Game Design Contest For Teens 31
Via the Guardian's gameblog, a BBC "Blast" sponsored game design contest for teenagers. They're looking for new ideas from folks ages 13 - 19, and the winning design will be made into a game for the Blast site. They also have a nifty (though flash based) Game Quiz which covers not only the history of games but also game design issues as well.
That'd be something I'd like to see (Score:4, Interesting)
Re:That'd be something I'd like to see (Score:1)
Re:That'd be something I'd like to see (Score:1)
Nifty. (Score:1)
Re:Nifty. (Score:1)
Quiz problems (Score:1)
Re:Quiz problems (Score:1)
This does not belong on a tech website (Score:1, Troll)
"Your task is to come up with a great idea for an online game inspired by art, film, music, writing or dance. We're looking for a game offering about 5-10 minutes of game play. The winning game will be made using Flash. You don't need technical or illustrative skills to take part but you do need to be passionate about games."
Wake me up when they're offering real prizes for real games made with my real skills, instead of lame teenager stereotyping.
Re:This does not belong on a tech website (Score:4, Funny)
In the mean time, stop [slashdot.org] complaining [slashdot.org] that it [slashdot.org] doesn't [slashdot.org] reach [slashdot.org] Slashdot's [slashdot.org] high [slashdot.org] standards [slashdot.org] of [slashdot.org] journalistic [slashdot.org] quality [slashdot.org] and let the kids have their fun.
Re:This does not belong on a tech website (Score:2, Interesting)
Re:This does not belong on a tech website (Score:2)
Re:This does not belong on a tech website (Score:1)
Okay, so the punless wording: "I felt that it was very informative/insightful/funny." Well, not so much funny. The sentence just didn't seem complete without it.
Argue on the quiz. (Score:3, Informative)
Re:Argue on the quiz. (Score:2)
Re:Argue on the quiz. (Score:3, Interesting)
Re:Argue on the quiz. (Score:5, Interesting)
And what do you call what keeps a character from walking into a wall? At my company, it's "clipping," "collision detection," or "BSP's." The listed answer is, of course, "clash detection," which explains why my games keep clashing.
Making 3D scenes look like a comic strip? Cell shading. Apparently not, as this is looking for "toon shading," whatever that is.
Maybe terminology is different in England. Maybe the Umbrella Corporation really is called the Umbrella Syndicate in England. Or Guile's name is spelled with 2 l's. Maybe he picked up the other letter when "modding" lost a D.
"In terms of good design, 3D scenes are designed to have..." A: A high polygon count, B: A low polygon count, C: A very high polygon count. The correct answer is D: exactly as many polys as a system can push without upsetting the other processes or dropping below 30 / 60 FPS.
"Most games are developed with C++ and GL. What does GL stand for?" Apparently there is a new language sweeping England called "Graphics Library," which may or may not encompass the sound libraries, controller libraries, physics engines, animation engines, Open GL, ActiveX, etc.
"Who comes up with the initial visual idea for a game?" Correct answer: Concept Artist, or possibly Publisher. Answer that gets you points: Developer. Of what? Apparently Developer of Concept Art.
"Approximately how much does it cost to develop a top of the range console game?" Pounds had better be worth a lot more than dollars, because 3 million is mid range either way.
Considering the number of development houses that EA has, calling them strictly a publisher is a bit of a misnomer.
A "marketing manager" manages marketers. The person responsible for advertising a game is a "marketing director."
And, of course, there is the listing of Flash instead of Studio Max as a 3D package, or that Sony sold more consoles than Nintendo, or that only 30 people work in the UK gaming industry (pretty interesting for a country that the quiz says has 400 companies.)
I'm sure the QA engineers at my company would be annoyed by the question about people who are "paid to play games all day."
Speaking of annoyed, "You can protect your IP by getting people to sign NDA's. What does NDA stand for?" "When making games, you need to protect your IP. What does IP stand for?" I Presume you mean copyright and trade secrets. Or It Perhaps could be regular secrets / the element of surprise.
Re:Argue on the quiz. (Score:3, Funny)
Or It Perhaps could be regular secrets / the element of surprise.
And fear. And a fanatical devotion to the Pope.
Wait For It. (Score:1)
And what a prize! (Score:2, Funny)
*Pre-internship requires 60-80hr weeks.
**Meta critic must be above 95% or you are responsible for fees associated with paying off the reviewers.
Minor addendum (Score:1)
Which sucks.
Oh, and by the way, if they're talking about the initial concept of the game, such as setting, genre, features, then that would likely fall under the purview of the developers, not the concept artists.
Sure, if were're talking about designing the landscapes or the characters, then concept artists come into play, but the first steps are taken by the developers themselves.
I remember... (Score:3, Interesting)
...there was a similar competition in the early 90's to design a game.
It ended up with the game Worms [micromart.co.uk]being created.
I know the industry has changed quite a lot since then but I would like to see something similar happen if a really good idea for a game comes up!!