More Details on Zelda Emerge 95
Cube.IGN has more details on the upcoming Legend of Zelda title, gleaned from Spanish gaming publication Hobby Consolas. From the article: "From screens printed in the magazine, the new outfit looks to blend peasant clothes of different cultures to achieve an altogether unique style. These same screens show the Triforce emblazoned on Link's left hand. Cool indeed. Link himself looks different from any other Zelda title. Eiji Aonuma wanted Link to sport a manga-inspired look, partly because the Link shown in the Space World 2000 looked like a lifeless puppet." Commentary on the single-mindedness of the fanboi rumormill available on Press the Buttons.
OMG (Score:5, Funny)
Re:OMG (Score:2, Funny)
Re:OMG (Score:2)
Werewolf-Vegetables (Score:1)
Re:Werewolf-Vegetables (Score:1)
Fanboi? (Score:5, Funny)
Re:Fanboi? (Score:1)
Re:Fanboi? (Score:2)
We all know, however, that "vid boi" [bungie.org] is a real term.
Pictures from the magazine (Score:5, Informative)
Re:Pictures from the magazine (Score:1, Informative)
I have high expectations... (Score:5, Insightful)
Re:I have high expectations... (Score:5, Interesting)
The triforce piece finding didn't bother me too much, but I was disappointed to find that the map just led to simple treasure chests, rather than an underwater dungeon for each piece.
These are really just nit picks, though. WW was a really fun game to play.
Re:I have high expectations... (Score:5, Interesting)
The Wind Waker could have been a little harder, but to be honest, I never thought about it while playing.
Re:I have high expectations... (Score:2)
I'm definitely looking forward to the next Zelda, as I have every reason to believe that it will rock. Every iteration seems to improve on the previous in terms of control and immersiveness. Interesting that the series is experimenting with different graphical styles, too. There were a lot of vocal people complaini
Re:I have high expectations... (Score:2)
I can't help but feel that Zelda's new style is Nintendo selling out. I hope I'm wrong, and it is really what they wanted to do.
Re:I have high expectations... (Score:1)
Wind Waker was great. The dungeons were great. The music was great. The gameplay was great. The graphics were phenominal. But traveling was so time consuming that I got really frustrated with the game.
Re:I have high expectations... (Score:5, Interesting)
Afterall, the idea of masks transforming Link in Majora's Mask was a large, fan-requested and petitioned request, and it became the staple feature of that game.
The new Link looks good (Score:5, Interesting)
Personally, I think it would be cool to see them create a "bonus" world where you could play through the ORIGINAL game with the new graphics and stuff... kinda like an Easter Egg.
Re:The new Link looks good (Score:1)
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:1)
Re:The new Link looks good (Score:2)
That's a GREAT idea. Also leads me to wonder why isn't this done more often? Sure, we get the old games, but give me a port of the old game with the old graphics. I was hoping beyond hope that Doom III would provide the same thing, but it seems like there's no luck. Anyone have any examples of modern sequels redoing levels from
Re:The new Link looks good (Score:3, Interesting)
Paper Mario: The Thousand-Year Door sends Bowser through renditions of levels from the original Super Mario Bros.
Super Mario All-Stars is an obvious answer, kind of.
Mario Kart Super Circuit includes the tracks from Super Mario Kart.
F-Zero X includes Super Mario Kart's Rainbow Road track.
Super Mario RPG includes a Donkey Kong-inspired challenge.
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:3, Informative)
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:1)
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:1)
More a curiosity than anything else, but Sands of Time has the original Prince of Persia levels in it, using the new game's 3D engine. http://www.gamefaqs.com/console/ps2/code/589718.h
I agree, but... (Score:3, Interesting)
In Zelda II, Link was 15 and had the Triforce on his left hand (the first occurance of this "branding"). That was the first adult-like Link there was. Then Ocarina of Time had Link at around the same age.
I was personally rather disappointed when Wind Waker was first shown. However, I grew to love the game while I played it, because no Zelda yet has let me down in terms of fun (let's not count the stuff on the CD-i).
I'm a fan of this more adult look. I always want
Re:I agree, but... (Score:3, Interesting)
Well, he DOES. Since OoT, he does. There's that leap attack that does double damage, and the stab, which, if I recall, was by far the best tool to use to defeat certain enemies in at least Wind Waker. Then, Wind Waker introduces the hurricane spin, which is a lot of fun, and, if you want to count them (I do) there's the counter-attack moves.
I don't even want more co
Re:I agree, but... (Score:1, Interesting)
Re:I agree, but... (Score:2, Funny)
They would have to give him walkers for weapons, or Viagra for health potions though. They'd just make him older and wiser, and instead of having to prove himself to older people, he'd just have to kick the snott out of young wippersnappers that thought he was over the hill. Over th
Re:I agree, but... (Score:2)
Re:The new Link looks good (Score:2)
Re:The new Link looks good (Score:2, Insightful)
My only worry is that they would purge all of the religious references from the original Zelda. Burning bush, prophet in a cave, stone cut out of a mountain without hands, mystical pipe, being given a new heart, baptism by fairy sprinkling, etc. That would
Re:The Good and the Bad (Score:5, Informative)
Also, the Z button is actually a "C" button now. You assign swappable items to it, like the bow, bombs, etc.
Also also, you should know that the Wind Waker is considerably larger than the Ocarina of Time. Though there aren't nearly as many dungeons in the Wind Waker, they are all of very high quality. (Which I would contend, the OOT later levels weren't. The Shadow level and the level where you get the lens of truth felt last minute, and I hate to say it, but so did the Desert level).
Re:The Good and the Bad (Score:1)
Re:The Good and the Bad (Score:5, Insightful)
I take it from your Z-targeting comment that you don't know much about Wind Waker. Aside from changing to "L-targeting," that game fixed what was most annoying about auto-jumping from ledges by making it harder to do on accident. (Actually, they switched to L-targeting with the rereleases of OoT and Majora's Mask, but that's beside the point).
Honestly, it wouldn't make much sense for Link to jump much. He really shouldn't be able to jump very high at all with all the equipment he lugs around (speaking of which, does it amuse anyone else that the iron boots weigh less in his pack than they do on his feet?). Let's face it, a button that just makes him hop a few inches off the ground wouldn't be any use. If they did make him jump higher, then we'd have a Zelda game full of Mario-style jumping puzzles. Nuts to that.
Re:The Good and the Bad (Score:4, Interesting)
Not anymore than the fact that I can carry a bazillion items in said pack and still move swiftly along. I wish more games had a little more 'realism' that way. Not Zelda, it's not that type of game. But other games would benefit if more things were limited. These days, everything, including lives, are essentially unlimited. Games lose something this way. That 'fear' you had of dying, back in the day.
In most new games, I find myself never using the 'cool' stuff till I know I'm near the end of the game. I just have this mindset that everything is scarce, but it isn't.
Re:The Good and the Bad (Score:2)
After WW, OoT feels a little unwieldly. You have to do strange things to position the camera as you wish.
Re:All ye Xbox & PS fanboys bow down to the tr (Score:1, Offtopic)
As for the "as good as, but not better than Zelda" title, I'd possibly go for somethin
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2, Troll)
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
What exactly is all the fuss over Wind Walker about? I'm not going to make the usual cheap shots at it. I have no problems with the visual style, I don't howl in torment for the lack of a jump key and I'll even put up with the lack of voicing. However, I've played it through from start to finish and I still fail to see what makes in any any way better than the average action/platformer.
Basically, you go around from town to town. In each town, you talk to a few NPCs, do a few fed-ex q
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Basically, you go around from town to town. In each town, you talk to a few NPCs, do a few fed-ex quests and maybe play a minigame. You then play through a dungeon which is a mixture of combat and puzzles. Most of the puzzles are, in reality, jump puzzles, although there's no actual jump key. You fight the boss at the end of the dungeon, then you rinse and repeat. Eventually, you win the game.
In partial respons
Re:All ye Xbox & PS fanboys bow down to the tr (Score:3, Informative)
Sorry about the typo. It was pretty late when I typed this. If you don't believe I played the game, feel free to ask me any question about the content that anybody's who did a reasonable playthrough (but didn't get obsessive over subquests) should know the answer to.
You completely misunderstand my points about the jumping thing. I say I don't have a problem with the lack of a jump button. I then say t
Re:All ye Xbox & PS fanboys bow down to the tr (Score:1)
Absurdities aside, you're comparing a menu-based RPG versus a 3D adventure game. I don't know if that has escaped you or not but you might as well compare Zelda to Madden.
I swear I have no idea where this "jump puzzles" idea comes from. The only jump puzzle area I can even think of was in the tree and using those plants to propel you higher
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Rob
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
As a game, WW is leagues ahead of FFX-2.
Kingdom Hearts was TERRIBLE (Score:1, Insightful)
EVERY damn level in KH was the same. Get to area A. Find character B. Talk to character B. Character B moves to new location. You have to fucking find him AGAIN. Then he tells you to meet his friend C, so, omg, is under attack by...demonic monkeys and fat balloon clowns. Sonuvabitch it was boring. By the time I got to Tarzanland and
Re:All ye Xbox & PS fanboys bow down to the tr (Score:5, Insightful)
By the way, never compare anything Square Enix to anything Nintendo. Square Enix is the equivalent to Dell in the video game world. They've got their blindly loyal fanboys, but everyone else knows they make crap (even though their old stuff use to be good).
Re:All ye Xbox & PS fanboys bow down to the tr (Score:1)
I know Square Enix get a lot of flak from the slash-horde for milking their franchise, but to be honest, they're nothing like as bad about this as Nintendo are. At least each new Final Fantasy game actually adds a serious new twist to the series, usually completely reinventing the combat and character systems from the previous installment. Nintendo games these days are looking more and more like
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Rather than "Perfect Dark", I clearly meant "Eternal Darkness". My bad.
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Then there's the changes to the character system. There's very little consis
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Wonderswan Color, anyone?
By the way: No, I didn't make a typo. I fully meant what I said about Square Enix. And double what I said about its fans. You just proved that point.
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Look at what Square Enix has produced this gen.
*2 Single player Final Fantasies for PS2. One is the explotation sequel of the other.
*1 MMORPG that, while successful, is a ripoff of everquest. In fact, I doubt it could have any success at all if it wasn't named Final Fantasy.
*1 Dragon Quest game. Nothing new here.
*lots of re
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
I play FFXI. I'd say that, at a rough guess, the play-base is probably splut 40/40/20 between the US, Japan and Europe.
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Metroid Prime was slightly more interesting, but even this is basically just a
Re:All ye Xbox & PS fanboys bow down to the tr (Score:1)
Have you seen the Eyetoy? That is atleast as innovative as jungle beat if not more. Is Revolutions going to be innovative because they add
To naysayers on Zelda: Four Swords (Score:1)
Re:All ye Xbox & PS fanboys bow down to the tr (Score:1)
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2)
Voicing was erratic, I admit, particularly on the Final Fantasy characters (although casting Angel as Squall was a great idea). However, the Disney voicing was very,
Re:All ye Xbox & PS fanboys bow down to the tr (Score:1)
However, you missed a game that managed to out-Zelda, well, Zelda. Beyond Good and Evil. Amazing graphics, an excellent plot, companions that could actually fight and do useful things, and tons of minigames made the game a lot more enjoyable than Wind Waker.
Re:All ye Xbox & PS fanboys bow down to the tr (Score:2, Insightful)
From the same magazine, (Score:2)
Speaking of zelda, from a game design standpoint. (Score:5, Interesting)
Most (almost all) PC RPGs use a cookie-cutter approach to populating the game with critters. (Diablo, Dungeon Seige, etc. etc.)
The Zelda designers have been extremely successful at selling thier games because they stay true to the core design features.
- Each monster is unique in term of kill strategy and movement etc.
- The gameworld is provides the player with lots of rewards for exploration.
- Give the player plenty to do while minimizing the repetition.
Zelda emerge ?? (Score:2)
# emerge zelda
Cool!
MMORPG? (Score:2)