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Games Entertainment

Human Head Studios Developing Prey 25

It has been officially announced that Madison, Wisconsin based developer Human Head studios is currently working on the Prey title. Prey, formerly a 3D Realms title, is now on track and will be shown off at this year's E3. From the article: "However, while he did make Prey's comeback official, Broussard did not reveal all his cards. He did not answer posts asking if the game would use the Doom 3 engine, as Morris claimed. Nor did he say when the game would come out. 'Each game will ship when it's ready.'"
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Human Head Studios Developing Prey

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  • Ressurection... (Score:4, Interesting)

    by Mumpsman ( 836490 ) on Thursday April 21, 2005 @05:28PM (#12307823)
    Considering that the initial release date was christmas '96, this is a pretty massive dust off. No doubt we'll see it before Duke Nukem Forever.

    Here [oakland.edu] is an interesting history of the title.
    • "Considering that the initial release date was christmas '96, this is a pretty massive dust off. No doubt we'll see it before Duke Nukem Forever."

      I dunno... I heard it's using the DNF engine now.
      • I have a friend who did some of the character models for the game. I can't believe it's taken them this long to announce it (found out almost a year ago)...lol. Anyway, the game's using the Doom3 engine. And last time I checked Duke4's using some version of the Unreal engine along with Meqon...I hope they stick with what they had and don't push it back another 5 years with the Unreal3 engine now :/
  • Eek! (Score:4, Funny)

    by Toddarooski ( 12363 ) on Thursday April 21, 2005 @05:39PM (#12307929)
    Did anybody get flashbacks of The Ring when looking at the teaser page?

    Oops. Gotta go. My phone's ringing...
  • I seem to recall reading about this game a long, long time ago in some game magazine. It talked about how the 3D engine allowed for immpossible things in 3D space just like with Duke Nukem 3D's Build engine [wikipedia.org]. For example, you could create a building with a doorway that opened up to a room that was larger than the building itself(among other things). I could be wrong though, this was like 7+ years ago when I read this.
    • For example, you could create a building with a doorway that opened up to a room that was larger than the building itself(among other things).

      That sounds like the "Portal technology" they were hyping years ago. There's an interesting page, The History of Prey [oakland.edu], that has some videos of it in action. Further down the page programmer William Scarboro pretty much says using portals was more trouble than it was worth.

  • I seem to remember that one of the big things was going to be the Portal system, wherein servers could be linked together, each with their own set of "rules", including gravity. So you could be chasing someone across servers, across different "worlds". Is this still the plan, or is it just another Third Person Shooter?
  • The Big Deal (Score:2, Interesting)

    by Staats ( 877154 )
    The big deal was that portal technology mentioned.

    "By using portals instead of traditional environment layouts, the team can create a much less predictable gameplay dynamic, including such fanciful notions as portals that lead back into the same room... (gamers) are ready for the more abstract environments promised by the Prey technology - what would have been too confusing a year ago can now be accepted." - quote from Next Generation, November 1997

    So... this is no longer a big deal - the concept of p
    • Re:The Big Deal (Score:2, Informative)

      by KDR_11k ( 778916 )
      How can you talk about portals and ignore Forsaken, the game that abused them the most? Try some of the deathmatch levels.
    • I miss Next Generation. It was the best gaming mag ever... it was mature and insightful, two features missing from all the "modern" mags. Play's about the closest we have to it these days and it's still far from the quality Next Gen used to bring us.
    • First one I remember is Marathon [bungie.net] the original had a deathmatch map called 5-D Space. Remember that one guys?
  • Anyone else think prey.com looks like an ARG? one of the banners points to the source code which contains a long binary string...
    • In ASCII, the binary string reads:

      Evil draws near. From beyond the veil of the world you understand. You cannot turn your back on your heritage any longer. From it you will draw strength. All your life you have rejected the ways of your ancestors. The beliefs of your people. But now you must embrace them, if you are to survive.

      Mighty interesting, eh?
  • ... before it gets taken off:

    http://www.hot.ee/trackit/PreyDNF.pdf [www.hot.ee]

    Y
  • They need to let Myst die. The magic of the first game has long gone, and now they're just churning out the games in EA-fashion, casting quality to the wind.
    • "They need to let Myst die. The magic of the first game has long gone, and now they're just churning out the games in EA-fashion, casting quality to the wind."

      I agree, that was the first thing I thought after reading the article about Prey too.

  • Converted from the metatag in the page.

    Evil draws near. From beyond the veil of the world you understand. You cannot turn your back on your heritage any longer. From it you will draw strength. All your life you have rejected the ways of your ancestors. The beliefs of your people. But now you must embrace them, if you are to survive.

    I think this is in line with the orignal story of the main character, Talon Brave being a Native American. From the source:

    meta name="description" content="01000101011101

  • KMFDM did the soundtrack for this game back in 1996/7. As it didn't/hasn't seen release I hope the work put in will still be used. They kick so much ass, and IMHO their musical style withstands the forces of time, at least for ten years ;-).

    From "The History of Prey"
    http://atlas.secs.oakland.edu/~lcmatero/pr e y/histo ry.htm
    "Soundtrack

    A big surprise in the area of music occurred in Nov 1997. It was announced that KMFDM was to compose the music for the game, and they did deliver:

    In my last update, I tol

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