The Cast at Camp Matrix Online 38
Kate Thompson writes "The Boston Phoenix followed up the news that Matrix Online would be hiring live performers to play characters from the movies (Morpheus, the Oracle). The article looks at what qualifications you need to be an events implementer (or "imp"), how they get their scripts, and how Lawrence Fishburne felt about watching an imp play his part. Warner Bros. apparently has big plans for this - they consider the Matrix Online to be the 'fourth Matrix movie,' and they want players to feel like they're actually shaping the Matrix story. It's not clear, though, how far they'll really take that."
Hard for them to do. (Score:2, Informative)
The game is boring. You can play for hours and hours and hours and be lucky if you come across another player. And there's not really much reason to party up with other players. And the cra
Re:Hard for them to do. (Score:1)
Re:Hard for them to do. (Score:2, Informative)
I don't understand why there are some people that are so fascinated with the game, because for three days, every mission was "go escort this new-jack to an evaluation center" and "go kill this guy" and "go kill this other guy and get a data disk" and "escort this guy over here". Then there's lots of looting bodies to get "chunks of code" that you the
Re:Hard for them to do. (Score:2)
Yeah, I know what you mean. You know what other game was boring? Prince of Persia. Man, I could hardly stay awake. Every time it's "swing from a pole" or "run along a wall" or "dodge the spiky thing." Snore! How many times do they e
Re:Hard for them to do. (Score:2)
Those are the actors too !
Re:Hard for them to do. (Score:2)
As opposed to what? The Movie? Is that even possible? Do you have to sit there and kill the same mob 10,000 times over and over?
Re:Hard for them to do. (Score:1, Interesting)
First thing to note is that this game is NOT for everyone. It different than anything out there. As a result, it has some good points and some bad points.
If you get bored while doing missions (since some are quite repetitive), there is a lot more to do.
Collector items hunting, contructs PvP, open PvP, Role Playing (hello?! it IS a mmoRPG after all), mob hunting in dungeons, code crafting, going through the extensive skills trees, exploring the area and finally, getting in a faction and
Re:Hard for them to do. (Score:1)
The code crafting was interesting, but bordering on unbelievably tedious.
Of course, I wasn't insanely impressed by GuildWars, either. I bought it. I've played it. I don't dislike it... But I wo
Re:what I can't wait for... (Score:1, Offtopic)
--
http://www.militaryfreeschools.org/ [militaryfreeschools.org]
crotchster@gmail.com
How very appropriate your signature is.
Interesting (Score:1)
Don't believe the naysayers ... (Score:3, Interesting)
The world is so vast that you could not expereience all the content in three days. No way in hell.
MXO is a fun game. If you enjoy the world of The Matrix movies, you will enjoy this game.
There are a lot of comments about repetetive game missions. The thing is
Join this game, invest some REAL time (more then three days) and immerse yourself. MXO is a very solid and fun game.
Re:Don't believe the naysayers ... (Score:2)
Re:Don't believe the naysayers ... (Score:2)
Re:Don't believe the naysayers ... (Score:2, Insightful)
I've never played it, but if you are telling me it takes three days of playing to get to the good part, that sounds to me like a very boring game.
I mean, even The Ring of the Nibelung let you hear Brunhilde belting out the famous Die Walkure theme by the beginning of the second opera.
I think I'll stick with WoW, thanks.
Re:Don't believe the naysayers ... (Score:1)
"You've misunderstood what I said. The game IS fun right at the start. In fact, it contiunues to be fun as long as you want to play it because there is so much content. My point is, IF you are bored after three days it is your own fault
Re:Don't believe the naysayers ... (Score:3, Insightful)
Re:Don't believe the naysayers ... (Score:1)
He seemed to think it was perfectly understandable that somebody would find the game boring for three days, and leave without realizing what a gem it turned out to be.
My reply was that if it takes more than three days to find it "not boring", then it is a boring game.
Re:Don't believe the naysayers ... (Score:2)
13? (Score:4, Insightful)
There's no industry standard job description for an "imp," and most of the 13 men and women on the team come from what Hewitt calls "unorthodox backgrounds." But he explains some of...
Wait, wait. Back the fuck up.
Thirteen? Thirteen people? That's it?
Considering any MMORPG is considered a huge flop unless they get at least 100,000 players, how much can 13 people possibly impact game play for the overwhelming majority of players?
13 People ammounts to a rounding error. There are zero live performers to interact with in this game. All hype, no story. Moving on.
Re:13? (Score:3, Insightful)
Actual *player* contribution to the progression of the story will be non-existent. WWII Online has more player impact on their world than MXO can ever have.
Re:13? (Score:1)
The idea of having "actors" in this sense is good, but I thing the eventual goal of the first truly great MMORPG will be one in which there are no NPCs and every part is played by a player. Not a hired player - a paying player. A use
Re:13? (Score:1)
So, to say 13 average players couldn't impact a storyline is probably true. However, to say 13 central character with actors behind them can't impact a storyline when the storyline itself is built around them is a fallacy.
Shaping the matrix story (Score:2)
1. Go online and open a merchant account.
2. Slap the matrix logo on every piece of crap you can find.
3. Profit...
That's the most substantive plotline of the Matrix.
Matrix Online sucks (Score:2, Informative)
Re:Matrix Online sucks (Score:1)
Disaster (Score:5, Interesting)
People start crowding around, severely increasing lag for everyone (including the quest actor, whose typing rate decreases sharply due to the video lag), and if the Big Continuity Character happens to be evil, two other factors increase lag even more: One, everybody thinks there's gonna be a fight, so they keep every buff in the spell book on themselves, meaning spellcasting spam is pretty much nonstop; and two, some people think that the only way to get lewts is to start the fight themselves, meaning that the quest actor can't get the lines out what with being attacked constantly.
There are all sorts of people that show up at these events - some are intent upon getting whatever lewts and rewards they can, some see the hundreds of people standing around as a good motivator for committing the MMOG equivalent of whipping it out in public (i.e., chat spam, frequently strewn with vulgarity), and some try to roleplay with the character regardless of the obviousness of some other plot unfolding which doesn't involve that particular player. Only a few are actually there to find out what's going on.
The result is that dynamic quests in a production environment are unfulfilling for all involved. Even when a guide or GM showed up in public and chatted with the players, the response was usually positive - but everything went downhill quick when a quest was involved.
I just can't see a game like this working well. (Score:1)
Re:I just can't see a game like this working well. (Score:2)
A Young Gamer's Illustrated Primer? (Score:1)
Neil Stephenson would be proud. Can you say, "Diamond Age?"
Now if we can only get The Oracle to raise our kids for us....