Myst IV Postmortem 15
Gamasutra.com is hosting an analysis of Myst IV: Revelation. The author explores the good and bad points of the game's production, and reveals interesting moments from the development process. From the article: "Less than a year before the end of the project, things were not going well on the Myst IV: Revelation team: no single zone was in a finished state, communication was difficult between team members and puzzles were taking too long to prototype. We looked at the quantity of work remaining and started brainstorming on how to close this project before the end of September."
Understandable (Score:5, Interesting)
The new entries will be plagued by confusion with what is already created and how to create new things. This confusion will result in the already-there workers having to explain and document everything to them, and results in a huge slow-down on the project.
Their "SWAT Team" idea was really nice though. I should think of that next time I get some additional people to work on a project.
Re:Understandable (Score:3, Interesting)
This is because the complexity of human networks scale exponentially. This has been documented for decades (Fred Brooks, e.g.).
The days of myst are over (Score:2, Insightful)
Re:The days of myst are over (Score:3, Insightful)
Graphics should help make games more compelling, but just because you can render a billion triangles in a microsecond, doesn't mean you HAVE to.
Adventure gaming still lives in the hearts of some (Score:5, Insightful)
There are many of us who love adventure games of all sorts, and don't mind the point and click/puzzle game every once in a while. I find the Myst games a worthwhile pursuit, even if some of the puzzles are essentially "Random clicky maze" puzzles, and that most of them require some paper and time away from the physical game to figure out.
Re:The days of myst are over (Score:4, Interesting)
The best adventure games have always been an intellectual pursuit as much as they were a diversion - while a loosely-collected string of autonomous puzzles like The Seventh Guest tends to get boring rather quickly, a simple slideshow of pretty pictures isn't all that interesting, either.
But a game centered on difficult (often skull-crushing) puzzles has a necessarily slow pace. Most modern gamers, though, have been raised on video games that provide a large portion of their entertainment through a constant cycle of climax and denouement. My suggestion would be that if you've been raised on such a rapidly-paced form of entertainment, it becomes very difficult to remain immersed in a game whose challenge-reward cycle may be 100 times slower. It's the same with movies - most people I know who were raised on action movies tend to consider more slow-paced, thoughtful movies such as your average Orson Welles flick to be dreadfully boring.
I agree that Myst's success was largely due to its graphics, but the adventure game genre was dying out long before that.
Re:The days of myst are over (Score:2)
Myst's target audience was never the CS fragger crowd, or the fanboy platformer crowd, or any of the other standard game crowds.
Know who played the Myst games the most? People that don't play games as a general rule. People that have never played a game on a computer other than solitaire and minesweeper. My parents played the Myst games.
My thinking is that it's actually Reality Television that has kinda killed these kind of games. No, I've got no proof, but anecdotally, TV
Re:The days of myst are over (Score:2)
I was actually quite impressed with the game.
Anyway, Myst games arn't appealing due to the point and click interface (though that does make it easier for non-gamers to get into) -- it is appealing due to its puzzles and its story. And tha
Fantastic article. (Score:2)
Re:Fantastic article. (Score:2)
I bought Myst IV in anticipation of a long business trip, and it turned out to be a very pleasant surprise.
Development Process (Score:1)
Heh. Maybe they should go back to the two brothers working in their garage process.
Myst Uru caused the lack of interest (Score:1)
There was one thing missing: A compelling story. I did not have a reason to play Uru, other than my love of puzzles and awesome sound & graphics. You didn't know why you should try to travel to other ages, you just did. Combine this with the sudden death of Uru