooperative mode was one of the most fun times I had. You can actually plan things out, discuss some kind of strategy, decide who gets the ammo/goes first, provide help, protect a team mate, etc, that is, it can actually involve THOUGHT, instead o
Re:Where's Coop (Score:2)
Granted, your mileage may vary with how many noobs and assholes you're willing to deal with, but there are some good servers and some great players out there.
I've been playing it for almost two years solid and I'm still not bored. I'
Re:Where's Coop (Score:2)
Also never been presented with more of a challenge.
Duke Nukem coop was the best. (Score:1)
Re:Where's Coop (Score:2)
Everything is just deatmatch, or some variant of it, and I really miss co-op. I am sick & tired of deatmatch, and I'm sure I'm not the only one.
Re:Where's Coop (Score:2)
Re:Where's Coop (Score:2)
Re:Where's Coop (Score:1)
Re:Where's Coop (Score:2)
Or better yet, ETF [etfgame.com], a free Team Fortress modification for the free game, Enemy Territory. [/shameless plug]
Re:Where's Coop (Score:1)
Quake 2 (and all of the doom/quakes before it)
No One Lives Forever 2
System Shock 2
Farcry (mod)
SWAT 4
Serious Sam (first and second encounters)
Doom 3? (I've heard of mods for it)
Diablo 1, 2
Ghost Recon
Lego Star Wars (site says it's coop)
Splinter Cell: Chaos Theory
Alien vs Predator 1, 2 (mod)
Delta Force
Rune (mod)
Joint Operations: Typhoon Rising
Baldur's Gate
Obscure
Half Life 1 (sven coop mod)
Half Life 2 (sven is in the works)
Rumor
Raven Rocks! (Score:2)
Re:Raven Rocks! (Score:1)
Raven Software ranks up there with the greats of Video gaming. Unless something really fucks up, this game will kick ass. I hope TTimo pulls a L
Re:Raven Rocks! (Score:2)
Now that's thinking it all the way through.
A 'Team' helping me out?? (Score:4, Funny)
Re:A 'Team' helping me out?? (Score:1)
Probably a quote, but I don't know from where.
I thoroughly enjoyed the Eraser Bots for Quake II. Quake IV might actually entice me to upgrade my hardware.
Re:A 'Team' helping me out?? (Score:2)
Colonel Mekum: Do you know how much it costs to breed you, you big moron? To train you? To feed you? What good is this man now? He's got no depth perception? All he can do is walk point and take the first hit.
Rhino Squad? (Score:5, Funny)
Re:Rhino Squad? (Score:1)
Re:Rhino Squad? (Score:1)
What's the point? It's just like every other FPS. (Score:4, Insightful)
The first one was Quake 3. The thing that made is so different was the speed of it. That game was fast as hell. Particularly in some of the mods, like RA or threewave or CPMA, it felt like you could run like a bat out of hell. The maneuverability made it feel more like kung fu than a firefight. After playing quake for years, I tried to play UT2k3 and I just felt like I was stuck in molasses.
The other unusual game was tribes.
Anyway my point is, RTCW, Doom3, Halo, HF2, they all seemed pretty much the same to me. They're cool. Don't get me wrong (this being Slashdot I'm sure someone will take this the wrong way). All I'm saying is that Quake4 should be a sequel to Quake 3 in terms of gameplay. For the story, yeah you pretty much have to make a sequel to Q2 because Q3 didn't have much of a story. But for the gameplay, they should follow Q3 and make this a game unlike all the others. As it stands, I'm afraid Q4 is going to be YAFPS
but I'll buy it anyway I guess.
Re:What's the point? It's just like every other FP (Score:3, Insightful)
these may not be typical fps games and are far better when compared to rpg games , these are still under the fps brush
(the only reason i had windows installed on any system
Re:What's the point? It's just like every other FP (Score:2)
Yet Another Freakin Pointless Seqel?
Re:What's the point? It's just like every other FP (Score:2)
I'm thinking Savage, Deus Ex, Counterstrike, Metroid Prime, Thief, Battlefield 1942, Natural Selection, Avara... There are a lot of FPS games that don't follow the standard FPS mold. Some are even successful.
I do agree with you about Quake 4, though. I would really rather Quake 4 be an extension of the gameplay driven arena style FPS pioneered by Quake 3 than another story-driven FPS like Doom 3.
Re:What's the point? It's just like every other FP (Score:2)
Re:What's the point? It's just like every other FP (Score:1)
Anyway, more on topic - Quake 4 will have Doom 3 style lighting, so I'd expect that the single player will have lots of shooting at shadows and the multiplayer will be a camper's paradise. So it'll be different to previous Quake games whatev
Re:What's the point? It's just like every other FP (Score:1)
While some people really dig spastic hyperactive gameplay (ADHD?), I prefer slow and stelathy. I don't camp, but I do get a lot of satisfaction from taking someone's head off from across the map, especially when playing on a lan when you can hear someone scream upstairs. The reaction from your friends is the best part of
Re:What's the point? It's just like every other FP (Score:2)
Quake was also a very dark game. Quake2 and 3 were brighter, though.
Re:What's the point? It's just like every other FP (Score:1)
Which is why I always played it at 1.35 speed, in mostly low gravity... I think almost everyone agrees with you that the apparent speed of 2k3 was too low.
Re:What's the point? It's just like every other FP (Score:2)
Re:What's the point? It's just like every other FP (Score:2)
Re:What's the point? It's just like every other FP (Score:1)
What I love about UT2k3 is the game's style - graphical, aural, and in terms of movement and weapon selection. In what other game can you jump, double-jump, and wall-rebound in one move? Plus the way the player models flip
Re:What's the point? It's just like every other FP (Score:1)
I disagree completely, UT's ragdolls feel like there is no weight or friction involved, the deaths feel floaty and tweaked towards showing off instead of simulating death. A dead body is heavy, the ragdolls in UT didn't look like it. And I've seen many more unrealistic poses (and clippin
Re:What's the point? It's just like every other FP (Score:1)
Therefore, it's single-player HL2 and D3 that I'm going by, and even you admit that D3's monster ragdolls
As a final note, I don't think a game like UT2k3 is overly concerned with physics realism, as long as things look good,
Re:What's the point? It's just like every other FP (Score:1)
Re:What's the point? It's just like every other FP (Score:1)
D3 MP isn't very fun online because it lags terribly even with broadband. Luckily there are bots [filefront.com] available.
Re:What's the point? It's just like every other FP (Score:2, Insightful)
All that remains to be see is how effective the multiplayer is at recreating Quake 3.
Re:What's the point? It's just like every other FP (Score:2)
If you like speedy gameplay, be sure to have a look at ETF [etfgame.com], a free mod for Enemy Territory (another free game). (ported from the Q3-mod, Q3F [q3f.com]
I know this is my second shameless plug in this thread ; But hell, if speed is what made you like Quake 3... This is -your- game :)
Re:Doom3, Quake2 and HL2 (Score:1)
Re:Doom3, Quake4 and HL2 (Score:5, Insightful)
I enjoy deathmatch, CTF, etc, but they get pretty old after a while. The pace is always the same - full throttle. With single player games you get slower paced exploration and puzzle solving (hopefully not just "find the key" puzzles) interspersed with gunplay. You also get characters with different motivations - no actual human character is going to want to hang around and guard the reactor. Only an NPC will tolerate something so boring. Even if you got a human player to do it, they would be "playing the game" rather than "playing the security guard." The NPC guard is more likely to be looking at his watch than strafing back and forth looking for somebody to snipe.
I guess the sum-up is that I like single player games because they tend to be more immersive. Of course, you could make a multiplayer game with these elements, and maybe such a game exists - but I haven't played it.
Re:Doom3, Quake4 and HL2 (Score:1)
FarCry rocks.
That said, I'm usually the deathmatch shoot-kill-die-shoot kinda person. But this game has me addicted.
Re:Doom3, Quake4 and HL2 (Score:1)
Re:Doom3, Quake4 and HL2 (Score:2)
Re: (Score:3, Insightful)
Re:Doom3, Quake2 and HL2 (Score:3, Insightful)
But why expect these games to be? People don't play moody dark survival horror games for deathmatch, they play those games alone (preferably with the lights out). Multiplayer FPS is about one thing, single player is about something else, both have their merits. Just because you prefer one does not mean the designers shouldn't make some of each.
Re:Doom3, Quake2 and HL2 (Score:2)
The Onslaught-gametype in UT2004 kicks mayor ass though.
Re:Doom3, Quake2 and HL2 (Score:3, Insightful)
Guess what? Some people have different preferences than you. They may even (gasp!) prefer single-player over multi.
Meh. (Score:2, Informative)
A) Big battles like in Rome Total War but in First Person and shiny.
or
B) Multiplayer like Quake III.
I'm good.
Re:Meh. (Score:5, Insightful)
Re:Meh. (Score:2)
Our hardware is another story.
Re:Meh. (Score:1)
Re:Meh. (Score:1)
Re:Meh. (Score:3, Informative)
Now, I won't claim that these shots prove the viability for outdoor maps on the Doom3 engine, but they do look promising. The first screenshot from the first link is especially good, I think. The trees underneath the power lines really are that far away. And the map plays really well, too.
I can't find it right now, but somewhere on the Doom3World forums is a screenshot of a really friggin' big landscape, so big that the Cyberdemon put in is only a few pixels tall at a normal gamepl
Yay! (Score:2, Funny)
If so, then I'll just have to play it on my Phantom console.
--Xan
Screenshot looks like Doom3 (Score:2)
Prequel (Score:1)
old screenshots (Score:2)
Link does not render well in FireFox.
Re:old screenshots (Score:1)
Quake 4 will fail (Score:2, Interesting)
If anything id Software should have learned by now what works and what doesn't. After the lukewarm luster of Doom 3 (sorry but the uber darkness of the game combined with no weapon use while using a flash light was fucking ridiculous), they need to stay on course.
Quake is a multiplayer game. Sure Quake 1 had a singleplayer but it wasn't all that great. id Software's singleplayer kings are Doom and Wolfenstein (though RTCW had both a great single and multiplayer). Quake is
Re:Quake 4 will fail (Score:1)
Isn't Quake 4 supposed to have a much higher max player limit in multiplayer? I heard it was around 16 or 20. It seems pretty logical that they would want to focus on multiplayer since Doom 3's multiplayer sucked so badly, which contributed to the lack of ongoing popularity.
Re:Quake 4 will fail (Score:1)
And the models? Did you PLAY Q3? Did you SEE Keel and Tankjr? Quake2 had big stupid looking robots, too, but obviously the multiplayer was super slow paced with giant robots lumbering around!!!
Re:Quake 4 will fail (Score:2)
Riiight...This is so un-true.
You're on par though, that the D3-engine is getting quite some heavy competition from the Unreal 3 tech [unrealtechnology.com], and John Carmack really has to put in quite some work to beat the visuals of that.
Imo, one of the biggest backstabs id gave to themselves, is limiting the multiplayer of D3 to 8 players.
It seems they will be getting back to -real- multiplayer in Q4 though.
Re:Quake 4 will fail (Score:1)
Go back to Doom 1 and 2, and tell me if you see any shock surprises like that ? Walk past an invis
Re:Quake 4 will fail (Score:2)
Other than that, I agree with you.
What a shame (Score:1)