


The Art and Design of Quake 4 335
Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."
I always thought (Score:5, Insightful)
Maybe this one will be as good?(although that's not saying much heh, better then doom 3 I hope though)
Re:I always thought (Score:2, Interesting)
I never much liked the artwork for Q2, nor the weapons for the most part. The change in the game physics was also sort of disappointing.
If Q4 is all SciFi-ish like Q2, I'll only really be into it if it has had zero art contribution from id. Raven has good artists
Re:I always thought (Score:3, Insightful)
Quake 3 on the other hand had a great multiplayer and the engine was taken to a whole new level for single player games. Even Wolfenstein, if you ignore the annoying zombie bits...
Re:I always thought (Score:2)
Quake 1 was much better imho (those shamblers!), with Half-Life 1 as teh daddeh
Re:I always thought (Score:3, Interesting)
Run 'n gun gameplay is obsolete (Score:2, Insightful)
I hated Quake 2 and Unreal; I didn't even bother with Quake 3 and UT (or whatever it is now). The fact that the developers are claiming they loved Quake 2 doesn't raise my expectations very high.
Re:Run 'n gun gameplay is obsolete (Score:3, Insightful)
Quake 2 was OK as far as it went, but for me the peak of multiplayer FPS was still the original Quake, when the "clan" idea was first taking off and there were some excellent deathmatch maps where genuine tactics and communications were necessary to win a team game.
The problem with a lot of the more recent incarnations, at least those I've played, is that while huge, wide-open maps give a much more visually impressive game for the first ten seconds, they also mean lots of wandering around without seeing a
ATTENTION: SECRET INSIDER INFORMATION (Score:5, Funny)
Re:ATTENTION: SECRET INSIDER INFORMATION (Score:3, Funny)
The corridors will be mostly brown.
Quake, Shamblers, and Vores (Score:3, Insightful)
I am afraid I will disagree about Quake2. Though I have every id Software 3DFPS, I would say the original Quake was the best and most revolutionary. It had both a medevil theme as well as a futureistic theme. The monsters were classy and diverse, and certainly the supernail was an amazing weapon.
The sound was also an amazing feat of its own. The music and sound by NIN had a very raw and interesting feel. The sound was very "brave". Now most games have a
Who said innovation is dead ? (Score:2, Funny)
i can't wait for Super Mario 54 turbo special edition, Quake 4 is just a stepping stone !
Re:Who said innovation is dead ? (Score:2)
That might have been funny if you picked on Sonic the Hedgehog instead.
In other words, compare the first 3 Mario games to the first 3 Quake games.
One of my pals... (Score:5, Interesting)
Re:One of my pals... (Score:5, Informative)
And it'll be less dark from time to time. That's always nice.
Re:One of my pals... (Score:2)
Well, your friend had better hope that they lie the other side of whatever he's told you. Assuming that they do, you can tell us everything you know. Assuming that they don't, you probably shouldn't have said this much...
Re:One of my pals... (Score:3, Insightful)
Re:One of my pals... (Score:3, Insightful)
I've worked on projects before where even the *existence* of the project was under NDA - I literally can't tell you what the project was about. (At the other extreme of course, there are open source projects.)
Re:One of my pals... (Score:2)
You mean its not all going to be dark?! That one can actually see things? That it might actually look a bit like, say, Unreal Tournament!? Wow, can't wait for that.
Re:One of my pals... (Score:2)
Looking forward to 3....2....1....
FIGHT!
Re:One of my pals... (Score:2)
Re:One of my pals... (Score:2)
Not Brown?! (Score:5, Funny)
Diversity? (Score:5, Funny)
Just what we need; a politically correct multicultural FPS!
Cooperative mode needed! (Score:5, Insightful)
I'm not a solitary gamer, and as such, never make time to play single player games. However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!
I understand the difficulties in providing content that is achievable by both single and multiple players, but that's why I pay for games-- for innovation!
Am I the only one who thinks like this, or are there other people out there who have been disappointed by the lack of a coop mode in most games?
Re:Cooperative mode needed! (Score:5, Funny)
I think you have gotten swinging and gaming confused here.
Re:Cooperative mode needed! (Score:2)
Re:Cooperative mode needed! (Score:2)
Re:Cooperative mode needed! (Score:2)
It allows you play with other bots as a team, against the terrorists as a team. Meaning that you are commander of a bunch of bots.
You can also start or connect to a server, and play with zero or more humans on either team.
Is this what you wanted?
Re:Cooperative mode needed! (Score:2)
Re:Cooperative mode needed! (Score:5, Interesting)
Re:Cooperative mode needed! (Score:2, Insightful)
I certainly agree with the need for more coop multiplayer. Teamwork can be far more fun than winning at the expense of others. Last night she said (somewhat ironically) "Isn't it great how diablo brings us together."
Re:Cooperative mode needed! (Score:4, Interesting)
Re:Cooperative mode needed! (Score:3, Interesting)
So true that it's strange that engine didn't take off : It wasn't too advanced, but with it, also came a lower licensing price.
The one thing that rocked was the ammount of enemies at the same time on-screen. :)
Heh, I'm getting flashbacks of millions of screaming headless-madmen running at me in a closed-off valley
Re:Cooperative mode needed! (Score:2)
Re:Cooperative mode needed! (Score:3, Interesting)
The girlfriend enjoys the game as much as I do.
Can be played single player (with henchmen to bulk out a party) or co-op.
A great solution to Co-Op games. Have a peer, if you haven't already.
Finally, ... (Score:5, Funny)
Quakers (Score:2)
Better bring new gameplay elemenets... (Score:4, Informative)
Just once, i would like to see an FPS multiplayer online game that takes into account good animation and movement. I want to see cool stuff while i play, not just run around and see others running simply with silly guns we've all played with a thousand times already. Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.
Re:Better bring new gameplay elemenets... (Score:4, Insightful)
I think it would become boring quickly, if it's just eye candy and doesn't add to the gameplay. Counter-strike isn't much to look at but has good gameplay, and that is the reason it's still popular.
Re:Better bring new gameplay elemenets... (Score:2)
On the contrary, I think it could make all the difference. Some of the best parts of Doom3 were the animations and movements of the imps climbing walls and ceilings etc. Now imagine if creatures, charact
Re:Better bring new gameplay elemenets... (Score:2)
Re:Better bring new gameplay elemenets... (Score:2)
Can't wait (Score:3, Interesting)
Hopefully this game won't be expected to entertain you, run your life, cook your meals and generally rule the universe like Doom3 was
I know it's cliche.. (Score:5, Funny)
Re:I know it's cliche.. (Score:2)
Re:I know it's cliche.. (Score:5, Funny)
Gees, 90% of these games have more plumbing running around than I have ever seen in real life.
You've never been to world 7 of Super Mario Bros. 3 I take it.
Re:I know it's cliche.. (Score:3, Funny)
Aquaphobia for Quake 2 (Score:4, Interesting)
Aquaphobia Project Page [creimer.ws]
After I get done with Quake 4 single player, I'll start working on some new levels for that game.
Re:Aquaphobia for Quake 2 (Score:2)
I've done something like that to Doom -> Q2 maps many years ago, and it was a matter of a completely different way of describing the world. Sectors which could take any shape, be non-convex or even disjoint had to be cut into a number of convex polygons -- negating the world and making it 3D are easy steps. Compared to this, converting a set of convex polyhedrons to another one should be a matter of a simple scri
Re:Aquaphobia for Quake 2 (Score:2)
Yeah... But I was working in the video game industry during those six years, so my options were pretty limited.
Re:Aquaphobia for Quake 2 (Score:2)
Maybe you're not familar with the video game industry. You arrive at work when it's dark and leave work when it's dark. The only time you run into a woman is when you buy lunch at Taco Bell, and they don't want to date you because you work for a video game company (i.e., you plays game all day, you're not really working). BTW, the company prohibits outside relationships that could interfere with work. Which is why I left after being there for six year
Re:Aquaphobia for Quake 2 (Score:2)
the company prohibits outside relationships that could interfere with work
Christ I hope the pay was worth it... Seriously though, leaving aside the utterly atrocious intrusion on your privacy and the consequent ill effects on your health and well being, how would they track something like that? If you come into work less than chipper, how do they know you don't have a hangover, or your dog just got run over or something? What, have they got mandatory psychological reviews and drug testing on a weekly b
Re:Aquaphobia for Quake 2 (Score:2)
He told me his way or the highway, and I said adios. He wanted me to commit professional suicide by not going to school part time (I been learning programming and getting certified in networking) and spiritual suicide by not going to church activities. I heard senior people were leaving faster than the temps over the last year.
I bet he strangles people just by raising his hand and
Re:Aquaphobia for Quake 2 (Score:2)
Re:Aquaphobia for Quake 2 (Score:2)
So is the Governor of California if you are using the Body Mass Index (BMI). After working out at the gym for almost two years, I gained 30 pounds of muscle while trimming down. Call me whatever you want but I probably have bigger muscles than you do.
Besides, when you are dating through the church, the ladies look at the heart and not physical appearance. Maybe you should check out 1 Samuel 16:7 in the Bible: "But the LORD said to Samuel, 'Do not consider his appear
Re:Aquaphobia for Quake 2 (Score:2)
I'm sure there are girls who like Anonymous Cowards just as well.
Re:Aquaphobia for Quake 2 (Score:2)
Re:Aquaphobia for Quake 2 (Score:2)
Re:Aquaphobia for Quake 2 (Score:3, Funny)
I'm actually smaller than my Dad's mother who own a pet bull (that's a bull, not a puny pit bull). Even the bull was afraid of her, especially when she got belt out.
Re:Aquaphobia for Quake 2 (Score:2)
Unfortunately, the modern age knowledge is biased towards an average height person with a small frame at about 150 pounds. When I was born, I weighed 11 pounds and the doctor told my Mom that was she was going to have twins (this was before ultrasound became widely available). Modern age knowledge doesn't know how to handle variations from the norm except to claim that such people are
Re:Aquaphobia for Quake 2 (Score:3, Insightful)
Why don't you work on your negavity? They say mean people live shorter lives. So I'll probably outlive you and I'll still be happy.
let's hope it's better than Doom 3 (Score:5, Interesting)
The game feels more like one long technology demo, than something built to provide compelling entertainment. And even being a technology demo, the results are less than impressive. The vast, lush environments in HL2 make the cramped environments in Doom 3 look quaint in comparison, even if the Doom 3 engine, with its real time lighting, is ultimately more advanced. I wonder if Doom 3 can even handle environments that have the same scope as HL2. The portions of Doom 3 that take place on the outside of Mars look really bad. Hell ends up being a bit more impressive, but it quickly reverts back to the familiar small enclosed envirnoment.
Hopefully the Quake 4 team will be able to make a more compelling game.
Re:let's hope it's better than Doom 3 (Score:2)
Re:let's hope it's better than Doom 3 (Score:4, Interesting)
Re:let's hope it's better than Doom 3 (Score:2)
http://www.pcgamemods.com/10560/ [pcgamemods.com]
Like what you see? Grab the files for yourself and run through the map.
http://www.pcgamemods.com/10685/ [pcgamemods.com]
Re:let's hope it's better than Doom 3 (Score:3, Insightful)
"Excessive publicity and the ensuing commotion"
I'd say that Doom III qualifies. Especially as people were planning their computer upgrades around it and herding into the belief that it's going to be a good game despite never having played it or seen it in action.
I don't get why you say HL2 was highly hyped and Doom III was not, I'd say the hype levels were pretty equal between them.
Re:let's hope it's better than Doom 3 (Score:3, Funny)
The Heart? (Score:3, Interesting)
The Heart [gamespy.com] - blatently stolen from Natural Selection's hive [kiez-clan.de].
Continuation of Quake2 (Score:4, Insightful)
Strafe jumping
double jumping
sliding around on ice and up ramps
and just the sheer speed of it all --if you can master it.
I don't expect Q4 to have these fun aspects though because I just can't imagine models like this : http://pcmedia.gamespy.com/pc/image/article/611/61 1006/440Building_B_Marines06_1115438005.jpg [gamespy.com]
moving around so unrealistically like in q2.
Re:Continuation of Quake2 (Score:2)
Re:Continuation of Quake2 (Score:3, Insightful)
quake has fastest weapons, and probably run speed.
q2's really quite sluggish once you get used to q1 or q3, but it really was superb fun for years.
i really didn't like q3 movement, speed, weapons, net code, anything till I really figured it out, and since i've found the previous games relatively unplayable.
Q3's movement is superior in accuracy and speed to q2 imo, the only thing it lacks (unless you play promode) is the
Summing up the last 5 years in graphic development (Score:2, Funny)
Re:Summing up the last 5 years in graphic developm (Score:3, Funny)
I wonder if they will have the easter egg from Quake 2 where two Strogg chicks were blowing a Tank Commander on a throne. Hmmm... Gotta love it when a game appeals to the little boy (or dike for the chicks) in us.
MOD PARENT DOWN (Score:3, Insightful)
Oh, just what we need, another FPS (Score:3, Insightful)
Re:Oh, just what we need, another FPS (Score:2)
FarCry has a pretty cool plot and keeps you interested in the game.
I never played the original Half Life but Half Life 2 has a pretty cool plot too and is a combination of a puzzle game and a FPS.
And even if FPS games really are the same old rehashes over and over
It does't matter if your dark or light.. he hee (Score:3, Funny)
These guys did the design work for the Jedi Knights games right? They know all about dark sides and light sides.
Good choice for a game that has an amazing lighting engine I would imagine...
Binary diversity (Score:5, Funny)
Wow!! They have both bright AND dark areas! You can't beat that binary diversity! A pinnacle of innovative game design, I tell you.
I've heard rumors that your character will also be able to move both left AND right, but shhh, you didn't hear it from me, I don't want to get sued for releasing trade secrets.
Gamplay (Score:2, Insightful)
Re:Gamplay (Score:2)
If they have actual shadows in the game, no, I'm not turning them off. Quake isn't just about game play, it's about environment.
Truth be told, I'm baffled as to why everybody's making generalizations based on this story.
jeebus, what a dumbass (Score:2)
Cripes, can one get any more inarticulate without being a deaf-mute?
I think id should break the mold this time (Score:5, Funny)
Re:I think id should break the mold this time (Score:3, Interesting)
Hunh? (Score:2)
Sounds an awful lot like Marathon 2 to me....
erm (Score:2)
From what we've seen the Doom 3 engine can't do huge areas with the current technology.. so we lose the Quake feel and
Re:erm (Score:4, Interesting)
Oh, and the engine can support huge open maps (just like Team Arena terrain maps).
Prey? (Score:2)
Now it looks like 3DRealms is going to do a Prey game using the Doom3 engine.
DNF anyone?
Outdoor Lighting (Score:2, Interesting)
Bah (Score:5, Insightful)
I wish someone would hire some architects to design the levels, not your run-of-the-mill artists. I don't think I'm the only one who thinks level design has been subpar for years now. Bring back levels that are well-designed by people who know how to make them and think broad architecture, not what this scene or that scene will look like.
We play these games, you know---interact with them, explore them---we don't just watch them.
Most architecture... (Score:2, Interesting)
Look at the interior of most modern museums. For the most part their big rectangle rooms with chairs in the center with paintings on the wall. Sure its great when you have 500 different tourists trying to cram into a room designed for 300 people, but its god awful ugly for video games.
Same thing with modern day airports. Why build restaurants, newspaper stands or bookstores into the design? Isn't the goal supposed to be streamli
Re:Most architecture... (Score:3, Insightful)
What about the music? (Score:3, Insightful)
Uh... what about Quake 3? (Score:2)
Re:Diversity? (Score:3, Funny)
They will be there, they'll just be portrayed as aliens (yes illegal ones)
Re:They should do a sequel to Quake 1 (Score:2)
Re:Boring (Score:2)
Three great first person shooters (Score:5, Informative)
2) Deus Ex (1, not 2). Near-future nanotech conspiracy fun. Ignore the comparisons with The Matrix. Very high replayability, it's a game about making choices, both practical as ethical. Even on your 5th way through you'll discover new ways to achieve your goals. The locations are great too.
3) System Shock (2 is on Home of the Underdogs, 1 might be hard to get running). Another shooty RPG, like Deus Ex, but on a creepy spaceship. Amazing atmosphere, great sounds (the monkeys are after me), fascinating story, easy to use interface too.
Each of these takes a while to get in to, but once you're there you're hooked. And they are all fun. The graphics are a bit dated, but this is only noticable for the first 5 minutes.
And if you really don't like FPSes anymore, try Fallout. Awesome post-nuclear RPG: if you're tired of Wizards, Elves and Dwarves this is for you. Great sense of humor too. Doesn't treat the player like an idiot.
Each of these is several years old, but still refreshing and unique.
Re:Three great first person shooters (Score:3, Informative)
If you are trying System Shock 2, try downloading the System Shock Rebirth [wanadoo.fr] mod which creates higher quality meshes for many objects/opponents but doesn't change gameplay. Very nice.. except maybe the midwife which I thought was scarier in the original, and has gratuitous bare brests in the remake.
The only game that has scared me so much I had to sleep with the lights on. "Babies must sleep... babies must rest... why
Re:Damn here's quake 4 and I still play roguelikes (Score:2)
Re:If you don't like FPS please be quiet... (Score:2)