We Love Katamari 87
We Love Katamari, the sequel to Katamari Damacy, is slated to be released in July of this year (in Japan). The U.S. release of the title is assured, but no specific date has been announced of yet. From the article: "We Love Katamari will have a whole new range of items for players to add to their Katamari, including everything from fish to world landmarks, like the Eiffel Tower. It will also feature a range of new settings both on and off of Earth, including urban, underwater, and mountainous locales." We've previously covered the July release date, but the assured U.S. release and the game's title are new.
Re:But what about us... (Score:2, Insightful)
Re:But what about us... (Score:1)
gamecube version? (Score:2, Interesting)
Re:gamecube version? (Score:1)
Re:gamecube version? (Score:5, Informative)
I'd call that a pretty big clue.
Re:gamecube version? (Score:2)
Re:gamecube version? (Score:2)
And what over-priced controller trick are you talking about? Whenever Nintendo has released a specialized controller in the past, the controller+game combo price has not been more than $20 beyond that of a standard high-end game, and I don't think any have even been that much, except maybe the SNES SuperScope.
Re:gamecube version? (Score:1)
Re:gamecube version? (Score:1)
Anyways Katamari works well on the PS2 controller because of the symmetric analog sticks. Your thumbs have to move precisely in unison which would be difficult on other controllers.
Re:gamecube version? (Score:3, Insightful)
I suspect the reason is that Metroid Prime is not that kind of game. It's about exploration and discovery, not about showing off your mad skillz by fragging all the other guys in the frat house.
$20 for a controller that only works with 1 or 2 games is over-priced. 'nuff said,
No, not "'nuff said". You sound like you think you have the definative gamer opinion. Surprise, dude, you don't.
Re:gamecube version? (Score:2)
Re:gamecube version? (Score:2)
Re:gamecube version? (Score:2)
Oh well. I would prefer a GC version but if it only comes out for PS2 I'll still get it.
Re:gamecube version? (Score:2)
Don't let appearances fool you. Despite the lop-sidedness between the GC's analog and C-sticks, they're actually more comfortable to use than PS2's dual sticks.
"Of course, that isn't to say that Nintendo wouldn't do their usual trick of putting an over-priced custom controller for use with this one game."
???
The last special controllers made by Nintendo that I can think of are the SNES Mouse and the Super Scope, hardly rece
Re:gamecube version? (Score:2)
When the PS3 is released, PS2s will probably be given way in cereal boxes, etc. so just bide your time.
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The 1.5GB mini-DVD that the GC uses would be enough to store Katamari Damacy. I remember people telling me that GTA3 wouldn't fit in 1.5GB and they were partially right; it filled a whole DVD5 on the PS2. I pointed out that with audio compression, you could shrink that greatly and sure enough when the Xbox versions were released, that's exactly what the developers did. Xbox GTA3 clocks in at less than 800MB.
The real
We Love Katamari (Score:2, Redundant)
Such Innovation In a Time of Little (Score:5, Interesting)
Re:Such Innovation In a Time of Little (Score:2)
It really is as neat as they say, as long as you're a little open-minded. And the graphics aren't crap. They're simple and stylized, and they break down as the katamari grows, but they do their job well.
Battle mode bit, so any improvement there will be welcome, especially since my kids like to play too.
GTRacer
- B & B missed a golden opportunity
Re:Such Innovation In a Time of Little (Score:4, Insightful)
I don't want to sound rude or anything, but on several occasions, I have noted that most of the "diluted" games that have cool graphics but no gameplay are usually american games, while those truly innovative games come from Japan. We have reached a point in technology where graphics can't make a game better anymore.
Different culture and different market, but Japan doesn't care about graphics, it just wants to have fun, and that's where innovation comes from. It is really sad that so few japanese games actually make it to America, because they have a way of making games over there that could indeed revolutionize gaming. No wonder Nintendo, which is massively powerful in Japan, wants to revolutionize gaming with consoles that offer less graphics, but more innovations.
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Oh, but we have to love everything Japanese, isn't their culture so superior, everything that comes out of Japan is superior, blah blah blah. Well no, 90% of Japanese games are like "Super Princess Maker 23" that involve seducing cartoon children by clicking through menu dialogs so trite as to make Leisure Suit Larry look like William Shakespeare.
Katamari was a hit because it stood out, and it stood out by actually being fun.
Re:Such Innovation In a Time of Little (Score:5, Insightful)
And I'll add Mahjong(sp?) and terrible dating sims to your Japanese game list. I'm not saying that non-Japanese shovelware is all that much better, but the Japanese game industry is not pristine. We get the cream of the crop over here and miss maybe a couple of the good games every year. Also, Katamari Damacy would have failed over here if it was $40 or $50, and its success would likely have been diminished even at $30.
And I love how these game threads devolve into "Where's the innovation?", "Katamari Damacy! I am gaming elite!", and "Japan!11!!"
The best part is that this entire thread is about a Katamari Damacy SEQUEL, and the only new features mentioned are "more items to roll up."
The Western game industry has been behind some nice stuff, too. Everyone talks about how graphics are superfluous. The Splinter Cell games would not be the experience that they are without advanced lighting techniques. And each iteration has been adding genuinely new features and gameplay and actually getting better. Frequency and Amplitude are by Western developers. It's just not as black-and-white (another amazingly unique game, though you mentioned Molyneux already) as the Japanophiles constantly decree. There are conutless studios that routinely turn out great game experiences with unique additions. Grand Theft Auto. Jak & Daxter 1-3. Sly Cooper. These all add something unique and valuable to the gaming landscape and all are, what? Oh, wow! Not Japanese!
Play games that are good. Don't throw blanket statements over large chunks of the world. Deciding that a game that rewards playing for 80 hours to get the Blade of Obsessive Button Mashing or that features a sticky ball against quirky music and art somehow elevates an entire country's work above that of the rest of the world does not make it so. Oh, and saying "Kawaii", "Baka", "Arigato", "Sumimasen", and "Ittadakimasu" at every opportunity does not make you any better than someone else who hasn't seen all the episodes of Jubei-chan the Ninja Girl subtitled three times on fifth-generation bootleg tapes.
Thank you.
Re:Such Innovation In a Time of Little (Score:1)
Re:Such Innovation In a Time of Little (Score:5, Insightful)
I did not deny for a second that there are some innovative games from Japan. Nintendo makes great games. I simply stated that there are innovative games that are, apparently through some little-known flaw in the rAiNsTOrm Theory of Gaming Quality, somehow NOT made in Japan. While I know you enjoy your hyperbole, Splinter Cell is only on its third iteration. Each one has added unique new facets that affect the gameplay in positive ways. And out of curiosity, what do you think of the Metroid Prime Gamecube games, developed by Retro Studios, which I assume to be non-Japanese? Wait, hold on, I'll do it for you: "Typically pedestrian hack-job of a beloved and unique franchise. I resolved never to play it when I heard that it's in first-person."
Re:Such Innovation In a Time of Little (Score:1)
I've been gaming since the Atari 2600, and a member of the Sony videogame press for over 8 years, I'm no fanboy nor am I a loyalist to any one platform/country. I also happen to be quite up on all gaming trends not just what you see in gaming mags/sites. I am quite aware of obscure and popular titles in most countries and systems, and I still will say that per year Japan has the most innovative game designers, inte
Re:Such Innovation In a Time of Little (Score:2)
It really helps. Atari Games created the game industry, and survived for an amazingly long time, by doing just that.
All that gameplay and smooth control and crap are just kludges, and all I really ahve to do is come up with something so far out in left field that no one in their right mind would have imagined it before in video game form?
I would love to play such a game. Unfortunately, your description doesn't fit the bill -- i
Re:Such Innovation In a Time of Little (Score:2)
As for Slippy's grand adventure, I'm at least proud to say I didn't have to try very hard to come up with it; I just wasn't able
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Hey now, Katamari Damacy is genius. It would be so if it were made in Rhodesia.
Japan *does* tend to have a greater degree of originality in their games than in t
Re:Such Innovation In a Time of Little (Score:2)
And as I replied to you earlier, I do like Katamari Damacy. You just can't hold it up and expect it to be proof that Japan has a creative edge over the rest of the world's game developers as so many here seem all to eager
Re:Such Innovation In a Time of Little (Score:2)
And as I said, the Japanese are not more original than Americans (in fact my money's on *less* because of their cooperative culture), but because of the various ways their game industry evolved separately from ours they have a better chance, for example, of a quirky game like Katam
Re:Such Innovation In a Time of Little (Score:2)
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Re:Such Innovation In a Time of Little (Score:3, Insightful)
Final *cough* Fantasy
Nice movies on that DVD. Wish there was some game there too.
Re:Such Innovation In a Time of Little (Score:2)
I'm told Phantom Brave is a rare exception to the turn-based combat doldrums (though cutesy enough to give you fits), so I might pick that up when I can find a used copy.
Re:Such Innovation In a Time of Little (Score:2)
Disgaea's battle system is more reminiscent of Final Fantasy Tactics: grid layout, limited movement, jumping capability. Phantom Brave discards the square grid for a circular radius-based system. PB also has more strategic elements beyond just levelling up to Lv12,000... confinement limits: pull everyone o
Re:Such Innovation In a Time of Little (Score:1)
The evil guy always has long (usually blonde) hair, if there's another villain expect him to die and reveal the true villain somehwere throughout the game.
Any government, church or anything else hat isn't a group of rebels is evil and only helps you in order to make you fulfil their plans. Rebels are al
Re:Such Innovation In a Time of Little (Score:2)
Any government, church or anything else hat isn't a group of rebels is evil and only helps you in order to make you fulfil their plans. Rebels are always good.
The USA thinks rebels are always good, too. They were founded by rebels... Star Wars, anyone? And, rebels are by definition underdogs. Either rebels = good and badguy = strong, or badguy = weak and game = boring.
Re:Such Innovation In a Time of Little (Score:2)
Re:Such Innovation In a Time of Little (Score:2)
Which ones? There's of course "key item" quests, though not quite the same as collecting all Nine Curios Of Godlike Power or Five Trinkets Of Doom. The Transcendant One's form is pretty malevolent, I wouldn't call it angelic. The game is full of organizations, but none of them have big agendas, such let alone rebel against the "government" (the Lady of Pain).
It's economy of description: why mention something if you
Re:Such Innovation In a Time of Little (Score:1)
Go through the list of clichees a few posts down, any jRPG will fulfill more than half, maybe three fourths of it.
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What about us? (Score:1)
Co-op mode (Score:3, Interesting)
Re:Co-op mode (Score:1)
Re:Co-op mode (Score:2)
Same-o sequel? (Score:2, Funny)
"... a whole new range of items for players to add to their Katamari, including everything from fish to world landmarks, like the Eiffel Tower."
Hmm. I vaguely recall picking up lots of fish in the first one, and something that looked a lot like the Eiffel Tower at the end of the 'World' level.
No matter. A few new maps would be enough to make me happy! Hopefully they'll keep the "punks" on motorcycles that say "bim-bim-bim-bimbimBIMBIM-bim!"
Re:Same-o sequel? (Score:1)
Re:Same-o sequel? (Score:1)
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Hoping for better multiplayer (Score:2)
Catch that screenshot? (Score:2)
If those guys took bribes for product placement, they could make a mint without ever selling a game.
(Imagine players struggling to find those last -- goodness. Anything. Or borrow a page straight from PA's playbook, and play a level while keeping your Thirst Bar full with refreshing Sprite bottles.)
The bonus level where you pick up alcoholic beverages with a katamari and have the Lord of All Cosmos mix you a drink would be silly, I suppose.